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HTC Vive is $799, ships early April 2016

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The price is coming in at the lower end of what I expected. These products are designed for cutting edge early adopters because this is cutting edge technology. If you weren't interested in buying DVD and Blu ray players when they were priced at $1000, then you should only consider more modest products. And anyone thinking that these high prices are going to condemn VR as a technology is just as wrong as those who thought that the high prices of DVD players at launch would doom that technology.

yea I'm considering options too. fwiw, it comes with quite a bit more in the box than the OR. enough to justify the increased price. PSVR only concerns me because it's married to the PS4. a console with limited capabilities and a finite lifespan.
The PS4's lifespan shouldn't be much of an issue because the first generation of VR will be superseded very soon. Anyone buying into VR now should be doing so for what it can offer in the here and now, not for what it can offer in a few years.
 
"But minigames"
"But shitty indie-games"

*show list of big games like Elite, Eve, Project Cars
*get ignored

Regarding Vive, currently there's confirmed support for one of those games (Elite).

Honestly right now Vive is more associated with games like Job Simulator, Budget Cuts or Hover Junkers that don't look as dashing. IMO they need to get compatibility with those games you mentioned and market the hell out of it. Eve might be behind the Oculus deal barrier for a while, though.

We know that simulators like Assetto Corsa, DCS and Project Cars have Rift compatibility, but when is Vive coming? Valve should secure support for those games ASAP.
 
I know a lot of people have made the comment "It's your move Sony" and/or "PSVR will sell the best". The issue I have with this is that if Sony does bring out a low cost VR unit, while it lowers the entry price to get into VR at what cost to the quality will it present? The Oculus Rift and the HTV Vive are targeting high end experience and surely the prices for both suggest that. The worry about having a low-end is the impression that it leaves with consumers that use it. I am not suggesting that the PSVR is a piece of shit or anything, but if they don't deliver a very good experience will it tarnish the VR market in general?

If it is the cheapest VR solution and also becomes the best selling one will it's shortcomings due to cost cutting hurt the VR market and may turn some people off to VR because the only experience is the PSVR? Again, not saying it will be bad, but if rumors suggest a significant price difference something has to give in the quality of the experience between the PSVR and the other 2 VR headsets.
 
I have a general VR question: I wear glasses and I really only see out of one eye, can I still use a VR Headset?

From what i've heard (can't exactly confirm personally right now) the experience is like what you experience in real life. It isn't like 3D where you are missing out on the entire point of the tech. You are still in a world that pretty much envelopes you, responds to your head movement, and with the room scale stuff allows you to walk around and interact with some approximation of your hands. I myself apparently have a lazy eye that wasn't corrected, so I'm pretty sure my 3D vision is not the same as others. The 3DS and 3D films for example give me headaches literally the second the 3D begins and if I push through the effect isn't even very strong. I can see depth into the screen a little bit, but anything that comes towards me breaks. I have a fairly decent amount of experience with the DK2 and Vive, and the 3D effect works better there. It still isn't what I expect other people see though, and yet it doesn't really matter because i'm essentially seeing how I see in real life. My brain has adapted to other cues (perspective changes when I move my head etc.).

Here is a Reddit thread with people talking about it.
 
The PS4's lifespan shouldn't be much of an issue because the first generation of VR will be superseded very soon. Anyone buying into VR now should be doing so for what it can offer in the here and now, not for what it can offer in a few years.

No, there's a difference. There will be better versions of VR on PC in the future (higher resolutions, higher refresh rates, smaller and lighter), but the old ones will still work. They'll always work. Because that's how the PC works. I can connect my 2001 stick to my PC to play my 1996 games because they all still work. Compatibility will never be a reason why it won't work on a PC.

PSVR? Sort of depends. Console manufacturers are NOTORIOUS for building obsolescence around generational iterations. I'd be nice if the headset would be compatible with the PS5 but I see no reason to expect it so. For what we're expecting to be a $300-$500 peripheral, that to me is a tougher pill to swallow. It won't stop me from buying PSVR as well, but that aspect doesn't make me happy at all.
 
