2016 PC Screenshot Thread of No Compromises

What's going on with the wall texture on the left?

Whoa I didn't notice that till you mentioned it. That's particularly bad indeed. I'm running Maldo 4.0 mod, so it's likely a result of that. Oh well... ;)

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Crysis 2, Maximum Edition, Maldo 4.0, Reshade

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I can't downsample at those resolutions with AA on top because it just stutters for me at 68880x2880, hence the reason I chose to go 1440p with more AA options.There is a behavior flag for AC Unity if that's what you mean? I wasn't using it though and not sure if I should. I have a global profile where I use the Diablo III AA Compatibility setting and 4x Supersampling and 4x Multisampling for most games. I'll give txaa a shot and maybe dsr at 5k at most..cheers.

Yeah most of the games have a behavior flag but the default flags rarely do anything. I meant doing it like this:
http://forums.guru3d.com/showthread.php?t=357956
The thread has a list of all current and confirmed working AA compatibility flags and different AA methods that go with them (SGSSAA, OGSSAA, MSAA, TrSSAA and HSAA) No working flag has been found for Unity.
It's a very good thread to keep an eye on ;)
 
Yeah most of the games have a behavior flag but the default flags rarely do anything. I meant doing it like this:
http://forums.guru3d.com/showthread.php?t=357956
The thread has a list of all current and confirmed working AA compatibility flags and different AA methods that go with them (SGSSAA, OGSSAA, MSAA, TrSSAA and HSAA) No working flag has been found for Unity.
It's a very good thread to keep an eye on ;)

You can't use flags in DX11 games though, but if the game already has MSAA you can enhance the ingame MSAA with SGSSAA. Although it wont be as effective in DX9 SGSSAA
 
if the game already has MSAA you can enhance the ingame MSAA with SGSSAA.
Could you explain? Never understood how enhancing works. What exactly do I set in Nvidia inspector? Only the AA mode on "enhance" and then transparency supersampling or also the AA setting (like 4x MSAA) to the corresponding ingame setting?
 
Some nice shots from the Division

Must say, when it's night time and the snow starts falling this game looks beautiful and has a really nice atmosphere.

Decent performance too from my 970, i5660k at 55/60fps
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Could you explain? Never understood how enhancing works. What exactly do I set in Nvidia inspector? Only the AA mode on "enhance" and then transparency supersampling or also the AA setting (like 4x MSAA) to the corresponding ingame setting?

Like so:


Make sure that the ingame MSAA option matches, so in this example it should be 4xMSAA
 
True, even enhanced DX9 SGSSAA looks better than enhanced DX11 SGSSAA. To get proper SGSSAA the game pretty much has to be DX9 which really sucks as a lot of DX11 games suffer from shader aliasing, one being Unity.
 
dr_rus, cool Outcast screens! I wouldn't mind more
Hah, sorry guys, that's all I have after deleting the ones which I didn't like =) I'll have some from Jedi Academy soon -)

Nice shots dr_rus. Do you use some Reshade/SweetFX/textures mods ?

Those look great... do you somehow have AO injected? It looks like it.

That's completely vanilla but with DSR 4x AA running on top of forced MSAA 8x.
I was somewhat surprised by how good the game looks at places even by modern standards. It's uneven and a bit too static at times as most of the lighting is prebaked in textures but still, for a game from 2002 the graphics hold up really good.
 
Yeah most of the games have a behavior flag but the default flags rarely do anything. I meant doing it like this:
http://forums.guru3d.com/showthread.php?t=357956
The thread has a list of all current and confirmed working AA compatibility flags and different AA methods that go with them (SGSSAA, OGSSAA, MSAA, TrSSAA and HSAA) No working flag has been found for Unity.
It's a very good thread to keep an eye on ;)

Thanks for the link, I'll check it out.

Like so:

Make sure that the ingame MSAA option matches, so in this example it should be 4xMSAA

Yeah, that's exactly how I have mine set up.

I took one painfully slow stuttering shot yesterday with DSR at 5160x2160 and in-game TXAA, which I personally think is a bit soft looking but what you guys reckon, do you see a difference from the MSAA in my previous shots? MSAA looks slightly sharper to me and at least I can play the game somewhat at 1440p. Plus I'm too lazy to go back and forth with having to change the resolution each time for a screenshot ;p

acu2016-02-2002-01-34ars26.jpg
 
I took one painfully slow stuttering shot yesterday with DSR at 5160x2160 and in-game TXAA, which I personally think is a bit soft looking but what you guys reckon, do you see a difference from the MSAA in my previous shots? MSAA looks slightly sharper to me and at least I can play the game somewhat at 1440p. Plus I'm too lazy to go back and forth with having to change the resolution each time for a screenshot ;p

acu2016-02-2002-01-34ars26.jpg

Definitely more blurrier than the MSAA shots. Try using ReShade's Adaptive/Lumasharpen with ingame FXAA + 5K and see how that looks. Sadly the only way to get super clean shots in this game is by forcing really high resolutions, so switching back and forth is the only way to go :(

I tested a bit using 5160x2160 with ingame FXAA + Lumasharpen and here's the result:

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You can see that these are clearly more cleaner and crisp than those MSAA and TXAA shots. Downsampling and converting the image correctly in a program afterwards helps a lot too.
 
