Street Fighter V Roster Discussion |Thread 2| Deal with it & place your hope for DLC

Can someone show me the Capcom quote where it says 'premium' costumes need to be purchased with real money?
I don't recall reading that anywhere.
 
Will they have a demo up? I wanna try it before buying. My greatest fear is my roommate and I will play it for a day and then go back to playing Soul Caliber III (which we play almost daily).

The beta would have been great for that.
Not sure if they will have a demo that two people can sit and play against each other. Maybe.
 
Just to get this straight: the pre order costumes won't be available for sale even with real money?

Hot Ryu is locked to Gamestop forever, Chun to PSN, etc???

If that is true I don't know were I'll make my pre order...

I wanted to buy it on PSN since I will play this a lot and for a long time, and because Capcom gets more money, but I really want the Ruy and Bison costumes... :-(
 
Just to get this straight: the pre order costumes won't be available for sale even with real money?

Hot Ryu is locked to Gamestop forever, Chun to PSN, etc???

If that is true I don't know were I'll make my pre order...

I wanted to buy it on PSN since I will play this a lot and for a long time, and because Capcom gets more money, but I really want the Ruy and Bison costumes... :-(

No, not forever, they're likely to be released in a few months for real money.

I'll be scrounging for codes on ebay or something. lol

As far as I am aware, they have said straight out that EVERYTHING will be able to be earned in game.

No, there will be some things that cannot be earned in game. Everything that involves gameplay will be free. You will have to pay real money for some outfits.
 
As far as I am aware, they have said straight out that EVERYTHING will be able to be earned in game.

What i read was that if its gameplay related, it will be available to be earned. But they just confirmed that all characters will be available to obtain just playing the game, and future balance versions to the game will be available for free. What gives the impression that cosmetic stuff will be left for real money and season passes.

In one of the betas i joined we could purchase a stage with fight money, so probably stages will be available for fight money too.
 
No, not forever, they're likely to be released in a few months for real money.

I'll be scrounging for codes on ebay or something. lol



No, there will be some things that cannot be earned in game. Everything that involves gameplay will be free. You will have to pay real money for some outfits.

Receipts mate, should not be that hard to find a blurb or a sound bite on it of that is the case.
Hopefully Combofiend can clarify.
 
Receipts mate, should not be that hard to find a blurb or a sound bite on it of that is the case.

I was at EVO when they announced it. It's why there's a distinction between PREMIUM outfits and the others we've seen. You need real money to buy premium outfits, not fight money.

They have been pretty consistent with the messaging that anything that affects gameplay can be bought with fight money or, as will be the case of updates, will be free.
 
Receipts mate, should not be that hard to find a blurb or a sound bite on it of that is the case.
Hopefully Combofiend can clarify.
That’s right; Street Fighter V will be the first iteration in the franchise where it is possible for dedicated players to earn all gameplay related content (such as characters) for free, simply by playing the game. Long gone are the days of forced Super and Ultra upgrades! Enjoy free balance updates as soon as they become available, and find and choose the post-launch characters that you want to get.
http://blog.us.playstation.com/2015/07/18/street-fighter-v-a-new-way-to-play/
 
No, not forever, they're likely to be released in a few months for real money.

I'll be scrounging for codes on ebay or something. lol

Ah OK, so I guess I'll be buying it on PSN.

Receipts mate, should not be that hard to find a blurb or a sound bite on it of that is the case.
Hopefully Combofiend can clarify.

I think premium costumes will need real money. Regular costumes will need just fight money?
 
The SFV monetization system sounds like an exact copy of Heroes of the Storm's system. complete with daily quests and real money-only cosmetics in addition to free earnable ones.
 
Yea. See you at launch

See you at launch

latest
 
Can someone show me the Capcom quote where it says 'premium' costumes need to be purchased with real money?
I don't recall reading that anywhere.

No quote but there's an interview with Matt Dahlgren from today all about SFV as a service and DLC and he says something like "some costumes will cost Fight Money, some only can be bought with Zenny."

I figure the Zenny costumes are the Premium ones and they'll probably be more elaborate. Things like the Alpha costumes are probably Fight Money costumes.
 
Looking at the costumes in game right now, stuff like HKPD Chun Li and Alpha Ken are really basic. Chun's is practically a body suit, just painted on. Ken's is probably the same gi Ryu wears just colored red, and his hair is longer. Those are going to be characteristics of non-Premium costumes. Premium costumes will probably have more work done on them. Compare Chun's pre-order costume, where she has a new hairstyle, her costume has bits with cloth physics, etc.

