Street Fighter V |OT2| Another Fight Isn't Coming Your Way!

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The official tier list from that tracking site by winrate:

Dhalsim 58%
M. Bison 56%
Birdie 55%
F.A.N.G 54%
Nash 53%
Necalli 52%
Vega 52%
Rashid 51%
Chun-Li 50%
Karin 49%
Laura 49%
Cammy 47%
R. Mika 47%
Zangief 47%
Ryu 44%
Ken 43%

You can end those discussions now
You are just being silly now , reason some characters being higher is the fact they are not being used , you really think any scrub would use fang ? When people realise he is a lot of work to get your wins he just gets dropped , only the committed and and higher skilled players use him. Only met 2x fangs and both of them were very good. Oh and if this means that chun li is lower tier then fang and you stand by it ... Let's just stop right now...
 
Absurd priority and hitbox in the ground and in the air. It hits EVERYTHING, EVERYTIME. And the hurtbox is so small you can't hit him with anything. Of course being a MP move it means it's completely safe on block, too.

It's the best antiair of the game by far.

It's -5 on block.
 
Just got back to the game, why the hell am I at level 0?!

My fighter profile is completely messed up as well. Showing Ryu as my fav and saying that I have 0LP and 0Lvl for both myself and the character. Seriously, WTF Capcom?!
 
Ex stomp doesn't have great corner push. Ex Disc's guidance does, and only on hit. However, what sort of tools does Necalli have at corner pressure that make all of the handcuffs he wears design-wise worth it? Is it all the damage? Cause i'd gladly take a damage nerf if it meant giving Necalli some more versatility. R.Mika gets WAY more tools & versatility out of being in the corner than Necalli does, and she has a corner carry ex move that is also safe.

Ex stomp has damn good corner push. And forget ex disc. The hp version itself on punish lets you cover nearly full screen and then knock the opponent another half. You don't even really have to try, people just end up in the corner against necalli.
As for the mika thing, obviously against other grapplers his corner game pales, this is because he has superior long range abilities to the other grapplers. This is balance. Mika can get zoned, zoning a necalli, is much more difficult.
 
I do think Birdie is top tier and the rest of the characters are below. I mean, he can kill you with literally two combos: I've had some really stupid matches against him with Vega, where I was poking at him endlessly and he destroyed me with two combos and he stayed at 40% health easily. It felt like I hit him 10 times and he hit me twice, no effort whatsoever.

that happened to me yesterday. got him down to like 5%, then he destroyed me from almost full hp with 2 combos. i don't see many birdie, so i still have lots of problems against him.
 
Just got back to the game, why the hell am I at level 0?!

My fighter profile is completely messed up as well. Showing Ryu as my fav and saying that I have 0LP and 0Lvl for both myself and the character. Seriously, WTF Capcom?!

Getting the same thing. It comes and goes. I'll lose my shit if everything gets wiped.
 
Ucchedavāda;197314966 said:
It's -5 on block.

I swear it feels safe on the ground. Anyway, I call for nerfs for the big bastard, damn it.

Also give Vega a good V-Skill, he has the most useless shit in the game. I've caught maybe a couple of Ryu's hadokens, but that's it.

Maybe extend the invincibility frames on the dodge so that he can evade multihit moves. Keep the dodge to medium-high moves so that you can still hit him with lows and not make the skill OP. Also add another target combo in clawless stance and we are good to go I think.
 
So Necalli has disc's guidance, a move meant to give you a way in as a punish for characters who like chucking plasma. Except, any character with a fireball who has faced Necalli knows this, and doesn't throw fireballs. The ones who do throw fireballs have arching fireballs, which is useless for Necalli's Disc Guidance.

If you've scared them into not using fireballs, that's already a win for you. And it's not useless against arcing fireballs, since if you see them do it or anticipate it can still rush through the entire screen and punish them. I've done it against FANG and Dhalsim, you just have to be ready for it and anticipate the fireball.

