Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

Yes, exactly, she will get tweaked before the final game will be shipped sure of that. I think so too, IGA is listening to his fans, and is adding stuff and switching stuff around so fans are getting the game they deserve.
I'm sure he will be playable, I would think it will be the same like in CV that you have to enter his name after you've finished story mode, or you can chose which character you want to play as, or even in 2P mode.

Yeah. IGA has always seemed to go out of his way to please the fanbase. I recall when he nixed Castlevania: Legends from the timeline it seemed like people were less than happy the only female lead got the axe (It didn't seem like too many cared that much about her or her game specifically though). The end result seemed to be Charlotte and Shanoa though so I feel he both listened to and did a good job in accommodating the fanbase.

I personally liked both of them too.

A) I certainly agree that Background Shader #1 was the better of the two options but Shader #3 isn't worse enough for me to be upset.

B)
Johannes is pretty boring visually IMO. I want a "real" whip character but he doesn't do much for me. Also he's clearly
the real main villian. I'm calling it now :P

I hope you're wrong, but we'll see.
 
Yeah. IGA has always seemed to go out of his way to please the fanbase. I recall when he nixed Castlevania: Legends from the timeline it seemed like people were less than happy the only female lead got the axe (It didn't seem like too many cared that much about her or her game specifically though). The end result seemed to be Charlotte and Shanoa though so I feel he both listened to and did a good job in accommodating the fanbase.

I personally liked both of them too.



I hope you're wrong, but we'll see.

Agreed, and CV: Legends was declared non canon for a reason by him I guess. CV: Legends was pretty much over watched, must admit I only played it once, and never finished it either.
Indeed, IGA also said in an interview that he likes to put heroines in his games, he did perfectly fine with Order of Ecclesia, it was well received by the press and fans.
It was sad after that, Konami was not bothered anymore letting create IGA anything like CV OoE again. I'm curious how the story will play out in Bloodstained, and how Miriam's story will be told.
 
A) I certainly agree that Background Shader #1 was the better of the two options but Shader #3 isn't worse enough for me to be upset.

B)
Johannes is pretty boring visually IMO. I want a "real" whip character but he doesn't do much for me. Also he's clearly
the real main villian. I'm calling it now :P
A) Same for me.
B) I also think his design is a little boring at the moment, hoping for some new flair to be added like Miriam's ribbons and rose bloom. Also, see my
cool/lame/I don't know
basically fanfiction idea for how
your suggestion
could work. I think it actually is pretty interesting but that's just me. (It was also prompted by
your post in the new screenshots thread
.) Warning, speculation on the ending of Bloodstained!

Yeah, I was put under the impression that they are aiming to make Miriam a strong female lead because they view that as being what people want. If people are viewing her as being over sexualized (which I don't personally agree with, but I'm not discounting the opinion) I at least don't think that's the intention.

I don't have any given stake in the WiiU or Vita ports, I own a WiiU and a Vita TV buy neither platform are something I am aiming to play this on. However they took people's money on the statement they'd come to these platforms so it would be pretty wrong to can them IMO.

As far as the Vita port goes Armature will be porting the engine and they have a good track record with the platform. That along with the game not exactly being cutting edge (and honestly the Vita has some good tech for a portable) I think it's in good hands and should turn out well.

Yeah, I don't think they are trying to pander overtly sexual designs, but the line can be sometimes blurry on this. As for the Wii U and Vita ports, all I'm trying to say is that I'd personally be alright with them moving the efforts to successor consoles, specifically Wii U to NX, but I can see why others who helped fund the game because of those stretch goals would feel ripped off and I wouldn't want that, neither should IGA and co.

I somewhat addressed this in the previous page, but I guess it was missed.

Armature Studios are the devs handling the Wii U and Vita version, and the main studio at Inti Creates is handling the PS4, XB1, and PC version.

Being a port, It's likely that Armatures version will be somewhat different than the main development platform versions that IGA's team is doing. So there will be minimal overlap if any at all. Certainly not in a fashion that would detrimentally affect the main dev platform.

