Greenberg: Quantum Break is not coming to Steam

We are still talking about video games right? You seem to be talking about some religious or political movement.

I remember back in the early 2000's when people found out to play counter strike they would have to download this awful other program called steam

Keep digging that hole man, just keep digging.
 
Nah, I know what Nok is trying to say, he means being able to change the settings of the game as well as modding and stuff :p

Then I'm confused, because I was allowed to change a bunch of stuff in Gigantic and the game was running great.

If he means modding then that's a pretty specific use case worth being explicit and obviously doesn't apply to all PC gamers.
 
We are still talking about video games right? You seem to be talking about some religious or political movement.

I remember back in the early 2000's when people found out to play counter strike they would have to download this awful other program called steam

It's only video games, right?

Concerns about the open-nature of the platform and its continued existence as such should be an incredibly important topic for any PC gamer. It's this quality, perhaps above all else, that has made PC gaming, both in its present state and past, what it is.

Apologies...i find this whole attitude towards pc gaming to be ridiculous. Sorry i let that color my commentary.

My arguments stand on their own merit though. Games are meant to be played...other things are incidental and not important.

They do not. You're separating the act of playing a game from all the influencing factors of the platform. These factors can affect everything from the numerous of possible restrictions of how you want to play said game, to its ability to exist on the platform, preservation, rights of ownership, (limited) means of acquisition, etc.
 
This feels pretty short sighted from Microsoft. Ubisoft and EA can manage with their own store fronts because they have a steady stream of content being produced to attract and keep their users engaged with their platform. Microsoft has a sporadic and incredibly limited PC offering which we only have rumours of the possibilities it could be in the future - there is no reason for a large amount of PC players to look at their store to buy games from. Especially non exclusive ones. If they want to attract users there needs to be new releases every couple of weeks of Microsoft Studios games from the last couple of years, and maybe further if they really want to try. I just can't see a reason to visit the store unless I'm pretending I'm some Bangladeshi PC enthusiast with a love for that hot chick Lara Croft.
 
Yeah, we should all bow down and suck Microsoft's dick for bestowing upon us the opportunity to give them money for a piece of software from their store that goes against the core idea of PC gaming; an open platform where users are free to tinker and customize in order to achieve the optimal experience for them.
So, you wanna give Microsoft Dick Justice? :p
 
I notice a pattern with your posts in this thread - your "arguments" seem to mostly boil down to belittling those who care deeply about the medium of gaming.

I personally think it's fucking disgusting that he dismissed your points as FUD despite being completely reasonable and honest.
 
If that's your excuse, then why are Rise of the Tomb Raider, Ori, Fez, Ms. Splosion Man and Lococycle on Steam? Microsoft published them and they were all Xbox exclusive at one time.

And State Of Decay, Max and the curse of the brotherhood, Deadlight, Fable, Mark of the ninja.

Watching his Windows 10 presentation and couldn't help but notice this:
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Hmmm
 
There probably should be a separate thread to highlight the issues of Universal Apps for PC games

There definitely should be. I personally wasn't aware of the limitations. They personally don't effect me, but the fact that they exist and are potentially a feature as opposed to an oversight is pretty horse shit.
 
Because it's clearly not both. If it was both then the game would also be on other storefronts.

This would go against them wanting to tie people into Windows though. It can't be "both" if one isn't true.

The success of this game is secondary to them as their priority is getting people onto Windows 10 and the store. Only once they feel they have exhausted that will they possibly give the game a chance of being successful and release it on steam.

I don't think it's secondary considering they are pushing a new IP in a fashion that's better than some of their previous titles this gen from series that are already established. Console bundle at a more acceptable price, both versions instead of one with XB1 preorder which lets people who aren't PC gamers let PC gamers try out a new IP for free, (bigger) advertisements, etc. They are definitely putting a decent amount of effort into pushing this game IMO.
 
The uplay/origin analogy isn't accurate. Games from those stores dont go out of their way to restrict your use of them. They are generally able to be modded, have easy options for graphics customization and can easily be added to other launchers and even let you turn on/off their respective overlays.

UWAs do none of this currently.
 
Actually, that is exactly what "Universal Apps" are.
For now, it's still possible to run Win32 programs on Windows, but I wouldn't be surprised to see them referred to as "legacy" sooner or later.
Of course he was right to be careful.
From what I have seen sideloading is allowed and you can sign your own apps without MS being involved. So it's not a closed eco system like Apple's is. That is, you can run code that was not signed by MS.
What is being restricted is messing with other people's signed code. Which is what you need for modding a released game that doesn't have built-in modding support.
Some of the features you listed as impossible seem possible to me if they will be implemented by the dev himself. But would be impossible to add by external means.
Am i missing anything here?
Edit: Also, is there a reason it can't support exclusive fullscreen, or is it just specultion based on tomb raider?
 
Trying to read some of the quotes but they seem to be cut in half on some sentences, like a line going through them....

Anyone else having this?

I'm on mobile
 
I can understand the frustrations Durante and others have posted here, valid and should be expressed to get the point across. But I wonder if such things were amended and implemented in future iterations of the Store, would these criticisms hold?

No, but one cannot look at it as one would wish it to be.
 
It isn't accurate what is this nonsense i keep reading? PC gaming is about flexibility the way to mod the game to your leisure to tinker with the game files to make it work the way you want it/,to make your pc beefier with a new gpu or ram memory etc.

I am never going to buy a Xbox One anyway but seeing how Microsoft keeps missing the point what makes PC gaming different than on a console and put everything behind their closed doors without you cannot do anything is a overall like i said before a very bad idea and they haven't changed since 2004.

