NX Controller Rumor [Up5: Original was fake, and thus this is too]

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Unless I was really unclear, which is entirely possible since I'm waking up still, I was only replying to TTM's post here. I believe the image is of a console controller as the leader said. I'm just saying that in theory I expect Nintendo's next HH to be usable as a controller, but not the primary controller, for its next console.

Hey you're back to full membership. It took long enough!
 
I'm not a hardcore nintendo fan or anything, but isn't everything they make basically a square or a rectangle? I'm having a hard time thinking of everything from the NES to Wii U (even the gamepad is a rectangle right?) The shape seems a massive deviation. Even like the wiimote, gameboy etc. all have that cuboid shape. Minus a few accessories I'm struggling, but my knowledge isn't the best on Ninty stuff. Have they ever deviated so wildly before? Possibly GBA but even so, it wasn't as wild as this right - it was still pretty cuboid in design.
 
I can't picture how it will work, but I like to try nintendo efforts...
 
Too expensive.
Isn't the screen/controller what kept the price up on WiiU?
Considering how they've mentioned that NX would absorb the WiiU somehow I'm thinking that they might include the WiiU silicones into the NX without making it crazy expensive. No BC at all would be a bad move when ending the gen so early.
 
Isn't the screen/controller what kept the price up on WiiU?
Considering how they've mentioned that NX would absorb the WiiU somehow I'm thinking that they might include the WiiU silicones into the NX without making it crazy expensive. No BC at all would be a bad move when ending the gen so early.
But again, wouldn't that require the NX Console to have PowerPC. And with Nintendo wanting to unify their consoles & handhelds to be siblings, you can't really use Wii U parts in a handheld that has to be battery-efficient. And with Smash 4 supposedly getting ported, I wouldn't get your hopes up for Wii U BC (not sure about 3DS BC).
 
i only think that buttons are on the other side of the pad. If Nintendo do a comfortable device (doesnt look like that) can be an interesting position for the buttons. You can click it and move right stick at the same time.
 
I'm not a hardcore nintendo fan or anything, but isn't everything they make basically a square or a rectangle? I'm having a hard time thinking of everything from the NES to Wii U (even the gamepad is a rectangle right?) The shape seems a massive deviation. Even like the wiimote, gameboy etc. all have that cuboid shape. Minus a few accessories I'm struggling, but my knowledge isn't the best on Ninty stuff. Have they ever deviated so wildly before? Possibly GBA but even so, it wasn't as wild as this right - it was still pretty cuboid in design.
The patent they filed specifically mentioned an elliptical shape. So even if this isn't real the screen shape seems to be what they have in mind
 
My hands go numb looking at that thing. I will not be able to cradle something like that to play. Physical buttons are necessary to me still.
 
Meh. The sticks in the middle of the screen like that don't make any sense. They give us extra screen only to be covered by our thumbs? Nintendo don't do silly stuff like that. Also if the sticks are where they are, isn't it better to just have those tiny ones the N3DS got?

This is just ergonomically wrong. A prototype, maybe. A dev kit, possible. But a finished product this is not.
 
Did you seriously just suggest that scroll wheel be used to cycle between sword and something like a boomerang? That combined with your other bizarre choices that make me question whether or not you have ever played a Zelda game shows how impractical it would be without touch screen buttons. Which is fine if you're looking at the screen, but inconvenient when you're not.

People can play games with buttons without looking at them due to the feedback they get from the buttons. Miyamoto and Iwata understood the importance of having that physical feedback, which is why I find it hard to believe that we would just get a freeform display with touch buttons. If the leak is real I'm guessing they found a way to give you that feedback or we are missing an important piece here. Either way the leaker is not telling us everything or is uninformed about the controller/hardware. It just seems odd to show pictures and give some details and not go all out with everything you know.

I'm playing through the Zelda TP HD (again) right now. I also played a lot using the Steam controller which can be configured to have the touch pads working as a scrolling wheel. And it works wonderful. So I know what I'm talking about. I'm also not afraid to try new controls (proof being that I use a Steam controller). But I understand that people are reluctant to learning new things. My point is that it's neither impossible nor difficult, it just needs some minutes to get used to it and the will to try.

