Life is Strangely mediocre at best [SPOILERS]

Alright, I want to get this off my chest, especially among all of the constant praise I've seen it receiving.

Life is Strange is... Interesting. It had a nice concept, and for the first three episodes, played out well.

From there on in? Eh...

The biggest flaw of them all is the most evident:

They don't explain a god damn thing about the hallucinations or the time travel. I've had people argue with me that, yeah, the game doesn't "need" to have it explained, and that it should be "left up to the players". You see, if the game had any substantial gameplay, or a story to be built via visual hints, that'd be a bit more fair game. But, no. One day, all of a sudden, Max develops the power to travel through time, whether it be through rewinding or staring at photos hard enough. A cool device that grants both plot armour and interesting possibilities, the latter of which is only really explored with the effect Max had by saving Chloe's dad's life.

You are built up the entire game towards finding out what exactly caused the growth of her ability. She has hallucinations/visions of animals in a ghostly state, she has constant predictions about a huge storm coming to destroy the town, and constant nosebleeds and lightheadedness caused by the use of said ability. Again, nothing here is ever elaborated on properly, and most are never touched at all in a major way. Considering that this is a game that's designed to be about its story, I found the lack of polish in that to be disheartening and disappointing from dontnod.

Also, there were moments in the game I simply didn't understand why there were even in it. What was the point of having to spend half an hour getting to a pool solely to get Max and Chloe to strip and swim together? Up until that point, the game had done a great job avoiding the shitty fanservice. It felt like pure filler and just... So, so out of place with the tone of the rest of the game. Same with the sleepover scene with the kiss, but that's nowhere near as bad as the pool scene.

On top of all of this: The stealth scene. Why? WHY? It added absolutely nothing. It was just a nightmare Max was having after she passed out from one of her unexplained nosebleeds. It wasn't fun at all. They took the worst section of gameplay, the fucking bottle collecting part, and coupled it with a piss poor forced stealth section that was separated in both tone and atmosphere with the rest of the game. Why not use that time in the fifth episode to shed some light on the power you've been using the entire series? Make me feel sorry for Max without resorting to "nightmares" and other shit like that. Though, on the other hand, my expectations for episode 5 were so low after playing through the shitty stealth section that the trash ending didn't surprise me that much.

I mean, really... Save Chloe, or save Arcadia Bay? You are given a choice to save a flunked out stoner or the lives of assumedly hundreds, if not thousands of people - women, children, all of them. Your only motivation to save Chloe whatsoever would be that fact that so many characters in Arcadia Bay are poorly written enough to just not care about their fate over a member of the main cast. In addition to that, no matter what you choose, it just... Ends. There's no hook for a sequel. There's no feeling of accomplishment, or any sense of actual satisfaction. The storm passes, and things return to normal. Or the storm passes and everyone you loved is dead. That's... It.

(The fact that Jefferson was the villain ends up being a bit too obvious the entire game, too. He's the only "main" character that's avoided by dontnod for fleshing out until the big "reveal". Prescott is too obvious, and anyone else didn't make sense.)

Honestly, it feels like Life is Strange had a great thing going for it, but dontnod couldn't figure out how to write the last chunk of it. I want to think that even they don't know how Max's powers work, and couldn't figure out a way that made sense without destroying the story (though, if that is the case, all I can say is that you shouldn't take on writing something you're not fully capable of in that situation).

Outside of this, I'm still looking forward to what dontnod bring to the table next, with and after Vampyr. I feel both Remember Me and Life is Strange are going to have taught dontnod some lessons, and they suffered from growing pains in the studio. I still have faith in whatever their vision is in future projects, and would still like to see them take on X-files.

The first 3 episodes were fun, had some touching moments. 4 was mediocre. 5 was an absolute shitshow.

Of course, most of this is purely subjective, and based on how I feel. I'm an obvious outlier here, I know that. Most people who played LiS seemed to love it. It made Game of the Year lists, and it was so well received Square even did a physical version afterwards.

But I would also like to hear other peoples' opinions on the game - without driveby posts of "I liked it" without elaborating why, insults, or just stupid gifs like "shakabrah" and such.

also sorry for mediocre sentence structure and all that stuff but me no gud righter
 
To me the fact that they left a lot of things unexplained is exactly why i loved it so much. i think when you try to get into the minutia of breaking down time travel and shit that is where you really stumble.
 
