Street Fighter V Beta IV Thread: Jan 30-31

Are Gief players doing something to make the Air-SPD easier? Some of these people have ridiculous reaction times if not.

I just buffer it and jump pre-emptively if I think someone is jumping

If I see you jumped with me i press the buttons.

EX SPD is utterly ridiculous though, almost no height restriction from what I can tell so it's easy to tiger knee it like Mupod said.

Once I messed up and did an EX Grounded SPD too early, but the other guy happened to jump and I caught him like inches off the ground.
 
You should post a video of yourself playing. Fighting games is not just training mode practice, you might just have some bad habits during matches that you don't realize.

I've been following fighting games long enough to realize most of my faults.

-My reaction times seem to be horrible, even in great connections
-I either forget throwing is a thing until I get thrown, or constantly go for a throw and forget other, better options
-Every time I anticipate an overhead and go from crouching block to standing block, I almost always, always accidently tilt my stick to far up, making me jump and eat whatever move comes out. Has been happening for months in this game and Xrd, can't seem to fix it.
-I can't do a QCF motion to the right on my stick reliably unless I'm on 2P side, but I have trouble with the PS4 Dpad and can't reliably DP, as if something is wrong with my stick (I mean, I know it isn't, it's just how my hands move)

....Just of the top of my head.


Did you buy a fight stick just for two days of play ??

I bought the stick a while ago for Xrd. I played online a TON, and won very few of my matches....But I was having a hell of a lot of fun, even losing. Was pretty proud of how I was playing despite immense losses, until I took a hiatus from it. Picked it back up in Octoberish, and can't even come close to how well I used to play (Though, still better than my SFV skills). I stopped practicing Xrd a week and a half ago or something.

Hell, I won less than half of my matches in the first beta, but was still proud of how I was doing. Second Beta was when everything started going wrong, and third beta....Yeesh.



I'll take people's advice and I'll see if anything changes tomorrow. But I'm realizing, I used to be able to enjoy myself and have fun even in losses, because I still feel like I've grown or learned something new. I've always been bad at fg's, but this is the first time a game made me feel miserable.
 
-Every time I anticipate an overhead and go from crouching block to standing block, I almost always, always accidently tilt my stick to far up, making me jump and eat whatever move comes out. Has been happening for months in this game and Xrd, can't seem to fix it.

I've been doing this every now and then lately. Pretty annoying,
 
Lame wins games. If you can't react to fast pace matches, intentionally slow it down. Backup after knocking down the opponent unless you know your opponent has bad or no wakeup options. Just give yourself time to think. You have 99 seconds in a match, use them all of you have to.
 
Worst thing about this game for me are the matchmaking times. Fight request isn't a solution when games like MK can match you with an opponent instantly. I just shouldn't be waiting 1-2 minutes for a game, matching players together when side consists only of one player should be trivial.

Smash 4 is faster, MK is faster, Blazblue is faster, Chu Chu Rocket on dialup on the dreamcast was faster to get you into a game.

Sure it's fine to sit in training mode between games for 1-2minutes, but when you're specifically searching for a match the matchmaking times are the same, at least for me. That's an issue when you just want to play as many games as possible versus as many players as possible, within the shortest amount of time, possible.
 
Winning games with Vega, but it's so uninspiring and devoid of fun really. Just playing defensively with some slide kicks and some mid-range attacks...
 
Worst thing about this game for me are the matchmaking times. Fight request isn't a solution when games like MK can match you with an opponent instantly. I just shouldn't be waiting 1-2 minutes for a game, matching players together when side consists only of one player should be trivial.

Smash 4 is faster, MK is faster, Blazblue is faster, Chu Chu Rocket on dialup on the dreamcast was faster to get you into a game.

Sure it's fine to sit in training mode between games for 1-2minutes, but when you're specifically searching for a match the matchmaking times are the same, at least for me. That's an issue when you just want to play as many games as possible versus as many players as possible, within the shortest amount of time, possible.

It's a beta. Pool of players is smaller/matchmaking isn't final/etc. There were times yesterday where I was getting annoyed since I was getting into games too fast when I wanted to try stuff in training mode (forgot about the P2 Record trick).

