HTC Vive is $799, ships early April 2016

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I think that's definitely true for non cockpit based games, but games like Dirt Rally, Pcars, Eve Valkyrie etc are every bit as immersive when using the appropriate wheel/joystick. I've been playing all 3 non stop this week with a Fanatec clubsport wheel setup and Saitek x52 for Valkyrie, with dual butt kickers on my chair and Simvibe handling vibrations, and I can assure you that it's vastly more immersive than just a 3d screen around you. Motion controls would quite honestly be inferior for cockpit based games. Dirt Rally with a quality wheel and seat vibrations is the most immersive video gaming I've ever experienced at home by a long shot. I definitely still want my motion controllers, but there are plenty of games that will give you an incredibly immersive feeling without them.

At this point you could already build a real cockpit and use screens for the windows instead of the HMD. But this is not the regular out of the box experience you get with VR.
 
Reading my previous post again it comes off more abrasive than I intended, let me clarify.

I really do believe and it's my honest advice that people who want multiple large-scale, long, polished game experiences with significant production values shouldn't buy a Vive early on. It's very unlikely that they'll get what they want before the end of the year at the earliest.

I honestly don't care much for polish or game length. I just want a game with some depth and breadth that integrates VR. I'm also very bothered by the fact they there is no solution to traversing in room scale other than teleporting which I feel will make FPS games feel like on-rail shooters most of the time.
 
At this point you could already build a real cockpit and use screens for the windows instead of the HMD.
Eh. Thats a pretty big leap. I've got my fanatec mounted on their Wheel stand. It's easy to move around and no extra screens required at all. In fact it takes up almost no room when folded. Thats what's so awesome about the goggles. They eliminate the need for all that extra shit. I would need a dedicated gaming room for a full cockpit and I just don't have that unfortunately. Everything I have can be put into my closet in less than 3 minutes.

You're right that it's definitely not the out of the box VR experience, but many people already have wheels and joysticks. I've had this setup for a couple years now before I was even interested in VR. I guess it just seems like everyone thinks that if you get a Rift, you're stuck using an xbox controller until Touch comes out, and that's really only true for certain genres. Anyone that has a wheel or joystick already is going to have a pretty immersive experience when they strap those goggles on and hit the virtual racetrack for the first time.

edit:Apologies if I'm coming across as an invading Oculus fanboy trying to justify the lack of motion controls, that wasn't my intention. I'm excited about both these headsets and I sometimes forget which thread I'm in. I was just speaking more from the cockpit simulation fan perspective who really has no use of motion controls at all.
 
I think the point is that the vive controllers don't allow your hands to get close to each other due to their design. So no, you shouldn't get major issues with occlusion but neither will you have fine grained hand interaction either (which is probably fine)
I dunno - I don't have a Vive, but I can see one situation where one controller would be occluded with an opposing-corner setup. First stand facing straight towards the front wall in the exact center of the room, with a lighthouse in front of you and to the right, and the other behind you and to the left. Hold the controllers in front of your body - now they can only see the one lighthouse in front of you and to the right. Hold your right controller with its top directly in line with the lighthouse, and hold your left controller lower and back, with your right hand (holding the right controller) blocking the top of the left controller from seeing the lighthouse. Now the left controller is occluded.

It's not as bad as Oculus Touch would be, since the Touch's LEDs are in a tight circle around the device rather than sticking out above the part of the controller you hold.
 
Jerry Holkins, the writer of Penny Arcade, describes his first impressions of the Vive at home: https://www.penny-arcade.com/news/post/2016/03/07/zone-theory

An excerpt:
It works. Nobody’s getting sick off this. She was making sets and clothes thirty seconds in. And you don’t have to teach them anything except the most basic interactions, because our brains know all about three dimensional space. It’s startling and perhaps insulting what we’ve tolerated as interaction models until now.
 
I watched several live streams with people trying Vive for the first time and there was never a moment in which there was an issue having the Vive controllers close together or even touching. I think most of the people actually tried touching them together anyhow.

