NX Controller Rumor [Up5: Original was fake, and thus this is too]

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This is officially now my favorite thread on NeoGAF. The amount of theories and top notch graphic representations + gifs done by y'all are amazing! Now... GODAMMIT, NINTENDO! Show the damn thing already!
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
 
177 PAGES??!!

This is officially crazier than the drama surrounding the mysterious 'orange port' when the Wii hardware started surfacing!

What's even crazier is you're viewing 50ppp

in 2016
 
FFS people, I was pointing at the entirety of what I circled.

All of what you see in the larger selection is a reflection of the monitor, the guy backlit by the light included.
That sharp vertical line that crosses the left thumbstick is the EDGE of the monitor which is being reflected.

I mean at this point some of you don't understand how reflections work, I'm not sure I trust your ability to discern between what is real or fake.

ugh
oCUGWVC.jpg

But what is reflected off of the monitor will be at the inverse angle of the monitor to the device, the picture is rather vertical, and the device is below the monitor, so what is reflected in the monitor is above the point of the monitor that is reflected in the device, I.e. The ceiling.
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.

It's baffling how many people can't see this.

The 16:9 area is between the sticks. The whole controller is in a 21:9 rectangle, not a 16:9.
 
The main problem I see with this idea is third party devs not willing to take the time and effort to conform to this new control style and therefore decide to not put their games on the system.

The way I see it, assuming this is real, they'll have a "standar" controller" option as part of the SDK that will just make the controller mimic a typical dual analog button layout, or a dual analog handheld (with a 16:9 screen). That way straight ports won't have to necessarily be tweaked. The same way thr Wii U had features like mirroring, streaming, etc given for free to devs
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
Now make the same but with a 21:9 aspect ratio.
 
I'm not sure if you're just not smart, or trolling, but you can see the monitor in both pictures pretty clearly.

What you see in the controller thing is a reflection of a reflection.

If you get this flustered over other peoples confusion then maybe you shouldn't have drawn the arrow pointing directly at the blob that people were already calling a head and labeling it "monitor." Don't be so instantly flabbergasted and frankly rude, without at least trying to understand why people were confused in the first place. Obviously it wasn't as clear as it was to you and hence the confusion.
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.

Umm....just shrink the 16:9 rectangle in your picture and it will fit inside the box oval
 
Disregard my idea

LwdiSnM.gif


This is a lot better holy crap

This could work. But you need a better grip (I'm sure they are aware of that) and more physical buttons. Just because you need a start, a home button, maybe a select, and at least 2 or 4 buttons that are not joysticks for combinaisons etc.

But it needs to be a little big bigger, either as a whole or vertically because the scope/21:9 aspect ratio is a good idea but cutting that much the edges is weird.
 
If this doesn't have the technology where the screen raises to form buttons than this thing is gonna flop so hard.

There has to be more than just two clickable scroll wheels on top. I'm willing to bet there will be paddles or buttons on the rear.

If this thing is real, it probably has the Baltic feedback, yes. That won't save it though. Of say they have a bigger bomb on their hands than Wii U.

This is true. I guess it would be more like something they'd do in limited quantities, or they'd emulate it by having their handheld platform pair with the console platform.

There you go. I could see them putting out an app that pairs with the new handheld and the gamepad. You account for everyone you need to with that.
 
If this thing is real, it probably has the Baltic feedback, yes. That won't save it though. Of say they have a bigger bomb on their hands than Wii U.



There you go. I could see them putting out an app that pairs with the new handheld and the gamepad. You account for everyone you need to with that.

Would they sell gloves separately?
 