And again, this is even without considering the touch screen. If you add the touch interface you have much more possibilities than any normal controller.
 
But the Wii U is also a bit more powerful than the 360 (correct me if I'm wrong).

I don't think the WiiU specs were ever fully nailed down other than "on par" with 360, so I'd assume whatever performance differential there is between WiiU and 360 would be a similar performance differential between NX and Xbox One, so it would end up being a wash.

I don't think WiiU BC is a lock, but I don't think its outside the realms of possibility.
 
Meh. The sticks in the middle of the screen like that don't make any sense. They give us extra screen only to be covered by our thumbs? Nintendo don't do silly stuff like that. Also if the sticks are where they are, isn't it better to just have those tiny ones the N3DS got?

This is just ergonomically wrong. A prototype, maybe. A dev kit, possible. But a finished product this is not.

i think the same, isnt made for play a lot of time, only just for try developements.
The finish version could have horns for a better ergonomics and better look. Isnt clever return to the old Nes/Snes style pads.
 
Meh. The sticks in the middle of the screen like that don't make any sense. They give us extra screen only to be covered by our thumbs? Nintendo don't do silly stuff like that. Also if the sticks are where they are, isn't it better to just have those tiny ones the N3DS got?

This is just ergonomically wrong. A prototype, maybe. A dev kit, possible. But a finished product this is not.

I agree, maybe more out of hope than anything else.

Im fine with the sticks and (lack of) buttons, just make it more comfortable than that.
 
After all this pictures and animated mockups, i'm totally convinced that this is some cheap fan concept without thinking on playability at all.

#TeamShowMeTheRealThing
 
actually this brings up a good point i hadn't considered - the controller should/would be connected pretty hard to the actual dev kit. there are 3ds units out there that don't need to be, so maybe this is a test unit, or maybe even something from a design firm nintendo outsourced? i'm not sure. it's possible this is the actual consumer-ready version if that's the case. at least with wii u and 3ds, nintendo bolts everything down.

2016 electronic tethers>>>>>cables/chains
 
...

This console will likely be priced lower than $350 because of the current price point and sales of the console market. It is a challenge to put a CPU, GPU, RAM, battery and the other necessary components in that form factor if it is a hybrid. Price wise and performance wise. I wonder how long the battery will last with a reasonable resolution and gfx. Lastly Is Nintendo going with ARM or x86 chip architecture like the rest? The Nvidia Tegra chip (ARM) will be candidate if it is a hybrid. Good performance seeing from their Nvidia Shield line.

By the way, do we had any words on Nvidia and NX at some point?
 
By the way, do we had any words on Nvidia and NX at some point?

Nothing, but Nvidia would be a terrible partner given their vested interest in building their own platform (Shield) which would directly compete with the NX.

And most of their Tegra chipsets have undelivered in portable form factors - for example X1 in the Pixel-C tablet doesn't match the PowerVR Series7 graphics in the iPad Pro.

See: http://www.anandtech.com/show/9972/the-google-pixel-c-review/3

Nitnendo were said to be in talks with PowerVR, but I'm guessing they've gone AMD. Would be bad if they went PowerVR given the possibility of an Apple purchase, though PowerVR produce the best GPUs for smaller form factors - next to no throttling on a modern iPhone for example.
 
Why does nobody consider bottom buttons? Like with the XBone elite controller?

I have to agree with this, but with the rear portion. The supposed prototype seems raised a bit too raised from the desk. Could be another set of buttons on the back for core controls like d-pad and analog sticks, and touch controls for the front to cater to both audiences. It would make the controller a bit expensive, so I'd rather it would be just two separate controllers.
 
It's been mentioned a few times. It would take some getting used to but could work.

Ahh, okay, didn't scroll through all these pages^^
holy moly 152 Pages in a day, gotta be one of the fastest post's ever on Gaf.
The fastest since i'm here, that's for (almost:-) sure ^^
 
I could see the Wii U gamepad also working with the console as well as the pro controller. So if you really want physical buttons, you could use an alternate method.
 
I could see the Wii U gamepad also working with the console as well as the pro controller. So if you really want physical buttons, you could use an alternate method.

