SteamSpy: Steam sales in 2015

What are you trying to say? (Honest Question) That Valve doesnt get a cut on a huge part of that number?

I'm just saying the revenue numbers are going to be off on that particular game given the unique circumstances under which it hit steam.
 
4M growth in users is pretty huge.

That's concurrent users, so it is a mix of new and old users logged in at the same time. The number of new active users in that time span is likely a lot higher. For example back in March concurrent users were at around 9 million but "active" accounts was at around 120 million - however the way Steam measures "active" users is a bit more dubious these days so is probably showing several million in excess.
 
Is there really a retail scene on PC anymore? In any case, seeing that I did contribute to the figures on the lists provided and taking into account what I paid for them, I'm not so sure. Not that anybody should be unhappy for more persons owning/playing games though....


Didn't explained your point though. In what way the revenue sounds low compared to the unit sold ?
 
I'm just saying the revenue numbers are going to be off on that particular game given the unique circumstances under which it hit steam.

I think Sergey excluded Valves cut. If you take Fallout 4 who never had a Sale and multiply by 60 Dollar, you get a much higher revenue than the one stated in the List. if you work with 70%, it is not exactly the same number but in the ballpark.
But maybe Sergey could tell us.
 
I think Sergey excluded Valves cut. If you take Fallout 4 who never had a Sale and multiply by 60 Dollar, you get a much higher revenue than the one stated in the List. if you work with 70%, it is not exactly the same number but in the ballpark.
But maybe Sergey could tell us.

FO4 had a ~ 20% sale the last week of the month. Might explain any differences.

And yeah the revenue is going to be high (he even says so) because I don't believe he has a way of determining what was actually sold by Valve and what just came in through other keys. Like a lot of those Pillars sales were really just backers getting their keys.

Not that it really matters, though. Valve just wants people on the platform and playing, and that's a whole lot of new people playing a whole lot more new games. And great ones at that.
 
I feel like critical mass is just around the corner. Underpowered x86 compatible consoles are driving pc ports, awareness and adoption.
 
FO4 had a ~ 20% sale the last week of the month. Might explain any differences.

And yeah the revenue is going to be high (he even says so) because I don't believe he has a way of determining what was actually sold by Valve and what just came in through other keys. Like a lot of those Pillars sales were really just backers getting their keys.

Not that it really matters, though. Valve just wants people on the platform and playing, and that's a whole lot of new people playing a whole lot more new games. And great ones at that.

Oh, now that you mention it. But looking at the Steamspy data, this is only 140k Units out of 2.7m
 
What's Valve's cut from each sale? Any other deductions on top of that?

Just trying to get an idea on how much revenue publishers retain.

Valve is reportedly in line with most online storefronts, so 30% for keys bought on their storefront and 0-5% for other storefronts.
 
ARK is one of the worst games I played in 2015 yet Steam users can't stop eating this shit up. I don't get it. Worst optimized game of 2015 as well.

It has the Alpha label attached to it so many PC gamers are "forgiving" to it as they are to shit games like DayZ.
 
The Life is Strange numbers are counting people who only bought the first episode. Unfortunately I don't think there is any way to get the real revenue numbers for that game either.
 
You'd have to have infinite optimism to expect that game on the list.

no, you just have to think that humans can appreciate great games inspite of those being older and not that graphically impressive, but apparently that's not a case, so it's not optimism but misplaced trust.
 
Is there really a retail scene on PC anymore? In any case, seeing that I did contribute to the figures on the lists provided and taking into account what I paid for them, I'm not so sure. Not that anybody should be unhappy for more persons owning/playing games though....

You hear that guys. thelastword bought games on sale, so that's it. Wrap it up.
 
I am surprised how successful the Escapists was. Don't even know if that game got an OT here. I suppose that might be why we see Team17 stepping up to the plate publishing indies, they have some sleeper hits of their own.

Guess maybe that Walking Dead tie in gave it a boost? /shrug.
 
Someone explain the prankster uncle thing, I've seen it posted a few times today and I'm curious.

