bananafactory
Banned
Any other new scrubs want to play in a bit?
Are lounges working now?
Are lounges working now?
I wonder if I'm too old to play and enjoy fighters competitively. I'm 25 going onto 26.
To ease your worries: age isn't as big of an influence as you're thinking. There are numerous renown players or experts held in high regard, that are in their mid-30's or sometimes even in their 40's that still play competitively at the highest level to this day. Daigo, with multiple EVO championships (where thousands participate) under his belt, is nearing 35. Alex Valle is 37 and still puts forth some amazing matches against the cream of the crop. Sako, who IIRC is even older than these two, is famous for his impeccable execution to the point he even has strict combos named after him. Gamerbee's fighting game career blew up at the age of 30+ because of this match and ultimately placed 5th when virtually no one knew of the guy prior. He almost won EVO 2015 too.You sure age doesn't matter? I mean not to sound defeatist, but if you want to be competitive in a competitive game to the point where you do well in local tournaments, aren't you gonna have to be as good as or even better than some middle schooler who spends all his days playing the same game?
This is a good idea.So I noticed a lot of people don't seem to be punishing these moves. At least not when I've done them. Even better players than plain mashers only seem to be getting a jab or so in.
I did that video because of that.
Any other new scrubs want to play in a bit?
Are lounges working now?
So I noticed a lot of people don't seem to be punishing these moves. At least not when I've done them. Even better players than plain mashers only seem to be getting a jab or so in.
I did that video because of that.
Will also have match analyses once I'll get ranked matches more often than every 45 minutes. I do those for Tekken so might as well do it for the new game as well.
Making SFV username spreadsheet.
This video is great.
Making SFV username spreadsheet.
This video is great.
gah, I'm getting destroyed online. haven't won a match yet with chun li x.x
help please.......
What are good wakeup pressures for Karin? Crmp?In the loss, you had a tendency to hit buttons while you were at disadvantage. That cost you the second round.
Final round, you kept trying to punish with a slow sweep. It'd get blocked and punished repeatedly.
So patience and better punishment there.
In the win, you generally just applied wake up pressure better with Ryu. Your wake up strategy with Karin generally amounted to walk back and give Vega room to breathe.
That was a good match.
What are good wakeup pressures for Karin? Crmp?
Thanks btw
Street Fighter V user database to make things easier to find people to play with. Anyone can edit it. If you're not on it add yourself!
Yo I can't access my computer but my psn id is peetzacat and my capcom is is KanyeWest, I main ryu and Karin.
If anyone can do me the favor and add me to the list
She has a decent cross up with jumping mk.What are good wakeup pressures for Karin? Crmp?
Thanks btw
Post a replay, buddy. I can send you over some tech and strategies once I've seen you play.
Street Fighter V user database to make things easier to find people to play with. Anyone can edit it. If you're not on it add yourself!
Thanks for making the spreadsheet! What do you think about adding a column for timezone? It will make it easier to find people to actually play with, I think. Up to you, of course.Added you bb.
sorry, was busy. had time to play one round and it lagged on me :/
did capture the one I did do regardless
https://www.youtube.com/watch?v=XXX7IB_-5Yg
GUYS I DID IT I WON MY FIRST MATCH
It took 8 tries but I finally won a round. Even was afk for a few seconds which cost me half my health in round 1
I mean I could tell the guy I was playing was not good but it still felt good to get a victory. I felt in control most of the time which is more important to me than the win. He was the first person I played who wasn't constantly up in my face so I actually had time to think and react
I'm making you an extensive tutorial right now.
At its core, your gameplan during this match was fine. You played a very grounded game against a (pseudo-)grappler as Chun-Li and that's good! However, in this particular match it also ended up being your detriment in the long run for a number of reasons.
sorry, was busy. had time to play one round and it lagged on me :/
did capture the one I did do regardless
https://www.youtube.com/watch?v=XXX7IB_-5Yg
At its core, your gameplan during this match was fine. You played a very grounded game against a (pseudo-)grappler as Chun-Li and that's good! However, in this particular match it also ended up being your detriment in the long run for a number of reasons.
