Either everyone I'm playing got worse or I've gotten better over night.
Has Capcom said anything more about a possible PS3 driver for SF5? (For PS3 sticks)
I know they said they were "looking into it" a long time ago but that seems like it might be lip service at this point.
Having an issue and not sure if it's been discussed yet.
I have a Madcatz TE2 PS4/PS3 stick I'm trying to get working with the beta on PC but unfortunately the game never accepts it. It works fine with USF4 on PC but for some reason with SFV it never works.
In the interim I've been using my Xbox 360 TE-S which works fine with the beta.
Has anyone had an issue like this? Has Capcom said that PS4/PS3 sticks don't work with PC beta but will with the retail release? Confused that the stick doesn't work with SFV but does with USF4.
How does Mika deal with pressure? EX grab loses to a whole lot of stuff now.
If there is a PS3 driver for SFV they're not going to announce it until days before release like they did with USF4. They wanna sell those sponsored PS4 sticks.
Anyone here can list a few BnBs with Laura ? Asked before, but didn`t saw an answer and it would greatly improve my game with her
Gotta play defense. You can try to use EX Peach but it doesn't have armor on the 1st frame.
I've become fixated on getting as much mileage as possible out of Mika's cHP. It's suicide at close-range but has a lot going for it if you space it as far as possible.
+3 or so on normal hit, so you can link sLP after it or use it as a frame trap.
Advantageous enough on counter-hit to link into sMP and a full rope throw combo.
Unsure how safe it is on block, but at least some characters can't jab punish it.
Recovers fast enough on whiff that a neutral jump can't land in time to punish it.
Beats out some things due to the priority system (heavies always beat mediums/lights in trades). I get some results with this when trying to close the gap against Dhalsim.
Super-cancelable.
Spacing it consistently is hard though.
According to V Frames, it's -5, so it seems kinda risky. Can she special cancel it, or chain into other normals from it?
You can't just go off the numbers. Hitting the opponent with an earlier part of the move is more disadvantageous than hitting them at the end of it.
So is the ranking under the player name based on character? I've had more LP than my opponent but was lower ranked.
What the fuck is Chun's v skill for besides enabling you to cross up and as a mix up to evade fb's?
She does less damage off hits than most other characters- requires more hits than the average.What exactly are Chun's weaknesses in this game?
Great footsies, great anti air, great damage, great pressure, her v trigger is really strong
I guess her vskill is kinda wack
I've become fixated on getting as much mileage as possible out of Mika's cHP. It's suicide at close-range but has a lot going for it if you space it as far as possible.
+3 or so on normal hit, so you can link sLP after it or use it as a frame trap.
Advantageous enough on counter-hit to link into sMP and a full rope throw combo.
Unsure how safe it is on block, but at least some characters can't jab punish it.
Recovers fast enough on whiff that a neutral jump can't land in time to punish it.
Beats out some things due to the priority system (heavies always beat mediums/lights in trades). I get some results with this when trying to close the gap against Dhalsim.
Super-cancelable.
Spacing it consistently is hard though.
Beta only supports x-input controllers. Download x360ce and put it in the same folder as the main program for SF5 and configure it to make your controller function as if it was an Xbox controller.
She does less damage off hits than most other characters- requires more hits than the average.
Refer to this post -- http://neogaf.com/forum/showpost.php?p=193706531&postcount=631I have a Madcatz TE2 PS4/PS3 stick I'm trying to get working with the beta on PC but unfortunately the game never accepts it. It works fine with USF4 on PC but for some reason with SFV it never works.
What exactly are Chun's weaknesses in this game?
What exactly are Chun's weaknesses in this game?
Great footsies, great anti air, great damage, great pressure, her v trigger is really strong
I guess her vskill is kinda wack
Des Gief have any good jump in combos?I keep thinking I have green hand.
& a easy hit confirm from jab -> medium smh
Does no one online know how to fight birdie? I've been having a grand time killing everyone with baby setups
What I use is pretty basic but;
Off of CH c.MP and s.LK, you can link into either target combo (s.MP>s.MK) or just s.MP into elbow.
Off of c.MK, your best bet is to cancel into light Bolt Charge, as it's only -2 on block and you aren't punishing it much online lol. If it lands, you can frametrap into command grab. If not, you're gonna be pretty okay regardless. Just be careful, since people are starting to catch on.
Off of j.MK jump in, I typically either go in to target combo xx V Trigger and link into s.HP xx EX Thunder Clap > H Bolt Charge, or just s.MP xx M Bolt Charge.
If you get crush counter s.HK from max distance, all you can do really is link into M Bolt Charge. From close up, you can target combo xx V Trigger into stuff.
Crush Counter s.HP, I typically cancel it into forward V-Skill. If it actually lands a CC, you can do another into elbow, or target combo yadda yadda yadda.
It's all pretty straight forward with her combo wise. You're not gonna get much off of Volty Line unless you CC with it. Then you can set-up shenanigans using projectile, or even just combo into sweep. Your choice!
Awesome, thanks for the info.Refer to this post -- http://neogaf.com/forum/showpost.php?p=193706531&postcount=631
Is it that big of a difference?I'm starting to wonder if it's better to do laura's punch follow up on medium/ex elbow to stay close to your opponent vs screen position on kick follow up.
ryu players, can you juggle off air to air j.mp like usf4's ryu other than critical art?
LOL. Nash's ultra really does 45% raw?
Okay
Is it that big of a difference?