Well obviously games/experiences designed with the Vive controllers in mind won't have interactions that would require the controllers to be positioned in a way they would physically clash, that's a thing the game designer needs to (and is able to) account for. Just like Oculus supported games by design won't be doing things that the better tracking technology of Vive makes possible, like interacting with things behind you.

My wish would be a design that allowed both, small controllers and perfect 360 tracking, but right now that's a compromise that has to be made.

Edit: oh and artsi I hope you acknowledge that you are somehow repeatedly doing what you complained about in the Oculus thread.

That is? Only thing I've complained about recently is shitposting over at Reddit, rabid fanboys who are actively trying to push their HMD choice to others, sometimes in a very rude manner. Also blindly downvoting well reasoned posts, etc.

If you mean that then no, I don't see myself doing that, I respect any purchase choice. Personally I'm getting both Vive and Rift as I've said before.

But if you mean something else please elaborate.
 
With more time, I'm sure that guy with the crude gun/grenade sandbox could model a set of hands instead of a controller, and instead of mapping them 1:1, just offset them a little. Your spacial awareness isn't accurate enough to notice a couple inches of offset.
 
That is? Only thing I've complained about recently is shitposting over at Reddit, rabid fanboys who are actively trying to push their HMD choice to others, sometimes in a very rude manner. Also blindly downvoting well reasoned posts, etc.

If you mean that then no, I don't see myself doing that, I respect any purchase choice. Personally I'm getting both Vive and Rift as I've said before.

But if you mean something else please elaborate.

Not in a rabid fanboy way, obviously. But you are actively trying to push you favorite HMD choice to others in a more subtle way. Maybe due to the passion for VR. Which is that's why I asked you if you acknowledge it. Just to give you an example, you linked this AMA here in this thread, but not in the Oculus thread where it would be even more relevant (or maybe I missed it). It's not aggressive, but it's still trying to start a fire.
 
Not in a rabid fanboy way, obviously. But you are actively trying to push you favorite HMD choice to others in a more subtle way. Maybe due to the passion for VR. Which is that's why I asked you if you acknowledge it. Just to give you an example, you linked this AMA here in this thread, but not in the Oculus thread where it would be even more relevant (or maybe I missed it). It's not aggressive, but it's still trying to start a fire.

Well I apologize if posting that was felt in a provocative way, why I posted it here is because there's no general VR thread, this one has been more active and there's been more discussion about room scale / motion controls here.

But I'll post further Oculus related content to the Rift thread then, waging war is not my intention like I said. I'm equally interested in the technology of both products, just right now information about Touch is more interesting because it's more unknown, while the capability of Vive is already pretty well known and all that's left is getting it in my hands (which I'm excited for).
 
Not in a rabid fanboy way, obviously. But you are actively trying to push you favorite HMD choice to others in a more subtle way. Maybe due to the passion for VR. Which is that's why I asked you if you acknowledge it. Just to give you an example, you linked this AMA here in this thread, but not in the Oculus thread where it would be even more relevant (or maybe I missed it). It's not aggressive, but it's still trying to start a fire.

I totally agree - I mentioned this a couple of weeks ago
 
Yeah, I remember, about the audio. Well I apologize for that too, I'm here just for tech talk (and general VR hype), don't want to make anything personal out of it. Peace?

Don't get me wrong, I'm not salty - we're not arguing, you've just got a definite preference, lol


it's all good bro, we're all just excited for VR!
 
I think that's definitely true for non cockpit based games, but games like Dirt Rally, Pcars, Eve Valkyrie etc are every bit as immersive when using the appropriate wheel/joystick. I've been playing all 3 non stop this week with a Fanatec clubsport wheel setup and Saitek x52 for Valkyrie, with dual butt kickers on my chair and Simvibe handling vibrations, and I can assure you that it's vastly more immersive than just a 3d screen around you. Motion controls would quite honestly be inferior for cockpit based games. Dirt Rally with a quality wheel and seat vibrations is the most immersive video gaming I've ever experienced at home by a long shot. I definitely still want my motion controllers, but there are plenty of games that will give you an incredibly immersive feeling without them.

I wonder if it would add anything if you could strap motion controllers to your hands/arms so you could see your actual hands in the game on the wheel?
 
