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Oculus Rift available for preorder for $599.99, shipping in March

First generation if I am not mistaken.

The thing I am wondering most about is, their recommended specs are for the full experience as they put it. Yet I have seen countless demos and smaller projects that were extremely simplistic in nature. I can't understand why you would need half of the specs shown to play some of these smaller titles.

So I am guessing these specs are so you can play titles like EVE Valkerie at high settings with a good framerate?
2nd gen actually.

Why are people dissing the Sandy Bridges all because of a shitty tool?
 
CYDd7OHWQAEVreS.png:large


The use of "normal people" in this tweet really rubs me the wrong way.

Might as well have said plebs, lol.

I think normal people in this context is a compliment. As in the type of people with a lot of disposable income who aren't posting in NeoGAF threads about VR while at work. :P
 
This is never going to be mainstream, have tons of casual friends who don't even want this, hear hear for the next gimmick!

The price the required hardware now is such that it's only really appealing to hard core gamers. Oculus have always said that. ALWAYS. Mainstream appeal will come later as the prices go down. Which they will.

Already a $600 smartphone can give you a decent VR experience. It won't be long before VR is *cheap* it just isn't yet.

That's why the Rift has mainly targeted gamers to date. Yes, some of the games look casual, but Oculus are funding or subsidizing those experiences. The developers adding VR support to their games are either small indy titles, or extremely hardcore games like Assetta Corsa, Elite Dangerous and such.

Consumer VR is expensive tech the very first year it finally debuted.

Go fucking figure.
 
Wow, that's way too much. Thought Sony would be able to get their's to $299, but now thinking $399 :/

Yeah, I don't know how they couldn't provide a cutting edge home VR experience for about $250. $599 is nearly twice that!
 
Wow.


I hope PSVR is cheaper.

Sony's in a tough spot with the pricing. If a person is looking to buy into VR and they see Oculus at $599 and then they see PSVR at $299 (for example) they won't be thinking, "Wow what a great deal for PSVR!" they'll be thinking, "What's wrong with PSVR?"

BUT, if they price it any higher than $299, it'll be too expensive for console gamers.
 
So what is driving the price so much higher than dk2? If are you going to charge that much at least have the hardware specs on the site.
 
i7-2600K is not a very powerful processor. It's many generations behind what Oculus requires.

Overclocked it'll be fine. Should be easy to get it at 4.2 to 4.5 GHz.

So what is driving the price so much higher than dk2? If are you going to charge that much at least have the hardware specs on the site.

Didn't someone already reply to you earlier in the thread explaining why it's more expensive?
 
Jesus Christ.

I hope that PSVR is cheaper! Or I'm gonna have to wait out, because the price of the dollar in my country is gonna baloon the retail price. Crap.
 
I don't know if Sony will even bother with any PSVR bundles with move controllers. Maybe just relaunch them as PSVR accessories separately. ds4 is enough on its own and keeps the perceived entry price down. (I have a couple of move controllers in the cupboard so looking forward to dreams etc using those..)

I'd like to see $399 without camera, $450 with.

Doesn't mean a thing if its shipped from the US. They can include whatever they want, EU customs will ask you for 20% of the sum. If they ship from within the EU, everything is fine and dandy.

And you don't have a source.
 
And the one or two games to justify the $600 cost would be??

Seriously...

Oculus or PS4

No brainer. Not even Squadron 42 will support the damn thing on PC.
 
Uh oh... Definitely sharing the bad feeling with lots of people.
This will make them lots of money but won't help VR go mainstream, I guess it's not going to be their first intention with this release. .

Consider the kind of PC needed to run a Rift, and then explain to me what price would have helped VR go mainstream in this first iteration? It was never happening. Doesn't matter if the Rift was $299 instead of $599. When your target consumer is "people with monster gaming PCs" you aren't angling for mainstream acceptance. Oculus knew this. They've been dropping hints about it for a while now. It doesn't need be "mainstream" for this first iteration to be successful.
 
DOA.

No way this gains any market traction now, and no way anyone is going to develop games for it.

Oh well. Maybe they'll get it right in 10 years when they try again.
 
Y'all are crazy if you think the Vive will be even remotely close to the same price as the Rift. With the lighthouses, and their mention of it being a 'Premium VR experience", I'm betting it's closer to $800 for a Vive.
 