In any case, I think that if any company were to use a design like this one, they would go for a diifferent aspect ratio, like a pseudo 21:9. In that case the parts that would be blocked with your thumbs would be just part of the added space in comparison to a 16:9 aspect ratio. I just put together a quick image as a representation for the concept. (please note the scale is wrong in this one too not to mention the terrible quick dirty job)


In my example the darker area represents a 16:9 ratio and the whole scren is a pseudo 21:9. I think we are doing wrong in to thinking that games will be displayed as 16:9 images scaled to fit the screen and then even cut its corners. IMO the games as it would appear on xbox one, ps4,and wii u will show in the darker area I represented. The extra space in the screen will be kind of an exclusive of the system and used to accomodate hud and buttons, wich ironically would give you a more clear view of the game without huds and what not blocking the view in that 16:9 space. I hope I managed to explain my idea.

I think this deserve to be quoted again for the ones that can't use the imagination beyond 16:9.
 
But what is reflected off of the monitor will be at the inverse angle of the monitor to the device, the picture is rather vertical, and the device is below the monitor, so what is reflected in the monitor is above the point of the monitor that is reflected in the device, I.e. The ceiling.

no.

If you get this flustered over other peoples confusion then maybe you shouldn't have drawn the arrow pointing directly at the blob that people were already calling a head and labeling it "monitor." Don't be so instantly flabbergasted and frankly rude, without at least trying to understand why people were confused in the first place. Obviously it wasn't as clear as it was to you and hence the confusion.

If i wanted to focus on the persons reflection, I would have circled only that. Anyways, I'll try to be even more painfully explicit next time.
 
I just want to play the next Zelda, Nintendo please get your shit together and show us some proof that the ball is rolling and that we aren't going to have another year of virtually nothing like the last few Wii years.
 
The point is, who makes 21:9 games for consoles if the current standard is 1080p?
Also, the rounded shape still ignores a lot of pixels even at that ratio.
Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...

At Nintendo there aren't any standards.
 
I would imagine that they'd do plenty of ergonomic tests before settling on a form factor like that. The back of the device would have ridges to assist in holding it and feeling less akward than it looks (or swappable containers like shown earlier).

Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...

Hell, normal people have hacked PC games to render ultrawide without meaningful programming knowledge. If the power is there its not an issue.
 
Would they sell gloves separately?

?

I assume you're referencing the Ppwer Glove, which I don't actually know about. Regardless, they're not going to kill Wii U and then start selling Gamepads separately when they wouldn't do it while the console was alive. This isn't even an argument.
 
The point is, who makes 21:9 games for consoles if the current standard is 1080p?
Also, the rounded shape still ignores a lot of pixels even at that ratio.

Well, game developers ?

And 1080p is possible with 21:9 since it refers to the number of vertical pixels. From what we know of 21:9 PC gaming it isn't that bad performance-wise and here you have less space that on a 21:9 rectangle. Also nothing says that the screen would be 1080p, it could be a lower resolution.
 
I would imagine that they'd do plenty of ergonomic tests before settling on a form factor like that. The back of the device would have ridges to assist in holding it and feeling less akward than it looks (or swappable containers like shown earlier).

What's amazing is that many of these same posters lamenting the ergonomics here probably wanted something like a 3DS for the handheld. The 3DS XL is horridly uncomfortable to hold.

Ever held an NES controller? The Wii Remote sideways? If Nintendo don't offer an official grip attachment, a 3rd party will.
 
If this thing is real, it probably has the Baltic feedback, yes. That won't save it though. Of say they have a bigger bomb on their hands than Wii U.

There you go. I could see them putting out an app that pairs with the new handheld and the gamepad. You account for everyone you need to with that.

Is that tech for the screen raising really anywhere near ready at mass market price and usability? I'd be astonished if that's happening here. That'd be something.
 
For some reason, I'm totally expecting Nintendo to go back to DSi-style linear menu as the main menu mode (unlike on 3DS, where it's present but optional and kind of forgotten).

WF1VKru.png
 

Maybe I didn't explain clearly, but light reflects at the angle it hits the reflective surface (assuming it's flat and not incredibly refractive). It's physics.

We may both be saying the same thing it's just hard to explain clearly without a diagram.