Heroes of Newerth was like this ages ago. You have two currencies (silver and gold) and silver is usable to purchase non-Premium skins and new characters. You earned silver by playing the game, and it had dailies as well. Gold would get you new characters before their official release and also premium costumes, sound packs, particle effects, and new taunts. Obviously gold was mobile-style currency that you buy with your hard earned dollar bills.

$4 USD for a costume is really not that bad. At one point Dota 2 costumes could be $18 USD. Dota 2 "arcane" skins (like HON premiums, come with particle effects and sound packs) are $35 USD each. Capcom's price scheme seems very reasonable here given how many hundreds of hours many of us will play.
 
$4 USD for a costume is really not that bad. At one point Dota 2 costumes could be $18 USD. Dota 2 "arcane" skins (like HON premiums, come with particle effects and sound packs) are $35 USD each. Capcom's price scheme seems very reasonable here given how many hundreds of hours many of us will play.

$4 for a single character costume is pushing the effective pricing for a fighting game alternate costume way higher than any previous fighter to date, including Capcom's own games. (Those Dota prices are ludicrous and I hope they don't get carried away and do anything like that.)

Before DOA5 and MKX, with bundles, costumes for fighters (mostly Capcom's) typically work work out to be effectively $1 or less per outfit if bough in packs or around $1 individually. SFxT ones were $1 if bought separately. For Capcom's recent SFIV packs, the smaller bundles were 5 costumes for $4 or $20 for all 44 characters. So about $1 is a conservative effective norm cost.

DOA doubled the effective price of an la carte costumes at $2 a pop. There were pack discounts, albeit much smaller savings. MKX packs were $4 for three costumes, so a little bit higher than the previous norm.

So by comparison, at $4 for one premium costume Capcom is really coming out of the gate really driving the cost ceiling up for fighters. In absolute terms, you might say an extra few bucks is not a big deal, but in terms of percent increase that's a huge change over their previous pricing. It's effectively 4 times or more than what Capcom charged for SFIV on a per costume basis. That difference adds up fast. They haven't said what constitutes a premium costume, or if there will be discounted bundles, but at that price it better be something significant.

With characters being earnable, they are obviously banking on cosmetics to make money. Still, for those like who bought every pack for SFIV, and are even OK with buying them for SFV, their pricing is very concerning. It's good people can earn characters, but not with pricing that takes advantage of those buying costumes. They need to be careful and reasonable with this.
 
See you at launch

latest

Sorry for re-using this gif (and possibly disrupting your cool moment...), but I was just wondering why Capcom seems unwilling to include a few custom fight intro animations like this one again now that they are willing and able to use the in-game graphics to make a movie almost.

I mean, how much work would it relatively be to have Ryu and Ken bump fists, to have Zangief and Mika do a tag team pose (like in the trailer) or to have Guile and Nash greet each other in a special way? Can't be that much work can it, not in comparison to the story mode, and for many of us these animations will get much more use out of them.
 
I wouldn't have an issue with more expensive costumes, or tiered pricing, if they actually offered something new.

If we have to make an MK comparison, look at how long SFIV kept characters with the same into and outro animations, with nothing special between various characters.

MKX Has LOADS of special intros between characters, animation and voice wise; characters have multiple "Cinematic" victory poses, and each brutality basically brings unique victory poses, as well. In SFIV, even the mid-round victories rarely ever changed / were updated, and there were still no character-specific ones, even though the game went through loads of updates and arcade re-releases.

If SFV offered some updates to these things, such as costume-themed intros, taunts, new lines, entirely new outros, and had the other characters react to said changes (Guile acting Bro-like to classic Charlie, appalled and disappointed to Zombie Charlie), then I think that kind of thing would be worth a dollar or 2 more.

Sorry for re-using this gif (and possibly disrupting your cool moment...), but I was just wondering why Capcom seems unwilling to include a few custom fight intro animations like this one again now that they are willing and able to use the in-game graphics to make a movie almost.

I mean, how much work would it relatively be to have Ryu and Ken bump fists, to have Zangief and Mika do a tag team pose (like in the trailer) or to have Guile and Nash greet each other in a special way? Can't be that much work can it, not in comparison to the story mode, and for many of us these animations will get much more use out of them.

They just... didn't seem to care. Even Blazblue introduced special intro poses and outro lines, often times re-using animations from other parts of the game (Like Kokonoe and Azrael's special intro is just a bunch of attack clashes, special moves, and supers, for example.)

I mean, they could do some BASIC Stuff (like just changing a few voice lines, that match the same mouth flaps), and it'd still be better than the stagnant stuff we had for YEARS in SFIV. They spend all their time writing a few unique text lines, but skimp on the voice and animation work beyond that point entirely.
 
