NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.
Okay that looks incredible. But I'm still not convinced.
 
Okay, but it raised the cost of the console. I was saying THIS looks expensive and sleek.

Yes, it raised the cost of the console while console didn't look to be deserving that price. It's about value for money. We don't know yet what's inside the console and what's the price. This look sleek and expensive, but the whole package might be worth the money.
 
As always, it turns out that the most important thing we need to see is how games use this controller and in what ways they are built around it.
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Yeah, now we're getting somewhere. Looks fantastic.

But when you then actually think about playing it, the problem with this contextual system is that it means you have to be looking at the controller at all times. In that case why is this a controller and not a handheld? What is the point of the TV then?

Therefore I still think that each game will have a fixed button set, but that they will differ wildly between games. And that off-TV play like seen here probably won't be standard. That the screen will show a map or inventory most of the time (as the Wii U did too, to be fair).
 
Figured this would be a good exercise. Made a quick UI animation concept:

LwdiSnM.gif



  • Contextual actions/buttons
  • Click down on left analog stick for weapon wheel
Hear it with sound for that extra OOMPH.

Very well done, but this still has the problem of icons popping up outside of where I'm actually looking at (middle of the screen) and even icons appearing under my thumbs.

I think the value of buttons having a dedicated, never changing physical position cannot be overstated. I've been playing a ton of fast action games on the 360 recently and having a reliable position for each button that is engraved in my muscle memory is what I enjoy about playing consoles so much.

In the example of choosing weapons, having a weapon wheel in the middle of the screen would be much more convenient.

But again, impressive rendering! I just think the basic concept doesn't work from a usability perspective.

How a single image could turn gaf around.

Unless most people here have an incredibly weak imagination, this is exactly what "virtual buttons around the sticks" would look like, so this doesn't ease my worries with that concept one bit.
 
Let us be honest, peeps. Half of the people saying they will not buy the NX because of this controller wouldn't buy it even if the NX used a DS4.

Those people deciding not to buy it before it even gets announced are of no concern as far as I'm aware.

I, for one, am excited to know how this will work, and of course, I'm sure there is more to this then we can see in a few static shots of a dev-kit that were leaked. I just wish Nintendo would stop being so secretive and would announce this thing soon. Speculation is doing more harm than good.
 
That looks interesting, but so did the concept of mobile gaming, to me, as well as VITA Remote Play. Both have been a crushing disappointment due to on screen button mapping. So I'm in the "no buttons, no buy" camp. I'd end up having to rig a controller up to the controller to play anything.
 
Let us be honest, peeps. Half of the people saying they will not buy the NX because of this controller wouldn't buy it even if the NX used a DS4.

Those people deciding not to buy it before it even gets announced are of no concern as far as I'm aware.

I, for one, am excited to know how this will work, and of course, I'm sure there is more to this then we can see in a few static shots of a dev-kit that were leaked. I just wish Nintendo would stop being so secretive and would announce this thing soon. Speculation is doing more harm than good.
It's like saying the iPhone is bad because it doesn't have a physical keyboard, like they said back in the day. Now look where the iPhone is.

People need to realise this is the NX.
 
But this is still the controller for a console. So if this is working like the wii u gamepad but in a more traditional shape, the buttons showing up on the screen around the thumbsticks wouldn't matter when you're looking at the TV.

This is for Off-TV. When you play on the TV you have the map and the items on the controller, like you have in WW HD and TP HD. With scroll shoulders and clickable sticks you just don't need other buttons in Zelda.
 
Yeah, now we're getting somewhere. Looks fantastic.

But when you then actually think about playing it, the problem with this contextual system is that it means you have to be looking at the controller at all times. In that case why is this a controller and not a handheld? What is the point of the TV then?

Therefore I still think that each game will have a fixed button set, but that they will differ wildly between games. And that off-TV play like seen here probably won't be standard. That the screen will show a map or inventory most of the time (as the Wii U did too, to be fair).
Actually the main problem of touch screens is that there is no point of reference and thus you need to be looking at the screen at all times. With the analogue sticks, you DO have a point of reference at all times and I assume that you will correctly input any gestures with the need to look at the controller.

It's actually pretty neat, no replacement for buttons and I still don't understand the benefits but neat nonetheless.

( I feel like I'm in the bargaining stage).
 
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