Basically Armature was on their own to get Unreal 4 running on the Wii U and Vita and apparently they accomplished this based on a recent posting on their official website.

I think we are at a point it doesn't really matter much whether the Wii U version is shifted for the NX, as that would be Armature decision to do that as they handling the Wii U port anyways.

There will naturally be some takeaway though, seeing as the game is using Unreal 4 as a base, an engine which neither the Wii U or Vita are supported from Epic. Basically Armature is taking a bit of risk by doing their own porting of the engine to those platforms.

I'm aware of the situation with Armature, always wondering how it'll work out but I guess you are right that it is entirely on Armature to figure it out, so presumably Inti won't be held back. Things don't seem to always work out that way though.
 
So I'm not really sure if her bust size was increased or if it was just inconsistent early one.

Even women in real life can seem variable in size based solely on what they are wearing, the angle they are shot from, etc. So it's not even necessarily an inconsistency issue.

Yeah. IGA has always seemed to go out of his way to please the fanbase. I recall when he nixed Castlevania: Legends from the timeline it seemed like people were less than happy the only female lead got the axe (It didn't seem like too many cared that much about her or her game specifically though). The end result seemed to be Charlotte and Shanoa though so I feel he both listened to and did a good job in accommodating the fanbase.

I personally liked both of them too.

I've always really liked Charlotte but she doesn't seem to get much love in the Castlevania fandom from what I can tell. I love how she's such a fucking nerd but boy can she handle herself well. I even recall hearing she was supposed to have a big role to play in the War of 1999 (go go kickass grannies) but NOW WE'LL NEVER KNOW :(
 
Agreed, and CV: Legends was declared non canon for a reason by him I guess. CV: Legends was pretty much over watched, must admit I only played it once, and never finished it either.
Indeed, IGA also said in an interview that he likes to put heroines in his games, he did perfectly fine with Order of Ecclesia, it was well received by the press and fans.
It was sad after that, Konami was not bothered anymore letting create IGA anything like CV OoE again. I'm curious how the story will play out in Bloodstained, and how Miriam's story will be told.

Yeah, I'll always have a special hatred of Konami for how they ended the series. They chased bigger money and that ended up backfiring on them in the long run and IGA is at least in a position to create games again so at least we have that now.

Yeah, I don't think they are trying to pander overtly sexual designs, but the line can be sometimes blurry on this. As for the Wii U and Vita ports, all I'm trying to say is that I'd personally be alright with them moving the efforts to successor consoles, specifically Wii U to NX, but I can see why others who helped fund the game because of those stretch goals would feel ripped off and I wouldn't want that, neither should IGA and co.

Yeah, everyone views things from thier own vantage point but I think in this case it's at least safe to say that's not the intention here. Admittedly that doesn't mean the outcome turns out that way, especially with cultural differences, etc but I think at least the intention was clear.

I understand what you're saying and the ports certainly weren't free of criticism when they were revealed. With them all being done on the same engine and a separate team working on them, I think things should work out well even if the 2 platforms are 6+ feet under by the time the game hits. Having said that moving to NX would make a lot of sense but I think it'll end up on it anyway. Vita as it currently stands is the only portable version so I can see why it would have some demand for it seeing how a lot of the earlier games were also on portables.

I've always really liked Charlotte but she doesn't seem to get much love in the Castlevania fandom from what I can tell. I love how she's such a fucking nerd but boy can she handle herself well. I even recall hearing she was supposed to have a big role to play in the War of 1999 (go go kickass grannies) but NOW WE'LL NEVER KNOW :(

Charlotte seemed well received but not to the same extent Shanoa was, but then again you could say the same for PoR compared to OoE. PoR was a solid game but the things that made it unique didn't make it as memorable as some of the other entries so I think Charlotte got forgotten about once a new game hit.

I did like her character quite a bit though and I pretty much played the entire game with her on point.

