HTC Vive is $799, ships early April 2016

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Your claim that people should just "go back to sitting close to their SD CRTs" is pretty telling considering kids have been sitting close to SD CRTs for decades.

Yes, and as those kids grow up, they tend to get educated and act in a more sensible manner. Not all the time, but most of the time.

This whole conversation was sparked by somebody inquiring about watching movies on the VR headsets. You'll have to excuse me while I give them the benefit of the doubt that they've evolved past their 5 year old selves and actually care about things like image quality. I assume they're looking to emulate a high end theater experience, not to emulate their childhood of watching Saturday morning cartoons. =P
 
Yes, and as those kids grow up, they tend to get educated and act in a more sensible manner. Not all the time, but most of the time.

This whole conversation was sparked by somebody inquiring about watching movies on the VR headsets. You'll have to excuse me while I give them the benefit of the doubt that they've evolved past their 5 year old selves and actually care about things like image quality. I assume they're looking to emulate a high end theater experience, not to emulate their childhood of watching Saturday morning cartoons. =P

What nerd fantasy do you live in where adults are somehow educated in picture quality?
 
This is really disappointing to hear. I know these are made for games but I thought if they were made for games they could handle some standard video like netflix.

As someone that's used Gear VR, this is a novelty that you most likely won't use much. It's not terrible but you're getting what feels like DVD quality on a large screen. I think 3D movies might be worth it but standard movies you're better off using your TV.
 
What do you guys plan on playing/doing first when you get your VR headset of choice?

Like absolute first thing after its set up? Other than poke around the Oculus Home thing to see if anything I didn't know about was available and get used to that software, I have a feeling I'm going to move the T300 over and do a few laps in Project CARS. Then just start going down the line, really. But I definitely want to see the comparison between what I am familiar with in the DK2 and the updated version of Project CARS in the new hardware.
 
As someone that's used Gear VR, this is a novelty that you most likely won't use much. It's not terrible but you're getting what feels like DVD quality on a large screen. I think 3D movies might be worth it but standard movies you're better off using your TV.

I am thinking 4k phones may be the answer for vr movie viewing prior to fullblown headsets.
 
What nerd fantasy do you live in where adults are somehow educated in picture quality?
I assume nothing about a random person on the street in that regard. I do make some assumptions on people that are posting on GAF. A forum where conversations about resolution and IQ in games is quite common.
What do you guys plan on playing/doing first when you get your VR headset of choice?

Tilt Brush. It's something very unlikely to cause nausea for a first time experience, and I can paint a chair and sit on it in VR. (Thanks random poster that I can't remember the name of for that idea!)
 
I assume nothing about a random person on the street in that regard. I do make some assumptions on people that are posting on GAF. A forum where conversations about resolution and IQ in games is quite common.

You don't see the scores of people in those threads who are fine without having the top resolutions? Especially considering that this is a console-centric forum, not a PC-centric forum? I would expect there are more people getting a PSVR than Oculus Rift or HTC Vive on this board.
 
You don't see the scores of people in those threads who are fine without having the top resolutions? Especially considering that this is a console-centric forum, not a PC-centric forum? I would expect there are more people getting a PSVR than Oculus Rift or HTC Vive on this board.
Those same console centric people bring up the resolution of damn near every game. They analyze the differences between systems on cross platform ones, and so on. They might not be interested in PCs for whatever reason, but there's still many of them that are interested in getting the best that they can from the hardware they have. They're certainly not looking to spend more to get less, which is pretty much what spending $600-800 for sub HD viewing would be a definition of. Besides, anybody asking a question in this thread about a $800 PC peripheral doesn't really fall under the "die hard console gamer" category, now do they. =P

I'll be getting my Vive before my new build, so I'll be trying to find anything to play on a i7-920/GTX 670.

The limit there is going to be the 670, not the 920. I get a 10.7 on the SteamVR test with an OC'd 920 and 980ti. Zero frames CPU bound. That's not to say the 920 will never be the bottleneck in VR, but those cases will be few in comparison to a weak GPU.
 
Those same console centric people bring up the resolution of damn near every game. They analyze the differences between systems on cross platform ones, and so on. They might not be interested in PCs for whatever reason, but there's still many of them that are interested in getting the best that they can from the hardware they have. They're certainly not looking to spend more to get less, which is pretty much what spending $600-800 for sub HD viewing would be a definition of. Besides, anybody asking a question in this thread about a $800 PC peripheral doesn't really fall under the "die hard console gamer" category, now do they. =P.

