But hard enemy's don't necessaries mean depth of combat. I was hoping for more class specialisation style gameplay.
E.g. One player dressed in heavy combat amour that can take a crap tone on damage + draw fire while another specialises as a medic or sniper etc...
However, at the moment it seems like everyone can learn / maybe max out every skill.
uh, yes everyone can do everything. but not at the same time and not specialized.
a tank with the shield for example will set himself up with tons of health
a healer will raise his "skill" Rating to increase his heals
a dps will increase his firearms
and then you got the inbetweens to unlock the talents on the guns that require certain amount of stats.
Just because you don't Need to specialize early on doesn't mean you don't have to later.
or even if you don't HAVE to later, it will probably still make everything way easier.
my friend for example is gonna go tank and i'll go healer/buffer and we'll role like that.