I hope modders try to make the background characters on PC 60fps first thing when the game is out.
Or at least remove them, that would work too.
Anyone has a summary on what streams to watch tonight for the Final presentation of SFV?
http://gematsu.com/2016/02/street-fighter-v-complete-presentation-event-slated-february-11
Details on the event. There is a YouTube link in the article.
http://gematsu.com/2016/02/street-fighter-v-complete-presentation-event-slated-february-11
Details on the event. There is a YouTube link in the article.
If they intend on keeping the game going for the length of the gen, I'm sure they'll work in graphical upgrades like KI is doing. KI got a resolution bump for S2 and they're redoing the lighting system for S3.
Thanks! Will check it out now.http://gematsu.com/2016/02/street-fighter-v-complete-presentation-event-slated-february-11
Details on the event. There is a YouTube link in the article.
Oh that makes sense then.To be fair the Xbox one had several bigger (at least for consoles) updates which allowed to use more resources of the console (Kinect 2 reserved a big chunk and some other stuff). From laughable 720p to decent 900p.
finally preordered for real this time. I forgot about the 9pm PST launch thing. So thats cool.
I wonder if they have any surprises in the 1.1 patch.
I think he means the Japanese event from tonight.What are you referring to?
Available: February 16
This game will unlock in approximately 5 days and 17 hours
is
10am PST on Tuesday Feb 16th
What are you referring to?
Available: February 16
This game will unlock in approximately 5 days and 17 hours
is
10am PST on Tuesday Feb 16th
Very very short. It's quite nice actually, the padding between the fights is minimal, you get some absolutely gorgeous cutscenes with some beautiful art (God I'd buy the shit out of a 2D hand-drawn style SF game with that look) and there's no pre-match versus screen or results, just fighting and story. 2-3 one-round matches for each character.
What the. That's abysmally short. I feel like this game is on early access at this rate.
Very very short. It's quite nice actually, the padding between the fights is minimal, you get some absolutely gorgeous cutscenes with some beautiful art (God I'd buy the shit out of a 2D hand-drawn style SF game with that look) and there's no pre-match versus screen or results, just fighting and story. 2-3 one-round matches for each character.
Anyone has a summary on what streams to watch tonight for the Final presentation of SFV?
I tried SF4 during a free weekend but decided against buying it because combos were so hard to pull off, I'd input them correctly but because my timing wasn't frame perfect nothing happened, this made the game very frustrating to play. My question is will SF5 be more of the same or will it be accessible to new players?
SFV at 10pm est?
I tried SF4 during a free weekend but decided against buying it because combos were so hard to pull off, I'd input them correctly but because my timing wasn't frame perfect nothing happened, this made the game very frustrating to play. My question is will SF5 be more of the same or will it be accessible to new players?
I tried SF4 during a free weekend but decided against buying it because combos were so hard to pull off, I'd input them correctly but because my timing wasn't frame perfect nothing happened, this made the game very frustrating to play. My question is will SF5 be more of the same or will it be accessible to new players?
I tried SF4 during a free weekend but decided against buying it because combos were so hard to pull off, I'd input them correctly but because my timing wasn't frame perfect nothing happened, this made the game very frustrating to play. My question is will SF5 be more of the same or will it be accessible to new players?
I was playing Evil Ryu and trying to replicate combos from guides and just couldn't get them to work, maybe once every blue moon. In comparison I can pull off huge combos in Mortal Kombat X with enough practise, in that game I knew why my combos would fail but in SF4 I said to myself more than once "that should have worked" and from what I read it was due to the very strict timings.
learn how to plink
Halfway through the character stories and having a blast with this. I didn't play much IV and I'm pretty much the definition of casual, but this just feels like such a tight package. I miss Akuma though, used to play him whenever I did load up IV.
I tried SF4 during a free weekend but decided against buying it because combos were so hard to pull off, I'd input them correctly but because my timing wasn't frame perfect nothing happened, this made the game very frustrating to play. My question is will SF5 be more of the same or will it be accessible to new players?
I never did 1 frame links in sf4
Just do whatever combos u can do and work off that
This match doesn't have it, but Chun also lost a weird perpendicular aerial spinning bird kick that was really rad
also this sweet combo into tenshokyaku
[/QUOTE] wonder why they removed tenshokyaku....
I never did 1 frame links in sf4
Just do whatever combos u can do and work off that
I was always consistent with 2 frame links. So I just used Cr.LP after axe kick for Evil Ryu.
Any of this frame link stuff in SFV?I mained Rufus in SF4, there was no escaping those horrid one frame links.
Any of this frame link stuff in SFV?
I never got that deep into SFIV. Those trials were brutal. I just played it like it was SFII.
Any of this frame link stuff in SFV?
I never got that deep into SFIV. Those trials were brutal. I just played it like it was SFII.