HTC Vive is $799, ships early April 2016

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Älg;196139981 said:
I honestly don't think price is the biggest hurdle for mainstream adoption of VR.
It is a huge factor

People will be hesitant enough slapping down $400 for a device they are not sure is for them, or they will use much. $800 is fairly unreasonable

I get Vive is going for the niche enthusiast, but I don't think a niche will exist very long unless there is a mainstream headset in the market creating interest and pushing units to a larger audience
 
Price is what I expected. I hoped for less, but Durante and others had me scared it would be more. It's expensive, but so is the hardware to run it and I'd rather not have a compromised headset to cut costs to meet a low price point. There will be others on the market to fill that role. Considering it's around the same price Rift + Touch is expected to be and the Rift is said to be sold at cost, it seems pretty fair.

I do hope all of the headsets take off and PSVR can sell for a low price and push adoption. The more headsets out there, the more software will be available. As far as transitioning titles between front facing and 360 room scale, developers have been finding ways around this already. Games like Job Simulator are scaling the environments to the room size and orientation by changing object placement.
 
I'm interested on what Apple will cook up.

They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.

Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.
Aren't you overrating the importance of large companies, at least based on the develoment so far?

What I'd categorize as the greatest contributions to this current wave of consumer VR came from
  • A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
  • Another guy in his free time (Carmack with shader-based reverse projection/CA)
  • A relatively small company (Valve with lighthouse tracking)
 
Aren't you overrating the importance of large companies, at least based on the develoment so far?

What I'd categorize as the greatest contributions to this current wave of consumer VR came from
  • A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
  • Another guy in his free time (Carmack with shader-based reverse projection/CA)
  • A relatively small company (Valve with lighthouse tracking)


pretty much but valve isn't relatively small, they're fairly large
 
I'm interested on what Apple will cook up.

They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.

Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.

only after everyone else produced a VR device, they will try it, Apple doesn't like to lead a wave of new technology anymore because it's a risk for the stocks' value. They only invest in it if they see enough consumers interested in buying that new tech from the competition.
 
So probably close to 1.000 euros here. Damn. And the Rift is 750€. Glad I didn't sell my DK2. Hopefully Oculus will keep it updated.
 
It is a huge factor

People will be hesitant enough slapping down $400 for a device they are not sure is for them, or they will use much. $800 is fairly unreasonable

I get Vive is going for the niche enthusiast, but I don't think a niche will exist very long unless there is a mainstream headset in the market creating interest and pushing units to a larger audience

I think the bold is my point here. The price could very well be cut in half, and people still wouldn't buy it because they're not convinced that they actually want to strap a huge thing on their faces and run around the room while playing video games.

$400 is still super expensive, and I'm not sure that there would be any mainstream adoption even at that price.
 
Aren't you overrating the importance of large companies, at least based on the develoment so far?

What I'd categorize as the greatest contributions to this current wave of consumer VR came from
  • A guy in his garage (Luckey with the basic [relatively] low-cost/weight phone screen based HW design)
  • Another guy in his free time (Carmack with shader-based reverse projection/CA)
  • A relatively small company (Valve with lighthouse tracking)

It's true that anyone can come up with new breakthroughs / concepts, and people like Palmer are of great importance.

But the foundations are there now, and I would argue that if a company employs 100 talented people to do R&D with proper budgets they can make progress happen quicker than an individual doing some coding here and there. It's not a bad thing the giants are stepping into the game now.
 
There are a lot of people who are convinced that AAA games need to exist for these things to take off. You are going to be shocked by how much you or anyone else won't care about AAA (or how we define it now). Even the simplest video game action works. Shooting a gun in an FPS in a one room space for example is already imemsly satisfying in room scale VR. This really is a new medium and the weird expectations and standards people have from AAA video games don't apply.

This is true. Throwing a tomato into the air and catching it in Job Simulator is inherently entertaining. Painting in Tiltbrush is inherently engaging. I could spend hours in Tiltbrush and that's more of a toy than a game. Once people try it they'll see why they don't need a killer app. Being in VR (at least, with the Vive, to me) is the "killer app".
 
