My guess is $20/15.Not sure if it was mentioned, but their official Twitter says all launch information will be revealed today. I'm in, but just waiting on the price.
My guess is $20/15.
What do you guys think this will be priced as considering it will probably take around 4-5 hours to complete it, from what I read so far.
My best bet will probably be 20$
Anything higher will probably ensue another shitstorm.
Just over a week away? That's awesome. I assume there's no preorder option on Steam or anywhere else yet?
So it's digital only at the moment, correct?
Really looking forward to this one. Hopefully it has some puzzle solving.
Anyone know what type of gameplay this has? I'm assuming it's not really an action game.
Really looking forward to this one. Hopefully it has some puzzle solving.
Anyone know what type of gameplay this has? I'm assuming it's not really an action game.
I hope it doesn't.
I had my fair share of puzzle solving in The Witness.
Exploration, light puzzle solving and dialogue response options.
I look at it as a Telltale games/Everybody's Gone to the Rapture hybrid.
My best bet will probably be 20$
Anything higher will probably ensue another shitstorm.
Heard on the PlayStation Blogcast that there will be a dynamic Firewatch PS4 theme by Ollie Moss. I bet it's beautiful. The time of day supposedly changes to reflect your real clock.
Very interested although I have no idea what this game actually is.
Thanks. I like the setting, so I'm looking forward to this.
Should give you a good idea.
Very light on spoilers too.
https://www.youtube.com/watch?v=bz4N41jiN-A
Heard on the PlayStation Blogcast that there will be a dynamic Firewatch PS4 theme by Ollie Moss. I bet it's beautiful. The time of day supposedly changes to reflect your real clock.
God damn it. Watched the gameplay footage and immediately noticed the frame-rate jumping all over the place from 30 to 60. That worries me so I type "Firewatch + Unity" into Google and, sure enough, it's running on Unity. :\Should give you a good idea.
Very light on spoilers too.
https://www.youtube.com/watch?v=bz4N41jiN-A
God damn it. Watched the gameplay footage and immediately noticed the frame-rate jumping all over the place from 30 to 60. That worries me so I type "Firewatch + Unity" into Google and, sure enough, it's running on Unity. :\
I don't get it. Clearly your game cannot run at 60fps on the PS4. CAP IT at 30fps, for the love of all things.
The games on PS4 with the most serious performance problems (or at least super unstable frame-rates) are almost entirely Unity games.
The Last Tinker
Oddworld New n' Tasty
Roundabout (super jittery)
Never Alone
Toren
Galak-Z
Grow Home
...and many more
There are at least a small handful of smooth Unity games on PS4 such as Counterspy, but holy hell are they uncommon. Even on the PC, many of these games suffer from performance issues. Really disappointing. Now it seems like Firewatch, which looks better than some of those examples, is going to run at an inconsistent frame-rate.
Yeah, you're right. I certainly won't pass judgement until it's released. I'm just concerned as Unity games have a pretty lousy track record on consoles.You give great examples of poorly running Unity games but maybe you're sticking in the knife early?
Could have been an old build from Campo Santo.
I saw another interview where the lead dev Sean said a lot of polish was taking up a good deal at the end of production.
Hope the frame issues have been ironed out anyways.
Did Campo Santo give any indication of what time they'd announce stuff today? I have a busy day at work and won't be able to check GAF often. If not I'll find out after work! Very excited for the game.
Yeah, you're right. I certainly won't pass judgement until it's released. I'm just concerned as Unity games have a pretty lousy track record on consoles.
Based in San Fran so not earlier then 9 AM PST that is 18:00 CET.Did Campo Santo give any indication of what time they'd announce stuff today? I have a busy day at work and won't be able to check GAF often. If not I'll find out after work! Very excited for the game.
Please have that be available world wide! :OHeard on the PlayStation Blogcast that there will be a dynamic Firewatch PS4 theme by Ollie Moss. I bet it's beautiful. The time of day supposedly changes to reflect your real clock.
Well, having made a small game myself in Unity, it's very easy to work in and you can do a lot without "getting your hands dirty", so to speak. There have always been garbage collection issues and plenty of annoying bottlenecks to deal with but some of the issues are beyond me. Like, if your game is running at such a variable frame-rate, why would you leave it uncapped?I know this is off topic but why do many Unity games run so poorly on consoles?
Is that engine built only with mobile in mind or something?
I've only really played Grow Home on that list you provided but that was for a short time and I don't remember severe framerate issues.
Heard on the PlayStation Blogcast that there will be a dynamic Firewatch PS4 theme by Ollie Moss. I bet it's beautiful. The time of day supposedly changes to reflect your real clock.
Well, having made a small game myself in Unity, it's very easy to work in and you can do a lot without "getting your hands dirty", so to speak. There have always been garbage collection issues and plenty of annoying bottlenecks to deal with but some of the issues are beyond me. Like, if your game is running at such a variable frame-rate, why would you leave it uncapped?
Grow Home was indeed terrible on PS4. It runs very very poorly. It shipped with severe tearing problems, which have been fixed, but performance remains unstable. Unfortunately, it does not run well on the PC either. It's not that it's demanding, rather, there is something inherently jerky about the way the game moves. Something that has happened often in Unity games.
There are a number of games, like Jazzpunk or Kairo, that run at 60fps without an issue...but player movement isn't interpolated properly which results in a constant stutter while moving. It just looks AWFUL in action and I don't understand why developers are allowing it to happen. Nearly every single time I run into such an issue the game in question generally turns out to have been made in Unity. After years of this, I've kind of grown to dislike Unity as an engine.
Ahhh very interesting stuff. Pretty shocking as I remember around the console unveilings that the new version of Unity was paraded as a great engine to get games up and running faster and more efficiently.
Funnily enough, I see that Assault Android Cactus in the Vote to Play thread is also mentioned as 60fps with bad dips.
Thanks for the explanation though, I really hope Firewatch bucks the trend of poorly optimised Unity games!
I really hope it will live up to that trailer.Really liked what I saw in the E3 trailer.
Next week can't come soon enough.
Ok, watched a few videos - really hyped.
What do we know about the story?
Is this some sort of mystery?