Laura
Throw range increased - Combofiend saw my video? Lol
Forward Throw - Stun 150 -> 200
Back Throw - Stun 150 -> 170
V-Reversal - On block -3 -> -2
V-Skill - Counterhit now causes a spin knockdown (?)
5MP - Hitbox expanded downwards - Would've liked for it to be a bit more + on hit, but a good change tbh.
5HP - On hit +2 -> +3
5HK - Damage 80 -> 90
2MP - On block +1 -> +2
2HK - Damage 90 -> 100, on block -8 -> -12
Thunder Clap (All) - Hurtbox now moves backwards during startup
Critical Art - +10 damage on one hit, Now fully invincible through active frames (previously lost invincibility same frame it became active)
Chun Li
Throw Range reduced
Forward throw - Damage 130 -> 120, Stun 150 -> 170
Back Throw - Damage 130 -> 140, stun 150 -> 200
5HP - Hitbox reduced (less likely to hit lower profile hurtboxes)
5MK - Lowerbody and leg hurtbox nerfed (hitbox no longer passes hurtbox)
2MP - On hit -2 -> -3
2MK - active frames 3F -> 2F, hurtbox (and throw hurtbox) increased in width during startup.
2HK - damage 90 -> 100
Yokusen - On counterhit +4 -> +5, lower body hurtbox added during 9~20F (less likely to low crush)
3HK - on hit +6 -> +4, on block +2 -> 0, hitbox size reduced
4HP - Lower body hurtbox expanded during active frames
VT 2LK - CH +4 -> +5
VT Tenku - CH +2 -> +4
LK Lightning Legs - Some change to active frames / frame advantage
Critical Art - Chip damage change (?)
Ken
Neutral jump height reduced (frame changed too?)
Forward Throw - Stun 150 -> 170
Back Throw - 150 -> 200
5MP - On hit +2 -> +3, lowerbody hurtbox expanded during startup
5HP - On block -4 -> -3F
2MP - On block +2 -> +1
2HK - Damage 90 -> 100, hitbox expanded forward, hurtbox expanded forward 7~8F
4MK - On block -6 -> -4
Target Combo (4HP) - On block -7 -> -13
V-Skill(?) - Damage 90 -> 70, on block -6 -> -7
V-Reversal - Damage 60 -> 40, On block 0 -> -2
V Trigger MK Tatsu - 50 Perhit -> 40
V Trigger Shoryukens (all versions) - forward movement reduced (?)
V Trigger Hadoken - Recovery increased 1F(?)
HP Shoryuken - Hitbox reduced in height on 6F, Hurtbox increased in size 6F~ (no longer passes hurtbox )
EX Shoryuken - Forward movement reduced (?), Juggle potential changed (?)
MK Tatsu - 40 damage -> 30 damage, 80 stun -> 50, first hit hitbox expanded forward, juggle potential changed (?)
EX Air Tatsu - Now causes proximity block
Critical Art - Damage 120 -> 130 (not sure which hit. last maybe?), First hit on block -16 -> -19, Juggle potential changed (?)
Ryu
Backwards Walk speed - 0.034 -> 0.032
Forward Throw - Damage 110 -> 120, Stun 150 -> 170
Back Throw - Damage 130 -> 140, Stun 150 -> 200
V-Reversal - On block -3 -> -2
5HP - On block -2 -> -1, hitbox expanded upwards
5MK - Hurtbox expanded forwards during startup, hitbox reduced in width
5HK - Damage 80 -> 90, no longer causes proximity blocking during recovery
2MP - hurtbox during active frames expanded slightly upwards, lower body reduced. Hitbox lower portion reduced, less likely to hit lower positioned moves. Hurtbox during recovery reduced in size and retracts sooner
2HP - Damage 60 -> 70 (later frames)
2MK - On hit 0 -> +1, on block -4 -> -3
2HK - Damage 90 -> 100
6MP - On block -7 -> -5 (?) (Old frame data says -6 originally), 2nd hitbox reduced downward in height, hitbox on 2nd active frame of 2nd hit reduced in width (less reach) hurtbox on 2nd hit reduced forward on first active frame, hurtbox during recovery remains extended longer
6HP - Hit/Block stun changed on first hit (?), lower body hurtbox added during early startup frames
TC5HK - Juggle mechanics changed (?)
8MK - Hitbox moved upward (Maybe makes crossups more difficult? Seems to overlap pushbox more now)
8HK - Hitbox reduced in height
Fireball (All) - Lowerbody hurtbox expanded during recovery frames, Arm hurtbox expanded in height and very slightly reduced in width during active recovery frames
LK Tatsu - Juggle mechanics changed (Looks like it might be able to juggle after now?) - ex DP after LK Tatsu back?
Nash
Forward Throw - Stun 150 -> 170
Back Throw - Stun 150 -> 200
V-Skill - Damage 50 -> 60, Stun 70 -> 100, Juggle potential added (?) - This sounds cool, I didn't try it out in the stress test though.
Sonic Move (air) - Invincibility increased 2F, Position he appears changed (?)
5HP - Damage 80 -> 90
2MP - lower body hurtbox expanded
2MK - hurtbox takes longer to retract during recovery
2HK - Damage 80 -> 90, recovery 22 -> 23, on block -10 -> -12
8HP - Hurtbox expanded downward
4MK - Hurtbox expanded 1F before active
Overhead target combo removed (?) - Didn't even know that was a TC
Something with somersault DP, looks like it was removed (?)
HP Sonic Boom - Hurtbox positions altered during 3~15F