Vyse The Legend
Member
I'm waiting for the 980s to drop in price. Once they do, I may go all in on the Vive.
It is a huge factorÄlg;196139981 said:I honestly don't think price is the biggest hurdle for mainstream adoption of VR.
Aren't you overrating the importance of large companies, at least based on the develoment so far?I'm interested on what Apple will cook up.
They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.
Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.
Aren't you overrating the importance of large companies, at least based on the develoment so far?
What I'd categorize as the greatest contributions to this current wave of consumer VR came from
- A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
- Another guy in his free time (Carmack with shader-based reverse projection/CA)
- A relatively small company (Valve with lighthouse tracking)
I'm interested on what Apple will cook up.
They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.
Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.
For the first time ever I'll be on the news!Man dies due to non-stop vr porn binge.
Doesn't Valve have ~300 employees? I'd categorize that as "relatively small".pretty much but valve isn't relatively small, they're fairly large
pretty much but valve isn't relatively small, they're fairly large
Doesn't Valve have ~300 employees? I'd categorize that as "relatively small".
For all the stuff they do and given Steam's size 300-400 people is relatively small.
I mean, that seems like a fair price for what you are getting, but sticker shock is going to be huge.
Lol vr orgy.For the first time ever I'll be on the news!
It is a huge factor
People will be hesitant enough slapping down $400 for a device they are not sure is for them, or they will use much. $800 is fairly unreasonable
I get Vive is going for the niche enthusiast, but I don't think a niche will exist very long unless there is a mainstream headset in the market creating interest and pushing units to a larger audience
Aren't you overrating the importance of large companies, at least based on the develoment so far?
What I'd categorize as the greatest contributions to this current wave of consumer VR came from
- A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
- Another guy in his free time (Carmack with shader-based reverse projection/CA)
- A relatively small company (Valve with lighthouse tracking)
There are a lot of people who are convinced that AAA games need to exist for these things to take off. You are going to be shocked by how much you or anyone else won't care about AAA (or how we define it now). Even the simplest video game action works. Shooting a gun in an FPS in a one room space for example is already imemsly satisfying in room scale VR. This really is a new medium and the weird expectations and standards people have from AAA video games don't apply.
I'm interested on what Apple will cook up.
They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.
Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.
Think theres a lot of folks who would love for the PSVR to cost 400 bucks. Shuhie yoshida will save them.Älg;196140812 said:I think the bold is my point here. The price could very well be cut in half, and people still would'nt buy it because they're not convinced that they actually want to strap a huge thing on their faces and run around the room while playing video games.
$400 is still super expensive, and I'm not sure that there would be any mainstream adoption even at that price.
sounds reasonable. Considering that it includes the controllers and room trackers this is about what I expected it to cost.
mainstream vr is already available in a way thru gear vr. Shouldn't be expecting that out of either rift or the vive.
That said, 800 is going to be a tough pill for most people to swallow, even people interested in vr.
Im sure that's the case for initial shock and awe, but I don't expect that to last.
Good luck with those HD tv's people...
I'm interested on what Apple will cook up.
They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.
Doesn't Valve have ~300 employees? I'd categorize that as "relatively small".
VR isn't a console! The main problem is (and always was), that people have the wrong mindset for the release of VR products. Normal release for new technology always starts expensive and goes down the road. Consoles on the other hand are designed to target the mainstream and therefore have a different cycle.What nonsense. No mainstream growth means little to no on going software support. It's expensive to make VR support let alone dedicated games
If one of these devices doesn't pick up mainstream traction then they are all dead
VR isn't a console! The main problem is (and always was), that people have the wrong mindset for the release of VR products. Normal release for new technology always starts expensive and goes down the road. Consoles on the other hand are designed to target the mainstream and therefore have a different cycle.
Neither Ocolus or HTC/Valve expect big numbers from the mainstream media. Everybody including those companies knows, that those prices aren't for the mainstream audience. But it's a good start to collect feedback, start a word-of-mouth recommendation-cycle and get some money back to invest in more mainstream products.
How about good luck with the 3D HDTV's...this will be same,a fad.
Tbh, I expected $1000+ , but that doesn't mean I'm going to get one.
If PSVR is $399 it will blow the freaking competition away.
It's this or a PS4/PSVR/DOAX3. Would like both, need to use some restraint here. Haha
I wish arcades still existed. This would be absolutely perfect for arcades and businesses.
How about good luck with the 3D HDTV's...this will be same,a fad.
GearVR is pretty mainstream...
3DTV could have succeeded if not for the idiots who made the 3D movies sold exclusively to specific manufacturers. Everyone of course wanted to watch Avatar at home in 3D, but only Panasonic TV purchasers could do so. Every manufacturer did it, nobody buying a 3DTV could buy all 3D movies, in a market where exclusives make zero sense. People in the end just didn't want to pay $1000 to watch two or three 3D movies. Also they charged $300 for a pair of cheap plastic 3D shutter glasses. 3DTV was killed by greed, not from being a fad.How about good luck with the 3D HDTV's...this will be same,a fad.
3DTV could have succeeded if not for the idiots who made the 3D movies sold exclusively to specific manufacturers. Everyone of course wanted to watch Avatar at home in 3D, but only Panasonic TV purchasers could do so. Every manufacturer did it, nobody buying a 3DTV could buy all 3D movies, in a market where exclusives make zero sense. Also they charged $300 for a pair of cheap plastic 3D shutter glasses. 3DTV was killed by greed, not from being a fad.
It's unbelievable to me that people still somehow equate VR to 3d TV. Even without trying it, you should at least be able to somewhat comprehend how one of them is just you sitting in your living room watching shit pop out of your Television. The other completely deprives you of your surroundings via goggles and headphones and gives you imagery and sounds that are all you can see and hear. The outside world is gone and you are in the game because that's all you can see. It is so vastly different from 3d tv that it's asinine to even compare them.How about good luck with the 3D HDTV's...this will be same,a fad.
I'm not a VR naysayer. I have a DK2 right next to me. But doesn't your argument here raise flags for VR as well since we already have games announced to be exclusive to certain headsets?
Exclusives aren't bad. With 3D movies they were bad because they left very few movies for anyone, and made zero sense since there were no technical reasons for them. What matters most is having enough quality games for people to play, and both Vive and Oculus are doing better than game console launches there.I'm not a VR naysayer. I have a DK2 right next to me. But doesn't your argument here raise flags for VR as well since we already have games announced to be exclusive to certain headsets?
Sony right now:
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All Sony have to do is price it between 299-399 and they win.
Sony now know the price of their two competitors. Even 100 dollars lower than the occulus and Sony will still win
Exclusives aren't bad. With 3D movies they were bad because they left very few movies for anyone, and made zero sense since there were no technical reasons for them. What matters most is having enough quality games for people to play, and both Vive and Oculus are doing better than game console launches there.