During the Bloodstained campaign I tried to get info out of IGA on the war of 1999 but he refused to say anything in case someone else picks the series up later. It's too bad.
 
Even women in real life can seem variable in size based solely on what they are wearing, the angle they are shot from, etc. So it's not even necessarily an inconsistency issue.

This is true, but certainly if one compares the new video to this image:

CEvard3WoAAFrTK.jpg:large

from a similar angle, it is clear that there is a difference. Just was thinking that perhaps instead of overtly increasing the size later, they were just unsure of exactly what size her chest was until later. I still prefer the above art somewhat, in large part because of her cute expression, of which I'm sure there'll be plenty of in the game so no problem.

I've always really liked Charlotte but she doesn't seem to get much love in the Castlevania fandom from what I can tell. I love how she's such a fucking nerd but boy can she handle herself well. I even recall hearing she was supposed to have a big role to play in the War of 1999 (go go kickass grannies) but NOW WE'LL NEVER KNOW :(

I really need to play more of IGA kind of Castlevanias, only beaten SotN and played maybe half of Circle of the Moon. Now I was just thinking of Rondo of Blood/DXC and wondering what the "classic mode" will be like and how convincingly like a new game designed in the classic style it'll be...

Edit:

Yeah, I'll always have a special hatred of Konami for how they ended the series. They chased bigger money and that ended up backfiring on them in the long run and IGA is at least in a position to create games again so at least we have that now.



Yeah, everyone views things from thier own vantage point but I think in this case it's at least safe to say that's not the intention here. Admittedly that doesn't mean the outcome turns out that way, especially with cultural differences, etc but I think at least the intention was clear.

I understand what you're saying and the ports certainly weren't free of criticism when they were revealed. With them all being done on the same engine and a separate team working on them, I think things should work out well even if the 2 platforms are 6+ feet under by the time the game hits. Having said that moving to NX would make a lot of sense but I think it'll end up on it anyway. Vita as it currently stands is the only portable version so I can see why it would have some demand for it seeing how a lot of the earlier games were also on portables.



Charlotte seemed well received but not to the same extent Shanoa was, but then again you could say the same for PoR compared to OoE. PoR was a solid game but the things that made it unique didn't make it as memorable as some of the other entries so I think Charlotte got forgotten about once a new game hit.

I did like her character quite a bit though and I pretty much played the entire game with her on point.

During the Bloodstained campaign I tried to get info out of IGA on the war of 1999 but he refused to say anything in case someone else picks the series up later. It's too bad.

Agreed on pretty much everything. Sorry can't reply with much detail since it is now 2:00am where I am and I've already spent 3 hours more than I intended to goof on the internet late at night today. It's for Bloodstained so it's cool, but I must now retire. Glad to see excitement for the game can still really pick up on a moment's notice.

Edit:

Can't wait until May, you just know they have something planned for the 1st year anniversary.

Same here, it sucks Konami abandoned IGA after OoE after it was so successful.
I was surprised after I've seen that IGA started a kickstarter for a new IGAvania and I was happy this got so much attention.
Also great that he got the VA of Alucard back, Yamane and partly Ayami Kojima, I miss her CV art stuff. CV SotN art is still my favorite of hers.

Same same same. Wish they could get Ayami Kojima to do a little more than just the special boxart but hey, that's still gonna be amazing. Interested in seeing Miram and Gebel in her artstyle.
 
Yeah, I'll always have a special hatred of Konami for how they ended the series. They chased bigger money and that ended up backfiring on them in the long run and IGA is at least in a position to create games again so at least we have that now.



Yeah, everyone views things from thier own vantage point but I think in this case it's at least safe to say that's not the intention here. Admittedly that doesn't mean the outcome turns out that way, especially with cultural differences, etc but I think at least the intention was clear.

