i can host a room tomorrow morning/early afternoon, sunday too!
PSN: oneida_vf
Sounds ace!
i can host a room tomorrow morning/early afternoon, sunday too!
PSN: oneida_vf
Damn, I suck at reading.
lol
I've only gotten that combo to work if I'm at the tail end of his c.mk. Too close and they've already recovered from the animation of being hit with the fireball on FADC.
Here's a very brief rundown of the important aspects of frame data. Please note that you DO NOT need to know this but it can help with certain situations and knowing which moves are punishable. If you don't understand this then don't worry about it, I have friends who consistently finish Top 3 in local tournaments with no frame data knowledge whatsoever.
Street Fighter runs at 60 frames per second so when I say something takes 1 frame to perform, then it means it takes 1/60 of a second, more or less.
Let’s look at Evil Ryu’s cr.mp. When you attack with this move it is +5 on hit and +2 on block. What this means is that if an opponent blocks it then you are at an advantage of 2 frames. So if you throw out a 3 frame normal then this would create a frame trap because the opponent would need a 1 frame normal to match it, which doesn’t exist. So if they press basically any button then they will get hit. It can however be beaten by certain supers and invincible moves but those are hella risky.
The on hit part is also really important. E. Ryu’s cr.mp is +5 on hit which means that any move that starts up in 5 frames or less is comboable after the cr.mp, range allowing. This means that he can do a st.mp afterwards because it has 5 frames of startup and is therefore a 1 frame link.
On the opposite end of the spectrum. Evil Ryu’s cl.hp is -7 frames on block. This means that any move that comes out in 7 frames or less will be able to punish it because Evil Ryu has to wait 7 frames before he can even press another button or block.
Worth noting that some moves can be safer depending on the distance they are used at. For instance, if I’m not mistaken Vega’s slide is unsafe on block but if he spaces it correctly then it only hits for some of the active frames making it more difficult/impossible to punish. But that stuff is a bit more high-level so I wouldn’t worry too much right now.
Like I say, I'm not amazing or anything but I'm trying to help out the community with what knowledge I do have. If I'm a little off on the numbers then please let me know. I just hope I can help someone improve their game and have a bit more fun.
I've seen Daigo and Valle do ex fireball FADC ultra 1 with Regular Ryu. But I don't think it's commonly used.I misread, but yeah, still positive it's not 1 frame.
Although, I don't think I've ever seen anybody do EX Fireball FADC ultra with Ryu. E. Ryu, but not regular. I think I've only seen it done with EX in a corner.
My advice would be the same. practice comboing the fireball into fadc so you get a feel for the cancel, and then when you can do that consistently, add on the ultra.
I would say that's not a combo you should be trying to do in a match. It's a pretty large waste of meter and would probably be really space dependent if you're doing it midscreen (if it connects at all, which I'm not sure).
How easy are Wolf and Vanessa to learn?
Not a fan of overly complicated characters
Vanessa is fine!
Bit she's complicated. But she's Beyonce go learn her. NAO!
Plan to
The Beyonce treatment is hilarious
It's funny because Beyonce's also part white.![]()
Gonna be playing Wolf at the start to play
They eyebrows is what get me
![]()
Gonna be playing Wolf at the start to play
You got the same thing for him?
http://virtuafighter.com/threads/starting-out-with-wolf.19381/Gonna be playing Wolf at the start to play
You got the same thing for him?
Rollerblades thoSince it's sega I was not shocked. You saw that they did with Shadow. Black hedgehog, has a gun his home girl Rogue a white bat... Maybe I am looking into it too far, but him having a gun killed me.
http://virtuafighter.com/threads/starting-out-with-wolf.19381/
combos:
http://virtuafighter.com/combos/list?ver=5fsa&chara=wolf
my suggestion: make sure youre comfortable with the absolute basics:
P,K string (used to punish unsafe moves)
2P (used at frame disadvantage to beat high attacks)
6P (used at frame advantage to keep your opponent from hitting buttons like 2P)
throw (used at frame advantage to hurt people who dont hit buttons very badly)
then look at the combo starters on that page and see where they fit in. lemme know if you have any questions at all as i've been maining this game for 4 years.
