Street Fighter V Beta IV Thread: Jan 30-31

So I missed all the other betas and got to get some time with this one. Been pretty fun but been sticking with Mika for this beta session. Gonna try and branch out when I can sit in training mode without matchmaking interruptions later on release.
Been taking SFV as my first real attempt to get good at a fighting game, always been one that understands most concepts just bad at execution as result of watching a lot but not so much playing.

Had a few good matches but got destroyed in a lot of them.

Here's two matches where I feel like I was getting better at spacing and stuff. Any tips or criticism?
I realize some mistakes like in the Laura fight I used her anti-air too much for no reason, even looking back I don't remember why I was doing that.

Trying to put footsies and spacing into practice.

Last match before the beta ended.

On the mirror match one my controller died part way through the second round and had to scramble to plug it in.
 
Wish I wasn't as sick as I was over the weekend, my playtime was pretty limited cuz of it. I still had fun though. Rashid is still just so much fun for me so likely going to be maining him I guess.
 

One thing about this that really speaks to the quality of animation is just how much fun it is to watch these characters move around. I've always felt that in terms of character animation, this game is to 3d what Third Strike was to 2d. The way they bob around and jump is so fluid and fun to watch in a way that SFIV never was.

SFV is such a huge leap forward in terms of art direction too with the way the mid-match cinematics are done the way and the characters are rendered. It's hilarious that people said they couldn't tell the difference at the time of the original reveal.

Even the menus! It's funny how much all the menus and stuff have changed and improved in just the last 8 years. They could have phoned it in and just done a minor Madden-esque incremental upgrade but they've really done a terrific job with the game.

Maybe I'm just getting drunk on the fanboy hype but I think there's a damn good reason why people are so excited for this game besides SFIV fatigue.
 
I participated in the beta in the hopes of deciding whether to buy the game at launch. Based on the ten or so hours I played, the game itself seems fun, but matchmaking is utter garbage; it took forever to find matches and when I finally did, half of them were against laggy, teleporting Americans, even though there should have been plenty of Europeans playing based on the map in the main menu. The result is that I'm still undecided. If the matchmaking is as bad in the finished game, I'm certainly not gonna bother.
 
I was just watching some of Count Black's match videos after that Chun/Rashid video and had been thinking about how like dancing a fighting game is. Your dance might be the Cha-Cha and their dance might be the Safety Dance but you're both definitely dancing competitively with each other. It's just as exciting getting to know a new person as it is to engage someone like that for a 100 times.

Fighting games are about love man. :)
 
I was just watching some of Count Black's match videos after that Chun/Rashid video and had been thinking about how like dancing a fighting game is. Your dance might be the Cha-Cha and their dance might be the Safety Dance but you're both definitely dancing competitively with each other. It's just as exciting getting to know a new person as it is to engage someone like that for a 100 times.

Fighting games are about love man. :)

Dancing? Congrats, Elena will return
 
So do the replays capture rollbacks? Didn't have a chance to mess with replays that much.

The way I conceptualize that they work is that the replay file is not a video but a timed coding of inputs that play back using the in-engine game system kind of like a log or document kind of thing so what is show is the way the match played out "as law" on the server side which determined the final outcome.

Does that make any sense?
 
Pretty sure you gotta capture it live, otherwise the replay just captures the 'real' (server-side) play of what happened. It does not show the lag/rollback/stutter you see in-game.
 
The way I conceptualize that they work is that the replay file is not a video but a timed coding of inputs that play back using the in-engine game system kind of like a log or document kind of thing so what is show is the way the match played out "as law" on the server side which determined the final outcome.

Does that make any sense?

That's exactly how it works, which means that they'd have to intentionally code it to be able to capture rollbacks, which makes me wonder if they actually did that.

I'm assuming it doesn't capture them, but it'd be cool if it did.
 
Should have got all my replays before I went to bed :(
That's why I save good matches right after I have them on PS4, the log only saves your last 30 or so matches so you need to take scrub through them every now and then to avoid losing them forever. Does pc have that feature? You probably need to have some capture program running in the background.
 
That's why I save good matches right after I have them on PS4, the log only saves your last 30 or so matches so you need to take scrub through them every now and then to avoid losing them forever. Does pc have that feature? You probably need to have some capture program running in the background.

PC version seemed to save a lot, but eventually you lose em just like PS4.

Program stays running in the background but I don't record every match. I'll have that capture hotkey ready if I think it's gonna be juicy. Matches in SFV beta were all over the place plus teleporting/rollback lag.

Capturing all the rage quitters at launch too (since replays don't save if the match is disconnected). We need a separate thread for the wall of shame.
 
That's why I save good matches right after I have them on PS4, the log only saves your last 30 or so matches so you need to take scrub through them every now and then to avoid losing them forever. Does pc have that feature? You probably need to have some capture program running in the background.

I used NVIDIA shadowplay to record my favourite matches from the log.
 
Well the beta is done. I got around 1300 LP for PC & 500 on console. I didn't have as much time to play it like most due to real life but I had fun. I wasn't sure how to deal with certain match ups to be honest. I got some video editing to do though.
 
? for PS4 players:

Did any of the betas allow you to map commands to L3/R3?

Probably should have asked this before the server went offline. >_>
 
Top Bottom