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HTC Vive is $799, ships early April 2016

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My main issue with the prices is I can't go anywhere to test these products for myself.

I can go into a TV shop and say " ahh yes I see why 4K is expensive. That's a very nice picture".
But I highly doubt game shops will have these products to test. It's not the sort of thing I'm gonna blindly throw that amount of cash at without testing and comparing.

The other argument I have against it is you're not just paying out for a headset. You might have to payout for the hardware to run it.
If you know where to shop around then it might not be too much of an issue but for general ppl that just want a PC to up and go then that price is vastly weightier.
 
I meant I yield in the way that you can buy a PS VR headset and then not have your DS4 be a VR controller because you don't have a camera which makes the PS VR headset work in the first place.

I also congratulated you on finding a way to not have the PS VR headset work just to prove that the DS4 can also not be a VR controller. Why it would matter if you're not using VR because you lack the camera I don't know but yay.

I'm lost as to what *advantage* you feel the PS4 has over Oculus in the motion controller department basically. You initially said it doesn't come with motion controllers, but by the time PSVR comes there'll be such a SKU out or coming soon.

So... advantage... who again?

Sony will almost certainly have a sizeable entry price advantage. That's going to be their only advantage on the hardware side. They may well have an advantage in terms of software support. I think it's going to be a good piece of hardware. I currently plan on getting it (so long as they do indeed offer a headset only SKU).

But people who pick up the Oculus and get the Touch controllers will have a whole slate of games to play that support them between Oculus funded experiences, Steam VR games (which will absolutely support the Rift and Touch controllers), etc etc.
 
So what games support it? I'm genuinely curious. Are they the same games as the Rift or are they different?

I think it's mostly the same games.
Being on the PC platform also opens up possibilities of getting more support from community as well.
 
But I highly doubt game shops will have these products to test. It's not the sort of thing I'm gonna blindly throw that amount of cash at without testing and comparing.
There will never be unmanned VR demo-stations. Too much sweat involved (literary) and chance for pinky eyes etc. People's faces aren't very sanitized overall.
 
My god.
Hate to say it, but Vive is DOA at that price. Even if I had a PC that was "VR ready" I would go for Oculus instead.

PSVR for me.
 
In all seriousness, There's better value here than with the Rift. I don't expect much out of PSVR though.

Not really when you consider that all of the components are probably cheaper than the Rift's. Oculus is selling at cost. HTC is most likely not.
 
Good luck with those HD tv's people...

Universal device, incrementally upgraded for almost 100 years, works with all products, well ingrained into society, it does what it does perfectly with only the most edge-case usability concerns.

VR success in 2066 confirmed.
 
http://www.theverge.com/2016/2/21/11081462/htc-vive-consumer-edition-price-release-date-mwc-2016

For a limited time, the HTC Vive will be bundled with two free VR games: Job Simulator: The 2050 Archives and Fantastic Contraption. The recommended minimum spec for the Vive is either an Nvidia GeForce GTX 970 or an AMD Radeon R9 290 graphics card. There will be bundles with PC and graphics card partners, which should save buyers some money when getting a new computer along with the Vive, but HTC and Valve aren't announcing those just yet.

HTC Vive preorders begin at 10AM ET on February 29th in 24 countries, with deliveries expected in early April. Those countries are the United States, Canada, the United Kingdom, Germany, France, Austria, Belgium, Czech Republic, Denmark, Finland, Iceland, Italy, Netherlands, Norway, Poland, Spain, Switzerland, Ireland, Sweden, Taiwan, China, Japan, Australia, and New Zealand. When asked if they anticipate having any preorder shortages as Oculus experienced with the $599 Rift in January, HTC and Valve said they have no such worries. At $799, the Vive is obviously pricier than its most immediate competitor, but estimates of its price were scaling heights in excess of $1,000, so announcing a figure so close to the Rift is likely to be interpreted positively.
 
I bought a DK2 in 2014 but think I will sit this first year out and watch how it plays out between the 3 big companies. Very interested to see what price Sony come in at.
 
The problem for me isn't the entry price, but that it doesn't feel very sensible spending the UK price equivalent for unproven hardware.

I spent 600 quid on my ROG Swift monitor which is a similar price, but I knew the purchase would benefit all my PC gaming with GSync. So far I've yet to see any game which makes this a must buy. And packaging Job Simulator with premium hardware doesn't help.
 
Forget $799 for the Vive.

Forget the $1.5k for the PC to run it.

I'm trying to figure out how I afford the $1.5m house I'll need to buy so I can have an empty room in which to use it!
 
It really depends on the timescale you're talking about. And the market. Mobile VR is already super cheap. PC/Console VR will be super cheap over the next 10 years. It doesn't have to be super cheap in the first year to be part of the future.