Sega is insane. I am thinking of trying Josie Rizal in Tekker since you folkds keep tellin me I'd do fine in Tekken.Rollerblades tho
Skateboard would have been cooler
Sega is insane. I am thinking of trying Josie Rizal in Tekker since you folkds keep tellin me I'd do fine in Tekken.
I know you guys are lying to me :E
Pick up Bruce right now then for practice
You'd do good
I would be I sold my ps3.![]()
I vouch for Goh being "really, really fun."goh is really, really fun, gets BIG damage
Why'd you back away during danger time D: Were you trying to bait a burst or something? You backed off at that ass so fast. lol
https://youtu.be/v3dXYiE9K8E?t=30s
At the end of the round here the Millia backed off and tried to bait your DP since you have food/meter to attempt to make it safe if she blocks it. It was a pretty bad knockdown too since you were lower than her when she ended the combo.
One thing you could have done here was wake up Ride the Lightning to get out as it's pretty hard to punish and would have gotten rid of the disc. Or even jump/poke out if you read that she was going to bait a DP and not meaty you.
Also consider dead angle/alpha counter when you block the disc there.
That pressure at 1:04, do that more. Except learn a better combo to confirm off of there. lol
https://youtu.be/v3dXYiE9K8E?t=1m17s
You have to look out for bad knockdowns like this, this was a good opportunity to backdash out.
1:53, so the Millia is neutral jumping there maybe waiting for you to make a move so she can IAD in. You tried to 6P at her double jump there which was good. You can also try using Bull Bash which covers a big chunk of the screen, but it's a commitment.
I feel like you're whiffing a lot of normals at neutral, is that a habit from SF? lol
I wish I could help you more from the Sin perspective, but i'm only really a millia specialist.
Also use your backdash more.
Learn some of these combos: https://youtu.be/2gXNHEMcKtA so you can get some good damage without spending food.
Mah Terrible Ibooty
https://www.youtube.com/watch?v=0zFlgfMw1AQ
https://www.youtube.com/watch?v=V3qWJmKkiMQ
I bet you won't find one worse than me.
No, you can even be faster by doing holding back, forward, back + punch. The buffer allows you to do this.
fam at least upload something recent![]()
How am I supposed to play footsies with a character that teleports through normals? I know Slayer isn't the best character in the game, but why can he just teleport through normals then throw me for trying? What am I supposed to do against a character that spends half his time not actually on the screen?
i can host a room tomorrow morning/early afternoon, sunday too!
PSN: oneida_vf
not yet u__uWill add you.
Did you get VF2 PS3 yet?
Not sure if you guys saw this yet but a dude I play with made a great video on whiff punishing by using blocked normals for spacing
https://www.youtube.com/watch?v=O5nOwdhUtKk
This doesn't work.
Hey, I'm new to this thread (subbing btw) and this seems like the place to ask questions regarding fighting games and how to get better in general. My game of choice is usually 3d fighters A.k.a. my avatar sake, but I'm currently trying to get better at MKX and spacing/footsies in particular is foreign to me on a 2d plane. Any tips for a 2d noobie on how to improve on that? I have more specifically concerns involving the game, but for now I'll settle for the basics. Thanks.
time to join us in vf :3Tonight's one of those nights I wanna quit fighting games. We all get them. Sigh.
How am I supposed to play footsies with a character that teleports through normals? I know Slayer isn't the best character in the game, but why can he just teleport through normals then throw me for trying? What am I supposed to do against a character that spends half his time not actually on the screen?
By canceling his dashes into jumps, he can end the dash early and perform a special move. If he cancels his backdash, he still retains up to 6 frames of invulnerability! This technique is called Backdash Canceling (BDC). BDC allows Slayer to always block after jumping or catch the enemy with an invincible counterhit.