Going back to the inception of charge moves, the whole idea behind that is that a charge is essentially a cooldown of sorts; you can't really spam them the same way you can command input specials. Thats why, historically, charge moves have had better properties in a few key areas, such as Bison's scissor kicks being safe, or Balrog's rush punches being safe on block. So Necalli has a charge move, with none of the benefits of it being a charge move. Fantastic. A move that can be blocked and punished even at max distance is not 'ideal' for getting in. Don't get me started on his EX guidance being good for anything outside of a combo ender.

I already explained this, you don't seem to be listening. They require you to be at least somewhat aware of what your opponent is doing and to anticipate an opening or opportunity to use it. You want it to be a tool that's just an easy way to get in, but that's not what it's for. And yes, I already talked about the EX guidance in my last post, it's clearly not meant for much outside of raw damage in a combo, you just seem to want it to be something different.

Also, I remember reading that he has the shortest charge time in the game, but I could be wrong about that. Anyway, yes, bottom line is that it's a good move that needs to be used intelligently and not thrown out at full screen for no reason. There's nothing wrong with that.

Stomp should be thrown out in footsies, as its one of the few moves Necalli has that has actual range (they all outrange his normals), move him a little closer to the opponent even on block, and they are pretty safe on block as you pointed out yesterday. Using them in a block string is TERRIBLE, as i've had time & time again shown to me by more experienced players jabbing me out of them on reaction due to all the startup they have.

I have had a FANG, no joke, jump from Necalli's max-distance v-skill on a jump in and hit me. It's not far enough at full-screen to ensure that you will be safe. In fact, throwing it out randomly in mid to close range footsies seems to be safer for me in my experience, since my opponent doesn't think I will do it, and at the very least I get them to block it, which means i'm not being punished for it.

Again, none of this sounds like an inherent weakness in Necalli's moveset, you were just using them at the wrong times or against characters that had answers for them.

Necalli has 5 CC's, but three of them all cause the opponent to enter juggle states where you get very limited options, and they are ALL designed to do that so as to limit the opportunities Necalli can get a max damage combo off an opponent. The fact that those 3 CC's are also 3 of Necalli's better footsie pokes is not a coincidence. And two of those moves, st.hp & cr.hp, hit the opponent in the exact same hurt area; the only difference they have is how much hit stun they cause (cr.hp is higher). St.hk is really his only crush counter worth throwing out, and unless you're doing it at optimal range, its going to get punished.

Nah, standing HP is better for meaties since it's active longer and I think it also comes out quicker. cr. HP is obviously better as an anti air. And as I said yesterday, you can get a follow up after a juggle if you're close enough. Even if you don't, it's worth it for the hard knockdown and extra damage that a CC gives.

What Necalli needs, that Bison has, is a way of getting in in footsie range. Notice how Necalli's feet are not on the floor during his dash-in? My first place to start would be to make Necalli immune to low-attacks & sweeps when dashing forward. If Bison can be FULLY INVINCIBLE for that many frames on his dash, than Necalli should have some versatility on getting in on opponents, cause most of Necalli's pokes are already too short changed on range.

His dash is fast, you can use that to your advantage to throw your opponent off. Footsies isn't just about having a move that gets you in close for free.
 
I swear it feels safe on the ground. Anyway, I call for nerfs for the big bastard, damn it.

Also give Vega a good V-Skill, he has the most useless shit in the game. I've caught maybe a couple of Ryu's hadokens, but that's it.

Maybe extend the invincibility frames on the dodge so that he can evade multihit moves. Keep the dodge to medium-high moves so that you can still hit him with lows and not make the skill OP. Also add another target combo in clawless stance and we are good to go I think.

Lol, at least it can do something. Karin's is garbage
 
I'm glad people are struggling against birdie. Let me get to top ranking before everyone figures out his weakness and blows me up.
 
Ex stomp has damn good corner push. And forget ex disc. The hp version itself on punish lets you cover nearly full screen and then knock the opponent another half. You don't even really have to try, people just end up in the corner against necalli.
As for the mika thing, obviously against other grapplers his corner game pales, this is because he has superior long range abilities to the other grapplers. This is balance. Mika can get zoned, zoning a necalli, is much more difficult.