Understandable, but pretty disappointing. Thanks for clarifying.
 
So what games support it? I'm genuinely curious. Are they the same games as the Rift or are they different?

Valve/HTC are focusing on room-scale 360 experiences with tracked controllers. Look up Fantastic Contraption, Budget Cuts, Hover Junkers, Arizona Sunshine, Job Simulator, Modbox, Tilt Brush, and Legend of Luca for some examples.

Oculus are currently focused on sitting/standing forward-facing experiences with an Xbox controller.
 
Good luck with those HD tv's people...

HDTV was an improvement on a device and technology that had a big market, and with which everybody was familiar. Also, the fact that the sets were much thinner than CRTs helped a lot, both for consumers and for retailers.
VR is a completely new market, it will have its specific hurdles. Maybe it would be easier to compare it to smartphones, although that's also different (smartphone mostly gave mobility to common tasks like browsing the internet).
 
Universal device, incrementally upgraded for almost 100 years, works with all products, well ingrained into society, it does what it does perfectly with only the most edge-case usability concerns.

There have been HDTVs for 100 years?! Content was still the issue for HD as it is now for UHD. Pricing started high for all of them and was driven down over several years. VR indeed has even less content but a myriad more uses and possibilities. This will be made clear in time as it has been for new technologies previously.
 
FFS to all of you saying RIP, lol or any other response like that...we've been here before, don't you remember? don't you remember that choosing what is best based on the cheapest price only get us under performing hardware?

This is VR, a tech for the future why would you want them to go the cheapest route possible for this?
 
I'm surprised people are surprised.

Also the whole "PSVR has won" stuff is silly. It was always going to sell more because it will be a much cheaper yet inferior device aimed at a much wider audience.
 
Now that HTC revealed the last details of its VR system, Vive, a day before Mobile World Congress officially starts, what are the possibilities of Sony announcing the PSVR details during its conference tomorrow during its event?

Edit: For all the people still hoping for a $299 PSVR, keep in mind that a $399 (or even $449) is a much more realistic price tag (only counting the headset itself).

ps: I used to think it was going to cost #399 but for some reason I have the feeling that we will see a $449 soon, again, only for the headset.
 
There will never be unmanned VR demo-stations. Too much sweat involved (literary) and chance for pinky eyes etc. People's faces aren't very sanitized overall.

lol indeed.

This is a big peeve to me. It's not fair to ask someone to hand over that amount of cash just from going by reviews.
Something needs to be added like a 30 day guarantee of enjoyment or something.
 
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I can't wait for the PSVR price thread.

It's definitely going to be interesting. People who think that PSVR is going to be much cheaper than Oculus Rift are probably in for a major disappointment.

I can't imagine it will be less than $500 with all items included: camera and (possibly) move controller.
 
Let me get this straight:

- PC VR is dead on arrival.
- The PSVR has already won.
- The PSVR is better than either of these devices by virtue of not being as expensive.
- Sony is somehow packing its VR headset with equal or better technology than both HTC and Oculus, yet manages to charge way less (allegedly, but almost assumed to be true).

OK. I've always known that GAF was extremely pro-PS4, but... man...
 
FFS to all of you saying RIP, lol or any other response like that...we've been here before, don't you remember? don't you remember that choosing what is best based on the cheapest price only get us under performing hardware?

This is VR, a tech for the future why would you want them to go the cheapest route possible for this?

Because if it doesn't get adopted by a decent number it's going nowhere? 800 isn't going to get the critical mass of people they need
 
What about those other obscure low-priced VR headsets for the PC? Why aren't people saying they've won? Wouldn't that make more sense than 'Sony's won' since those are PC and they're cheaper? The whole premise of these 'Sony's won' seems to be VR for a lower price. You could argue about the games, but there's not going to be much support for a PS headset with PC games anyway.
 
Honestly... the Occulus Rift price softened the blow, $799 for Vive is not that bad considering the Rift is $599.

I bet HTC raised the price after hearing the Rift was $599. We will just have to wait for the tear downs to determine the profit margins of these things. There would have been no hope for the Vive if the Rift sold for $350-400, and the Rift was $799. The $200 difference doesn't look that bad, given its first to market for room scale VR.

What this means is, that people should probably hold off and see how it does. If the Vive does poorly compared to the Rift, then HTC will have no choice but to reduce their price. I absolutely think there will be a price drop this year to be honest, once they capture the first wave of customers who are willing to be top tier price.

Secondly its hard to be sure of HTC supporting this well. It's best to play it safe and see how it does. The rift is a safer bet, considering it looks like it has Facebook money and seems to have a roadmap of where its heading in the future.
 
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