I understand what you're saying and the ports certainly weren't free of criticism when they were revealed. With them all being done on the same engine and a separate team working on them, I think things should work out well even if the 2 platforms are 6+ feet under by the time the game hits. Having said that moving to NX would make a lot of sense but I think it'll end up on it anyway. Vita as it currently stands is the only portable version so I can see why it would have some demand for it seeing how a lot of the earlier games were also on portables.



Charlotte seemed well received but not to the same extent Shanoa was, but then again you could say the same for PoR compared to OoE. PoR was a solid game but the things that made it unique didn't make it as memorable as some of the other entries so I think Charlotte got forgotten about once a new game hit.

I did like her character quite a bit though and I pretty much played the entire game with her on point.

During the Bloodstained campaign I tried to get info out of IGA on the war of 1999 but he refused to say anything in case someone else picks the series up later. It's too bad.

Same here, it sucks Konami abandoned IGA after OoE after it was so successful.
I was surprised after I've seen that IGA started a kickstarter for a new IGAvania and I was happy this got so much attention.
Also great that he got the VA of Alucard back, Yamane and partly Ayami Kojima, I miss her CV art stuff. CV SotN art is still my favorite of hers.
 

B)
Johannes is pretty boring visually IMO. I want a "real" whip character but he doesn't do much for me. Also he's clearly
the real main villian. I'm calling it now :P

Johannes is pretty bad - I'd go as far as to say he's my least favourite of any character revealed at this point, visually, despite not exactly being a fan of Gebel and Miriam. Along with just being fairly bland overall with an unflattering colour palette, I hate the design they went with for his glasses. Almost any other style would have been better than those terrible, wonky-looking square frames. And half the time they look like their dimensions are off - hopefully that's improved in the actual model as opposed to the concept art.
 
Hey guys I remember backing this game for Wii U but I don't remember if I signed up and gave my details etc afterwards when there was a form to fill in or whatever. Any way to check?
 
I'm surprised so many of you are so rustled by boobs. Granted, I guess there's not much else to talk about so there.

Still, I'm interested in seeing more of the game. Hopefully this doesn't turn into some Mighty No. 9 fiasco where IGA starts announcing film deals and a new KS campaign for BLOODSTAINED 2: THE SEARCH FOR MORE MONEY.
 
I'm surprised so many of you are so rustled by boobs. Granted, I guess there's not much else to talk about so there.

Still, I'm interested in seeing more of the game. Hopefully this doesn't turn into some Mighty No. 9 fiasco where IGA starts announcing film deals and a new KS campaign for BLOODSTAINED 2: THE SEARCH FOR MORE MONEY.

IGA isn't Inafune, one of the reasons I like IGA.
Inafune is a business man you know :P
 
Well that's the thing, that style is... bad. She doesn't look cool or badass, she looks like she's on her way to a Babymetal concert.

Compared to ridiculously awesome designs such as these...



Yeah, Miriam is lame. But then again, so was Maria. Oh well, hopefully that won't detract too much from the game.

Shanoa looks so cool. She is exactly what I would think a female warrior/wizard character in a game like this would look like. My biggest problem with Miriam isn't with the tits (typical man), but the short skirt. It looks so boring. A longer skirt would give more possibilities for cool design IMO.

I'm really banking on this game to deliver on the Igavania promise. Pretty much my last hope for games like these.
 
Shanoa is absolutely a classier design, she looks incredible. But I still really like MIriam's design, even if it's not as classy.

It also has the advantage of in-game graphics that do it justice in a way Shanoa never had. In-game Shanoa still looks cool as hell, but it doesn't show her design as well as Bloodstained does for Miriam.

For some reason I'm really excited to learn more about Bloodstained's story, even though I never gave a damn about the story in any Castlevania game. Probably just because I really like the character.

About the breast discussion that once again came up, I don't really agree that it should be showing nipple now. I had that opinion too, but in the Shader 3 picture, that really doesn't seem to be the case anymore, imo. I think her breasts look fine, but if they reduced them, even if just to move on from this discussion, I wouldn't mind either.