To me the fact that they left a lot of things unexplained is exactly why i loved it so much. i think when you try to get into the minutia of breaking down time travel and shit that is where you really stumble.

Mass Effect 3's ending was perfect. It left a lot of stuff unanswered.
I can get not explaining the time travel, I wouldn't explain that either. But the second ending where you sacrifice the town is way too open and not in a good way. The sacrifice chloe ending just because you know the outcome. There was all this room to give us just a bit of feedback of you know sacrificing everything you know and love for one person, and you get nothing.
 
oh well my post in steamgaf fits this thread very nicely so ill just be adding it
Said it in the steam chat and I'm just gonna throw it in here too:

If Max was a male and Chloe was straight in Life is Strange not only would less people care about it but more people would call out its ending too. I truly believe the main number 1 reason people go hard for this game is because it can basically be about 2 lesbians.

also to add more the ending is completely dumb, why does chloe HAVE to die? how does this solve anything? you saved her pops and nothing happened to him after. Also if she HAS to die whats stopping her from dying again after you sacrifice the bay?
 
Game had bad dialogue, badly written side characters, and a really bad ending. Doesn't deserve the accolades it received. Any decision you make is meaningless in the end except whether or not Max and Chloe kiss.
 
I was okay with the game, but:

oh well my post in steamgaf fits this thread very nicely so ill just be adding it

I agree that this has a something to do with it, given "the times" or whatever, where people like games of this nature just because modern. It's not a catch all generalization, but it does apply to some.

Mass Effect 3's ending was perfect. It left a lot of stuff unanswered.
I heavily compare it to ME3, yes :/
 
I agree with the OP to a degree in that I don't get why the game gets such high praise when there were some pretty pointless parts to the whole thing. I felt kinda awkward with that pool scene as well as it didn't really add anything to the story, and the ending made me feel like the choices I made throughout the game really didn't matter all that much.

That being said, it wasn't a full price game and for what it was I did enjoy it. I do wish they had explained the powers a bit more and why she was "gifted" it all of a sudden. As for the doe appearing that, to me, was a sort of spirit animal/guide and other games have done something similar. It doesn't really need to be explained.

I chose Chole at the end of it all because that was what the whole game was about really, you were there to save her the whole time and to me it felt like they were meant for each other and never really realized it until she had come back. If you chose the townspeople I feel like you might have missed out on what the producer was guiding the player towards.
 
Said it in the steam chat and I'm just gonna throw it in here too:

If Max was a male and Chloe was straight in Life is Strange not only would less people care about it but more people would call out its ending too. I truly believe the main number 1 reason people go hard for this game is because it can basically be about 2 lesbians.

My game didn't play out this way at all. My Max was straight and I had no idea she could even end up kissing Chloe.
 
The game ran into budget constraints near the end. There are a lot of plot threads they had to drop/change. The most obvious one being the Prescott/Storm one. At the end of Ep3 there's a preview for Ep4 where Nathan screams saying he knows there's a storm coming and the dialogue is absent in the production release. The bunker for the Dark Room was built by some Prescott ancestor. Madsen knows about the storm and has ties to the Prescott family via Nathan's dad but this is never fleshed out. The tobanga statue and Native American spritituality were likely also supposed to play a part in the story (the petition at the beginning of Ep1 has the science teacher mention that Blackwell has a history of peace with the native americans + the sprit animals/the janitor portions + cut dialogue involving the Tobanga statue on campus all point to this).

There's also cut dialogue from an arc where Max confronts Nathan about Rachel and the dark room, basically absolving him of some of the guilt around her death and fleshing out his character more.

It's a shame that Don't Nod had to file for bankruptcy protection near the end and ran into constraints because their original vision was likely much grander. Ep1-3 were great, but knowing how much was missing from the last 2 kind of bummed me out.
 
Considering how it just took #2 in the SteamGAF GOTY awards, and the general discussion of the game on here... The game is not disliked in general on GAF.

My post was largely based on the reactions seen in this thread here



oh well my post in steamgaf fits this thread very nicely so ill just be adding it

I was okay with the game, but:

I agree that this has a something to do with it, given "the times" or whatever, where people like games of this nature just because modern. It's not a catch all generalization, but it does apply to some.

