Wait wait wait wait wait, Dirty Rally and Minecraft already support the Oculus Rift ?????
And bethesda games through mods. Among other things.
Wait wait wait wait wait, Dirty Rally and Minecraft already support the Oculus Rift ?????
You can't apply Rogers Curve in a vacuum, because Oculus has competitors. The "early adopter" curve only works out if OR has no competitors and/or the competitors are priced about the same.
That isn't likely to be the case here, though, what with PS VR.
I know people are super excited for Oculus but more products fail than those that succeed. When you take into account that Oculus plans to release aggressive SKU iterations, they may be pricing themselves out of the market right at the start.
Nothing unusual about that, to be honest. It happens all the time.
And why it doesn't matter:
"Why 3D TV Went From CES Darling to Consumer Reject"
http://www.wired.com/2012/01/state-of-3-d-technology/
- Expensive. Check.
- Can cause headaches and is uncomfortable. Check.
- Not supported by a lot of quality content. Check.
A lot of similar warning signs.
But I guess we'll see, won't we?
There are 3rd-party tools that can make the Rift work with a ton of games. Even new stuff like Fallout 4.
1. They said it was going to be cheap, right away, as little as a month ago.
2. Their dialog all along was this would be affordable, mainstream tech.
Wait wait wait wait wait, Dirty Rally and Minecraft already support the Oculus Rift ?????
People who say "I can't wait to play COD in VR" are probably not the people shelling of $600 for this first iteration of consumer VR. They are the people who will be buying a headset in 2-3 years when the tech is cheaper and, who knows, maybe a version of CoD is actually available in VR.
Was there a lot of overhype for VR as the next big thing? Sure. But I don't think people understand just how early in the process we are with this stuff. This is not a mainstream product, and not every piece of technology starts out that way. That doesn't mean it's a failure.
Don't know about minecraft, but probably, Dirt Rally defiantly has support for DK2Wait wait wait wait wait, Dirty Rally and Minecraft already support the Oculus Rift ?????
Quite likely I think, if not day one it'll be ASAP after launch, same with many sims. But I've never rated PCARS' experimental VR implementation up to now. AC, LFS, R3E and iRacing were better experiences for me.Will Project Cars work day one?
I thought that was supposed to do VR.
This thread is going to end up like the thread about next-gen consoles from 2012 where hundreds of people confidently predicted the failure of Sony's next console.
This thread is going to end up like the thread about next-gen consoles from 2012 where hundreds of people confidently predicted the failure of Sony's next console.
Only people who haven't tried it call it a gimmick from my experience.
People who want to go into a GameStop and get a Rift+Game for 250-350 will of course be able to, at a later stage though. VR is not only for games and the 'non-games' will drive a lot of its initial interest and recognition.
Also, people forget that VR generally is, and has always been an incredibly high-cost operation to create, maintain
This thread is going to end up like the thread about next-gen consoles from 2012 where hundreds of people confidently predicted the failure of Sony's next console.
Dirt Rally support is completely native. No third party things required. Minecraft via mods, with official support to follow.
Don't know about minecraft, but probably, Dirt Rally defiantly has support for DK2
Where? The only misleading comment I can recall is from 5 months ago when Palmer said "it'll be more expensive than $350, but in that ballpark". Most other estimates of price from them were "$1500 for PC and rift" which is more or less accurate.
Oculus understands that this is a marathon, not a sprint. Releasing a product done right, even at a kinda high price is what it takes to establish the baseline for what's acceptable in terms of quality for hardware. They're not trying to hit mainstream because the overwhelming majority of people can't even run the headset on whatever they own, the Rift at this time is squarely aimed at early adopters/enthusiasts.
Why would someone who is not into PC gaming be in the market for a $600 device that is for now geared towards PC gaming?
Fits really close with an Early Adopter %. So, right on target more like.
If it was year 3 and 90% of the responses were "nope" then it's a different problem.
This thread is going to end up like the thread about next-gen consoles from 2012 where hundreds of people confidently predicted the failure of Sony's next console.
I remember in the FB acquisition thread that the buyout was seen as a good thing because the mass market price would be absorbed, good times
Where? The only misleading comment I can recall is from 5 months ago when Palmer said "it'll be more expensive than $350, but in that ballpark". Most other estimates of price from them were "$1500 for PC and rift" which is more or less accurate.
Where have they said "We want to bring cheap VR to the mainstream masses on day 1". They aren't targeting the mainstream with something that requires a $1000 PC. They've talked about a 10 year road to mainstream VR. Doing it via the mobile market. The CV1 was never their attempt at mainstream VR success, it's for early-adopters, and enthusiasts.
How good is the result though ? I'm assuming since they don't directly use their API, the end-result is not as good as if it was built for Oculus.
Fuck me, I'm keeping the rift. I don't care, this is amazing news for me.
Do a perma-ban bet please <3Quote me on it, make a thread and tell me to eat crow in 5 years if I'm wrong.
You can't apply Rogers Curve in a vacuum, because Oculus has competitors. The "early adopter" curve only works out if OR has no competitors and/or the competitors are priced about the same.
That isn't likely to be the case here, though, what with PS VR.
I know people are super excited for Oculus but more products fail than those that succeed. When you take into account that Oculus plans to release aggressive SKU iterations, they may be pricing themselves out of the market right at the start.
Nothing unusual about that, to be honest. It happens all the time.
Im not saying he is right or wrong, but maybe he should leave twitter for a while.
FIVE HUNDRED AND NINETY NINE U.S. DOLLARS
If that means just over £300 in the UK and I had a better graphics card, then sign me up.
For the novelty, much like the Wii, if they manage to get good word of mouth people can be interested on it even if they are not really into games
Well with that price tag they better have some outstanding software at launch. Also couldn't FB subsidize this project? All that money they make a quarter and they couldn't be bothered to shave a few $100s off the total cost.
How good is the result though ? I'm assuming since they don't directly use their API, the end-result is not as good as if it was built for Oculus.
People have to remember that all new tech is pricey. VCR's were like $300, DVD players were $1000, 4K TVs were tens of thousands of dollars when they launched. Not everyone is going to be an early adopter of VR. Some day, years from now, VR may be as cheap as $100 glasses or whatever, but for now, it is pricey.
People's overreactions are a bit of a joke, yes.What a joke.
Quote me on it, make a thread and tell me to eat crow in 5 years if I'm wrong.
Of course, trying it would automatically mean it's a success story. Is it a neat concept? Sure. Does it have the potential to take off when you take a multitude of variables into account, no. People are making out VR like it's the damn holodeck.
Show me a non-hobbled self-built Oculus capable PC for less than $1000, because with tax and shipping it can't be done.
I would have bought Oculus at $500. That last $100 makes a difference to me (and how I see this playing out).