The people who do what you say are a minority of people on this board.

And I have spent far more than that, and I don't care about image quality with my movies.
 
And I have spent far more than that, and I don't care about image quality with my movies.

Then you'd have simply taken my information about the quality being lower than what you can get from HDTVs in real life, and disregarded it as not applying to you. That's fine.

That's a better situation than me omitting that aspect and having a person that does care about image quality shell out hundreds only to be thoroughly underwhelmed.

Now, to figure out how to transport you back to the era of low bitrate realmedia videos and force you to watch them. You don't care about image quality, so I'm sure you'd be OK with it.
I regret even thinking about those days.
 
Then you'd have simply taken my information about the quality being lower than what you can get from HDTVs in real life, and disregarded it as not applying to you. That's fine.

That's a better situation than me omitting that aspect and having a person that does care about image quality shell out hundreds only to be thoroughly underwhelmed.

Now, to figure out how to transport you back to the era of low bitrate realmedia videos and force you to watch them. You don't care about image quality, so I'm sure you'd be OK with it.
I regret even thinking about those days.

I have realmedia files on my media server right now. They come up in playlists. It doesn't bug me.

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You may give up a little sharpness, but otherwise I think you're out of your mind. Modern projectors in the 4000 price range are absolutely stunning.

Sure, a bad source will look even worse, but other than that, that's not even close to an apt comparison.

I suppose my post doesn't make it clear, but I'm not suggesting the trade off for image size at the expense of resolution is the same with home projectors (4K or not) as what we'll see with the first few rounds of VR. I was pointing out how there is a trade off and some people really like projectors despite the reduced image quality. The drop off with VR in image quality is definitely going to be more pronounced, but you'll also get a greater sense of scale.

Again, not advocating that VR watching is the way to go or better than a nice TV or projector, just trying to share my impressions on its merits and shortcomings.
 
A vice? Like to hold two pieces of wood together? Lucky you!

=p

Now I want to see somebody throw up a listing for an HTC Vice on Ebay for a few hundred and see who bites. Hell, drop a vice in a similar sized box to the one revealed for the Vive for a picture. ;)

El oh el


Also let me just say as an owner of a projector shooting a 175" screen at 1080p, its super clear, gorgeous with the right content, and way better looking than the quality I get from VR virtual theaters.

That said, the VR virtual theaters are MORE than fine IMO for watching a film if say your TV is occupied. I've never had much issue with SDE or resolution loss get in the way. For the perceived size trade off, its worth it IMO. Just not for too long.
 
Make my wallet weep in the Oculus store. Speaking of which I really hope they're more like Steam and less like Nintendo when it comes to the store sales.
SAME and the Gear VR game sales have been pretty good

I assume nothing about a random person on the street in that regard. I do make some assumptions on people that are posting on GAF. A forum where conversations about resolution and IQ in games is quite common.


Tilt Brush. It's something very unlikely to cause nausea for a first time experience, and I can paint a chair and sit on it in VR. (Thanks random poster that I can't remember the name of for that idea!)

That does sound pretty cool actually. Definitely will try.
I'll be getting my Vive before my new build, so I'll be trying to find anything to play on a i7-920/GTX 670.
Good luck! I'm sure you'll find something.
 
I suppose my post doesn't make it clear, but I'm not suggesting the trade off for image size at the expense of resolution is the same with home projectors (4K or not) as what we'll see with the first few rounds of VR. I was pointing out how there is a trade off and some people really like projectors despite the reduced image quality. The drop off with VR in image quality is definitely going to be more pronounced, but you'll also get a greater sense of scale.

Again, not advocating that VR watching is the way to go or better than a nice TV or projector, just trying to share my impressions on its merits and shortcomings.

Yeah. It's always fun when people come over for the first time thinking a projector and that size screen can't possibly look good. And then they leave wondering how it can possibly look better than their 50" tv.
 
So did everyone on GAF abandon the Rift and decide to go with the Vive? That seems to be the case. So what are your reasons for doing so. I'm currently on the fence as to which company I should support.
 
So did everyone on GAF abandon the Rift and decide to go with the Vive? That seems to be the case. So what are your reasons for doing so. I'm currently on the fence as to which company I should support.