Well tonight went rough. Played 10 matches with some random Gouken online and went 5-5 though it should have been 8-2. I made so many stupid mistakes like hitting the panic button for NO REASON e.g. having a considerable life lead and getting freaked out when he jumped in and I ultra'd for no reason. Then played a Balrog and made more stupid mistakes like throwing fireballs at close range once again while having a life lead. Many points were lost and many salty tears were shed. I don't think I've ever been this pissed playing this game before lol. I need to stop getting anxious whenever I'm about to close a game out. Oh well, lessons learned.
Tonight I went from 600 PP to 149 PP.. That may seem like nothing but I spent months building that up. I'm beyond frustrated and angry right now.
On the last fight, I didn't even bother. When I dropped my Kikosho punish, something I had dropped all night, and is easy as fuck, and something I can't do tonight apparently, I just put the controller down and didn't both pressing another button the rest of the round.
I started playing at 6 pm and I only one won fight.
I know I have a long way to go, but tonight it felt like I haven't improved a bit. It was extremely deflating, mentally, to lose to people I think I'm better than. It made me not even want to bother.
We'll all been there it's rough man keep it up Jay-sama
I feel you. I went from around 780 to around 390 tonight. My goal has been to reach 1000 before V hits but I always tend to choke around the 800 mark. I'm back to 559 right now but I think I'm going to break now before I break my stick lol.
I'm not sure if I have it in me to play the rest of the weekend, but right now I'm burning with salt and I want to win. I need to dedicate more time to training. Fuck Dhalsim, I need to study that match up.
I've only touched the game once in the past 2 months for this reason. And that was to play a fellow GAF'er who I think has been active in this very thread. Otherwise I've been avoiding playing this game because my salt levels go through the roof when things don't go my way. I love the game but it's just not healthy for me.
After some 3s decided to play some USF4 it's been awhile but had two matches with a Chun li player. It was fun despite being hit with some obvious stuff.
Match One:
Pretty smooth no hiccups .
https://youtu.be/BcrgQDfDFEY
Match Two:
The chun player made the adjustment to U1 however he never baited a fireball from me, but I was already conscious of his game plan it was obvious.
https://youtu.be/UME02M4YWJQ
For people trying to learn street fighter do not jump so much and don't be afraid to press forward and get hit.
I can help you out with that match-up next time you're around on Steam, even if it's only theorycrafting due to the shoddy nature of IV's netcode. It's a rather annoying match-up for Dhalsim.I'm not sure if I have it in me to play the rest of the weekend, but right now I'm burning with salt and I want to win. I need to dedicate more time to training. Fuck Dhalsim, I need to study that match up.
I can help you out with that match-up next time you're around on Steam, even if it's only theorycrafting due to the shoddy nature of IV's netcode. It's a rather annoying match-up for Dhalsim.
I'm about to head out, so I'll get around to elaborating later. Also save some replays if there's still any in your Battle Log so I can have a point of reference.Chun is annoying for Dhalsim? How?
Put that salt into training.
I've noticed that every time I hit a road block like this, I come out a better player and for some reason I've leveled up in the process.
Last night I had something like that in DOA where I had lost my rank to a gimmick and a overly lame person playing annoying but I perservered popped out Hitomi to punish the lame and I recked the lame player, then I have 3 very hard matches and regained my rank after winning 2 of those hard matches.Tonight I went from 600 PP to 149 PP.. That may seem like nothing but I spent months building that up. I'm beyond frustrated and angry right now.
On the last fight, I didn't even bother. When I dropped my Kikosho punish, something I had dropped all night, and is easy as fuck, and something I can't do tonight apparently, I just put the controller down and didn't both pressing another button the rest of the round.
I started playing at 6 pm and I only one won fight.
I know I have a long way to go, but tonight it felt like I haven't improved a bit. It was extremely deflating, mentally, to lose to people I think I'm better than. It made me not even want to bother.