Sorry to ask again if this has been discussed before but has PS3 stick for PS4 been confirmed to work or not?
Looking negative if it still hasn't been announced.

Do we know if we can have friends cross platform? I want to play with friends who are getting it for the pc.
 
$4 USD for a costume is really not that bad. At one point Dota 2 costumes could be $18 USD. Dota 2 "arcane" skins (like HON premiums, come with particle effects and sound packs) are $35 USD each. Capcom's price scheme seems very reasonable here given how many hundreds of hours many of us will play.
Apples to oranges comparison since unlike Dota 2, SF5 is not a F2P game, it's a $60 package release.
 
Sorry to ask again if this has been discussed before but has PS3 stick for PS4 been confirmed to work or not?
Looking negative if it still hasn't been announced.

Do we know if we can have friends cross platform? I want to play with friends who are getting it for the pc.
No word on PS3 sticks yet, probably not. And yes cross platform play is a thing.
 
Sorry for re-using this gif (and possibly disrupting your cool moment...), but I was just wondering why Capcom seems unwilling to include a few custom fight intro animations like this one again now that they are willing and able to use the in-game graphics to make a movie almost.
I don't know anything about Capcom's internal development process but I'm going to guess it has something to do with the animation team finding it more effective to spend their time and effort working on creating animations for new characters to add as dlc than to create custom intros that everyone is going to skip through after seeing it for the fifth time.
 
I pre-ordered the PC version on GMG and never got a code or anything for the Chun costume. Anyone know what's up with that? Will I just get it automatically when the game launches?

Also, I have 1 spare beta invite for the PC version on Steam if anyone wants it. I can trade after work (~5:30 P.M. PST).
 
I'd love for music to be an "in-game currency" DLC category for this. Over time, they could have something that's kind of like SSB where you can choose from several different songs per stage. They wouldn't even have to compose new songs. Just enhance music from old SF soundtracks!
 
I pre-ordered the PC version on GMG and never got a code or anything for the Chun costume. Anyone know what's up with that? Will I just get it automatically when the game launches?

Yes. Capcom game pre-orders (like Dark Arisen and RE 0) from GMG have been one code to redeem, and pre-order bonuses will show up as DLC in Steam when the game goes live.
 
There is nowhere in the UK to pre-order the game and get the Cammy costume.

PSN has Chun
GAME have Ryu

And that is it. Nowhere else has any pre-order bonus.

Better be up for sale day one.
 
I've been wondering about those costumes for the UK. They're not exclusive preorder bonus' right?

As in, I'll be able to purchase the hot rya and cammy outfits at some point.

I'm getting it digitally through PSN as I don't want to have to swap disks for 5 years, it'll take up a huge chunk of your harddrive anyway.
 
I've been wondering about those costumes for the UK. They're not exclusive preorder bonus' right?

As in, I'll be able to purchase the hot rya and cammy outfits at some point.

I'm getting it digitally through PSN as I don't want to have to swap disks for 5 years, it'll take up a huge chunk of your harddrive anyway.

I hope they go for sale soon.

I'd buy this as the only retail game I'd buy digital, but they want £50 for it. Sod that, can nab it on disc for £35-40 easy.
 
I'd love for music to be an "in-game currency" DLC category for this. Over time, they could have something that's kind of like SSB where you can choose from several different songs per stage. They wouldn't even have to compose new songs. Just enhance music from old SF soundtracks!

and DLC classic stages :(
 
i want special stages the car, barrels the brick wall

Me too! I loved it when they added the car smashing back to IV. For me these bonus stages are as much part of SF's DNA as pretty much anything else.

I don't know anything about Capcom's internal development process but I'm going to guess it has something to do with the animation team finding it more effective to spend their time and effort working on creating animations for new characters to add as dlc than to create custom intros that everyone is going to skip through after seeing it for the fifth time.

Well, the 3rd Strike style special intro animations that I used as an example only last a second or so and are not really worth skipping, but I guess IV and V's animations would indeed be longer (and worthy of skipping) if they'd follow the example of the regular intro's. Maybe short in-between round animations as they still exist in IV and V would come closer to what I'm thinking of and to what would be feasible, like Ryu fistbumping Ken after he gets back up before round 2 or vice versa.
 
Yo anyone want to trade a Ryu Alt code with me for a Cammy Alt code. Haven't gotten my code yet from best buy i suspect after launch, but if anyone want to trade it then I will certainly be down.
 
I'm not sure who has been following this, but MarkMan asked Lupe Fiasco if he'd be willing to do a SFV session against Daigo and he actually agreed. Since then Graham Wolf has offered to train Lupe, which he's since accepted. MarkMan said he's currently working with Twitch get everything set in place.
 
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