I'm interested on what Apple will cook up.

They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.

Like Facebook and Google, they definitely have the resources to make something awesome that will drive the tech forward.

Just watched this.
It looks very impressive.

I'm not an Apple user, but it was about time Wacom got some serious competition.
Too bad it's from another company who's not afraid of jacking up the prices of their products, but better than the virtual monopoly they've had up until now.
 
Älg;196140812 said:
I think the bold is my point here. The price could very well be cut in half, and people still would'nt buy it because they're not convinced that they actually want to strap a huge thing on their faces and run around the room while playing video games.

$400 is still super expensive, and I'm not sure that there would be any mainstream adoption even at that price.
Think theres a lot of folks who would love for the PSVR to cost 400 bucks. Shuhie yoshida will save them.
 
mainstream vr is already available in a way thru gear vr. Shouldn't be expecting that out of either rift or the vive.

That said, 800 is going to be a tough pill for most people to swallow, even people interested in vr.



Im sure that's the case for initial shock and awe, but I don't expect that to last.

That will be a pretty long initial shock then. People were perfectly happy with the simplicity of early video games. They will be with early VR as well. Especially since there will be so many different ideas that come fast and furious. (Complexity will come quickly as well). The fact that you are actually interacting with the world creates an entirely different set of expectations. I can't understate that. The proof will be in the pudding though. I'm sure people will find a place to demo it and see for themselves.
 
I'm interested on what Apple will cook up.

They recently brought the Pencil, which the public doesn't really care about. But tech wise it's in some ways more advanced than Wacom, N-trig and other players that have been on the field forever. And it was their first try.

Well I think if they like drawing they care. The pro is just too pricey for most. Hopefully pencil support is added to the air3.

As for apple in vr I expect something akin to the samsung oculus thing. I'm more curious about the rumoured google phoneless headset project.
 
What nonsense. No mainstream growth means little to no on going software support. It's expensive to make VR support let alone dedicated games
If one of these devices doesn't pick up mainstream traction then they are all dead
VR isn't a console! The main problem is (and always was), that people have the wrong mindset for the release of VR products. Normal release for new technology always starts expensive and goes down the road. Consoles on the other hand are designed to target the mainstream and therefore have a different cycle.
Neither Ocolus or HTC/Valve expect big numbers from the mainstream media. Everybody including those companies knows, that those prices aren't for the mainstream audience. But it's a good start to collect feedback, start a word-of-mouth recommendation-cycle and get some money back to invest in more mainstream products.
 
VR isn't a console! The main problem is (and always was), that people have the wrong mindset for the release of VR products. Normal release for new technology always starts expensive and goes down the road. Consoles on the other hand are designed to target the mainstream and therefore have a different cycle.
Neither Ocolus or HTC/Valve expect big numbers from the mainstream media. Everybody including those companies knows, that those prices aren't for the mainstream audience. But it's a good start to collect feedback, start a word-of-mouth recommendation-cycle and get some money back to invest in more mainstream products.

GearVR is pretty mainstream...
 
How about good luck with the 3D HDTV's...this will be same,a fad.

I really don't think so. VR is a whole new medium and it just needs to reach that point of affordability and convenience/comfort in order to make it a mass success but the appeal of VR is obvious and these first VR endeavors will be a success with their target audience. I think it will be with subsequent generations of products (when they become less intrusive and less dependant on being tethered to high end PCs) that we will see it becoming a huge transforming medium, though.
 
It's this or a PS4/PSVR/DOAX3. Would like both, need to use some restraint here. Haha

Here, let me make this decision for you. Would you like to see your sexy anime ladies with bathing suits on or off?

If this is all you care about, I would recommend a Rift anyways over the Vive.
 
I wish arcades still existed. This would be absolutely perfect for arcades and businesses.