Each zoning character's zoning tools still apply to Necalli. If we're just strictly talking about fireball pressure, both of the game's current zoners feature fireballs that arc, meaning Disc is worthless when attempting to get in, especially at full-screen. Remember, Disc doesn't go full screen normally - it only does that if it eats a fireball while travelling. So, against a zoner, HP disc doesn't go full screen, and can be punished.

Mika has meaty ground wake-ups that lead to full combos (something Necalli doesn't have). True, Mika does get zoned out by FANG & Sim better than Necalli does, but Necalli has to deal with a lack of solid options on getting in on an opponent once they get the life lead and decide to back-dash full screen and make you come into them. They can just sit there & wait while Necalli has to eat hits trying to get back in & gain his lead back.
 
Seriously what do you against Fang? I cannot for the life of me tell when, if ever, his standard combo's are punishable. They just continue until he's like "now let me just back off and do more poison shit"
 
Seriously what do you against Fang? I cannot for the life of me tell when, if ever, his standard combo's are punishable. They just continue until he's like "now let me just back off and do more poison shit"

His Sotoja, the move where he moves his hands forwards, is always punishable. The light version is usually punishable by medium/light attacks.

His Ryubenda, the move where he lays down the trap is REALLY punishable since the trap vanishes if you manage to land a hit. The light version isn't punishable though, at least not on block.

His Nishkiyu is obviously punishable, but not if you're about to get hit by the projectiles.

Just remember that FANG will always want to back off and keep poisoning you, and your goal is to stay in his face. It's tough but still doable.
 
"What Necalli needs, that Bison has, is a way of getting in in footsie range. Notice how Necalli's feet are not on the floor during his dash-in? My first place to start would be to make Necalli immune to low-attacks & sweeps when dashing forward. If Bison can be FULLY INVINCIBLE for that many frames on his dash, than Necalli should have some versatility on getting in on opponents, cause most of Necalli's pokes are already too short changed on range."


Bison's Dash is 22 frames. Necalli's is 17. Necalli also has a much faster walk speed.
 
Have seriously gotten my ass kicked tonight. dropped a full league rank. Think I've won about 2 out of 20 matches.

It's a good thing this is just a game/hobby for me and not my job as I would get fired before my 90-day performance eval.

The only (somewhat?) silver lining is that 1 of the 2 wins was against an Ultra Bronze player which is a HUGE step up for me. Also I would say about 2/3 to 3/4 of my L's were pretty damn competitive and I've gained some improvement in characters that I struggle with like Karin, Nash, Mika.
 
"What Necalli needs, that Bison has, is a way of getting in in footsie range. Notice how Necalli's feet are not on the floor during his dash-in? My first place to start would be to make Necalli immune to low-attacks & sweeps when dashing forward. If Bison can be FULLY INVINCIBLE for that many frames on his dash, than Necalli should have some versatility on getting in on opponents, cause most of Necalli's pokes are already too short changed on range."


Bison's Dash is 22 frames. Necalli's is 17. Necalli also has a much faster walk speed.

Have to agree on this.. add to the fact that Necalli's pokes have poor range and low priority..
 
If you've scared them into not using fireballs, that's already a win for you. And it's not useless against arcing fireballs, since if you see them do it or anticipate it can still rush through the entire screen and punish them. I've done it against FANG and Dhalsim, you just have to be ready for it and anticipate the fireball.



I already explained this, you don't seem to be listening. They require you to be at least somewhat aware of what your opponent is doing and to anticipate an opening or opportunity to use it. You want it to be a tool that's just an easy way to get in, but that's not what it's for. And yes, I already talked about the EX guidance in my last post, it's clearly not meant for much outside of raw damage in a combo, you just seem to want it to be something different.

Also, I remember reading that he has the shortest charge time in the game, but I could be wrong about that. Anyway, yes, bottom line is that it's a good move that needs to be used intelligently and not thrown out at full screen for no reason. There's nothing wrong with that.



Again, none of this sounds like an inherent weakness in Necalli's moveset, you were just using them at the wrong times or against characters that had answers for them.