I'm getting both but ever since I heard about the Vive I have been much more excited about it than the Rift. I had a DK2 and literally demoed it to hundreds of people. The first thing everyone does when they try VR is try to touch stuff in the world. Not being able to do so feels strange and very frustrating. I would not even be buying the Rift if it weren't for their exclusives such as Lucky's Tale, Edge of Nowhere, and Project Cars which on DK2 with limited support and my FFB wheel was one of the most incredible gaming experiences I have had in years before updates borked it.
 
I'm getting both but ever since I heard about the Vive I have been much more excited about it than the Rift. I had a DK2 and literally demoed it to hundreds of people. The first thing everyone does when they try VR is try to touch stuff in the world. Not being able to do so feels strange and very frustrating. I would not even be buying the Rift if it weren't for their exclusives such as Lucky's Tale, Edge of Nowhere, and Project Cars which on DK2 with limited support and my FFB wheel was one of the most incredible gaming experiences I have had in years before updates borked it.

I totally get that but Rift has the Touch controllers coming soon. Aren't those suppose to be better?

Right now I have the Rift preordered. Sadly I don't have enough money to buy both so I'm trying to guess which VR set will likely end up with the most support in the long run.

I thought Oculus would but now I'm not so sure anymore and it has me second guessing my Rift preorder.
 
I feel for the posters above. I want to get into PC VR, but I'm beyond annoyed we are spending 600 to 800 dollars and have to choose a headset based on support. This is the polar opposite of what PC gaming should be. These companies need to get their shit together and get an open standard so both devices are supported evenly.

I'm slowly coming around on the Vive touch controller the more I hear about them.
 
So did everyone on GAF abandon the Rift and decide to go with the Vive? That seems to be the case. So what are your reasons for doing so. I'm currently on the fence as to which company I should support.

I'll be getting a Vive when it becomes available in my country. The more I read about the rift the more I become disappointed with its offering. I do believe the headset is of a very high build quality, but they've (or Palmer) has backtracked on a lot of things and kept quiet on others. One thing is that it comes with an Xbox controller and that's definitely not something I want to use with a headset. Another is that I'm not completely sold on the camera tracking vs the lighthouse system of the Vive. We shall see which one is better once people get their hands on it and experiment for real but from all initial reports the lighthouse system seems to work very well.

I was initially sceptical of how Vive was going to survive against the PSVR and the Facebook backed Rift and get enough development support but on the other hand I'd rather get the system I'm more likely to have fun with even if there's a lesser number of games. Besides I'm pretty sure someone will work out how to play oculus store games on the rift somehow.
 
I totally get that but Rift has the Touch controllers coming soon. Aren't those suppose to be better?

Right now I have the Rift preordered. Sadly I don't have enough money to buy both so I'm trying to guess which VR set will likely end up with the most support in the long run.

I thought Oculus would but now I'm not so sure anymore and it has me second guessing my Rift preorder.

Listening to some podcasts, I've heard that the rift touch controllers are indeed better than the Vive controllers. But I want room scale more and I think room scale games will be more prevalent on the Vive because everybody will have the same setup.
 
I totally get that but Rift has the Touch controllers coming soon. Aren't those suppose to be better?

Right now I have the Rift preordered. Sadly I don't have enough money to buy both so I'm trying to guess which VR set will likely end up with the most support in the long run.

I thought Oculus would but now I'm not so sure anymore and it has me second guessing my Rift preorder.

I think Oculus will have more support because Facebook is just investing way too much money.

The Touch is coming but I'm impatient and still not sold that overall it will be as rock solid an experience as the Vive. I'm already expecting to be buying 1-3 VR headsets per year for the next 5 years because it's an emerging technology and it will improve rapidly.

Realistically, I don't think you can buy a Rift or Vive now and expect to not be wanting to upgrade to something significantly better within a year. Maybe not an entire new setup but at least addons.

Honestly, I think that Touch looks really great as a controller that can model your hand movements but the tracking is certainly not ideal and I think that they will change tracking method sooner rather than later. Part of my reasoning for this is because I see lots of other peripherals being tracked in the future. I think that people will start wearing trackers on their feet and knees and stuff so their entire bodies can be in the game and peripherals like guns or driving wheels with tracking becoming common and then more advanced things like gloves.

VR is currently very compelling but there is so far to go. I mean just the resolution of these headsets is far from optimal. I think we're going to need like 8k screens or higher before resolution is adequate. As cool as these devices are they are really early adopter stuff and we should all be prepared to upgrade early and often and pretty much everything including the headsets and controllers will be obsolete very quickly. The only part of either package that I think might have some reasonable staying power are the Vive Lighthouses.
 