I agree. I tried a Gear VR the other day for the first time and it was so underwhelming I couldn't believe it. I'd like to try the other VR devices to make a better determination of the hardware, but first impressions were forgettable. Somewhere I could go to give the devices a shot would be really helpful.
 
How about good luck with the 3D HDTV's...this will be same,a fad.
3DTV could have succeeded if not for the idiots who made the 3D movies sold exclusively to specific manufacturers. Everyone of course wanted to watch Avatar at home in 3D, but only Panasonic TV purchasers could do so. Every manufacturer did it, nobody buying a 3DTV could buy all 3D movies, in a market where exclusives make zero sense. People in the end just didn't want to pay $1000 to watch two or three 3D movies. Also they charged $300 for a pair of cheap plastic 3D shutter glasses. 3DTV was killed by greed, not from being a fad.
 
3DTV could have succeeded if not for the idiots who made the 3D movies sold exclusively to specific manufacturers. Everyone of course wanted to watch Avatar at home in 3D, but only Panasonic TV purchasers could do so. Every manufacturer did it, nobody buying a 3DTV could buy all 3D movies, in a market where exclusives make zero sense. Also they charged $300 for a pair of cheap plastic 3D shutter glasses. 3DTV was killed by greed, not from being a fad.

I'm not a VR naysayer. I have a DK2 right next to me. But doesn't your argument here raise flags for VR as well since we already have games announced to be exclusive to certain headsets?
 
How about good luck with the 3D HDTV's...this will be same,a fad.
It's unbelievable to me that people still somehow equate VR to 3d TV. Even without trying it, you should at least be able to somewhat comprehend how one of them is just you sitting in your living room watching shit pop out of your Television. The other completely deprives you of your surroundings via goggles and headphones and gives you imagery and sounds that are all you can see and hear. The outside world is gone and you are in the game because that's all you can see. It is so vastly different from 3d tv that it's asinine to even compare them.
 
I'm not a VR naysayer. I have a DK2 right next to me. But doesn't your argument here raise flags for VR as well since we already have games announced to be exclusive to certain headsets?

That is my biggest fear and one of the reasons that makes me think about cancelling my oculus preorder. This market separation is extremely bad for vr.

By the way, the other concern is my use of the Dk2. I've done some visualization with it and that's cool. But as far as games go it's a tough one. Very little of the experiences really add as much as I expected from full, real size 3D. Windlands is my sole favourite right now.
Edit: I forgot about the very good I expect you to die!
 
Dayum! I know people speculated it was going to be occulus priced or more but never thought it would be this high. Definetly waiting to jump in until I see some reviews for all 3 headsets. The Vive is going to be a whole lot better than the competition for me to spend that kind of money.
 
I hope the PRVR with the PS4 Bundle rumors come true, don't have a PS4 and I think im happy waiting a few years for the main PC VR devices to go down in price and continue in quality, perfect to dip my toes in and see if VR is for me.
 
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I'm not a VR naysayer. I have a DK2 right next to me. But doesn't your argument here raise flags for VR as well since we already have games announced to be exclusive to certain headsets?
Exclusives aren't bad. With 3D movies they were bad because they left very few movies for anyone, and made zero sense since there were no technical reasons for them. What matters most is having enough quality games for people to play, and both Vive and Oculus are doing better than game console launches there.
 
Sony right now:

WEILWtQ.gif


All Sony have to do is price it between 299-399 and they win.

Sony now know the price of their two competitors. Even 100 dollars lower than the occulus and Sony will still win

Yeah they'll definitely win at losing loads of money at that price. Plus their device doesn't even work on the same systems Oculus and Vive work on so its pretty irrelevant anyway.
 
Exclusives aren't bad. With 3D movies they were bad because they left very few movies for anyone, and made zero sense since there were no technical reasons for them. What matters most is having enough quality games for people to play, and both Vive and Oculus are doing better than game console launches there.

"But minigames"
"But shitty indie-games"

*show list of big games like Elite, Eve, Project Cars
*get ignored
 
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