I know a lot of people have made the comment "It's your move Sony" and/or "PSVR will sell the best". The issue I have with this is that if Sony does bring out a low cost VR unit, while it lowers the entry price to get into VR at what cost to the quality will it present? The Oculus Rift and the HTV Vive are targeting high end experience and surely the prices for both suggest that. The worry about having a low-end is the impression that it leaves with consumers that use it. I am not suggesting that the PSVR is a piece of shit or anything, but if they don't deliver a very good experience will it tarnish the VR market in general?

If it is the cheapest VR solution and also becomes the best selling one will it's shortcomings due to cost cutting hurt the VR market and may turn some people off to VR because the only experience is the PSVR? Again, not saying it will be bad, but if rumors suggest a significant price difference something has to give in the quality of the experience between the PSVR and the other 2 VR headsets.

Most impressions seem to be positive. It should be good enough to not sour people on VR other than those who'd dislike it regardless of its quality. The DK2 blew a lot of minds, and it'll at the very least be like that but with a cleaner display with less SDE (plus motion control). Obviously there will be software limitations too given the PS4's power, but I can't see Sony allowing bad VR experiences (choppy framerate etc) on the store. I'd hope not at least.
 
Most impressions seem to be positive. It should be good enough to not sour people on VR other than those who'd dislike it regardless of its quality. The DK2 blew a lot of minds, and it'll at the very least be like that but with a cleaner display with less SDE. Obviously there will be software limitations too given the PS4's power, but I can't see Sony allowing bad VR experiences (choppy framerate etc) on the store. I'd hope not at least.

yea it should be good. the list of games expected to be compatible with PSVR looks good.
 
From what i've heard (can't exactly confirm personally right now) the experience is like what you experience in real life. It isn't like 3D where you are missing out on the entire point of the tech. You are still in a world that pretty much envelopes you, responds to your head movement, and with the room scale stuff allows you to walk around and interact with some approximation of your hands. I myself apparently have a lazy eye that wasn't corrected, so I'm pretty sure my 3D vision is not the same as others. The 3DS and 3D films for example give me headaches literally the second the 3D begins and if I push through the effect isn't even very strong. I can see depth into the screen a little bit, but anything that comes towards me breaks. I have a fairly decent amount of experience with the DK2 and Vive, and the 3D effect works better there. It still isn't what I expect other people see though, and yet it doesn't really matter because i'm essentially seeing how I see in real life. My brain has adapted to other clues (perspective changes when I move my head etc.).

Here is a Reddit thread with people talking about it.


Cool thanks :)
 
Most impressions seem to be positive. It should be good enough to not sour people on VR other than those who'd dislike it regardless of its quality. The DK2 blew a lot of minds, and it'll at the very least be like that but with a cleaner display with less SDE (plus motion control). Obviously there will be software limitations too given the PS4's power, but I can't see Sony allowing bad VR experiences (choppy framerate etc) on the store. I'd hope not at least.

I would love to see the contracts that people have to sign to develop PSVR games. If I were Sony I would make it a requirement that game won't pass cert if they drop below 90 (or whatever 60fps smoothing magic they have).
 
I would love to see the contracts that people have to sign to develop PSVR games. If I were Sony I would make it a requirement that game won't pass cert if they drop below 90 (or whatever 60fps smoothing magic they have).

Yeah, PSVR devs have the luxury of knowing that if the framerate is locked and stable on one PS4, it's locked and stable on all PS4's, so any poor performance is inexcusable and Sony should be strict as fuck about it.
 
No, there's a difference. There will be better versions of VR on PC in the future (higher resolutions, higher refresh rates, smaller and lighter), but the old ones will still work. They'll always work. Because that's how the PC works. I can connect my 2001 stick to my PC to play my 1996 games because they all still work. Compatibility will never be a reason why it won't work on a PC.