I do think the loading times is an issue though, hopefully will improve by the game's release date and maybe moreso after the release date.

Yeah, but that's why there's a lobby option in the full game
I hope

My real problem is how long the loading screens are

lol yep
 
I've been following fighting games long enough to realize most of my faults.

-My reaction times seem to be horrible, even in great connections
-I either forget throwing is a thing until I get thrown, or constantly go for a throw and forget other, better options
-Every time I anticipate an overhead and go from crouching block to standing block, I almost always, always accidently tilt my stick to far up, making me jump and eat whatever move comes out. Has been happening for months in this game and Xrd, can't seem to fix it.
-I can't do a QCF motion to the right on my stick reliably unless I'm on 2P side, but I have trouble with the PS4 Dpad and can't reliably DP, as if something is wrong with my stick (I mean, I know it isn't, it's just how my hands move)

....Just of the top of my head.




I bought the stick a while ago for Xrd. I played online a TON, and won very few of my matches....But I was having a hell of a lot of fun, even losing. Was pretty proud of how I was playing despite immense losses, until I took a hiatus from it. Picked it back up in Octoberish, and can't even come close to how well I used to play (Though, still better than my SFV skills). I stopped practicing Xrd a week and a half ago or something.

Hell, I won less than half of my matches in the first beta, but was still proud of how I was doing. Second Beta was when everything started going wrong, and third beta....Yeesh.

I'll take people's advice and I'll see if anything changes tomorrow. But I'm realizing, I used to be able to enjoy myself and have fun even in losses, because I still feel like I've grown or learned something new. I've always been bad at fg's, but this is the first time a game made me feel miserable.

I had this big long post written out, but I erased it because it's better summed up in these words: practice and have confidence.

Here's a tip: after every match, find one thing wrong that you did during the bout. Focus on that in the next match or the next time you train. Can't get those 2P QCFs down? Aim for reaching like 20 of those while you play.

When you find yourself panicking, or forgetting options, you should first realize that nobody is perfect and even pros forget that shit midmatch, and second, just take the Ls and get better. It's harder for you to practice and enjoy the game since you are put right into battles, but once you stop caring about losses and start thinking about how to improve, you'll not only get better, but you'll also have a much better time with the game.

Lame wins games. If you can't react to fast pace matches, intentionally slow it down. Backup after knocking down the opponent unless you know your opponent has bad or no wakeup options. Just give yourself time to think. You have 99 seconds in a match, use them all of you have to.

People say lame, but I say that's playing smart and knowing your own personal limits. During the first beta, I was getting outplayed by a rushdown Ryu, so I put that tempo on low with some fireball trading and trained him to start jumping in all anxious. Took a round with almost reactive shoyrukens.
 
I'm about to go crazy. When stupid kens do their damn run and grab garbage is a jab the only thing that works to stop that? Because crouch fierce and a lot of other stuff I do gets grabbed on animation which doesnt make sence to my brain so I keep doing the same crap. I know that Ken run is terrible. I know its always coming but get grabbed out of my move, dont want to tech throw because I want to punish that crap.
 
I'm about to go crazy. When stupid kens do their damn run and grab garbage is a jab the only thing that works to stop that? Because crouch fierce and a lot of other stuff I do gets grabbed on animation which doesnt make sence to my brain so I keep doing the same crap. I know that Ken run is terrible.

If by the time you go to hit them they're in your face that stuff is definitely getting grabbed

hit your fastest button if you can't react soon enough, or do an invincible move
 
I had this big long post written out, but I erased it because it's better summed up in these words: practice and have confidence.

Here's a tip: after every match, find one thing wrong that you did during the bout. Focus on that in the next match or the next time you train. Can't get those 2P QCFs down? Aim for reaching like 20 of those while you play.

When you find yourself panicking, or forgetting options, you should first realize that nobody is perfect and even pros forget that shit midmatch, and second, just take the Ls and get better. It's harder for you to practice and enjoy the game since you are put right into battles, but once you stop caring about losses and start thinking about how to improve, you'll not only get better, but you'll also have a much better time with the game.

This exactly. I'm terrible, but I watch every match I play after and cringe but I see what I'm doing wrong. Training is good for muscle memory, replays are good for breaking bad habits.
 