I love her design overall, and I hope they don't change it too much (the addition of the ribbons was awesome, though, so I trust them if they do), but breast size is whatever. I just find it nice how she can have pretty big boobs and still look cool, at least in my perspective. Her figure seems more like representative of diversity than fanservice. That being said, as I have a strong feeling the devs agree with me, maybe that's actually something that could motivate them to change it, if there's part of the fanbase that isn't getting the same message, sionce they don't want her to be seen as that.
 
This is true, but certainly if one compares the new video to this image:



from a similar angle, it is clear that there is a difference. Just was thinking that perhaps instead of overtly increasing the size later, they were just unsure of exactly what size her chest was until later. I still prefer the above art somewhat, in large part because of her cute expression, of which I'm sure there'll be plenty of in the game so no problem.
I think the illustration is showing about the same or very slightly smaller size. But the entire shape of the breast there is different because the dress actually presses down on it in this illustration rather than it floating/being taped on as in the model. I think it would go a long way if the modelers readjusted the shape of the breast using this illustration as an example.

Then again, are they even thinking to come here to watch this argument erupt over and over? Maybe I should just be paying attention to the fan forum instead.
 
Shanoa looks so cool. She is exactly what I would think a female warrior/wizard character in a game like this would look like. My biggest problem with Miriam isn't with the tits (typical man), but the short skirt. It looks so boring. A longer skirt would give more possibilities for cool design IMO.

I'm really banking on this game to deliver on the Igavania promise. Pretty much my last hope for games like these.

The funny thing for me, is I don't mind the short skirt or the boobs. The only thing I don't really like is her weird bangs. And that's not even a big enough concern for me to get up in arms about it which is why I've largely lurked in this thread.
 
Question:

What can be the reason why they haven't revealed Bloodstained's publisher? What could be the hold up? This is assuming the publisher's set in stone already like we all think they are.
 
Question:

What can be the reason why they haven't revealed Bloodstained's publisher? What could be the hold up? This is assuming the publisher's set in stone already like we all think they are.

It's Deep Silver and they are waiting for MN9 to be out so they don't have that around their necks. The reason for the holdup is my opinion but Deep Silver owns the trademark so they are the publisher.
 
Isn't it Deep Silver?

It's never been confirmed officially. We have good reasons to think it is Deep Silver but we aren't 100% sure it will be them.

It's Deep Silver and they are waiting for MN9 to be out so they don't have that around their necks. The reason for the holdup is my opinion but Deep Silver owns the trademark so they are the publisher.

By that you don't mean they own the actual IP right? As far as I know IGA owns the Bloodstained IP.


Currently it's all speculation but it still makes me wonder why they wouldn't reveal the publisher even after all these months. There's obviously a reason but I'd like to know why.
 
I somewhat addressed this in the previous page, but I guess it was missed.

Armature Studios are the devs handling the Wii U and Vita version, and the main studio at Inti Creates is handling the PS4, XB1, and PC version.

Being a port, It's likely that Armatures version will be somewhat different than the main development platform versions that IGA's team is doing. So there will be minimal overlap if any at all. Certainly not in a fashion that would detrimentally affect the main dev platform.

Basically Armature was on their own to get Unreal 4 running on the Wii U and Vita and apparently they accomplished this based on a recent posting on their official website.

I think we are at a point it doesn't really matter much whether the Wii U version is shifted for the NX, as that would be Armature decision to do that as they handling the Wii U port anyways.

There will naturally be some takeaway though, seeing as the game is using Unreal 4 as a base, an engine which neither the Wii U or Vita are supported from Epic. Basically Armature is taking a bit of risk by doing their own porting of the engine to those platforms.

Im very interested to see how they will turn out in the end, and still have the Wii U version ordered.
But yes, the existence of an NX port or not should not affect a Wii U or Vita version, at all.

(I see people are desperate to throw away their current systems for the NX, Nintendo must be doing something right)
 
By that you don't mean they own the actual IP right? As far as I know IGA owns the Bloodstained IP.