PSVR? Sort of depends. Console manufacturers are NOTORIOUS for building obsolescence around generational iterations. I'd be nice if the headset would be compatible with the PS5 but I see no reason to expect it so. For what we're expecting to be a $300-$500 peripheral, that to me is a tougher pill to swallow. It won't stop me from buying PSVR as well, but that aspect doesn't make me happy at all.
DK1 will still work, but I'm pretty sure that anyone with one who can afford a newer VR unit will jump on it. The difference between the early VR units and the ones that come out in a couple of years is probably going to be just that big.
 
DK1 will still work, but I'm pretty sure that anyone with one who can afford a newer VR unit will jump on it. The difference between the early VR units and the ones that come out in a couple of years is probably going to be just that big.

the nice thing about it is you'll be able to upgrade if you want to, when you want to. unlike the console experience. I have some perfectly good Dual Shock 3 controllers and 360 controllers that I can't use on my XOne or PS4 because...reasons.

so sure, in a few years if the tech compells me to upgrade, I'll be able to do just that. on my own terms. that's what's great about the PC experience. I look forward to upgrading in a few years to a headset that can give me 4K/144hz to each eye. until then...I'm good.
 
I had a Oculus DK1 and a DK2 and had loads of fun. Room tracking is big plus for me as i can easily make space for it so im going with Vive.

But my only concern at the moment is games and how quiet Valve is...

Is it just me or does it feel like Valve not really showing much?

I don't Expect Half life 3 but something as basic as confirmation of Half life 2 / Left for dead VR version etc...

Seems like Valve will do the Steam VR interface and nothing else?
 
Have zero problems with the price. Can't believe anyone is surprised or bummed. This isn't a main stream grandma will want one device.





But I'm just not interested (or able to do) in room scale VR. Need to be seated.
 
I had a Oculus DK1 and a DK2 and had loads of fun. Room tracking is big plus for me as i can easily make space for it so im going with Vive.

But my only concern at the moment is games and how quiet Valve is...

Is it just me or does it feel like Valve not really showing much?

I don't Expect Half life 3 but something as basic as confirmation of Half life 2 / Left for dead VR version etc...

Seems like Valve will do the Steam VR interface and nothing else?

definitely a reasonable concern. I guess we'll have to wait and see.

only thing I know for sure is that Elite Dangerous will be ready for Vive at launch. being that's the only game I really care about other than Star Citizen for VR, that's good enough for me.
 
I had a Oculus DK1 and a DK2 and had loads of fun. Room tracking is big plus for me as i can easily make space for it so im going with Vive.

But my only concern at the moment is games and how quiet Valve is...

Is it just me or does it feel like Valve not really showing much?

I don't Expect Half life 3 but something as basic as confirmation of Half life 2 / Left for dead VR version etc...

Seems like Valve will do the Steam VR interface and nothing else?

Yes, that's how it currently looks. The last time they talked about designing VR games was in GI's January VR issue and they said they're still experimenting, trying to figure out how this all works, how they can implement a narrative in it. And that HL in VR would be too tiresome. This of course in regards to room scale, motion controllers. They haven't talked about porting previous games to VR.
 
alot of senseless posts in this threads... as well as some extra bashing of Vive and HTC.

weird.... I might be better off visiting o'l beyond3D for technical threads like this.

I'm getting the PSVR for sure... but I'm curious about Vive.... and um, yeah I can understand why it costs $800 lol.. when you understand what you are getting.

It was the same with the Rift price reveal. Sticker shock is definitely present with VR devices.
 
I had a Oculus DK1 and a DK2 and had loads of fun. Room tracking is big plus for me as i can easily make space for it so im going with Vive.

But my only concern at the moment is games and how quiet Valve is...

Is it just me or does it feel like Valve not really showing much?

I don't Expect Half life 3 but something as basic as confirmation of Half life 2 / Left for dead VR version etc...

Seems like Valve will do the Steam VR interface and nothing else?
Valve is quiet because I think they will wait to get past the product intro period, and then BOOM! announce the Blue Box to come out late 2017 for Vive:
Half--Life 3 + Left 4 Dead 3 (or TF3) + Portal 3

You heard it here first.
 