Surprised and a little disappointed given their "in the ballpark" of the $350 DK2, but still in. Early adoption is expensive and I'm ok with that ultimately.

I guess it's a huge ballpark. I told you his comments were alluding to it being way more expensive than people were expecting.
 
I think the thing that bothers me most about this is that Palmer clearly does not know what the word "subsidized" means.

What does this version have that causes it to be so much more than the dev kits, ESPECIALLY when the price of supposedly subsidized?
 
First generation if I am not mistaken.

The thing I am wondering most about is, their recommended specs are for the full experience as they put it. Yet I have seen countless demos and smaller projects that were extremely simplistic in nature. I can't understand why you would need half of the specs shown to play some of these smaller titles.

So I am guessing these specs are so you can play titles like EVE Valkerie at high settings with a good framerate?

They are most likely making the baseline pretty high for customer experience reasons. They probably want to make sure all titles will run decently and not just the smaller ones.
 
And the one or two games to justify the $600 cost would be??

Seriously...

Oculus or PS4

No brainer. Not even Squadron 42 will support the damn thing on PC.
It's very much a no brainer to not have high hopes for VR on the platform that can barely run it's own exclusives at 30 FPS.
 
First generation if I am not mistaken.

The thing I am wondering most about is, their recommended specs are for the full experience as they put it. Yet I have seen countless demos and smaller projects that were extremely simplistic in nature. I can't understand why you would need half of the specs shown to play some of these smaller titles.

So I am guessing these specs are so you can play titles like EVE Valkerie at high settings with a good framerate?

Yes, there will be plenty of games that won't require exactly those recommended specs or better. They're just so you can feel confident that you can play the vast majority of games, and its something for developers to target.

Honestly I wouldn't worry too much about the CPU not meeting the recommended specs as long as you have a decent i5/i7. The CPU offers a bit more leeway, especially if you can overclock. You'd be better off doing the 3DMark benchmark and seeing if you pass the 9000 score Palmer said would be fine for VR.
 
Y'all are crazy if you think the Vive will be even remotely close to the same price as the Rift. With the lighthouses, and their mention of it being a 'Premium VR experience", I'm betting it's closer to $800 for a Vive.

It's entirely possible they'll sell the HMD by itself.
 
Don't shed any tears for early adopters. Anyone with a March or April arrival can probably profit $1k on eBay. And I doubt many people will even be willing to flip theirs, since the consumer rift is legit Goodbye Real World.

It's starting to look like I can easily subsidize the cost of this with my DK2 as well
 
Overclocked it'll be fine. Should be easy to get it at 4.2 to 4.5 GHz.



Didn't someone already reply to you earlier in the thread explaining why it's more expensive?

Sorry missed it...


That said, they should have had the specs on the site. Also I think I wouldn't mind skipping on the audio if it would have made everything cheaper.

I also wouldn't have minded the price much if I dint need to upgrade my machine as well :/
 
Sorry if it had been linked before, but can someone provide the link for the system readiness checker? I've looked on the Oculus site briefly and couldn't find it.

Thanks in advance.
 
Yup, because emergent tech really depends solely on initial price point. History proves this point

The first iterations of :

  • TV
  • Computer
  • Cell phone
  • HDTV
  • printer
  • 3D printer
  • etc..


were all DOA.

It's been "emerging" for the past 20 years. I thought the point of machines like the Rift was to get it out there for the mainstream. That's why the initial devkits were $300. It's true that the price would come down but I think it's high barrier of entry will hurt it more in the long run.
 
Consider the kind of PC needed to run a Rift, and then explain to me what price would have helped VR go mainstream in this first iteration? It was never happening. Doesn't matter if the Rift was $299 instead of $599. When your target consumer is "people with monster gaming PCs" you aren't angling for mainstream acceptance. Oculus knew this. They've been dropping hints about it for a while now. It doesn't need be "mainstream" for this first iteration to be successful.

I thought EVERYONE knew this, which is why all these "omg 599? it's dead" posts are baffling. This has literally been the plan all along, for years, and the devs have never said otherwise.
 
Any word if there will be amazon pre-orders? Otherwise I'll see you again in around May/June once it hits Amazon.

I hate paying for shipping in 2016 + the bundle rubs me wrong... I assume DS4+ds4windows will work.
 
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