When are reviews out?
EDIT: I'm wrong. Wrong wrong wrong.
ACTUAL TIME: 3pm GMT / 10am EST / 7am PST.
I'm sure I'd seen a UK site say it was 6pm.
When are reviews out?
About four hours from now. 6pm GMT / 1pm EST / 10am PST
About four hours from now. 6pm GMT / 1pm EST / 10am PST
Good that's the same as 10 AM EST which opencritic shows. Hopefully it's right because I have to go to bed.On Twitter, Metacritic says 7am Pacific for Witness reviews
PC or PS4?
I would like to have another game to play on my PS4, it hasn't had much love lately, but the other day I realized something. When it comes to digital purchases, it seems like it's a safer bet to just buy them on PC. I will always have a PC (unless zombie outbreak) with me but I might not always have a PS4 hooked up to my TV. Other than trophies, is there anything that sets the PS4 version apart from the PC version?
Thoughts?
I can imagine the puzzle-stuff works better with a mouse. So PC.PC or PS4?
I would like to have another game to play on my PS4, it hasn't had much love lately, but the other day I realized something. When it comes to digital purchases, it seems like it's a safer bet to just buy them on PC. I will always have a PC (unless zombie outbreak) with me but I might not always have a PS4 hooked up to my TV. Other than trophies, is there anything that sets the PS4 version apart from the PC version?
Thoughts?
I'll guess an 87 Metacritic because I'm guessing there's going to be too much redundancy in the puzzles and some will be too obscure/hard for any casual player to beat it 100%.
I'm hoping not though and that it'll get a 92+
Blow's design philospohy is strongly anti-redundancy. You're right that it will be to hard for some people. I think expecting a 90+ MC for a game like this is overly optimistic. I think the scores will have a wide range. Wide in the 7-10 sense, anyway.
Reviewers will not admit that the puzzles are too hard to not appear dumb.
Everyone will praise it.
Nah, if the game is too hard for them, they'll just find other vague complaints and issues with it.
I'm sure they will because outside of the puzzles and visuals, it's an empty game. There's no other gameplay elements other than interacting with panels.
Did reviewers say the same about Myst or Riven? This game operates on the same principles. And again, we already have preliminary impressions from two major sites and both love the game.I'm sure they will because outside of the puzzles and visuals, it's an empty game. There's no other gameplay elements other than interacting with panels.
I'm sure they will because outside of the puzzles and visuals, it's an empty game. There's no other gameplay elements other than interacting with panels.
And again, we already have preliminary impressions from two major sites and both love the game.
So silly that you cannot preorder/preload some/all(?) indie titles on PSN.
Couldn't this argument be applied to other games though? I mean sometimes the core element/mechanic of a game (for example, a shooter) is what makes it. There's nothing inherently wrong with what The Witness is doing unless all puzzles are the same thing. (I've only just started following the game after friends started talking about it, I have no idea how it will turn out, so maybe I'm wrong.)
Reviewers will not admit that the puzzles are too hard to not appear dumb.
Everyone will praise it.
Nah, if the game is too hard for them, they'll just find other vague complaints and issues with it.
I'm sure they will because outside of the puzzles and visuals, it's an empty game. There's no other gameplay elements other than interacting with panels.
This is not true.
On the recent IGN and Eurogamer podcasts, people who couldnt discuss specifics because they were under embargo shared some thoughts on the gameLink?
- "This game is awesome...incredible"
- "Feels like Myst in terms of its atmosphere, its loneliness...you arrive at a place that has a history and you're uncovering that history"
- "Freaking gorgeous", with some "mindblowingly difficult" puzzles
- "Amazing aha moments"
-"Fairly close to Portal or Portal 2 in terms of a game that has obvious scale and production values but zero combat and is very much focused on quite involved puzzling"
- "Discovery of the game world.. of the mechanics is everything"
- "Even if this came from a no-name developer...the word would get around that it was something unique and quite special"
- "Quite lavish, a really really beautiful game"
Can you interact with other objects other than panels?
Yeah, opencritic seems to be right, as the Giant Bomb QL goes online at 10am EST too.
Unfamiliar with this, how to listen/watch?
On the recent IGN and Eurogamer podcasts, people who couldnt discuss specifics because they were under embargo shared some thoughts on the game
Podcast Beyond Episode 427
Eurogamer Podcast #1
Can you interact with objects other than panels?
15 MINUTES!
Guess the Meta!
92
15 MINUTES!
Guess the Meta!
92
8415 MINUTES!
Guess the Meta!
92
8715 MINUTES!
Guess the Meta!
92
15 MINUTES!
Guess the Meta!
92
15 MINUTES!
Guess the Meta!
92
15 MINUTES!
Guess the Meta!
92
15 MINUTES!
Guess the Meta!
92
Nah, if the game is too hard for them, they'll just find other vague complaints and issues with it.
15 MINUTES!
Guess the Meta!
92
The panels let you control other objects.
Like, there's a boat you control with a panel. We saw it in the trailer.