Actually this EMU is a little sketchy because it's not open source. The people responsible for it are keeping it locked down so they can profit from it at a later date,
Dolphin is a highly advanced, highly streamlined, very well documented emulator and the Wii U is basically a Wii on steroids (same reason Dolphin started emulating Wii games so quick when it was a gamecube emulator).
That's not to say that there aren't a lot of changes, or that the Cemu guys aren't amazing (they are in spades!) but they didn't have to build the emu from 100% scratch.
I don't think Cemu started as a fork of Dolphin, but using it as a reference for a lot of the hardware certainly helped.
The state of homebrew on Wii U. I doubt I can do anything to my updated Wii U but I'm completely digital with Nintendo now. Are eShop downloads going to be able to be transferred to PC somehow? It happened to Wii Shop downloads correct?
Resolution doesn't stop at 1080p.
I don't see why, if the system was powerful enough to run these games at 1080p/60fps with AA there would be little (little is strong, perhaps less of?) reason to play them on a PC, no? People are more inclined to play these on PC because of the weak hardware not in spite of it..
The two emulators actually probably use very different approaches. While translating PPC code to x86_64 code is a process that wouldn't change, basically everything else did.
The biggest difference with the most implications actually comes from the OS. While it has a carefully constructed facade to make you think it has one, the Wii actually completely lacks an OS, meaning games are running on the bare hardware, and Dolphin has to deal with that. Wii U, on the other hand, actually has a proper OS, and so what Cemu needs to emulate isn't really the hardware itself, but the abstraction of it presented by the OS.
How high ya'll wanna go?! 0_o You're all mad with power!
Most of the closed sourced emulators got the source released because the original programmers didn't have the time to develop it anymore, maybe the same will happen with Cemu.
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Oh and as I already stated, if development on Cemu gets stuck for a long period of time or if it is abandoned, the source code will be released anyway. I agree with the sentiment that the knowledge should not go to waste.
Holy shit. One step closer to playing a non butchered version of Fatal Frame
How high ya'll wanna go?! 0_o You're all mad with power!
Incredible how fast this is developing, devs are doing great work. Is there any particular reason why things are progressing so quickly?
The developer has explicitly said this would be the case as well.
https://www.reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg
Most emulators i have seen are closed source. Some started as closed source and then went open.Actually this EMU is a little sketchy because it's not open source.
I don't remember the last time i saw an emulator forcing you to pay for it in order to use, on Windows at least. I think there was one for PC engine, there was Spectaculator (Spectrum) and maybe a couple of others out of, what, 100 emulators?The people responsible for it are keeping it locked down so they can profit from it at a later date,
Well, Wii U is not going to be current gen by the end of this yearI think it's worth discussing the effect that emulating a current generation system has.
The developer has explicitly said this would be the case as well.
https://www.reddit.com/r/cemu/comments/3ou88k/rcemu_is_now_open/cw146xg
I'm all for emulating dead systems, but this just feels like a giant "Fuck you!" to an already struggling company.
That's only if the emulator is built to use extra cores. This is an iffy area for emulators. They just don't like using a lot of them, they prefer them GHz.I don't even think Intel has released the Skylake variant of the 6-Core or 8-Core i7's yet.
Later CPUs past ivybridge seem to perform much better too. An example is my laptop's 6700hq (turbos up to 3.5ghz when only using a single core. Lesser if more), which seems to perform just as well as my 4.6ghz oc'ed 3570k. I think it benches even higher with Dolphin.The biggest thing about emulation is that it's usually more often than not, CPU bound rather than GPU bound.
Your CPU does a majority of the grunt work to get things working.
Which is why Emulators such as Dolphin and PCSX2 have improved performance when your CPU is clocked higher / overclocked.
I run most PS2 games full speed and I have a i5 3570k. Xenoblade runs at a decent speed too, but it could run better, but again I also used the HD Texture pack which affected performance as well.
When it comes time for Xenoblade X to be properly emulated through Cemu, I know for certainty my 3570k is not going to cut it and very well may need a 6 Core i7.
Later CPUs past ivybridge seem to perform much better too. An example is my laptop's 6700hq (turbos up to 3.5ghz when only using a single core. Lesser if more), which seems to perform just as well as my 4.6ghz oc'ed 3570k. I think it benches even higher with Dolphin.
How do they dump the games anyway? I'm curious if I'd be able to use my eShop games or if it has to be dumped via disc.
The state of homebrew on Wii U. I doubt I can do anything to my updated Wii U but I'm completely digital with Nintendo now. Are eShop downloads going to be able to be transferred to PC somehow? It happened to Wii Shop downloads correct?
I wonder if you'll be able to use anti-aliasing for these emulated games. It would be great to play MarioKart with good quality AA.
The emulator's still got a ways to go though. Lighting's all fucked up throughout the game.
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The emulator's still got a ways to go though. Lighting's all fucked up throughout the game.
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The emulator's still got a ways to go though. Lighting's all fucked up throughout the game.
That's only if the emulator is built to use extra cores. This is an iffy area for emulators. They just don't like using a lot of them, they prefer them GHz.
What specs did the PC have in that new video?
i7 4790K
I don't know that any other specs have been listed.
It makes me wonder if NX will have backwards compatibility with the U, and if it'll be native or emulated. If folks got this up and running so quickly, then surely Nintendo could pull off something like the Xbox One BC of 360 titles.