Nah, standing HP is better for meaties since it's active longer and I think it also comes out quicker. cr. HP is obviously better as an anti air. And as I said yesterday, you can get a follow up after a juggle if you're close enough. Even if you don't, it's worth it for the hard knockdown and extra damage that a CC gives.



His dash is fast, you can use that to your advantage to throw your opponent off. Footsies isn't just about having a move that gets you in close for free.

HP Disc does not go full screen. It must eat a fireball to go full-screen, something it cannot do against an arching fireball zoner, which is both zoners currently in the game. So if you're dashing in, both Sim & FANG have escape options they can do against Necalli if he tries to fully dash in against their fireballs. Disc still has all the disadvantages of being a command input move, something it originally was, and gained no benefit from being changed to a charge input. Does Bison have to worry about throwing out scissor kicks? Does fang have to worry about throwing out the LP version of his double-hit bf charge move? No. But Necalli does. All of the disadvantages of a command input move, with no benefit of it being a charge technique that other charges in the very same game get to enjoy.

cr.hp is better as an anti-air? even though it doesn't actually gain any actual height for its hit-box when compared to other moves of Necalli that are actual AA, like his standing jab? The only opponents it would hit is someone who is aiming to land directly in front of necalli on a jump arc, which could also be hit by any of the other normals Necalli has.

You're right that getting in isn't what footsies are about, but Necalli HAS to get in because his normals do not have much range outside of two, cr.mk & st.hk, and both have more startup than most other respective pokes, especially cr.mk. Not only that, most characters can get some solid damage off their pokes in footsies, or they can convert pokes into solid mixups. Necalli can't. Necalli's optimal range is at near close - most of his hit confirms at that range lead to full damage, thanks to the opponent not being fully pushed out of his follow-up range once hits land.
 
Went from 890 LP to 555 tonight, won a couple of matches, 3 at most. I get obliterated by Ryus (I faced like 6 in a row) as Chun-Li. Pretty disheartening night tonight.
 
"Have to agree on this.. add to the fact that Necalli's pokes have poor range and low priority.."

I'm disagreeing with the quoted poster. Necalli most definitely should not have a dash that goes over lows.
 
Lol, at least it can do something. Karin's is garbage

Karin's v-skill isn't garbage, it's got a really long meaty window and generates V gauge when used as a combo ender.


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This thread is hilarious. Necalli is not the worst character in the game .. or if he is, not to such an appreciable degree. Everyone thinks their character is the worst. I honestly thought Laura was the worst until I watched Mr Crimson take Cannes.

Except those filthy Chun Li pickers... they know exactly what they're fucking doing.
 
I started the night at around 810. Currently at 439. Im forcing myself to get a win before hanging it up

I usually change chars when I do this.

Btw, yesterday I went from Silver to low Ultra Bronze in few matches. This LP system is bullshit as it's exactly the same as PPs in IV, which I hated with passion.
 
Usually I do that but I knew I would not be able to tonight and I would just end up losing more points lol
Lol got my win very next match. Sneaked back into bronze. Time to hang it up for the night. Since we seem to be around the same skill level add me if u want. My CFN/PSN is the same as my Neogaf ID
 
Lol got my win very next match. Sneaked back into bronze. Time to hang it up for the night. Since we seem to be around the same skill level add me if u want. My CFN/PSN is the same as my Neogaf ID

Haha nice! Will do in the morn.

My PSN/CFN is GhostNtheMirror
 
I usually change chars when I do this.

Btw, yesterday I went from Silver to low Ultra Bronze in few matches. This LP system is bullshit as it's exactly the same as PPs in IV, which I hated with passion.

Yeah man just fucking forget about the ranking system and LP and judge for yourself if you're getting better. You'll go crazy if you actually care about LP, it's a battle you can only lose.
 
Just got back to the game, why the hell am I at level 0?!

My fighter profile is completely messed up as well. Showing Ryu as my fav and saying that I have 0LP and 0Lvl for both myself and the character. Seriously, WTF Capcom?!

fighter profiles aren't really being updated. Maybe in the March (2017) update!
 