If by the time you go to hit them they're in your face that stuff is definitely getting grabbed

hit your fastest button if you can't react soon enough, or do an invincible move

They like to do jab jab run grab for pressure, I feel like I should be able to sweep that after blocking the jabs.
 
I've been following fighting games long enough to realize most of my faults.

-My reaction times seem to be horrible, even in great connections
-I either forget throwing is a thing until I get thrown, or constantly go for a throw and forget other, better options
-Every time I anticipate an overhead and go from crouching block to standing block, I almost always, always accidently tilt my stick to far up, making me jump and eat whatever move comes out. Has been happening for months in this game and Xrd, can't seem to fix it.
-I can't do a QCF motion to the right on my stick reliably unless I'm on 2P side, but I have trouble with the PS4 Dpad and can't reliably DP, as if something is wrong with my stick (I mean, I know it isn't, it's just how my hands move)

....Just of the top of my head.




I bought the stick a while ago for Xrd. I played online a TON, and won very few of my matches....But I was having a hell of a lot of fun, even losing. Was pretty proud of how I was playing despite immense losses, until I took a hiatus from it. Picked it back up in Octoberish, and can't even come close to how well I used to play (Though, still better than my SFV skills). I stopped practicing Xrd a week and a half ago or something.

Hell, I won less than half of my matches in the first beta, but was still proud of how I was doing. Second Beta was when everything started going wrong, and third beta....Yeesh.



I'll take people's advice and I'll see if anything changes tomorrow. But I'm realizing, I used to be able to enjoy myself and have fun even in losses, because I still feel like I've grown or learned something new. I've always been bad at fg's, but this is the first time a game made me feel miserable.
My advice as a bad player with very little experience doing thing right but a bit doing them wrong.
Spend some time in training mode just doing motions over and over at first slowly and then going a bit faster. In the match, just don't rush the move itself, I lose a lot of half circles back because I either do a bad circle or because I press the move button too fast.
I used to be unable to do a decent DP motion, now I just remember to finish solidly in the DF corner and it works (however, I may ride the gate of my stick a bit too much). For QCF I usually messed them up when I tensed and instead of doing a quarter circle, I guess I did a D, F or pressed the button before the F and ended with a D, DF.

However I still mess up at times because I'm the worst, but I find that playing a character with solid normals that acts from a very specific range and that is not particularly combo centric helps me have fun and gives me the confidence to sometimes try something a bit different because I know I can fall back in my favourite spot and rely on good buttons (or on what I perceive to be good buttons, at least).
 
I had this big long post written out, but I erased it because it's better summed up in these words: practice and have confidence.

Here's a tip: after every match, find one thing wrong that you did during the bout. Focus on that in the next match or the next time you train. Can't get those 2P QCFs down? Aim for reaching like 20 of those while you play.

When you find yourself panicking, or forgetting options, you should first realize that nobody is perfect and even pros forget that shit midmatch, and second, just take the Ls and get better. It's harder for you to practice and enjoy the game since you are put right into battles, but once you stop caring about losses and start thinking about how to improve, you'll not only get better, but you'll also have a much better time with the game.

.


Yeah, thanks, I'll pick it up tomorrow. Right now I'm just burnt out, I'm just gonna kick back, relax and be let down by FF15 for the 20th time.

Also, for some reason, I just know that the one character not in this beta is probably the one most attuned for me, or something.

Thanks for the advice, GAF.


EDIT:
My advice as a bad player with very little experience doing thing right but a bit doing them wrong.
Spend some time in training mode just doing motions over and over at first slowly and then going a bit faster. In the match, just don't rush the move itself, I lose a lot of half circles back because I either do a bad circle or because I press the move button too fast.
I used to be unable to do a decent DP motion, now I just remember to finish solidly in the DF corner and it works (however, I may ride the gate of my stick a bit too much). For QCF I usually messed them up when I tensed and instead of doing a quarter circle, I guess I did a D, F or pressed the button before the F and ended with a D, DF.

However I still mess up at times because I'm the worst, but I find that playing a character with solid normals that acts from a very specific range and that is not particularly combo centric helps me have fun and gives me the confidence to sometimes try something a bit different because I know I can fall back in my favourite spot and rely on good buttons (or on what I perceive to be good buttons, at least).