Currently it's all speculation but it still makes me wonder why they wouldn't reveal the publisher even after all these months. There's obviously a reason but I'd like to know why.

He might own it in Japan but in the US and Europe Koch Media/Deep Silver owns the trademark for Bloodstained. But really there is no way Iga owns the IP with the amount of money the publisher is putting into the project.
 
Im very interested to see how they will turn out in the end, and still have the Wii U version ordered.
But yes, the existence of an NX port or not should not affect a Wii U or Vita version, at all.

(I see people are desperate to throw away their current systems for the NX, Nintendo must be doing something right)

Or something very wrong. Wanting to get rid of the WiiU not even 4 years after it launched I wouldn't say it's a good thing.

If the NX is even only moderately successful Im sure we'll see Bloodstained on it, especially if the thing is able to run UE4 like the PS4 and X1 do. By the time this game comes out in 2017 the WiiU will be dead and buried, it makes me wonder why even bother with this port. The Vita is the only portable so Im guessing it'll have a bigger demand (there's also a bigger installed base than the WiiU) so that one makes more sense. I just hope these ports don't hold back IGA when creating for the PC/PS4/X1.
 
He might own it in Japan but in the US and Europe Koch Media/Deep Silver owns the trademark for Bloodstained. But really there is no way the Iga owns the IP with the amount of money the publisher is putting into the project.

Ok you need to explain yourself because I think you're just pulling facts out of thin air. We don't even have confirmation of the publisher's identity yet, let alone how much money and resources they're putting into the project, and you're stating it must be so much they must own the IP? The only thing we know is that the initial $500,000 from KS was going to cover 10% while a publisher was covering 90%.meaning they're supposed to be investing $4,500,000 but the KS actually made almost $6,000,000 (counting PayPal)!

Also there's the tidbit about Ben Judd saying in a Bloodstained podcast how Iga actually owns the IP regardless of the deal with the publisher. I can't link it up because I cant remember which one he said it but trust me, he did state that. Deep Silver may own something about the game Bloodstained, maybe even own everything about the game, but as far as the brand at the very least we know Iga owns, according to Judd.
 
We effectively know Deep Silver is the publisher because they wouldn't be in a position to trademark the title if they weren't. There's really nothing else to it - we know its them. Why they haven't publicly said anything? I dunno and I'm not sure one can really make anything out about it. Finally, trademark =/= IP. Everything we know so far says IGA owns the IP, that doesn't change even if Deep Silver files a trademark for the title.
 
Ok you need to explain yourself because I think you're just pulling facts out of thin air. We don't even have confirmation of the publisher's identity yet, let alone how much money and resources they're putting into the project, and you're stating it must be so much they must own the IP? The only thing we know is that the initial $500,000 from KS was going to cover 10% while a publisher was covering 90%.meaning they're supposed to be investing $4,500,000 but the KS actually made almost $6,000,000 (counting PayPal)!

Also there's the tidbit about Ben Judd saying in a Bloodstained podcast how Iga actually owns the IP regardless of the deal with the publisher. I can't link it up because I cant remember which one he said it but trust me, he did state that. Deep Silver may own something about the game Bloodstained, maybe even own everything about the game, but as far as the brand at the very least we know Iga owns, according to Judd.

Very interesting. Here is a link from our very own neogaf thread on the matter. Link. Iga says he owns the IP rights to the game but does not appear to own the Bloodstained name. I am not entirely sure how that works since he can't really release another Bloodstained game without Deep Silver's approval since they own the trademark. But I assume that means he owns the names and materials. I guess he would just do a name change if he needed to. However Deep Silver is the publisher otherwise they would not own the trademark.
 
Very interesting. Here is a link from our very own neogaf thread on the matter. Link. Iga says he owns the IP rights to the game but does not appear to own the Bloodstained name. I am not entirely sure how that works since he can't really release another Bloodstained game without Deep Silver's approval since they own the trademark. But I assume that means he owns the names and materials. I guess he would just do a name change if he needed to. However Deep Silver is the publisher otherwise they would not own the trademark.