Edit: this might help. What is reflected in the monitor is absolutely above desk level. It has to be. There is no other way to draw the reflection for that camera angle.

http://www.optics4kids.org/home/content/what-is-optics/reflection/the-reflection-of-light/
 
Yep. Monster Hunter 4U is a perfect example, because it wasn't just buttons that you could add to the bottom screen. There was an extra D-pad (which could be resized and repositioned), a minimap, a player display, a lock-on button, and all sorts of stuff like that.

Honestly, the 3DS feels like the pinnacle of the DS design. I am satisfied with it and a third clamshell system wouldn't really grab my attention. I'm ready for a new handheld design, especially after watching the Vita get jettisoned.

Bring on the customizable UI.

Yeah, with a screen that reaches the bezels, context can even be added to the mouse wheel triggers (let's be honest, that left wheel is totally going to be used to cycle items on Monster Hunter 5).

But yeah, having an extended screen in the periphery of your vision is a great step forward due to increased flexibility, but also because the 3DS XL was diminishing the usefulness of the second screen. Both screens are too big for me to monitor both at the same time comfortably, so I struggle with some games that rely on the player being able to notice something happen on the other screen, or anything that uses both at once.
 
?

I assume you're referencing the Ppwer Glove, which I don't actually know about. Regardless, they're not going to kill Wii U and then start selling Gamepads separately when they wouldn't do it while the console was alive. This isn't even an argument.

Was just making a joke at the "Baltic feedback" (or freezing cold) in my quoted post. I'm guessing autocorrect was at play.
 
Is that tech for the screen raising really anywhere near ready at mass market price and usability? I'd be astonished if that's happening here. That'd be something.

No, and it will be a quickly vanishing savior . We don't even know if it's any good in practice. To even consider that Nintendo might use it is a hail mary in hope.
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.

lmao people getting hung up over 16:9 aspect ratio - the concept matters, not the specific numbers.

I think this is a good observation. Everyone's losing their taint over how weird the screen is for gaming when this thing's supposed to be secondary to the big screen in front of you, not the main screen for gameplay (aside from some WiiU-ish gimmicks I guess). It's meant to shake up the UI and input, not the field of view.
 
KS2AIWs.png


So this is what I'm thinking.

This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.

The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.

Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.

I think the right hand side is on the money, but the left hand side isn't -- if you fixed the screen's height at 16:9, then a 16:9 image fits comfortably between both sticks, so the space to the left and right make it up to ~21:9.

I see where you're coming from though -- a concern is that inputs placed inwards around the sticks will actually obscure things if you thought the gameplay was happening between both sticks. An NX handheld will probably be larger, but retain the same shape and have the on-screen inputs further away from a rendering area for the game.
 
Is that tech for the screen raising really anywhere near ready at mass market price and usability? I'd be astonished if that's happening here. That'd be something.

I'd be more shocked to see them actually launch this thing with a vanilla multi/touch screen and two sticks. They have the slimmest chance in the world of winning people over with haptics, but they have to know internally that the core audience doesn't take well to iPad games.

Was just making a joke at the "Baltic feedback" (or freezing cold) in my quoted post. I'm guessing autocorrect was at play.

It gets me every time!
 
Honestly what I'd like is that the default NX controller is a GCN or pro controller style controller but you can optionally use the handheld as a Gamepad if you really want to for optional second screen stuff. I'm not really sure how well that'd pan out realistically but this is just my 2 cents.
 
I'm not sure if you're just not smart, or trolling, but you can see the monitor in both pictures pretty clearly.

What you see in the controller thing is a reflection of a reflection.

Ahh I see what you mean now, like the man in orthopedic shoes, I stand corrected.
 
For some reason, I'm totally expecting Nintendo to go back to DSi-style linear menu as the main menu mode (unlike on 3DS, where it's present but optional and kind of forgotten).

WF1VKru.png

No thank you. Scrolling through a linear menu is trash.
 
Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...

At Nintendo there aren't any standards.
But why? Why take the performance hit just for some peripheral pixels that will be obscured by hands?
 
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