You too, thanks for the advice
 
They like to do jab jab run grab for pressure, I feel like I should be able to sweep that after blocking the jabs.

Depends on your sweep

Have your tried the other buttons then? It's not the online teleporting?

This is something you should try testing in training mode too

Yeah, thanks, I'll pick it up tomorrow. Right now I'm just burnt out, I'm just gonna kick back, relax and be let down by FF15 for the 20th time.

Also, for some reason, I just know that the one character not in this beta is probably the one most attuned for me, or something.

Thanks for the advice, GAF.

Yeah, don't give up yet.

I was really considering that yesternight, but that was yeseternight and I'm back to liking it now.
 
Yeah, thanks, I'll pick it up tomorrow. Right now I'm just burnt out, I'm just gonna kick back, relax and be let down by FF15 for the 20th time.

Also, for some reason, I just know that the one character not in this beta is probably the one most attuned for me, or something.

Thanks for the advice, GAF.

Fighting games are a process. Even the best took quite a bit of time to get where they are at.

Also, make the characters work for you. SFV feels like it's a lot more open on how you wanna play your characters. Find your playstyle and apply it to a character. Don't let them define you, or something.

Good luck!
 
I'm switching to Ryu right now to see if I can climb the LP ranks. I can't take the R. Mika struggle any longer at the moment. Please Capcom make R. Mika just a little bit better.
 
I find myself getting into bad habbits on this game.

I just beat a good Nash player mostly with cross up medium kicks and my super. One of those supers, was used somewhat in a panic / as a gamble...

He was relentlessly pressuring, and clearly pressing buttons, so you could say it was a read, rather than me just mashing, but honestly. even though he lost both rounds, I felt like he was a better player, and deserved to win the game.

The other super was against his super. He used it on my wakeup. I don't even know what Nash's super does, but I figured Rashid's would beat it out. His seems to have pretty insane invulnerability. I mostly use it as an anti-air or a reaction to some unsafe shit, never within a combo, haven't found the need to confirm it since he can get pretty decent damage out most of the time anyway. Still, it's pretty insane as an anti-air. I haven't whiffed once with it as an anti-air, and only once generally.

I think I need to be careful though, it's easy for moves with properties like this to become something of a crutch, and then an eventual bad habit when people begin baiting it out of you.

As for the cross ups, I don't know what options Nash or a lot of other characters have in that situation. Rashid's medium kick is pretty nice and his air divekicks add the potential for variability that make opponents hesitant to attempt an anti-air, so I'm not sure how safe it is to jump over someone, really.
 
If your struggling and just want to win use Vega with his slide kick, his spinning claws and his V trigger. That plus solid defense has been tough for most peeps to stop (at least for me right now).
 
If your struggling and just want to win use Vega with his slide kick, his spinning claws and his V trigger. That plus solid defense has been tough for most peeps to stop (at least for me right now).

Is he a charge character? I'm interested in a character that can zone with a solid set of normals but I don't like charge moves.
 
This. Game.

Had the hypest match for me so far, Bison vs Ryu. It was a slow, methodical match, both of us feeling each other out. Ryu activated his V-Trigger, gets all electric, and boom, I activate mine. PSYCHO POWA TIME! I got so amped from the timing of both us activating V-Triggers at the same time that I just went in on him after that, full rush-down. Match went from a snails pace to lightning fast. So damn good.
 
Ended up designing/ordering some fight stick art for my first custom. Don't think it'll be here in time, but I'll probably end up posting the final result when it does.
 
Fighting games are a unique genre in that everyone loses sometimes. In almost every other competitive genre, even in head to head, like say Tetris or puyo puyo, you are playing the system as much as your opponent. In a moba or FPS, you are playing with a team, and its possible to not have an impact on whether the team wins or loses. Even when it is your fault that your team lost, you can always shift blame to somebody else.

In Fighting games, its just you and the guy you are facing. You lost because he outplayed you. Sure, they are comeback mechanics in most Fighting games that can quickly then the tide, but for the most part, fighting games makes you hold that L. It's your loss, it doesn't belong to anyone else, and its up to you to improve if you want that satisfaction of winning. That's why I play fighting games, because I'm addicted to that feeling of bettering myself and the losses I pile up is a statement of trying to improve, even when they hurt to see that loss column pile up.
 