Yup. SteamGAFs number 2 GOTY because lesbians. such liberal
 
EchoEnigma Coffee Dog made a good point and it finally made me realize what made me dislike the game despite being able to get into other games like TWD or TWAU despite not exactly liking the subject matter:

"no black and white morality" seems to contradict with characters like David, who is a daughter hitting mall cop surveillance loving control freak war veteran who is every teenager YOU'RE NOT MY REAL DAD YOU DON'T UNDERSTAND cliche rolled into one just to make sure that there's no way the audience doesn't hate him by the end of the intro episodes. There's just no subtlety. It's not a massive complaint, because a lack of subtlety is commonplace in other Young Adult fiction like Twilight or Harry Potter, but it isn't an any way a "fantastic exploration of human nature".

Actually I think this is a big part of it.

I remember reading YA way back and picking up that "shady/gray morality" was always handled with choices always boiling down to:

-Characters doing questionable things due to stereotypical characters imposing on them ie: Degrassi

-Good/Bad choice with simple caveats to make it seem like "gray morality" is troubling someone. ie:YA Sci-Fi and High Fantasy

TWD and WAU were great because lots of the choices there and how you approached situations were more abstract.

LiS is more like navigating a Degrassi melodrama and trying to solve their issues.


Not to discredit anyone who likes the game, but that was my experience through chapter 2.
 
The game ran into budget constraints near the end. There are a lot of plot threads they had to drop/change. The most obvious one being the Prescott/Storm one. At the end of Ep3 there's a preview for Ep4 where Nathan screams saying he knows there's a storm coming and the dialogue is absent in the production release. Madsen knows about the storm and has ties to the Prescott family via Nathan's dad but this is never fleshed out. The tobanga statue and Native American spritituality was likely also supposed to play a part in the story (the petition at the beginning has the science teacher mention that Balckwell has a history of peace with the native americans, the sprit animals/the janitor, and cut dialogue involving the Tobanga statue on campus all point to this).

It's a shame that Don't Nod had to file for bankruptcy protection near the end and ran into constraints because their original vision was likely much grander. Ep1-3 were great, but knowing how much was missing from the last 2 kind of bummed me out.

This explains a lot, and basically sums up why I dislike the game. I don't hate it, but missing content that was planned to fill the story makes a lot of sense.
 
The game ran into budget constraints near the end. There are a lot of plot threads they had to drop/change. The most obvious one being the Prescott/Storm one. At the end of Ep3 there's a preview for Ep4 where Nathan screams saying he knows there's a storm coming and the dialogue is absent in the production release. Madsen knows about the storm and has ties to the Prescott family via Nathan's dad but this is never fleshed out. The tobanga statue and Native American spritituality was likely also supposed to play a part in the story (the petition at the beginning has the science teacher mention that Balckwell has a history of peace with the native americans, the sprit animals/the janitor, and cut dialogue involving the Tobanga statue on campus all point to this).

It's a shame that Don't Nod had to file for bankruptcy protection near the end and ran into constraints because their original vision was likely much grander. Ep1-3 were great, but knowing how much was missing from the last 2 kind of bummed me out.

This is honestly the most disappointing thing. To think that there was so much more planned for this game that had to be cut.
 
I do think the ending was slightly cheapened by the fact that it gave you the two choices when one is *clearly* the one the entire story has been building towards, but I thought not explaining the time travel stuff was absolutely the right call. I guess that's just a general storytelling preference, though. I find the explanations for supernatural things to be much less interesting than watching characters deal with the realities that it brings to the present.

As someone who used to watch a lot of anime I have a severely low tolerance for "fanservice" and the pool scene didn't remotely register as such for me.
 
I agree with the OP to a degree in that I don't get why the game gets such high praise when there were some pretty pointless parts to the whole thing. I felt kinda awkward with that pool scene as well as it didn't really add anything to the story, and the ending made me feel like the choices I made throughout the game really didn't matter all that much.

That being said, it wasn't a full price game and for what it was I did enjoy it. I do wish they had explained the powers a bit more and why she was "gifted" it all of a sudden. As for the doe appearing that, to me, was a sort of spirit animal/guide and other games have done something similar. It doesn't really need to be explained.

