If you take the Wii U gamepad's D-pad from that image and replace the right stick on the NX it's not that big,
Sure, but mostly this design seems limiting rather than liberating. When I see this I don't see a 16:9 screen with extra space in the rounded area around it, I see a 16:9 screen with the corners cropped out and thumbsticks getting in the way.what if there was a set up provided by nintendo so that the game could be dropped easily into a 'safe place' on the screen while the buttons to the left and right could be customized in space just for buttons?
from a creative standpoint, does it get you thinking about different design possibilities at least?
Yeah - you could crop it to the centre of the controller. Then you're only using half the available screen which is crazy, but not as crazy as having screen on your device that is going to be covered by hands or controls anyway.Easy solution for a quick port: stick a 16:9 area in the middle of the controller, put a fancy border on the rest of the screen area that could also work to put UI and button stuff, and you're golden.
Granted, you'd think putting the traditional 16:9 in the middle of the screen and giving plenty of extra space for the peripheral stuff as a result would be a best practice for this thing anyway.
one of my assumptions is that the my nintendo account stuff will work with nx and nx will in part have fun with the concept of augmented reality. so if you're watching zelda on netflix and you hold the nx up to the screen, you might uncover easter eggs and secrets. same idea with theme park stuff.
So your hands cover 1/3 of the play screen?
Sure, but mostly this design seems limiting rather than liberating. When I see this I don't see a 16:9 screen with extra space in the rounded area around it, I see a 16:9 screen with the corners cropped out and thumbsticks getting in the way.
Scrolling shoulder buttons is a cool idea - that gets my creative juices flowing. It's easy to understand, it's able to be adapted into previous and new game ideas, it is familiar enough - like a mouse wheel. Something like that gets me thinking about neat ideas. But the round screen, the lack of physical controls, that all seems frustrating and inefficient.
Hey - on the one hand, at least it's a Nintendo handheld design with two analogue sticks.. that's all I've ever wanted![]()
I've been thinking...
If this really is the controller for NX, and we know from the leaks that Zelda U should also launch alongside this. Thing is, Zelda U was developed with Wii U in mind, and Wii U has plenty of physical buttons etc. available. This controller clearly doesn't.
Sure, they changed control scheme a bit with Twilight Princess, but in this situation, I don't think the same game could work with control interfaces so drastically different. I'm not saying what we see are fake or anything, I just think there's more than meets the eye here.
The problem is this is that the two analog sticks block part of the vision and overall looks really ugly.
If anyone wants to try how the buttons would be like, they can put this picture on a phone and try
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Does anyone have the proportions of the patent drawings? i would like to make a more precise mock up of how the buttons would be
That was my initial concern too, but then someone pointed out that everyday billions of people play smartphone games without complaining of blocked vision, it certainly hasn't impacted my limited time gaming on a mobile/tablet. Also the Analogue sticks look really wide apart which leaves quite a lot of screen in the middle of the controller.
So your hands cover 1/3 of the play screen?
To me, this is the biggest problem with this controller. It looks such an obvious mistake I find it hardly to believe.
If this controller is real, no way it is designed to be used as a main game screen. I imagine inventory management, map, digital buttons that can look like icons instead of traditional A, B, X, Y, visual feedback(glowing red when you take damage), seamless integration of touch-screen puzzles etc etcThe problem is this is that the two analog sticks block part of the vision and overall looks really ugly.
Buttons and sticks in the middle of the gaming screen is the worst thing about mobile gaming. So yeah, great decision if you want to alineate people from gaming devices.
Buttons and sticks in the middle of the gaming screen is the worst thing about mobile gaming. So yeah, great decision if you want to alineate people from gaming devices.
Doubtful after what happened with the 3DS. Nintendo is all about that accessory $$$.BTW My hands are getting cramped just looking at that thing. I really hope the handles are cheap or come packed with the system.
But what if it is no off-tv controller? When you just see buttons on it and maybe a mini map in the middle? Would people still conplain?of course because of the missing buttons
No, because 'the play screen' is the TV in this case. The controller is still a controller.
I think the Wii U has us all imagining off-screen play etc for this device. I don't think that's the point of this at all. The whole point of having a screen on this controller is to be able to display the different UIs and buttons. That wasn't the case with the Wii U.
What we should be seeing is menu mockups of different UIs for classic Nintendo games, not off-screen play.
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And why would Nintendo send out differently colored dev kits?
To me, this is the biggest problem with this controller. It looks such an obvious mistake I find it hardly to believe.
Ubisoft will support it, since they support everything. EA might but it really depends on if Nintendo will eat some of the marketing costs (which they probably should considering not having Madden and FIFA on Wii U was a big reason why it failed.)
Nintendo are usually extremely good about ergonomics, so I really don't know why they would go with the shape of 1
![]()
when 2 would be nicer to hold *and* offer more screen real estate
(shitty mockup)
Maybe one of them is an early dev version padAnd why would Nintendo send out differently colored dev kits?
The problem with Wii U GamePad is that the screen was too big and too separated from the controller itself, so it wasn't easy (and/or aestheticaly and ergonomically pleasant) to just slap a few digits and a touch button to it.
It is important to know that people are not only confined to those in GAF. On GAF, people will be relieved if the actual design is different because we actually follow the news. However, if some casual gamers discover these leaks from elsewhere and immediately write it off without any interest to follow the news, this will result in loss sales.
And why would Nintendo send out differently colored dev kits?
Famicom player two controller functionality is back!The other one also had a microphone hole. This one doesn't.
What kind of Hulk-like hands do you need to cover 1/3rd ?
Thats just nonsense, maybe 1/10 or 1/9th. They won't stick vital information under where your thumbs will be.
I don't buy this argument. Anyone that is going to see this leak is definitely going to see legit advertising when the thing is revealed. At most they will wonder "what happened to that other photo I saw once" but they'll form a new opinion on what is actually being released.
No triggers, just mouse wheels. OMG.
Don't overestimate the thought process of an average Joe... some people are still asking what happened to "that awesome mature Zelda" (E3 2011 tech demo).
This is a great feature. Easy, relatively innovative, practical for FPS. Can't complain here.
The problem is this is that the two analog sticks block part of the vision and overall looks really ugly.
This is a great feature. Easy, relatively innovative, practical for FPS. Can't complain here.
Look at this:
https://youtu.be/udkU101fFOk?t=33
if you only could see the rectangle and not the complete screen, would that be better?
Ofcourse not, the 3d sticks blocking some parts of the screens doenst matter.
Don't overestimate the thought process of an average Joe... some people are still asking what happened to "that awesome mature Zelda" (E3 2011 tech demo).
It would be great if at E3 the screen went dark, and that demo came up again in a playable form with the new engine ( updated of course to X1 level graphics). That would be a nice nod and sort of reminiscent of the FF7/Shemune reveals in a way. It would get people onside, and sort of say sorry guys for the mistakes of the Wii U. Maybe.