For starters: you had trouble opening him up because of this. Chun-Li doesn't really have a quick overhead and the couple of times you attempted to pressure Birdie with it, he happened to be pressing buttons at that very time. Risky stunt to pull against him considering how high his damage output is in conjunction with Chun-Li's comparatively low health pool, so that's something you want to tone down until you're confident someone like him is hesitant to stick something out thanks to your conditioning. In essence, this isn't too difficult to perform on Birdie, because Chun-Li's ranged normals generally speaking come out faster than Birdie's. This is something that he in particular struggles with: nothing he has for the distance game is (relatively) quick if someone else possesses similar options and even up close his tools are tad slower than other characters'. His V-Reversal has a long wind-up, his standing / crouching jab + (I think?) short kick are a tad slower than most, no solid innate reversal with or without meter, his command grabs have short reach et cetera. This is in conjunction with his sluggish movement speed without V-Trigger activated, so Chun-Li has the potential easily dancing around him if it comes down to chipping away at each other until there's an opening.
So what's the glaring flaw of sticking the ground here? You've rarely jumped on him. In fact, you never did when you were up close and personal. Birdie admittedly has a good anti-air at close range with crouching MP... but you never tested his ability to react with it. With how the match was paced, you could've certainly landed some good results with a select few neutral jumps at the right time to change his blocking rhythm or outright whiff punish if he tries to have this turn in between your aggression, and alternatively you could've employed cross-ups since said anti-air has been toned down a little for those. It would've helped make your forward movement (like when you dashed) less transparent. By extension, you could've also followed through with some wake-up shenanigans after you knocked him down; got him with Chun-Li's sweep Crush Counter? Ambiguous set-up right there (at the correct distance) with her V-Skill + down MK stomps due to his height, to give an example. Examine if you can get more damage out of this, otherwise savour it for when he's low on health. The second reason why being glued to the ground had an adverse effect: Birdie's can. Every time he threw it out, you put yourself on the defensive and that gave him breathing room. Jumping isn't a wise decision per sé 'cause of his options once it's rolling out, but as mentioned previously you hadn't tested the waters so you might've been able to get around it one way or another. Perhaps even IAT lightning legs!
Other random notes that crossed my mind: Chun-Li's standing medium + heavy kick and fierce punch at first glance seem solid for gradually poking him down. Her palm thrust (back FP for clarity) could maybe be useful for Crush Counter traps too given the slow nature of Birdie's moves. Anti-airing him with back HK (or any anti-air really) shouldn't be difficult given his slow and high jumping arc, something Zangief also shares. Utilize Chun's standing HK more often: this seems to land on big characters from half a screen away, if not more if Birdie decides to throw out a longer poke of his own, with something like his standing FP moving himself forward.
Of course not everything can be viewed black-and-white, it's all contextual, but hopefully this'll change your awareness against the big guys.
Beyond Technical did a really good guide on this.
https://www.youtube.com/watch?v=blgY5D8-rnM
Since there is no Balrog or Guile in this yet, I suggest playing Necalli or Bison as good introductions to playing charge.
Fang and Chun are a bit more technical. I'd suggest Necalli for any newcomer hoping to learn charge since he's all about getting in your face and doesn't rely on charge.
Oh, and by the way, welcome to the Charge Gang. You are initiated.
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So, I was only able to upload 2/3 fights, hopefully i can get some good feedback off of these
https://www.youtube.com/watch?v=CMVzabYiSzs
(Cammy Fight where I was outclassed, yet still somehow won. ignore my playfulness in the vid) in cammy with Best Buy costume
https://www.youtube.com/watch?v=F1Pj7X0YjB0
(Ryu v Karin) I'm ryu
Anyway, I never play cammy, so that was my first time. How is she generally played? What did I do wrong? What did I do right (assuming I did anything right)?
