The Witness - Release Date Trailer, coming 26th January 2016

I think for many people it is simply natural to strongly associate a thing and its creator. If you love a show, you probably don't want to find out that the creator is a racist asshole who beats his wife. Maybe because, to an extent, we associate ourselves with the things we love?

No doubt it's natural. It's just irrational. And we're talking about a guy who's kind of cranky, not an actual moral violator.
 
I was really hype for this game, then I started following Blow on Twitter. Man that guy really turned me off to his game. There is just an arrogance about him that is really off putting. I might try it if it is received well but im not that interested in it anymore.

You could watch a interview with him or listen to a podcast features him. Maybe he act as a douche on Twitter, but when he speaks, I find him to be an honest and humble guy who appears to be quite likable.
 
I think for many people it is simply natural to strongly associate a thing and its creator. If you love a show, you probably don't want to find out that the creator is a racist asshole who beats his wife. Maybe because, to an extent, we associate ourselves with the things we love?

Maybe it's natural for some people to feel that way, but it's completely stupid. Not everything natural is justifiable.
 
so is every puzzle just completing a maze?

or is that just the first part of the game?

Don't think of them as mazes. Think of them as ways to input various keycodes. Each panel teaches you more about the "language" of the other, more advanced, panels. The game seems to be just as much about exploration as solving the panels, and solving a panel often unlocks access to a new area, or makes some kind of change in the world. And yes, there is almost definitely some kind of "meta" puzzle to do with the island as a whole.

It's not just mazes.
 
so is every puzzle just completing a maze?

or is that just the first part of the game?

It's one of the puzzle mechanics, especially early in the game when each one is teaching a new element that needs to be understood before you can solve it. But panel mazes are not the only not the only one, and we've only seen things from early in the game. The trailer in the OP shows
the player moving through environments as if they are in the maze itself, and starting to modify the island as areas get completed, hinting at further developments.
 
Oh wow, this game is finally coming out xD I have no idea what to think of it to be honest. It doesnt strike me as being a game to watch out for, but its something i want to know more about. Not a big Braid fan, but still want to see if Jonathon Blow can make a game that is considered great in an era that indies are much more mainstream and common.

As for Jonathon Blow, I cant speak much about him since I dont know him in real life. From watching him in Indie Game the Movie it didnt make me care for him though. Whereas the Super Meat Boy devs I found to be cool, (the bearded one in specific) i found Jonathon Blow and Phil Fish off-putting. Not because their personalities in specific, im not really sure how to explain it.
 
Oh damn, I need this game now. Watched the video above and every little detail is just brilliant! Also does anybody know if there is a larger version of the poster or "boxart" posted earlier? This one:
WitnessPoster.png
Would like to print it out as a poster.
 
Its very difficult to not watch anything about this game. Is there anything minimal that i can watch to give me an idea of what to expect? heeeeelp
 
I follow Blow on twitter and that just made me more interested in the game. He's an interesting person.

I doubt I would get along with him but I enjoy reading his rants.
 
they announced the release date last year

I know, but it was quite a while ago and Sony does usually start trumping up a game closer to its release date. Sure, they did one blog post about the VAs, but other than that, the silence is worrying. My guess would be it's dropped in February.
 
Its very difficult to not watch anything about this game. Is there anything minimal that i can watch to give me an idea of what to expect? heeeeelp

Watch the video two posts above yours. It gives the solutions to some early puzzles but nothing you wouldn't be able to solve in your first 15 minutes (out of 80-100 hours).
 
I know, but it was quite a while ago and Sony does usually start trumping up a game closer to its release date. Sure, they did one blog post about the VAs, but other than that, the silence is worrying. My guess would be it's dropped in February.
Why is the silence worrying? It's not exclusive to the Sony platform.
 
Why is the silence worrying? It's not exclusive to the Sony platform.

Because Sony has always made a big deal of having this as a timed console exclusive or however the hell the arrangement looks like. I doubt they'd just silently reinforce the January release date like a week before it hits after all this trumping. Would of course love to be proven wrong though.
 
On the flip side I'd say it is odd if Blow made a PS Blog post about voice actors little more than a week out if the intent was to delay. Would be terrible communication at the very least.

Yeah, just went back and read it again. Literally the very first line is confirming the release date.

We’re a couple of weeks away from our release date
 
11 days away from release and not even a whisper of the price? Is this a common thing for less publicized, digital only games? I'm used to retail disc games having the price set and available to pre-order 1-2 years in advance so this just seems really bizarre to me.
 
for those who missed Blow's segment at the PS4 reveal event:
https://www.youtube.com/watch?v=RiNGZMx2vhY#t=68m37s


Also, just read that Blow's company name Thekla is a reference to 'Invisible Cities'... hype increasing

"Those who arrive at Thekla can see little of the city, beyond the plank fences, the sackcloth screens, the scaffoldings, the metal armatures, the wooden catwalks hanging from ropes or supported by sawhorses, the ladders, the trestles. If you ask 'Why is Thekla's construction taking such a long time?' the inhabitants continue hoisting sacks, lowering leaded strings, moving long brushes up and down, as they answer 'So that it's destruction cannot begin.' And if asked whether they fear that, once the scaffoldings are removed, the city may begin to crumble and fall to pieces, they add hastily, in a whisper, 'Not only the city.'

If, dissatisfied with the answers, someone puts his eye to a crack in a fence, he sees cranes pulling up other cranes, scaffoldings that embrace other scaffoldings, beams that prop up other beams. 'What meaning does your construction have?' he asks. 'What is the aim of a city under construction unless it is a city? Where is the plan you are following, the blueprint?'

'We will show it to you as soon as the working day is over; we cannot interrupt our work now,' they answer.

Work stops at sunset. Darkness falls over the building site. The sky is filled with stars. 'There is the blueprint,' they say.
"
-Italo Calvino
 
I'm curious if the aerial view of the island is basically the entirety of it. For example, might there be areas to explore underground, or underwater?
 
11 days away from release and not even a whisper of the price? Is this a common thing for less publicized, digital only games? I'm used to retail disc games having the price set and available to pre-order 1-2 years in advance so this just seems really bizarre to me.

This is really nothing bizarre for a digital only title. There is no reason to doubt the current release date.
 
PSX last month definitely felt like someone totally incompetent ran the show compared to the other shows. Why was this not given a proper trailer, along with something like Alienation etc? Instead we got several indies that looked really terrible and not worth anyone's time.

I need to make some time to play this early Feb until SFV begins.
 
PSX last month definitely felt like someone totally incompetent ran the show compared to the other shows. Why was this not given a proper trailer, along with something like Alienation etc? Instead we got several indies that looked really terrible and not worth anyone's time.
Nah, Adult Swim's line up was fantastic. Especially Rain World, that game is doing ground-breaking things with AI
 
Top Bottom