1. this looks like its going to provide a better vr experience than oculus. When utilized fully.
2. Expect lots of common denominator feature sets from Devs. Due to low userbase of both. This closest thing i can recall this being like is early 3d pc accelerater wars which was like a pseudo console war. I could see most games revolved around sitting and moving around the room something as a bonus or a afterthought.
3. room tracking is not a viable tech until it is cordless. People in the future will one day make fun you, i guarantee it.

collectorsquest.jpg
 
Some sites reporting UK price is £689 it seems....I thought it would be £699 so if shipping is free then im def in
 
Seems a fair price for what you are getting since it seems like a complete VR package. Although I doubt how popular room tracking is going to be with the general consumer. I would rather be seated on the couch or at my desk and use the controller to move around the virtual world and just use the headset to look in any direction I want.
 
1. this looks like its going to provide a better vr experience than oculus. When utilized fully.
2. Expect lots of common denominator feature sets from Devs. Due to low userbase of both. This closest thing i can recall this being like is early 3d pc accelerater wars which was like a pseudo console war. I could see most games revolved around sitting and moving around the room something as a bonus or a afterthought.
3. room tracking is not a viable tech until it is cordless. People in the future will one day make fun you, i guarantee it.

collectorsquest.jpg

I agree that cordless tech for room tracking will need to be necessity at some point, but I think it's still viable with a cord for now. People will indeed make fun of the cord in the future. That is true. I don't know about number 2 either. I don't think anyone developing stuff this early will go halfway on things. Most will target the platform that makes sense for what they are design and not mess around with optional stuff. A room scale game will be a room scale game (the size of the room might change, but it will support a platform where you use motion controllers and can turn around), and a sit down game will focus entirely on that experience using a gamepad, wheel, stick etc.
 
Seems a fair price for what you are getting since it seems like a complete VR package. Although I doubt how popular room tracking is going to be with the general consumer. I would rather be seated on the couch or at my desk and use the controller to move around the virtual world and just use the headset to look in any direction I want.

Personally I want gaming to move beyond just a sitting experience. Watching this guy move around shooting looks like a blast. https://www.youtube.com/watch?v=i-R-JMYTG14
 
I agree that cordless tech for room tracking will need to be necessity at some point, but I think it's still viable with a cord for now. People will indeed make fun of the cord in the future. That is true. I don't know about number 2 either. I don't think anyone developing stuff this early will go halfway on things. Most will target the platform that makes sense for what they are design and not mess around with optional stuff. A room scale game will be a room scale game (the size of the room might change, but it will support a platform where you use motion controllers and can turn around), and a sit down game will focus entirely on that experience using a gamepad, wheel, stick etc.

The wired thing isn't really that big of a deal. It's only one wire, and I plan on feeding it through a hook on my ceiling so it never gets in my way.
 
Seems a fair price for what you are getting since it seems like a complete VR package. Although I doubt how popular room tracking is going to be with the general consumer. I would rather be seated on the couch or at my desk and use the controller to move around the virtual world and just use the headset to look in any direction I want.

I see people who haven't tried VR say this a lot and I'm certain people will change their opinion when they start using a system like Vive. The sensation from standing and having a representation of your hands that is tracked so accurately, is just so much more powerful vs sitting down. I would simply describe it as intoxicating. The natural inclination I had was to move and engage with the world in anyway that felt natural. I had no desire to sit. I'm sure I wouldn't feel this way for cockpit games, but that's about it.

Edit - to add to that, turning around feels like crap in a swivel chair. It just doesn't feel natural at all. For forward facing experiences that don't require much situational awareness, I'm sure seated would be fine, but it's pretty crap outside of that.
 
I would pay 499$CAN, maybe hundred more if I know it were futurproof and not just some kind of prototype to be upgraded 2 time a year for many years! ;)
 
I'm not that thrilled over the prices. I'll probably wait till PSVR comes out. For that money I could buy a lot more games. 13 * 60 = 780 (+ $20). Either that or that's rent money for a month and a half or 13 retail value Triple A games.