Definitely more blurrier than the MSAA shots. Try using ReShade's Adaptive/Lumasharpen with ingame FXAA + 5K and see how that looks. Sadly the only way to get super clean shots in this game is by forcing really high resolutions, so switching back and forth is the only way to go :(

I tested a bit using 5160x2160 with ingame FXAA + Lumasharpen and here's the result:

24857507180_6459b4f4b9_o.jpg


You can see that these are clearly more cleaner and crisp than those MSAA and TXAA shots. Downsampling and converting the image correctly in a program afterwards helps a lot too.

Damnnn those look way sharper than mine. They look really nice. Are you using the default Lumasharpen settings or do you have a custom set up? I think I might have lumasharpen on but I'll try the adaptive one too. Thanks!

Yep TXAA is definitely better for aliasing but noticeably softer.

http://screenshotcomparison.com/comparison/162735

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Damnnn those look way sharper than mine. They look really nice. Are you using the default Lumasharpen settings or do you have a custom set up? I think I might have lumasharpen on but I'll try the adaptive one too. Thanks!

Yep TXAA is definitely better for aliasing but noticeably softer.

http://screenshotcomparison.com/comparison/162735

Here are my Lumasharpen settings:

#define USE_LUMASHARPEN 1 //[LumaSharpen] //-LumaSharpen : Sharpens the image.

//>LumaSharpen settings<\\
#define sharp_strength 0.85 //[0.10:3.00] //-Strength of the sharpening
#define sharp_clamp 0.025 //[0.000:1.000] //-Limits maximum amount of sharpening a pixel recieves - Default is 0.035

//>Advanced sharpening settings<\\
#define pattern 2 //[1|2|3|4] //-Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.3 //[0.0:6.0] //-Offset bias adjusts the radius of the sampling pattern. I designed the pattern for offset_bias 1.0, but feel free to experiment.

//>Debug sharpening settings<\\
#define show_sharpen 0 //[0:1] //-Visualize the strength of the sharpen (multiplied by 4 to see it better)
#define LumaSharpen_ToggleKey RFX_ToggleKey //[undef] //-

If you're not using FastStone (you should) or if there's something hazy going on with FastStone image converting/downsampling this is a perfect way of getting those crisp shots come out the way they're supposed to be;
Set Lanczos 2 as the filter when resizing
When saving the image as JPEG set Color Subsampling - disabled, Optimize Huffman - off, enable Progressive and use a quality of 98%-100%.
Those are the settings I use (if I don't convert to PNG) and the images come out clean everytime.
 
Here are my Lumasharpen settings:

#define USE_LUMASHARPEN 1 //[LumaSharpen] //-LumaSharpen : Sharpens the image.

//>LumaSharpen settings<\\
#define sharp_strength 0.85 //[0.10:3.00] //-Strength of the sharpening
#define sharp_clamp 0.025 //[0.000:1.000] //-Limits maximum amount of sharpening a pixel recieves - Default is 0.035

//>Advanced sharpening settings<\\
#define pattern 2 //[1|2|3|4] //-Choose a sample pattern. 1 = Fast, 2 = Normal, 3 = Wider, 4 = Pyramid shaped.
#define offset_bias 1.3 //[0.0:6.0] //-Offset bias adjusts the radius of the sampling pattern. I designed the pattern for offset_bias 1.0, but feel free to experiment.

//>Debug sharpening settings<\\
#define show_sharpen 0 //[0:1] //-Visualize the strength of the sharpen (multiplied by 4 to see it better)
#define LumaSharpen_ToggleKey RFX_ToggleKey //[undef] //-

If you're not using FastStone (you should) or if there's something hazy going on with FastStone image converting/downsampling this is a perfect way of getting those crisp shots come out the way they're supposed to be;
Set Lanczos 2 as the filter when resizing
When saving the image as JPEG set Color Subsampling - disabled, Optimize Huffman - off, enable Progressive and use a quality of 98%-100%.
Those are the settings I use (if I don't convert to PNG) and the images come out clean everytime.

I had my setting at .35 for Lumasharpen so I'll bump that up. I tested both TXAA and FXAA and I'll definitely be going with the latter because it was less of a hit on fps and it actually seemed to look better. Yeah for FastStone I usually use Lanczos 2 but I've never really paid attention to the other settings except JPEG quality, so good to know all that stuff. Thank you man!
 
But not for the better. I know that, generally, "sharper" means "better IQ" for lots of people. On those screenshots I see some visible sharpening artifacts, however.

Might be caused by Lanczos 2 downsampling filter since it sharpens the image even more, anyway this was just a test to show how the images can look. I don't usually use a rather high amount of 0.85 for sharpening, I usually back it down to 0.65 or a little lower.
 
I actually just fired up AC Unity w/ Gedosato on Win10, and every time I do, it makes AC:U absorb every drop of RAM I have until I end task the game. Weird. Anywho, Darksiders

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