I chose Chole at the end of it all because that was what the whole game was about really, you were there to save her the whole time and to me it felt like they were meant for each other and never really realized it until she had come back. If you chose the townspeople I feel like you might have missed out on what the producer was guiding the player towards.
...No? Especially if they are meant for eachother, Chloe accepting her own death is precisely what makes the story tragic. The sacrifice Chloe ending is the one that is given the most time and production value.
 
oh well my post in steamgaf fits this thread very nicely so ill just be adding it


also to add more the ending is completely dumb, why does chloe HAVE to die? how does this solve anything? you saved her pops and nothing happened to him after. Also if she HAS to die whats stopping her from dying again after you sacrifice the bay?

Life is Strange is one of the few games out there that let's the player choose how fluid the main character's sexual orientation is. I think that's something worth celebrating.
 
Life is Strange is one of the few games out there that let's the player choose how fluid the main character's sexual orientation is. I think that's something worth celebrating.

But isn't one of the ending choices always a kiss? Or does it change depending on your actions in the game? Can you save Chloe and just be friends?
 
Seems like this kind of storytelling (self-contained, low exposition, characters driven rather narrative triangle driven) really isn't for you. I'm not sure why you insist on making such a big deal out of it at every possible opportunity.

"Hook for a sequel" sm-fucking-head.
 
GAF dislikes anything that isn't bloodborne.
i don't even have a ps4 anymore

Give it 6 months it'll be the most reviled game of all time here. The backlash is on.

there's a difference between criticizing a game just to be part of the backlash and revisiting a title and your feelings about it after the honeymoon effect has burned out. most people liked the game. i did not. that's all there is to it.

Seems like this kind of storytelling (self-contained, low exposition, driven by characters rather than narrative triangles) really isn't for you. I'm not sure why you insist on making such a big deal out of it at every possible opportunity.

"Hook for a sequel" sm-fucking-head.

I was hoping for a "hook for a sequel" because the game doesn't explain a damn thing about what I wanted to know the most: time travel.

Also, this kind of storytelling absolutely is for me, as I very much enjoyed previous games in this style from Telltale, and the first 3 episodes of LiS.
 
My game didn't play out this way at all. My Max was straight and I had no idea she could even end up kissing Chloe.

look at the stats, most went the lesbian route which don't get confuse me saying this as something negative or homophobic, All I'm saying is that the reason its as popular as it is for better or worse is because of this.
 
What parts clicked with you? I'm legit curious about this.

A lot of the themes explored resonated with me and reminded me of some of the people and things I experienced in High School. Obviously minus the time lord powers. I'm the kind of person who I don't really have a ton of friends but the few I do have we're basically bonded for life. So Max's and Chloe's relationship and bond with each other was a really powerful thing to me. I however think the game has plenty to critique. Its not perfect by any means there are several scenes where I think characters blatantly act out of character or have poorly written dialog. And there are plenty of parts especially in Episode 5 that i think could be truncated to give a better flowing experience. That being said this game punched me in the gut. Like hard. I've never quite had a game hit me on this level before emotionally. And if you told me a 30 year old guy before I played it that a adventure game about two high school girls reconnecting their friendship was going to be the thing that turned me into a sobbing mess. I would have called you crazy.



He can't dislike this game?

Never said he couldn't but there's just been a torrent of "this game is getting all this praise and I don't get it" threads regarding LiS in the last few days.
 
That one thread hasn't changed the fact that the game, in general, has an incredibly positive reception here and other places. And I'm not saying it shouldn't, that is all subjective - but I would say it is factual that there is no kind of general dislike for this title

I said as such, because reading through that thread really took me by surprise, I personally enjoyed the game, and I was legit shook at how many people hated it.

The only critique I agree with is the ridiculous "gameplay" section toward the end of Chapter 5.

and it amazes me that everyone acts like the game has only one ending. I feel like the ending most people chose, is the one they werent intended to. Theres a post somewhere that summurized that you were supposed to let Chloe die, because the big lesson the game is trying to convey is to let go of the past. You spend alot of time building relationships with the people of Blackwell, and to sacrifice all those people to save Chloe, for the xth time, in the end, Max (and the player) doesn't learn anything.
 
