Maybe that's the point though? Make him the one character who relies on spacing over anything else.
Though I admit often times his buttons just don't feel as effective without an overhead. Even his Anti-air can feel lacking, despite having that Cr.Hp of his.
I personally found light scissor kick to be most effective against particular characters, not so much against others.
I don't think a character can win with just spacing in this game. Even Dhalsim gets his wins off of the teleport shenanigans. If you play an "honest" match with Sim and just space people, you're going to get rocked.
Also, Bison doesn't have any good buttons for spacing. His c.MP used to be godlike, but now it's a garbage move, and nothing else replaces it.
You're right that Bison has terrible anti-air options. Even EX Psycho Inferno isn't good now that they nerfed the flame's height (LOL).
When Vega spins before the slash does it have any sort of invincibility?
It was 100% invincible in Beta 2 (IIRC), but I don't know if it still it. I would try it vs. a training dummy.
Yea, I agree that Bison gives my Dhalsim a hard time. Out of all the character, I think I only Iost more than I won against Bisons. A lot of them do really beefy damage if they connect a hit, since they can combo into inferno, and since the recovery and startup of Dhalsim's limbs seem to be longer than other games, it makes it quite risky since it only takes 1 jump to get in, and a fireball means they can get 1 dash closer or so. Anti-airing him is a bit tricky since if they ex they can mix up the dives and the teleport devil reverse, since Dhalsim's AA normals aren't too hot around his head and his B+HP has quite the startup. Punishing a bad scissor kick also isn't too risky for Bison, because the most I can get is st.lp into ex yoga flame, and without meter, I guess it's just some jabs he's eating. Also watching out for air to air against Bison is important, since he gets that 2 hit into super juggle, or I think he can get an ex scissors after landing (unsure of latter if it was scissors or another move, but someone probably knows). Though I would like more time to play with the matchup specifically, the last Bison I fought was Canadian with me being in Texas and it was pretty scary with a jittering Bison since I just don't know what the hell he is going to do.
edit: Also Count Blackule reminded me of that knee. Yea that normal is crazy in pressure.
Totally agree.
How can you say he doesn't have good pressure up close? I understand you're mad that his chip damage game from specials got a bit worse, but he still gets chip from his great up close normals. St.HK on block is +3, you're in frame advantage if anyone presses buttons & you get chip damage from them blocking the normal. St.MP is another good button up close and is +2 on block. And he's easily got the best forward dash in the game. It goes through normals, you can basically teleport in their face and throw them, or teleport in their face and frame trap them.
Bison is a very solid character IMO outside of V-Trigger. When he does go V-Trigger he's a whole different breed of stupid
s.HK was an amazing addition in Beta 2, but I think they nerfed it. I've tried double s.HK frame traps a lot in my 30 or so matches I've played, and people can jab me out between them (or even grab me on the move's startup - WHAT?!).
s.MP is good, but I think most characters have better stuff. The main issue is his walk speed. Most characters can jab, jab, and they're slightly out of range, but they can microwalk and throw, or fake you out and jab again. Bison can't do that. When Bison pushes himself out of range with whatever button he chose, he's done. It's time for him to get back to zoning, because he has no way to close space aside from a risky dash. I know you think his dash is really good, and I think it's decent, but it's slower than every other dash in the game as of Beta 3, too, so it's a greater risk. People will learn to just jab him out of it. I've played against 5 Bisons, and all of them tried to dash in on me at some point - easy punish with a grab.
I could get past the loss of Psycho Inferno
if Bison had other good offensive tools. And I don't think he has any. It's pure defense now.
I agree that he is much better in V-Trigger mode, but if they want him to be based around V-Trigger shenanigans, then it should be permanent like Necalli. This current vision for Bison is just not good. ANY character that depends on the opponent making mistakes is a failed design. No exceptions.
I definitely think that Bison's advantage in neutral is that he has two of the best CC buttons in the game. Both s.HK and df.HP are nasty buttons.
The dash is good but I think you're rating it too highly. It's like 21 frames and only a handful are invulnerable. It's probably a combination of beta and online but offline it's not going to do as much work to punish any kind of normal buttons and is going to get called out. As time goes on it'll still be good when you read a special but it's a pretty risky option in that context.
df.HP has huge startup. You're not using that in the neutral.

Also, it needs to be positive on block to be really effetctive.
Yeah, the dash is less invincible than it seems. I've gotten hit out of it a lot of times.