R.Mika is already very good. Switching wont help much if the problem is the player.

She got nerfed a bit too much IMO. She's still pretty good because she has really good rally potential but her defensive options are pretty bad and certain characters seem to run all over her such as Rashid, Cammy, and Nash.
 
.....Well, it took a while to come to terms with it, but I guess my brain isn't made for fighting games. Been playing for 2 days straight, with multiple characters, each with a hell of a lot of uninterrupted practice (using the 2P record trick), and can't even get to 300 LP.


Since I ordered it for more than 20 bucks off, I might as well sell my copy to someone. And I can probably get 200ish for my fight stick. Thankfully because of the weak canadian dollar, I can make a profit and put that towards more important things.

Don't forget that everybody starts there, even the best pro players start there. There is no better genre of game to reap the benefits of improvement with than a fighter. Stick with it because there's a real sense of accomplishment when things start coming together. Resources in SF5 are great and its a perfect time to learn. Capcom Fighters Network saves your replays, you can also watch replays of any player who shares them. You can upload videos to people here or elsewhere for advice, something loads and loads of players do. Most players are more than happy to lend a hand too. People here would be happy to play some casual sets with you when the game launches, or hit the online training mode.

Using multiple characters shouldn't be used to strengthen your thoughts of quitting by the way. If anything, you want to really try honing in on one character in order to improve. Learn the fundamentals and don't run before you can walk. Stop people from jumping at you so you don't have to deal with pressure and ambiguous jump attacks. Get a good idea of what is safe to use and when. Not sure from your post if you are new to using an arcade stick, but that also takes some good time to get the hang of.

Hope you keep playing :)
 
Honestly before I switched from Dhalsim to Birdie I was in a similar mood.
I just couldn't find the right spacing for me to move into.
Switched, made a couple adjustments, got to 600lp in relatively short time (compared to the solid cyclical 0 I was getting with Dhalsim).
May just be a matter of finding the right approach with the right character.
But the time before then can be pretty frustrating.
 
Ok, I swear this is the last time I complain about this game.

I've never got so salty playing anything in my life. I just can't give my opponent any credit when I lose, it always feels like bullshit.

I don't think I can play this game.
 
Ok, I swear this is the last time I complain about this game.

I've never got so salty playing anything in my life. I just can't give my opponent any credit when I lose, it always feels like bullshit.

I don't think I can play this game.

That's your first problem. It's only your fault if you lose.
 
This. Game.

Had the hypest match for me so far, Bison vs Ryu. It was a slow, methodical match, both of us feeling each other out. Ryu activated his V-Trigger, gets all electric, and boom, I activate mine. PSYCHO POWA TIME! I got so amped from the timing of both us activating V-Triggers at the same time that I just went in on him after that, full rush-down. Match went from a snails pace to lightning fast. So damn good.

Oddly enough, I think my best two matches were mirrors. A Mika mirror and a Laura mirror. Both pretty much played out the same, spacing, tap and retreat, baiting, waiting for the other person to crack and go full rushdown.

Both matches went down to the wire as far as time as well as the result. Those are the times, for me, that it feels like art. No unbelievable combos, nothing too flashy, and to an outsider it might look like the most boring match ever. But the sweat was real. The feeling that the first person to make a mistake would lose the match was real.

I think maybe high level SFV will trend toward matches like that eventually. That's the kind of thing that only happens when both players know exactly what the other character is capable of.

R.Mika is already very good. Switching wont help much if the problem is the player.

Not really. Whenever I'm in a rut I switch to Necalli / Ryu and get my confidence back, then go back to learning the difficult character. Mika is ok at best right now IMO. She's still fun to use, but I don't think she can hang with the big boys/girls.
 
Ok, I swear this is the last time I complain about this game.

I've never got so salty playing anything in my life. I just can't give my opponent any credit when I lose, it always feels like bullshit.

I don't think I can play this game.
Why does it feel like bullshit? What are you losing to?
 
Had a great run with the beta. Cammy surpassed Karin for my main.

Anyone got a quick set of tips for Laura, I do nothing every time I pick her.
 
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