Also PC is a beast.

It's funny, those special few posters who like to derail PC threads have now made their posts part of the GAF meta.

I'm paraphrasing, but the uncle posts come from the 12 million concurrent user thread where it was implied that a portion of those concurrent users are just dumb uncles who accidentally installed Steam.
 
It's funny, those special few posters who like to derail PC threads have now made their posts part of the GAF meta.

I'm paraphrasing, but the uncle posts come from the 12 million concurrent user thread where it was implied that a portion of those concurrent users are just dumb uncles who accidentally installed Steam.

Lol okay, I'm not surprised.
 
no, you just have to think that humans can appreciate great games inspite of those being older and not that graphically impressive, but apparently that's not a case, so it's not optimism but misplaced trust.

No, you'd just need severely unrealistic expectations.
 
No, you'd just need severely unrealistic expectations.

Yeah, a game as niche as that probably would never end up there and if you think it will then you probably have pretty unrealistic expectations.
What I think is the biggest part of it not ending up there is that it's a direct sequel to a game which not that many people compltely finished.

But I've heard it's a good game so I won't have a discussion about that.
 
shamelessly reposting the pic from this afternoon, because we know how this will end.

Unfortunately I forgot to include "PC success makes me physically sick to the stomach" and "the growth is from bored PSN XBL Players who couldnt play because of the Holiday DDOS attack"

slAxxyR.png

thank you
 
more niche than Undertale? lemme laugh at this, I'll get back in a week when I'm done laughing

Changed my comment a bit, just so you know.
I really don't think someone who didn't finished Tits FC will go out and buy the direct sequel for almost 30€.

And it is a niche game which adds to it, not the most popular game in that niche too.
 
So I guess it's a best case scenario as far as revenue number go. Or are they taking into account possible sales and whatnot?

Probably best case in terms of just these sales, but not in terms of revenue from the overall platform. It's not counting F2P games or any DLC or weird stuff like market transaction cuts.
 
If you read the article, he broke it down by month, assumed they were selling at the lowest price the game was that month (on Steam), and then added them all together. There is a caveat in that there's also key redeeming that can't really be tracked so it can't be assumed that some didn't sell for lower.
 
This is fantastic, although I was thinking you could just click on a title and it would tell you what it got. I'm real interested in just general typical indies.
 
no, you just have to think that humans can appreciate great games inspite of those being older and not that graphically impressive, but apparently that's not a case, so it's not optimism but misplaced trust.

Isn't misplaced trust the same as optimism?
 
Probably best case in terms of just these sales, but not in terms of revenue from the overall platform. It's not counting F2P games or any DLC or weird stuff like market transaction cuts.

Yeah I was talking about the game to game basis graph.

If you read the article, he broke it down by month, assumed they were selling at the lowest price the game was that month, and then added them all together.

Thanks. Wish he was more specific about what the "minimum advertised price during that period" actually means. Is it just in steam or did he used Enhanced Steam to get the lowest advertised price on steam and official retailers?
 
let's agree to disagree, as usual

There's nothing to agree or disagree here. It's extremely unrealistic to think it would top any charts. This is purely a fact.


It's a game that is a direct sequel(very little reason to pick it up if you didn't finish the first one yet) to another game that takes at least 40 hours to beat., and it's 30$. It wasn't ever going to set any charts on fire. Especially with the lack of basically any marketing at all.
 
RockStar Social Club

Rockstar Social Club. It's the service the game redeems to if you don't buy it on Steam, so any retail sales, third party sites, etc aren't included here.

Rockstar Social Club. Any copies bought outside of the Steam store doesn't give you a Steam key and aren't accounted for in those graphs.

Ah, so the actual numbers for GTA 5 are likely much higher than the ones reported in the OP.
 
The most surprising thing to me was April being 2nd biggest month, I thought #1 and #2 will be between November and December.
 
Yeah Cities Skylines did really, really well. It's definitely deserved too, as it really feels like the true successor to Sim City.
 
Top Bottom