Never said he couldn't but there's just been a torrent of "this game is getting all this praise and I don't get it" threads regarding LiS in the last few days.

nothing about my thread is "this game is getting all this praise and I don't get it"

I said as such, because reading through that thread really took me by surprise, I personally enjoyed the game, and I was legit shook at how many people hated it.

The only critique I agree with is the ridiculous "gameplay" section toward the end of Chapter 5.

and it amazes me that everyone acts like the game has only one ending. I feel like the ending most people chose, is the one they werent intended to. Theres a post somewhere that summurized that you were supposed to let Chloe die, because the big lesson the game is trying to convey is to let go of the past. You spend alot of time building relationships with the people of Blackwell, and to sacrifice all those people to save Chloe, for the xth time, in the end, Max (and the player) doesn't learn anything.

didn't most people save chloe? like, i don't have the game installed anymore, but i'm sure it's at least a 2:1 split in favour of saving chloe... which makes little sense to me in terms of the game's narrative
 
I agree. For me, the final episode hits a trifecta of bad game design checkboxes, which was massively disappointing.

1. bad Stealth sequence
2. Clip show dream sequence the game forces you to walk slowly through.
3. Binary choice ending that fails to take into account your choices made previously

The fact that Dontnod ran into financial woes lessens the heat from my frustration, but there are ideas in LiS that are squandered, or at least, suffocate under the crushing weight of inconsequence that is Ep 5.

Jeff Gerstmann was right.
 
Every time I think about this game I like it less and less. There's really only the end of episode 2 to the end of 4 that are okay. I think 1, most of 2, and all of 5 are total stinkers and not really that enjoyable.

The game banks everything on that fact that the player loves Chloe's character and will do anything to save her. I disliked her throughout most of the game and although I turned around on her a bit, it was nowhere to the point where I would sacrifice a whole town for her. I can see the argument as "Max is a teenager in love and would do anything to save her," but even then it just felt unreasonable.
 
Life is Strange is a video game that people either like or dislike... just like every other video game ever released. The beauty of entertainment products is that they always catch a reaction (good, bad or indifferent) from the consumers and they always present a good opportunity for a healthy conversation about the pros and cons of the product.

I enjoyed Life is Strange, as it was an engaging adventure game albeit with questionable dialogue that was made up for by having a lot of interesting decisions for the character Max to make. I have found multiple play throughs to be worthwhile, and there are more than just the "kiss or don't kiss Chloe" decisions that you can make that definitely have an impact on the game. The lack of substantive explanations of how Max got her power set and how her time travel work are not important to the story, as they are just a narrative tool to move the story along.

For those who have not played the game, if having that specific part of the game explicitly explained is of high importance to you, then Life is Strange may not be for you. If, however; you would like to play an adventure game that doesn't bog itself down with the nuts and bolts of time travel but offers a compelling narrative with a lot of ways to make decisions that can make the experience more personal, then Life is Strange might be a good fit for you. It's as simple as that.
 
I have a feeling that even if their budget wasnt so restricted near the end and eveerything they wanted to include was included, you'd still be disappointed

Yeah I don't agree about the time travel stuff. I wouldn't have explained it either. Can't think of much that would have been pleasing to the fans.
 
I was hoping for a "hook for a sequel" because the game doesn't explain a damn thing about what I wanted to know the most: time travel.

So let me ask you: Why?

When does the explanation of non-realistic, non-technological sci-fi elements ever satisfy? And more to the point, if that was what kept pushing you towards the end, how did you ever make it there? The game doesn't get into it. Almost at all.

Like, if that's what you were there for you should have known this wasn't for you from the end of episode 1.
 
I was hoping for a "hook for a sequel" because the game doesn't explain a damn thing about what I wanted to know the most: time travel.
It's a good thing you have decades upon decades of literature, film and even games, that discuss time travel in-depth to catch up on, and maybe just as many stories that simply use time travel as a dramatic device, like Life is Strange.

Also, this kind of storytelling absolutely is for me, as I very much enjoyed previous games in this style from Telltale, and the first 3 episodes of LiS.
I wasn't talking about the format. I was talking about the narrative style.
 
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