This game has some goof ass localization. As someone who lives in Japan, all of the dialog boxes in this game sound like things Japanese people say when speaking English. For example "We recommend beginners do XXX" instead of "XXX is recommended for beginners." Not to mention actual mistakes like in battle lounge: 01Win 02Loses lol
 
Never let him jump. Between st. lk, st rh, ex bird, st. fierce, he shouldn't be able to get in with a jump. Keep him distanced with your far buttons but be wary of ones with a lot of recovery like fierce. mix up your button usage to throw off timing. Neutral Jump and punish all running grabs.

Thanks my good man, this should help, also I was getting cheesed constantly by that command grab everyone is referring to, but I was too much of a scrub to know I couldn't tech it.
 
You are just being silly now , reason some characters being higher is the fact they are not being used , you really think any scrub would use fang ? When people realise he is a lot of work to get your wins he just gets dropped , only the committed and and higher skilled players use him. Only met 2x fangs and both of them were very good. Oh and if this means that chun li is lower tier then fang and you stand by it ... Let's just stop right now...

I can attest to this. Fought a FANG the other day who FUCKED ME UP. Even though I was on the receiving end of the beat down, it was glorious to see. Really impressive stuff.
 
FANG and his multihitting moves can go fuck themselves. I was raped by a FANG without getting poisoned once, he was spamming normals (with great criteria, the guy was legit good) all the fight. It was painful :S

His standing HK is safe on block?
 
FANG and his multihitting moves can go fuck themselves. I was raped by a FANG without getting poisoned once, he was spamming normals (with great criteria, the guy was legit good) all the fight. It was painful :S

His standing HK is safe on block?

It is +1 on block.
 
That's not broken at all. No wonder he kept spamming that shit all fight.

It has a 12 frame startup. So if he tries to do it again there's an 11 frame gap. I don't know who you use, but chances are you can probably press whatever button you want in between if he wants to use st. rh back to back.
 
Guys I quit playing ranked and it changed my life.
I'm 150 points away from silver but it doesn't matter if I don't rank up and get that trophy, I'm finding better opponents and can play stress free and ultimately better my game in the long run.
I think I'm gonna give a shot at battle lounge later, is it possible to change characters between matches in that mode ?
 
Seriously what do you against Fang? I cannot for the life of me tell when, if ever, his standard combo's are punishable. They just continue until he's like "now let me just back off and do more poison shit"
His strange backward kick while coming from the stance where he lies down on the ground, and his "hoping" kick are both safe, so do *not* try to sneak a hit after those, it's a frame trap.

[EDIT]
FANG and his multihitting moves can go fuck themselves. I was raped by a FANG without getting poisoned once, he was spamming normals (with great criteria, the guy was legit good) all the fight. It was painful :S

His standing HK is safe on block?
Yeah, this one. ^^
Once you learn his safe moves and to watch out for those cross-over dashes, he loses a lot of options to open you up.
 
Don't know if they're a gaffer, but just played a dude on my steamlist. Thought it'd be a fun set, but all they did was bitch the entire game. Even bitching after they won a round, so much so that they were typing after the round started and I backed off so that they could finish.

Just a snippet of what was said. Removed the person's actual username:






Removed and blocked them. Hope that's not a gaffer, because that was sad.

Sweet Lord. What the hell is wrong with people. Well, wasn't me, Skilletor! I saw you pop up on Steam right when I was pretty much wrapping up my Ryu lab session. We really should play one day but my schedule is too unreliable during the week.
 
Guys I quit playing ranked and it changed my life.
I'm 150 points away from silver but it doesn't matter if I don't rank up and get that trophy, I'm finding better opponents and can play stress free and ultimately better my game in the long run.
I think I'm gonna give a shot at battle lounge later, is it possible to change characters between matches in that mode ?

Yes you can, just set it that way when creating. I pretty much only play Battle lounges, always got an influx of players, can do longer sets, no rage quit, no long charging time, you can do runbacks... It's the perfect online mode for me.
 
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