I think the messaging on the WiiU was a mess with so many compatible controllers.

I'd rather one main controller. If they're going to use an "out there" controller, at least commit to it 100%.
 
I mentioned buttons in the back like 100 pages ago lol. The guy didn't take a picture of the back.

Or maybe he didn't rendered the back yet.

When i see a picture where this device is holded by a real human hand i will star believe in something weird.
 
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.
XqsDK3X.png
 
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.

7Obk7dw.png

The controller is much bigger than that, if your thumbs are that size, you should go see a doctor.
 
this. as nice as the animation looks. it's an impractical design. the problem with a system with no buttons and the freedom to stick virtual on-screen buttons where you want is that it removes the ability to learn a control pad. buttons are static...they never change. their use may do, but their position does not. it's the reason why when game X tells you the square button is punch, and different game Y tells you square button is pass the ball, you don't have to look at your controller trying to figure it out every time the game changes. you've learns where square is, it's second nature. a reflex motion.

this system of touch screen button that can be placed depending on the game, as many or few as needed sounds great on paper. but you can't learn controls in a general sense anymore. you have to learn them again and again with every game. the wii-u was like this with the few games that made heavy use of the controller screen. and personally i dislike it. a controller shouldn't be something you are constantly aware of, or a barrier into the world you're trying to be immersed in. it should just be a natural extension of yourself. and this, at least based on that animation, wouldn't allow that.

So many people are failing to get this, it's kind of mind-boggling. "Buttons are so 2005" or whatever these children are spouting. This stuff is fundamental. I'm all for evolving input devices (I am a peripheral nut), but you have to do it practically. Haptic on-screen buttons and morphing UIs are neat on paper, but in the real world they are just not practical at all. Especially for the one device that needs to be standard (control).

"Man, it sure would be cool if when I drove to work the steering wheel was where the radio is and the gas pedal was near the door lock. But when I drive to a restaurant I'd like the gas pedal to be where the brake is and the steering wheel to be in the glove box. You know, just because it can . Isn't that cool that it can? Total input customization!" Nevermind you're having to re-learn driving every time you go to a different place, and get into accidents all the time because you're having to look down at where the pedals/wheels/etc. are this time.
 
Surely your thumbs/thumbsticks obscure parts of the game?
Platforms, traps, items, enemies... it would be a huge design oversight. I just don't think this is the final design.

http://i.imgur.com/7Obk7dw.png[IMG][/QUOTE]

Why do people not realize that developers will simply not put essential information on potentially obscured areas?
 
Yeah, I see what you're saying. I find it odd this person won't hold it or take pictures of the back too.

If you see a hand, it would be much easier to track that person down, I believe.
You always have some marks, which somebody could control afterwards, I mean the NDA-Nintendo-Ninja's are badass, everyone knows that!

"Man, it sure would be cool if when I drove to work the steering wheel was where the radio is and the gas pedal was near the door lock. But when I drive to a restaurant I'd like the gas pedal to be where the brake is and the steering wheel to be in the glove box. You know, just because it can . Isn't that cool that it can? Total input customization!" Nevermind you're having to re-learn driving every time you go to a different place, and get into accidents all the time because you're having to look down at where the pedals/wheels/etc. are this time.

Sorry, but this doesn't work, because, every car is the same genre, but a motorcycle is driven completely different, as well as a bike.
And there you have your customized input, always the one, which is the most practical in that style of transportation.
 
If you believe in this leak, then also believe the leaker when they said that this is the console's controller - not a portable device. It's in the original post.

Well then the home console would be severely underpowered to make it very cheap. Its not the first time they have released a very underpowered console.

Since there was another leak that the home console would include at least a mobile unit, here is what i think it will look like:

1) The home console is severely underpowered, matching the handheld capabilities. It comes with a handheld. It can be used as a controller or a handheld. The focus of the home console is social play. Your friends can bring their handhelds to play along, and maybe their phones too.

2) The handheld is just a handheld. You can bring it to your friends house and play games on the TV.

3) They do not want ps4/xbox multiplatform games. They want IOS and android multiplatfrom games, hence no buttons.

4) Its a superior IOS experience since it has 2 analogue sticks.
 
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