Lockjaw333
Member
To be honest, if this is the price of VR then I'm out, at least for the first several years.
Only one I'm keeping an eye on at this point is psvr.
Only one I'm keeping an eye on at this point is psvr.
Valve didn't price the Vive. It is a piece of hardware made by HTC. A company that makes mobile devices, that has a large presence at MWC. It is being sold for a profit, almost certainly, unlike the Rift which is being sold at or close to cost. But then Oculus expect to make money on software sales through Oculus home, something HTC don't have the luxury of.So glad I got in on first Rift preorder wave, everything about the Vive feels off. Random location to announce the price - Mobile World Congress, really? Even that got botched with a leaked early press release. Job simulator as an included game? Ummmm... ok. $799 price point, final straw that broke the camels back for me.
So disappointed in Valve. They had the chance to build up hypes to insane levels - announce at a gaming focused conference, $599 or lower PP, and casually announce Half Life 3 as the included game. People would have gone crazy and their servers would have melted from preorder frenzy. Instead everyone is just kinda looking at each other going "huh..."
Some news sites assume they were talking about their fiscal year, and the first half of Sony's fiscal year ends in October.
I think they will aim for the lowest common denominator in terms of gameplay features, so I agree that I don't see a lot of support for room-scale in the near term.
Having said that, I do think you will get the benefit of higher resolution (compared to PSVR) and larger field-of-view in most if not all games. Ease-of-use features like the camera and phone integration will matter, too.
I really have two points of hesitation about the Vive:
1. In comparing the Oculus and latest Vive dev kit, people say the Oculus is more comfortable. HTC says they are improving ergonomics with the consumer edition, but that is yet to be seen.
2. We don't know yet how much third-party content will be Oculus-exclusive on PC.
If I had satisfactory answers to both of those questions, I would be willing to go with the Vive.
Absolute commercial suicide. Good luck with that.
3D-TV's technically did not bomb, since the majority of high end sets are all have 3D features. It is pretty mainstream now, like BluRay is. Now wether people use it or not, is another scenario. I still know people who use progressive scan DVD players on their nice sets, lol.
Aren't VR games universal/interchangeable between Oculus and Vive (and any other full VR headset)?very few people will buy it which means very few companies will develop software for it which means this is doomed to fail.
-AFAIK the playstation camera at 240fps captures a resolution of 160x100.
If a game is written using OpenVR, the Vive's SDK, then it will run on both Vive and an Oculus Rift, though not as well as if the game was written using Oculus' SDK. If a game is written using Oculus' (more advanced) SDK, it will not run on a Vive. Oculus themselves are acting as a first-party game developer, and all of their games (20 of them in 2016) are exclusive to the Rift.Aren't VR games universal/interchangeable between Oculus and Vive (and any other full VR headset)?
I mean in terms of gaming support.
Remember that E3 (the one with killzone 3). Sony was full on 3D.
I don't think it gets a whisper from anyone anymore.
Yeah, I mean, this the full fledged VR experience unlike the PSVR or Oculus.
Hefty price, but expected.
Have the Minimum Requirements come out yet? Would be interesting to see
They only gave the graphics card, GTX 970, same as Oculus.Have the Minimum Requirements come out yet? Would be interesting to see
Is HTC still going to be in business in 3 years?
While their headset is not that much more expensive than Oculus, I would have serious concerns about an $800 product that might not be serviced or supported down the line because its parent company has been sold off or gone bankrupt.
PSVR could really help bridge that gap. It will be cheaper and the experience is similar to, but slightly better than, the DK2. It's a great entry point into VR.I really hope that the success of VR isnt based upon early adopters because I just dont see this being something that the casuals buy yet. Especially since it requires a PC that costs a grand or more.
Sigh.. Please dont let this be the 2nd death of VR!
It's possible. Wonder what the projections are, and the long-term strategy for profitability is.Maybe not, on the consumer side pick up may be slow but perhaps business applications will spring up making it worth the price
So can't third party developers use OpenVR to maximize userbase, or at least use both?If a game is written using OpenVR, the Vive's SDK, then it will run on both Vive and an Oculus Rift, though not as well as if the game was written using Oculus' SDK. If a game is written using Oculus' (more advanced) SDK, it will not run on a Vive. Oculus themselves are acting as a first-party game developer, and all of their games (20 of them in 2016) are exclusive to the Rift.
All these VR headsets are just too much to jump right in on. $600 and $800 for a device that you can't even test out except for in a handful of very limited events just isn't going to work for me. I don't have the space for Vive's setup anyway, although it does seem to be the most compelling of the first three out the gate. Perhaps in a few years I'll convince myself to take the dive on one of them.
Why do people still spell Oculus wrong![]()
Is HTC still going to be in business in 3 years?
While their headset is not that much more expensive than Oculus, I would have serious concerns about an $800 product that might not be serviced or supported down the line because its parent company has been sold off or gone bankrupt.
If previous reports are to be believed then their VR business will be spun off into its own company.
I agree, but I also think it was more to push the 3D tech. They use their gaming platform to push a lot of tech into mainstream saturation. Since now almost all non budget BluRay's have a 3D option as well. And almost every blockbuster movie has a 3D/IMAX option too.
I must say though, MLB The Show was a treat when we focus tested it in 3D in 2011. The depth felt like you were at the parks. I would not mind a come back option for it.
HTC is making the nexus, they aren't going anywhere. This is barely a blip on their financials
Too true.
In the film area I can't mock it too much. I enjoyed going around my mates and watching the odd 3D film but I can't rightly say I felt push to go out and buy a new TV at the time.
But I don't think it it went the way early adopters hopped it was gonna go. I remember a couple of threads stating the 3D gaming was the next thing. No two ways about it.
Ether it was buyers remorse or they really believed it . 3D gaming just died one day.
It's possible. Wonder what the projections are, and the long-term strategy for profitability is.
I understand it's new tech, but it's going to need more than gaming to make any money, currently.
Too true.
In the film area I can't mock it too much. I enjoyed going around my mates and watching the odd 3D film but I can't rightly say I felt push to go out and buy a new TV at the time.
But I don't think it it went the way early adopters hopped it was gonna go. I remember a couple of threads stating the 3D gaming was the next thing. No two ways about it.
Ether it was buyers remorse or they really believed it . 3D gaming just died one day.
Did you try out VR before?
But its not just about gaming. In addition to these launch titles, HTC is working with developers to foster the creation of content that spans multiple sectors including entertainment, retail, education, design, healthcare and automotive that will ultimately transform peoples lives.
No and that's my problem with it.
I really want to but I can't see anywhere having demo stations set up so I can try and judge for myself which is best.
My mate got a dev kit and says it will be the future. But I can't let that amount of money go without trying it first.
While I agree with you, I don't think HTC is in a position where they can sustain themselves on low volume products.NOT everything has to be mass-market friendly in order for it to be a success. There is business sense in doing it this way.