It's all very confusing but just as Crocodile said right above you it does seem Iga owns something about Bloodstained. It'd be very weird that he owns the IP but not the name (isn't that, like, the most important part?) or maybe it was just lost in translation. I guess we'll know more when they make it official.
 
It's all very confusing but just as Crocodile said right above you it does seem Iga owns something about Bloodstained. It'd be very weird that he owns the IP but not the name (isn't that, like, the most important part?) or maybe it was just lost in translation. I guess we'll know more when they make it official.

No IP means the property itself so he could use the world and characters in another game without them if he does own it. He would just have to call it Blood Splattered or something. It does seem weird though I wouldn't think he would have the leverage with them putting in 3-4 million dollars but maybe the success of the kickstarter gave him more leverage.
 
No IP means the property itself so he could use the world and characters in another game without them if he does own it. He would just have to call it Blood Splattered or something. It does seem weird though I wouldn't think he would have the leverage with them putting in 3-4 million dollars but maybe the success of the kickstarter gave him more leverage.

It's all speculation but according from what we can gather, unless the deal changed later, Iga ended up bringing more in thanks to the KS than the deal with the publisher. That's gotta give him more leverage.
 
I'm all IN for the poster earlier wanting to see gameplay .i totally get it why there is no gameplay video yet .. but the sword & whip gameplay is what i'm the most looking forward to.

Oh that and the enemy variety.

The fact that we ( the backers ) have unlocked IGA biggest castle has me looking forward to the enemy variety as well.
Did i say the enemy variety ? I mean it .The setting beg for unique monsters , probably tied to the curse myriam has.
 
Iga as a boss will be the coolest shit in the world. It needs to be ridiculously hidden though, I want a real community effort to uncover how to fight him. That would be one of the most fun parts of discussing the game.

EDIT: Oh, do we have any idea about the price? $28 was the initial amount to get the simplest version of the game on Kickstarter, and something around that price point made sense for the initial project, but with all the stretch goals achieved, this looks REAAALLY content heavy not to be priced way higher than that. Is it crazy to expect it to be $60?
 
I'm all IN for the poster earlier wanting to see gameplay .i totally get it why there is no gameplay video yet .. but the sword & whip gameplay is what i'm the most looking forward to.

Oh that and the ennemy variety.

The fact that we ( the backers ) have unlocked IGA biggest castle has me looking forward to the ennemy variety as well.
Did i say the ennemy variety ? I mean it .The setting beg for unique monsters , probably tied to the curse myriam has.

The most impressive part of this post is misspelling enemy the same way each time, lol.
 
The most impressive part of this post is misspelling enemy the same way each time, lol.

I'm sorry about that , writting too fast without the proper auto correct + the fact that english is not my first language

(it's 2 N in my birth language )

Iga as a boss will be the coolest shit in the world. It needs to be ridiculously hidden though, I want a real community effort to uncover how to fight him. That would be one of the most fun parts of discussing the game.

EDIT: Oh, do we have any idea about the price? $28 was the initial amount to get the simplest version of the game on Kickstarter, and something around that price point made sense for the initial project, but with all the stretch goals achieved, this looks REAAALLY content heavy not to be priced way higher than that. Is it crazy to expect it to be $60?

It's safe to expect a full AAA game in term of content and the price that goes with it.
 
I'd say the initial pitch was probably a $30 game. With all the extras from the kickstarter campaign and unlocks, it's probably a $60 full release now.

Code:
[IMG]https://c4.staticflickr.com/8/7663/17515253395_d9c9039c68_b.jpg[/IMG]
Also, this PlayStation 'We did it!' outfit should totally be a unlockable outfit for her. You could have an Xbox and Nintendo version for their platforms as well.

And I remember several Gaffers had bought the 'design a weapon' teir, anyone know if they ever settled on any designs, and if so, can they share any of their thoughts with us? I know someone had a 'kelidostick' style magical girl rod idea, that woudl be amazing in game.
 