Not in a rabid fanboy way, obviously. But you are actively trying to push you favorite HMD choice to others in a more subtle way. Maybe due to the passion for VR. Which is that's why I asked you if you acknowledge it. Just to give you an example, you linked this AMA here in this thread, but not in the Oculus thread where it would be even more relevant (or maybe I missed it). It's not aggressive, but it's still trying to start a fire.

Am I doing the same? I'm just fascinated by the differences and the things we don't know yet (relative headset comfort, oculus' final plans for touch etc) and trying to bottom this all out is fun. Especially in the context of which $500+ device to get.
 
I wonder if it would add anything if you could strap motion controllers to your hands/arms so you could see your actual hands in the game on the wheel?

Leap Motion could work. But how would you reconcile the differences between the racing wheel someone has and the in-game model for the wheel on the car?
 
Am I doing the same? I'm just fascinated by the differences and the things we don't know yet (relative headset comfort, oculus' final plans for touch etc) and trying to bottom this all out is fun. Especially in the context of which $500+ device to get.
I don't think they can really be discussed entirely in silos. People willing to put down money for one are obviously going to be interested in how it compares to the other. We probably need a general VR headsets thread more than anything!
 
Leap Motion could work. But how would you reconcile the differences between the racing wheel someone has and the in-game model for the wheel on the car?
Have an option in the game to scale the steering wheel model size to the one you have in real life. Might look a little weird in some cars but it'd fix the problem.
 
Don't get me wrong, I'm not salty - we're not arguing, you've just got a definite preference, lol


it's all good bro, we're all just excited for VR!

Personal preference for sure, but the point is not to let it get in the way of civilized discussion :p

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I wonder if it would add anything if you could strap motion controllers to your hands/arms so you could see your actual hands in the game on the wheel?

I really want those gloves with tracking and haptic feedback.
 
The good thing is there will be quite a few posters here that will have both setups, so there should be some decent comparisons in April when the first vive's ship. I'm using the digital river returns policy as a safety net too - 14 days returns policy and they'll even refund the shipping costs, so I can try a vive at almost no risk at home and see for myself
 
I wonder if it would add anything if you could strap motion controllers to your hands/arms so you could see your actual hands in the game on the wheel?

Having played Assetto Corsa in VR for months I have some opinions regarding this. I did some light physical measures to line up and approximate in-VR arms and actual arms to get as close as possible by adjusting chair height (and tweak for 1:1 rotation). And by doing that the animated arms vs my actual arms motion was close enough to be believable (at least that's what my brain told me..).
 
I have no issues with discussing the advantages and the weak points of all the VR HMDs, I'm not trying to silence anybody. It's normal to discuss back and forth and to compare them. My only issue was with bumping this thread with Oculus Rift news which are not necessary relevant for Vive. Maybe we do need a general VR thread.
 
I have no issues with discussing the advantages and the weak points of all the VR HMDs, I'm not trying to silence anybody. It's normal to discuss back and forth and to compare them. My only issue was with bumping this thread with Oculus Rift news which are not necessary relevant for Vive. Maybe we do need a general VR thread.

Tbqh all I really want to do is ride out the next month in glorious hype. I don't care where the discussion is happening, I just need other people who are hating March in all it's 31 bullshit days of not having a VR headset.
 
Tbqh all I really want to do is ride out the next month in glorious hype. I don't care where the discussion is happening, I just need other people who are hating March in all it's 31 bullshit days of not having a VR headset.

Haha, i agree with this feeling. I'm counting the days until it arrives while watching people online already playing around in VR.
 
GDC is next week. They announced the Titan X there last year. If they don't have anything to say about Pascal, then sit back, because you will have a long wait ahead of you.
This is great news. Finally, something to look forward to.
 
I have no issues with discussing the advantages and the weak points of all the VR HMDs, I'm not trying to silence anybody. It's normal to discuss back and forth and to compare them. My only issue was with bumping this thread with Oculus Rift news which are not necessary relevant for Vive. Maybe we do need a general VR thread.

