Remember Delilah was kind of worried about not reporting Brian earlier? I kind of thought Delilah might escape at the end and leave you in the burning woods. Maybe try and cover herself lolLiterally just finished it, in one sitting.
The absolute gut punch of the opening and kind of weird tension for the first two others are the highlight for me.
I kind of expected Delilah to not stick around even after she agreed to.
Mixed feelings about Brian & that aspect of the plot.
I enjoyed the game a fair deal, but I think there wasn't nearly enough game to satisfyingly incorporate and resolve a panicked, distraught dad dropping red herrings to lead two firewatchers astray. Had it been a smaller story about a man's failing marriage and the job he took to get away, it would have been perfectly married to the game's space it has to tell its story beats. The story of father and kid was wrapped up way too neatly and suddenly and it didn't land for me. I loved everything else about the game though.
You're right that the motivations lined up, I just felt like I need a little more time... be it for the story to breathe and come together, or for other reasons. Can't say I can put a finger on it.He wanted to have his kid near him. He had already experienced loss, that's why he chose to become a Firewatcher originally and he was trying to bond with his kid in the only way he knew how.
Considering the year that the game takes place and the fact that the dude was a burned out army guy, he was distrustful of the establishment as a whole, another reason why he probably picked the job as a Firewatcher in the middle of nowhere.
In the end he tried too hard and the kid ends up dying through no fault of his own and only after that did he truly start to bond with the kid for who he was (Wizards & Wyverns or whatever it was) instead of trying to shape the kid into something else (the note where the kid hid the anchors from his dad).
He could have called it in, buried his kid, be questioned for god knows how long and then the kid would be even further away from him. This way he just turned into a hermit next to something that was dear to his heart, his son.
You're right that the motivations lined up, I just felt like I need a little more time... be it for the story to breathe and come together, or for other reasons. Can't say I can put a finger on it.
Heartily agreed on the ending to the game. Just the whole Ned arc that didn't feel paced as well as it could be to me.I think in the end it's just a guy who was too scared of the world. He sees you walk out of the cave where his dead son is and he doesn't know you don't have the key. He panics and starts to spy on you. The rest is him preying on the paranoia of both Henry and Delilah so he can smokescreen the whole "there's a dead kid in the cave".
I think in the end the real ending is not figuring out who's spying on you but rather when you get to Delilah's tower. The "antagonist" is just a plot device for what I feel the game is really about: a relationship that forms and bonds two strangers who are just running away from the real world.
I noticed one of the other options was to just tell her call search and rescue, though I'm guessing you still end up telling her why?
It can work, if you don't include all of the fake research bullshit. The most annoying thing, still, is that these are people who should know better. Maybe there's a logic to it beyond what we've been able to rip apart, but if so, I need them to explain it.I understand the argument of "it's grounded and realistic", but that doesn't make it a good ending for a story. You can't set up plot threads and then not give them a proper and/or satisfactory resolution and then hand wave it away because "it's more realistic this way!"
Yea... I get this. But for a 5-6 hour game, it's kind of less impactful. Maybe it would make a better 45 minute TV episode or short movie.I think the anti-climax of the ending is clearly and obviously intentional. This is the story of two people who, when their life turns out to not be going the way they had planned, run from their problems and escape into the woods. The "conspiracy" is a way for the two of them to find meaning and purpose in their life, but at the end of the day, it's all a fantasy. They both have to go home, pick up the pieces of their life, and move on.
This is a good analysis of Ned, I'm convinced.He wanted to have his kid near him. He had already experienced loss, that's why he chose to become a Firewatcher originally and he was trying to bond with his kid in the only way he knew how.
Considering the year that the game takes place and the fact that the dude was a burned out army guy, he was distrustful of the establishment as a whole, another reason why he probably picked the job as a Firewatcher in the middle of nowhere.
In the end he tried too hard and the kid ends up dying through no fault of his own and only after that did he truly start to bond with the kid for who he was (Wizards & Wyverns or whatever it was) instead of trying to shape the kid into something else (the note where the kid hid the anchors from his dad).
He could have called it in, buried his kid, be questioned for god knows how long and then the kid would be even further away from him. This way he just turned into a hermit next to something that was dear to his heart, his son.
Also
WHERE IS MY TURTLE FRIEND ?((
It can work, if you don't include all of the fake research bullshit. The most annoying thing, still, is that these are people who should know better. Maybe there's a logic to it beyond what we've been able to rip apart, but if so, I need them to explain it.
In a purely cynical sense it feels like they wanted to subvert expectations, but cheated to get there and expect to get away with it.
Still love this game btw, just so many little things get in the way of me really walking away from the experience completely satisfied.
When Delilah says "Pack your things, we're going", you can pick him up and take him. If you didn't, he slowly awaited his impending fiery death wondering where the park ranger who once cared for him had gone.
sort of a dumb question, but was it ever said that Ned and Brian were "missing persons"? I kinda zoned out when Delilah would talk about them because i didn't think it'd factor into the main arc so much.
i picked up that they had "disappeared" but i took that to mean they bailed on firewatch. when i found the corpse i thought it sort of didn't make any sense. so they were just always off the grid?
When Delilah says "Pack your things, we're going", you can pick him up and take him. If you didn't, he slowly awaited his impending fiery death wondering where the park ranger who once cared for him had gone.
As drunk as I was last night I'm surprised I was able to make that coherent at all. It feels mean this morning though. I love the idle thumbs guys and my expectations were sky high. I still love the game through all my nitpicking and crude bludgeoning of its plot, but hope they think through some of these critiques for the next Campo Santo game. And I hope there are many more.well put. &, what with most people willing to cut them slack afa 'inconsistencies', i'd say they basically did get away with it...
i appreciate people wanting to support the developer, & what's good in this game is quite good. but mistakes were made here, imo, & it's in the developer's long-term interest that they be pointed out. because i agree: these are people who should know better...
Just got done. My conclusion:
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Those pics appear while the credits are rolling. So if u dont skip the credits u can see them in game.Guys, so I ordered the pictures in the mail. I was going through them and noticed some pictures i didnt take. It includes the pictures Ned took and there are some of him and his son. I can upload them if no one has seen them
Those pics appear while the credits are rolling. So if u dont skip the credits u can see them in game.
So there's the part where they reveal that apparently Ned is tracking four persons, 2 of them are obvious, but who are the other two?
The girls or the other firewatchers?
It can't be the girls, because the other two persons are male (Referred as M in the note). But you're right it could be the other firewatchers.
So there's the part where they reveal that apparently Ned is tracking four persons, 2 of them are obvious, but who are the other two?