Invite every single friend of mine who got "too old" or "too mature" for video games over to my house and strap a Vive to their head

My hobby will be vindicated

lmao. I'm gonna do the same. People just don't understand how fucking cool VR is until they try it themselves.

No horror game demos though. Don't want people freaking out and wrecking all this expensive shit.
 
I totally get that but Rift has the Touch controllers coming soon. Aren't those suppose to be better?

Right now I have the Rift preordered. Sadly I don't have enough money to buy both so I'm trying to guess which VR set will likely end up with the most support in the long run.

I thought Oculus would but now I'm not so sure anymore and it has me second guessing my Rift preorder.

The issue is that Oculus doesn't support room tracking (as in advise the developers against using it for Rift). So even if the Touch controllers are better designed and built, Vive is the one that drives the development of such games at least for this generation. The fact that Touch comes later and is optional adds even more limitations. Luckily the games for Vive are not locked behind the hardware, so they will be available to play with the Touch too, but we don't know yet if and how they will work to the full extent.
 
It's probably old news, but this Fantastic Contraption trailer really shows off how natural the interactions can be:

https://www.youtube.com/watch?v=vzUQnoqzYZ8

Made a gif of one part that struck me:

pl6G5N5.gif


It looks even smoother in the video, though.

I don't think it's possible to overstate just how amazing it is for your hands to be there and to just be able to do anything you expect as naturally as you would in real life.
 
As someone that's used Gear VR, this is a novelty that you most likely won't use much. It's not terrible but you're getting what feels like DVD quality on a large screen. I think 3D movies might be worth it but standard movies you're better off using your TV.

This is my issue. We need much better tech to watch films etc
 
I totally get that but Rift has the Touch controllers coming soon. Aren't those suppose to be better?

Right now I have the Rift preordered. Sadly I don't have enough money to buy both so I'm trying to guess which VR set will likely end up with the most support in the long run.

I thought Oculus would but now I'm not so sure anymore and it has me second guessing my Rift preorder.

whichever you get will be great fun and enjoyable for the time you keep it, until the point you replace it with the next hotness, which will incoporate all the best practices from these two - so hopefully we'll get the perfect fusion of OR and Vive, plus lots of new stuff like higher res etc.

So Oculus optics and comfort, Vive tracking, Oculus touch controllers.

But for now whichever you choose won't be perfect. Just really great.
 
So did everyone on GAF abandon the Rift and decide to go with the Vive? That seems to be the case. So what are your reasons for doing so. I'm currently on the fence as to which company I should support.

I've been sold on VR since demoing the pre-DK2 at Pax Prime. When the DK2 became available I purchased one immediately, and since then I've bought the innovator edition GearVR for my note 4 and the consumer GearVR for my Note 5.
There was never any doubt in my mind that I would order the Consumer Oculus Rift the second it was released, but that all changed when I started watching videos of people using the Vive Pre.
The experiences possible with the combination of room-scale and motion controls are completely new! It's not just a different take on gaming, it's something new and innovative.

My only real concern about the Vive is whether it sells well enough to support continued development of software that takes advantage of its capabilities, but that's just another reason to vote with my wallet and hope enough other folks follow suit.
 
My only real concern about the Vive is whether it sells well enough to support continued development of software that takes advantage of its capabilities, but that's just another reason to vote with my wallet and hope enough other folks following suit.

Vive uses OpenVR which is open source. There is already another HMD using that (OSVR). I think it is safe to assume that also other manufacturers will step in to use the lighthouse tracking system and OpenVR in the future, is VR as a market will be succesfull. So there is a good chance for prolonged software support.
 
I'm sure both Vive and Rift will have plenty of software support. Only thing I'm worried about is room scale games if Rift and PSVR don't work, as I doubt many developers will satisfy themselves with just the Vive userbase.

But it will be the shit in gen 2 for sure.
 
I'm sure both Vive and Rift will have plenty of software support. Only thing I'm worried about is room scale games if Rift and PSVR don't work, as I doubt many developers will satisfy themselves with just the Vive userbase.

But it will be the shit in gen 2 for sure.

this is a good point. At the moment you have devs supporting room scale, but even there you have to scale down to a minimum of 'standing room only'. If Rift and PSVR take the lions share of the market (which they are likely to), then devs will definitely have to design for those 180 setups in mind. In that case, Vive room scale and 360 degree stuff may become relegated to '180 degree +' rather than designed around 360 degrees in the first place.

I hope not.
 
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