I could give you a video with a couple of Karins I fought if that may or may not do you any good, but I'm also learning so they might not be too helpful regardless of match quality. A few basic pointers though:I can't beat dhalsim, at all
I'll chime in.Right now I have a system of playing training mode with a character until I can do each move at least once (trying for three in a row) and then doing their story and then survival easy mode. Rashid was my first and took me 48 minutes in training, 10 for story, and 5 attempts at survival. In total, about 2 hours. I feared that all of them would be like this, but Chun-li took only 30 minutes or so for her moves training and only 3 attemps at survival! Next, Cammy and Nash less than 15 minutes of training and both first attemp clears for easy survival!^^
So, this is where I am at, with four characters down and me eyeing the next two I want to try tonight. Is this a good way to get in the very basics? I feel like I am making some progress in some universal skills (quarter circles are feeling really easy now, compared with the first hour with Rashid) and easy level AI is starting to feel more manageable, but there are so manny questions about basic skills and techniques that I still have that I am not sure will be clear if I just keep doing this.
Such as combos. I still am not sure if I am pulling off a combo when I create opportunities. I often end up getting in two or three hits and then doing a move that knocks them on the ground. Is there a way to keep a combo going longer? Am I not linking my moves together correctly? How do you know which ones to link together? What about blocking? How do I punish or even know what to punish?
I know this is like hour 100 stuff I am asking to know with so little experience, but I want to avoid bad habbits and start learning good ones from the begining. Like not jumping around, which I know not to do and won't have that bad habit. What are other bad and good ones I need to be mindful of? A lot of these videos you all have posted are great, but most feel like steps 3 or 4 of a process that I need step two of, if that makes sense. Sorry for the novel, but am really excited about my first steps into a fighting game for real^^
informative post
I don't think the Dhalsim really knew what to do himself! Actual constructive feedback though:Well, the server ate most of yesterday's replays, so the matches I did want feedback on are gone to the ether. Well, except one, where a Ken much better than me obliged me in a fireball defense 101 course for the entire first round. How nice of him.
So these aren't the replays I need, but they're the ones I have. As usual, I'm Karin.
Match 3: Shenanigans vs. Dhalsim
The one I won. Honestly, I was going to leave this one out, but... not many replays survived. That said, what was he up to? Did he set teleport traps that I evaded due to not knowing they were supposed to be traps? That last hit was him defeating himself, I was going to Ressenha at him, but he teleported and got a Guren-Ken to the face instead. Mirrored inputs FTW! Literally, in this case. Also, cr. HP is a Crush Counter? Huh, neat.
I kind of feel like I'm taking more than giving in this thread, I wish I was good enough to help the rest of you, but I don't know. Need more practice.
I tend to look at replays of past matches and investigate what did me in against skilled players, how I may have lost a close match or how the tides were turned in a round I initially had control in. Broadly speaking, this is usually due to my own match-up inexperience, so I make mental notes of what to look out for against specific characters or when x button didn't work in y scenario.So whenever ya'll hop on the sticks to play some ranked SFV, do you have a gameplan or sorts in terms of what you want to work on? If so, what kinds of things do you go into the game wanting to work on? Got my first matches in since dicking around in the beta and got whooped pretty good. I did start to win some matches solely on whiff punishing wake up DPs (or at least not being caught by them) and punishing blocked cr.HK's. I REALLY need to break the habit of spamming j.HK into cr.HK if the first kick doesn't connect, it's so easy to punish but it's such a good button. Maining Ryu at the moment because he's so straight forward, but I really like Nash and will eventually move on to him.
So whenever ya'll hop on the sticks to play some ranked SFV, do you have a gameplan or sorts in terms of what you want to work on? If so, what kinds of things do you go into the game wanting to work on? Got my first matches in since dicking around in the beta and got whooped pretty good. I did start to win some matches solely on whiff punishing wake up DPs (or at least not being caught by them) and punishing blocked cr.HK's. I REALLY need to break the habit of spamming j.HK into cr.HK if the first kick doesn't connect, it's so easy to punish but it's such a good button. Maining Ryu at the moment because he's so straight forward, but I really like Nash and will eventually move on to him.