I haven't demoed anything yet. I might jump on it when it goes on sale, but day 1 doesn't seem logical unless I really wanted to spend that much. I'm thinking about the general public spending $400 and it's kinda hard. Imagining $799 is incredibly hard.

I would need to see this running next gen games or at least do something besides the Kinect. The first generation of the Kinect was useless to me. I used it for ME3 and then it went into my closet, never to be used again.

I see myself using the OR or the PSVR because it's being supported by people in the industry itself. Otherwise I got no real opinion besides "that's quite a bit to spend".
 
I don't understand so many of these posts, people are acting like this is a product designed to compete with PSVR or something. There are different tiers of VR just as there are different tiers of flights. Like no-one would complain that KLM is charging £1500 for business class tickets when Air France is charging £300 for economy.

the thing is, for VR to take off you need the casual crowd and the casual crowd won't pay 800 or 600 + a monster computer. Tiers don't really matter for those people, and if those people aren't into the pricy stuff, the pricy stuff won't survive in the long run...

Personnally, i'm not that excited about VR but i'd be willing to buy a PSVR if it's cheap and works well, but there's no chance in hell i'm buying an occulus or a vive
 
the thing is, for VR to take off you need the casual crowd and the casual crowd won't pay 800 or 600 + a monster computer. Tiers don't really matter for those people, and if those people aren't into the pricy stuff, the pricy stuff won't survive in the long run...

Personnally, i'm not that excited about VR but i'd be willing to buy a PSVR if it's cheap and works well, but there's no chance in hell i'm buying an occulus or a vive

Yeah, I work with IT people and they're shocked to hear I own a 970 let alone they own a gaming PC. That's all I heard at work when they demoed the OR before I started for the company. All they said was, "it takes a beast of a machine to operate these things".
 
Yeah, I work with IT people and they're shocked to hear I own a 970 let alone they own a gaming PC. That's all I heard at work when they demoed the OR before I started for the company. All they said was, "it takes a beast of a machine to operate these things".

and i'm not willing to upgrade my PC for it, let alone pay 900+ CDN for the damn thing... i'm super on the fence about VR and i'm not alone, and I feel like the price is absurd for someone like me

if the PSVR is cheap, I already own a PS4 so I don't see why I wouldn't at least consider it
 
Around what I was expecting, but it seems a better value than OR since it comes with controllers and being able to move. If PSVR is anything over $400 I might sit this gen of VR out from price alone.
 
The wired thing isn't really that big of a deal. It's only one wire, and I plan on feeding it through a hook on my ceiling so it never gets in my way.

It's not enough for me recommend against VR, but it eventually gets tangled up and you have to unplug and fix it. I am skeptical of any hanging tech for cables though. No matter what you do it will still get in the way far worse than dragging on the ground does. If it's in the air you will either run into it or hit it when waiving and aiming the controllers. If you hang it high enough where this won't happen you won't be able to crouch or lean, not to mention you would need to be pretty stationary if it is just hanging on an immobile hook. Then you start to get into pulley systems and harnesses which seem like a big hassle. None of these would really even work without a software solution that uses the VR tracking data to send information to the pulley system to go lax when you go down etc. And even then you would need a track so the cable could always be moved behind you. Oh god my hurts even thinking about it. My guess is wireless tech will be here long before that becomes cost effective or acceptable for a person to even install. Dragging on the ground below you is the best and safest option considering you won't be running in VR. The second that happens though we will need to go wireless. Running seems a ways off though.
 
At the end of the day, Vive is a lot cheaper for me.
I have an X51 with a 970 in it. But oculus tells me I can't use their piece of kit, because I have incompatible USB slots.
My friend has the same PC and problem and he forked out for a new PC, just to get the extra USB slots, because he was desperate for oculus.
It's gonna be cheaper for me in the long run. Glad I waited.
Only thing that worries me is exclusivity on some content.
I need project cars on vive!
 
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