I am posting things in the VR game thread, so maybe that could be a general VR thread? Or someone opens one.
 
augh! that's what I've been saying! theblu (the 2~ minute demo version) better be available at launch because it's the best best best opener to any VR demo and I want to show that first to everyone everywhere


it's currently being made as a full game and might even end up as an occulus exclusive lol but all I want is that demo: http://thebluvr.com/learn.html

"Immerse yourself in the dream-like majesty of marine life with TheBluVR for Samsung’s Gear VR."
 
heblu (the 2~ minute demo version) better be available at launch because it's the best best best opener to any VR demo and I want to show that first to everyone everywhere

it's currently being made as a full game and might even end up as an occulus exclusive

It would be pretty crazy if it ended up Rift-exclusive considering HTC owns a 15% stake in WEVR; the company behind theBlu: Encounter.. I don't know..
 
all this exclusive bullshit is really dragging the excitement down for me.


this is exactly what didn't need to happen for VR to take off. I'm gonna be so pissed if Vive is neutered by lack of content that's on Rift.
 
all this exclusive bullshit is really dragging the excitement down for me.


this is exactly what didn't need to happen for VR to take off. I'm gonna be so pissed if Vive is neutered by lack of content that's on Rift.

It sucks really hard that I'm getting a rift solely because of exclusive content. Were the headsets truly cross compatible, as they should be, I would only be getting a vive. To me, this is like having to buy an AMD card and an Nvidia card just to enjoy everything.
 
Don't sweat exclusive content right now. You guys are really stressing big time. This stuff is still early days.
 
So buy both. Or just the Rift. It's paranoia over a non issue. This stuff is just starting.

How is it paranoia? There are several games which don't run on the Vive.

Who cares if it's just starting? These will be my 6th and 7th headsets so far. I've had VR for 3 years now.

I am buying both. I just said that. And it sucks.
 
How is it paranoia? There are several games which don't run on the Vive.

Who cares if it's just starting? These will be my 6th and 7th headsets so far. I've had VR for 3 years now.

I am buying both. I just said that. And it sucks.
Have you been gaming for awhile? I can only hope for the SNES/Genesis days of two different Aladdin games. Better than the color by numbers, designed by focus groups games Ubisoft churns out.
 
Have you been gaming for awhile? I can only hope for the SNES/Genesis days of two different Aladdin games. Better than the color by numbers, designed by focus groups games Ubisoft churns out.

I've been PC gaming since the 80's. Last time we had games exclusive to specific pieces of hardware was Voodoo and Glide... and that sucked.

What exactly is the point of your posts again? To tell me to QQ more or something?
 
I've been PC gaming since the 80's. Last time we had games exclusive to specific pieces of hardware was Voodoo and Glide... and that sucked.

What exactly is the point of your posts again? To tell me to QQ more or something?

You're the one being hostile to them. All I said is that I don't think it's a big deal and you're being extremely hostile. Frankly, I don't even want to engage with you. All I want to do is talk about GPUs. I'll try again.

After reading this article, wow, what a huge change in GPUs. I'm really glad I skipped the 970/980 GPUs http://wccftech.com/amd-radeon-technologies-group-plans-to-spice-up-gdc/
 
It sucks really hard that I'm getting a rift solely because of exclusive content. Were the headsets truly cross compatible, as they should be, I would only be getting a vive. To me, this is like having to buy an AMD card and an Nvidia card just to enjoy everything.

But given that this is on PC shouldn't most exclusives be hackable? At least for the basic features like headtracking?
 
https://www.youtube.com/watch?v=MFKbL-GU-_U&feature=youtu.be

Damn this looks incredible, my thalassophobia is tingling hard tho

My favorite story to tell about this demo is that when my SO tried it, and the whale came through, she was actually terrified and couldn't look at it. The whole time the whale was there she turned away and told me how she was expecting a feeling like a shockwave of water to come from the whale's tail/fins.

That's some really incredible presence.
 
I'd say that ultimately the hostile move is software-enforced hardware-exclusivity.

Though we'll see just how enforced it really is.
I don't think they are going to have software-enforced hardware exclusivity at all. They are just going to make the games using the Oculus SDK, which is incompatible with the Vive. Remember, they said specifically that they would be fine with consumers hacking their games to work on other headsets.
 
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