By all your posts and dumb charts, you're clearly trying make a really bad comparison between game consoles and VR equipment. It doesn't work.
You really need to stop approaching this from your flawed "Why doesn't this product cater to me, the AAA-only console gamer in 2016?!?" perspective. That you keep doubling-down on the idea that because a product doesn't meet your personal preferences on pricepoint that it's going to be a mass-market failure is laughably self-absorbed.
This is the way of all technologies. For every "X technology was too expensive at launch that's why it was failure" argument you make, there's going to be just as many success stories. For every Laserdisc, there's a DVD. For every Newton, there's an iPhone.
Please, just stop.
You are talking like this is some kind of all new "technology." VR has been around before, it already came and failed once before.
Yes there are some differences this times and new things to it, but the idea of it is largely the same.
We already had the Virtual Boy and other VR experiences in the past.
You're acting like just because this time it's better that it'll pave the way for cheaper-better sets, but to do that it has to be successful or at least get enough people interested in it to gain the appeal of the mass market, if it does not catch on then it can EASILY end up just like the virtual boy did.
Do you not see my point?
Also AAA only console gamer? Yeah....you have no idea what type of gamer I am so thanks for making assumptions.
I could afford the Vive, I could afford the rift if I wanted, my point and the crux of my posts is that I don't want them to fail. I want VR as a medium to succeed and take off, to not end up as yet another failure at VR and have it go away like it did in the 90's.
//edit, just saw this gem:
What the fuck platform did you think their arcade games and King of Fighters ran on, genius?
I am talking about the NEO GEO home console, the one that sold terribly in the US? You know, the super-expensive home console that no one bought because of its absurdly high price point compared to the rest of the consoles on the market? The console that while having awesome audio/video and some great games never got the mainstream audience.
Hence why they made most of their money on the arcade and hand-helds and then went belly up in 2000 or so, meanwhile Nintendo still churning away with plenty of money.
Boy you sure have got your panties in a twist as though I have somehow personally attacked you, I was simply posting reasons why VR needs at least ONE of them to go for a mainstream appeal, that's all.