ashecitism
Member
Yeah, that was great, haha.
Yeah, or even just turn his computer around and place it at the other edge of the desk.
Yeah, or even just turn his computer around and place it at the other edge of the desk.
Only thing I don't like about this is how they -didn't- make a cute portal style video to explain it. But yeah, good idea. I wonder if they'll keep the areas inside of screen in 3D.Didn't see this posted (apologies in advance if it was).
http://www.roadtovr.com/valve-is-bringing-the-entire-steam-library-into-vr-with-steamvr-desktop-theater-mode/?platform=hootsuite
Good to know - one of the few things I've been wondering about. Next is movies.
Only thing I don't like about this is how they -didn't- make a cute portal style video to explain it. But yeah, good idea. I wonder if they'll keep the areas inside of screen in 3D.
Notch is the one person who said he had to rearrange his lighthouses for sit-down experiences, and if you see a picture of Notch's setup, you'll understand his problem:
http://i.imgur.com/Qa24OEJ.jpg[img]
He setup the lighthouses so that the carpeted area is where they are aimed - that carpet is his room-scale zone - but his computer is outside of that facing the other direction, so if he wants to sit at the computer he needs to rearrange his lighthouse setup and recalibrate.[/QUOTE]
dude has a mega mansion dont know why he dosnt just have a room dedicated to vr i would
dude has a mega mansion dont know why he dosnt just have a room dedicated to vr i would
Didn't see this posted (apologies in advance if it was).
http://www.roadtovr.com/valve-is-bringing-the-entire-steam-library-into-vr-with-steamvr-desktop-theater-mode/?platform=hootsuite
Good to know - one of the few things I've been wondering about. Next is movies.
Only thing I don't like about this is how they -didn't- make a cute portal style video to explain it. But yeah, good idea. I wonder if they'll keep the areas inside of screen in 3D.
Awesome. Hope they actually take an in depth approach to this and really take advantage of the flexibility and possibilities that they can have for games, streaming, movies, social etc. Would be cool to do shmups in the proper aspect ration on an absurd screen - in coop!
Tested have an hours worth of playing different Vive demos (Beaten ^ ). On the topic of tracking, they didn't seem to have any problems when crouched, crawling or even flush with the floor.
A great example of the intensity and immersiveness of VR is shown in the Budget cuts segment.
He was so involved in the game, that when seeing a hole in the virtual floor, he tried to peer through it and actually hit his face on the floor of the real world
Yeah, the idea that Lighthouse somehow works worse when sitting than when jumping around was always a bit silly.
How so?
Man, the new Vive controllers are amazing to use. Way better than the previous versions.
Tested have an hours worth of playing different Vive demos (Beaten ^ ). On the topic of tracking, they didn't seem to have any problems when crouched, crawling or even flush with the floor.
A great example of the intensity and immersiveness of VR is shown in the Budget cuts segment.
He was so involved in the game, that when seeing a hole in the virtual floor, he tried to peer through it and actually hit his face on the floor of the real world
Can you remove the padding on the HMD? I don't want mine to smell like a rental paintball mask after a month of jumping around and sweating in the thing.
Yeah it comes with interchangeable foam pieces. You can also buy washable covers.
Do you know if the Vive Pre covers will be ok with consumer?
From what we've heard, the only thing that has changed on the physical side of things on the Pre, is the strap. Everything else should be exactly the same, so the assumption is yeah, they should be fine with the consumer version.
I come bearing gifts: the first shots of the retail packaging.
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http://www.bloomberg.com/news/videos/2016-03-18/making-the-case-for-htc-s-800-vive-vr-system
That retail packaging is beautiful.I come bearing gifts: the first shots of the retail packaging.
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http://www.bloomberg.com/news/videos/2016-03-18/making-the-case-for-htc-s-800-vive-vr-system
That retail packaging is beautiful.
Do you know if the Vive Pre covers will be ok with consumer?
I come bearing gifts: the first shots of the retail packaging.
What's the oculus packaging look like? I couldn't find it through a quick Google search.Both HMD's have packaging that basically match their price points. lol
What's the oculus packaging look like? I couldn't find it through a quick Google search.
Also on the topic of vr. I am not advocating any of this, but as PC has more piracy. How would piracy between oculus exclusive games and vive exclusive games work? Like if you pirated Lucky's tale would you be able to play it with vive? And if not why not? You'd still be using a PC the only difference would be the peripheral.
What's the oculus packaging look like? I couldn't find it through a quick Google search.
Also on the topic of vr. I am not advocating any of this, but as PC has more piracy. How would piracy between oculus exclusive games and vive exclusive games work? Like if you pirated Lucky's tale would you be able to play it with vive? And if not why not? You'd still be using a PC the only difference would be the peripheral.
Thank you so kindly! And that looks pretty damn nice too. Damn! Vr is coming quick guysRift package:
its amazing that just trying out a gearVR on my brother's phone was enough to get me to preorder a vive. I really want the experience valve seems to be coming up with.
I just hope the fragmentation doesnt hurt
Damn I didn't even think of the APIs. But yeah I agree I was just confused on how it would work with such things. I'm moreso intrigued because I preordered my vive and will happily be playing with it day one but there are some games oculus has such as Lucky's tale and Eve Valkyrie that I'd love to play and try, and will gladly pay for the games, but can't justify paying for two vr headsets.A peripheral using a different API, so without something to bridge them, it'd be an $800 piece of useless plastic. Just like if you actually bought the game.
That said, anybody pirating the VR games deserves a useless piece of plastic for every game. This is a fledgling industry mostly dominated by indies. If you have the cash to buy a headset, you damn well have the cash to support the devs.
Damn I didn't even think of the APIs. But yeah I agree I was just confused on how it would work with such things. I'm moreso intrigued because I preordered my vive and will happily be playing with it day one but there are some games oculus has such as Lucky's tale and Eve Valkyrie that I'd love to play and try, and will gladly pay for the games, but can't justify paying for two vr headsets.
I just can't decide which one to get...Rift has exclusive games, Vive has the room stuff and motion controls, and buying both would be absolutely crazy.
Well throw me in the loony bin!
I just can't decide which one to get...Rift has exclusive games, Vive has the room stuff and motion controls, and buying both would be absolutely crazy.
Well throw me in the loony bin!
Me as well.
I just can't decide which one to get...Rift has exclusive games, Vive has the room stuff and motion controls, and buying both would be absolutely crazy.
Me as well.
Wear your craziness like a badge of honor, friends. I envy you both.
Just so you guys know, we have these covers at work, but they do LESSEN your FOV of the headset.
Eventually one of the following will happen:
It's just a matter of which and how fast.
- Oculus supports the Vive
- Somebody writes a bridge allowing interop between the Vive and Oculus SDK
- In the case of Valkyrie, the game natively comes to Vive/SteamVR
So it really comes down to what you like on the hardware side of things. Also what company you want to support.
So I have zero experience with either the Rift or Vive, but I have heard talk on podcasts that the Rift has a slightly better display, despite them outputting at the same resolution. Does anyone know why this is, or is it just FUD?