It is accurate as there are PC gamers that aren't heavy into customization that simply want a (visually) better experience than what consoles can provide. Again though, I said this wasn't true for all PC gamers in my post.
 
I don't know, this thread is showing a strong suggestion that the windows 10 store as a destination for gamers is likely to fall over like a drunken baby.
It may just do that, but theres some valid discussion regards what MS could do to avoid that. Its not different to discussions Ive had that revolved around how bad Steam was when HL2 was released. Obviously MS have had multiple attempts - call me naive to think they could actually learn from them, though kept an eye on your back :p...

UWA could be/is a good thing (right now more for MS) but just treating games as if they are just plain apps seems narrow minded - fair enough its work in progress, but it needs to be addressed before the rot you see sets in

Its tiring to just bash MS - gets us nowhere

P.S. My remark you replied to was off the cuff, if people at least tried to understand the premise why theres legitimate concern it would be useful for all

ps3ud0 8)
 
This post comes across as if you think it's impossible to be both.

_______



Yes, which is why I put "edit".


It's not impossible, but it sure as hell goes directly against that narrative.

It's a clear and direct constraint on the market that shows in no uncertain terms that the objective is not to target all PC gamers. I mean, this is self-evident.
 
People outside of PC gaming don't realize the single most important part of it is being open platform. All the other advantages are absolutely secondary to that. If we had the "games are meant to be played" attitude we would be paying 50$ fees for online by now, no graphical options, no backward compatibility and who knows what else.
 
You can't mod Windows Store games? Wow. I'm sure with their 1 console port per year and 3rd party games with no modding ability that store will sell dozens of games.
 
Oh well another lost sale. As long as they realize why the game isn't selling like it should and don't put the blame on the consumer. Seems these guys are just so out of touch with reality.
 
It may just do that, but theres some valid discussion regards what MS could do to avoid that. Its not different to discussions Ive had that revolved around how bad Steam was when HL2 was released. Obviously MS have had multiple attempts - call me naive to think they could actually learn from them, though kept an eye on your back :p...

UWA could be/is a good thing (right now more for MS) but just treating games as if they are just plain apps seems narrow minded - fair enough its work in progress, but it needs to be addressed before the rot you see sets in

Its tiring to just bash MS - gets us nowhere

P.S. My remark you replied to was off the cuff, if people at least tried to understand the premise why theres legitimate concern it would be useful for all

ps3ud0 8)

You said this much better than i could.
 
If that's your excuse, then why are Rise of the Tomb Raider, Ori, Fez, Ms. Splosion Man and Lococycle on Steam? Microsoft published them and they were all Xbox exclusive at one time.

Uhm...

Rise of the Tomb Raider: Not Microsoft published.
Ori: Before Windows 10.
Fez: Not Microsoft published.
Ms. Splosion Man: Before Windows 10.
Lococycle: Before Windows 10.
 
You might want to actually read the thread.

Nope. Sorry, but it wouldn't change my opinion. As long as it's a good enough port, people should be glad they've got the option to play it on PC at all.

It's basically this or nothing, not my decision. We play the hand we're dealt. It shouldn't come as a surprise that Microsoft would do this.
 
Nope. Sorry, but it wouldn't change my opinion. As long as it's a good enough port, people should be glad they've got the option to play it on PC at all.

It's basically this or nothing, not my decision. We play the hand we're dealt. It shouldn't come as a surprise that Microsoft would do this.


Nope.

We flip the proverbial table, just like with GFWL, before other publisher and developers get roped into an inferior and more restricted store experience.

Microsoft can deal a new hand once they have their ducks in order with the W10 store, or abandon the exclusivity idea altogether.
 
Nope. Sorry, but it wouldn't change my opinion. As long as it's a good enough port, people should be glad they've got the option to play it on PC at all.

It's basically this or nothing, not my decision. We play the hand we're dealt. It shouldn't come as a surprise that Microsoft would do this.

I will definitely say a "Thank you Microsoft" prayer each time I start the game.
 
Oh wow. You need a W10 system account as in logging into your ms/Xbox account after booting?
I don't want that. Let me login while in the shop.

If you have your Windows 10 signin the same as your Xbox signin then it's already done for you. I still can't understand why anyone would make them different, but whatever.

As for needing a sign in? How is it hard to imagine that as a requirement when you have to do it for any service offering digital goods, including on Steam to access your Steam library? Need to tie those digital licenses to something. Or the other option would be tying it to the hardware and that would be pretty terrible.
 
It's not impossible, but it sure as hell goes directly against that narrative.

It's a clear and direct constraint on the market that shows in no uncertain terms that the objective is not to target all PC gamers. I mean, this is self-evident.

Directly against the narrative? Could the same argument be made in this not being a cross gen game like Tomb Raider was then?

They are obviously pushing this game to help Xbox One sales too, and someone can make the argument that they are doing this more with Quantum Break vs. what they did with Tomb Raider due to what I previously said (Quantum Break isn't cross-gen).

MS wants more than just Xbox One users to play this game (hence why it's not Xbox One only) but they made limits to this for the purpose of future benefits for the company (which honestly isn't surprising at all).
 
After reading through this thread up to this point,some people have a weird sense of entitlement that everything must be sold through Steam as if their the end all be all/

Unless you have a weird definition of the word "reading", no, you didn't.


Try to go and download your GFWL games. There's zero reason to trust MS and their digital stores after that shit.
 
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