IGA isn't Inafune, one of the reasons I like IGA.
Inafune is a business man you know :P

Even during the kickstarter's videos iga's programmer + designer self came through. He spent the whole last day playing other people's games that were inspired by SotN and he was obsessed with studying the movement and would comment on what he thought of the jumping in each game. The dude is all about games and seems genuinely happy to be working on another videogame that he is in control of.
 
I remember several Gaffers had bought the 'design a weapon' teir, anyone know if they ever settled on any designs, and if so, can they share any of their thoughts with us? I know someone had a 'kelidostick' style magical girl rod idea, that woudl be amazing in game.

I did bring up an idea but no one said anything about it. Let me copy and paste my post from the other discussion thread. From what I understand Shouta along with a few others put up the money for the make your own weapon tier.

This was my idea.

A Tonfa like blade with a circular shaped edge. It's used like a fist weapon however it has slightly longer range.

Since a Tonfa can be used both offensively and defensively, maybe the weapon can increase defense slightly as well as attack power.

The concept is based on the NeoGAF logo. It's not a joke weapon or would seem out of place. This is something I think could be treated as a serious weapon but have a small reference to the GAF community in a small way.

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Or if you just put the two parts two together to make a throwing disc (chakram) which one half is coloured steel / gray, and the other half gold as representative of the GAF logo.

It would be a small nod towards this community, but without being overly blatant acting as a realistic weapon type.
 
Even during the kickstarter's videos iga's programmer + designer self came through. He spent the whole last day playing other people's games that were inspired by SotN and he was obsessed with studying the movement and would comment on what he thought of the jumping in each game. The dude is all about games and seems genuinely happy to be working on another videogame that he is in control of.

To me the really telling stuff was when he was playing SoTN and kept talking about what other people contributed. Actually giving credit where it's due is something telling about a project leader.
 
To me the really telling stuff was when he was playing SoTN and kept talking about what other people contributed. Actually giving credit where it's due is something telling about a project leader.

This came after a few years of CV fanatics insisting IGA was an egotist who took credit for other people's work on SOTN and refused to acknowledge anything he wasn't personally involved with, mind you.
 
This came after a few years of CV fanatics insisting IGA was an egotist who took credit for other people's work on SOTN and refused to acknowledge anything he wasn't personally involved with, mind you.

Yeah there are some people who absolutely hated him insisted he killed the series by changing it from being a platform game and ignored the fact that this was a market shift and the genre pretty much ceased to exist during that time period.

Also for some reason Toru Hagiwara is supposed to be some sort of father to the series, actually deserves all the credit for SoTN because he was the producer and yet gets no blame in the genre shift for some reason.
 
Even during the kickstarter's videos iga's programmer + designer self came through. He spent the whole last day playing other people's games that were inspired by SotN and he was obsessed with studying the movement and would comment on what he thought of the jumping in each game. The dude is all about games and seems genuinely happy to be working on another videogame that he is in control of.

One more reason to like IGA even more. I've watched those, he was very excited in that video.
I'm happy he can now continue his legacy, without a stupid company like Konami over his head.
I'm looking forward to the day we can finally play Bloodstained, will buy it on PC via GoG.
 
I'd say the initial pitch was probably a $30 game. With all the extras from the kickstarter campaign and unlocks, it's probably a $60 full release now.

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Also, this PlayStation 'We did it!' outfit should totally be a unlockable outfit for her. You could have an Xbox and Nintendo version for their platforms as well.

And I remember several Gaffers had bought the 'design a weapon' teir, anyone know if they ever settled on any designs, and if so, can they share any of their thoughts with us? I know someone had a 'kelidostick' style magical girl rod idea, that woudl be amazing in game.

nynt9 (I think that's how it's spelled) and I did. We made a thread for gameplay ideas folks would like to see but the thread was half jokes like tacos.
 
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