177 PAGES??!!
This is officially crazier than the drama surrounding the mysterious 'orange port' when the Wii hardware started surfacing!
FFS people, I was pointing at the entirety of what I circled.
All of what you see in the larger selection is a reflection of the monitor, the guy backlit by the light included.
That sharp vertical line that crosses the left thumbstick is the EDGE of the monitor which is being reflected.
I mean at this point some of you don't understand how reflections work, I'm not sure I trust your ability to discern between what is real or fake.
ugh
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So this is what I'm thinking.
This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.
The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.
Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
The main problem I see with this idea is third party devs not willing to take the time and effort to conform to this new control style and therefore decide to not put their games on the system.
Now make the same but with a 21:9 aspect ratio.![]()
So this is what I'm thinking.
This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.
The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.
Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
I'm not sure if you're just not smart, or trolling, but you can see the monitor in both pictures pretty clearly.
What you see in the controller thing is a reflection of a reflection.
![]()
So this is what I'm thinking.
This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.
The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.
Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
Disregard my idea
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This is a lot better holy crap
If this doesn't have the technology where the screen raises to form buttons than this thing is gonna flop so hard.
There has to be more than just two clickable scroll wheels on top. I'm willing to bet there will be paddles or buttons on the rear.
This is true. I guess it would be more like something they'd do in limited quantities, or they'd emulate it by having their handheld platform pair with the console platform.
If this thing is real, it probably has the Baltic feedback, yes. That won't save it though. Of say they have a bigger bomb on their hands than Wii U.
There you go. I could see them putting out an app that pairs with the new handheld and the gamepad. You account for everyone you need to with that.
It's certainly rich in POD anyhow.I'm still on teamfake.
There are no USPs with this controller. Nintendo isn't THAT stupid. Come on people.
In any case, I think that if any company were to use a design like this one, they would go for a diifferent aspect ratio, like a pseudo 21:9. In that case the parts that would be blocked with your thumbs would be just part of the added space in comparison to a 16:9 aspect ratio. I just put together a quick image as a representation for the concept. (please note the scale is wrong in this one too not to mention the terrible quick dirty job)
In my example the darker area represents a 16:9 ratio and the whole scren is a pseudo 21:9. I think we are doing wrong in to thinking that games will be displayed as 16:9 images scaled to fit the screen and then even cut its corners. IMO the games as it would appear on xbox one, ps4,and wii u will show in the darker area I represented. The extra space in the screen will be kind of an exclusive of the system and used to accomodate hud and buttons, wich ironically would give you a more clear view of the game without huds and what not blocking the view in that 16:9 space. I hope I managed to explain my idea.
But what is reflected off of the monitor will be at the inverse angle of the monitor to the device, the picture is rather vertical, and the device is below the monitor, so what is reflected in the monitor is above the point of the monitor that is reflected in the device, I.e. The ceiling.
If you get this flustered over other peoples confusion then maybe you shouldn't have drawn the arrow pointing directly at the blob that people were already calling a head and labeling it "monitor." Don't be so instantly flabbergasted and frankly rude, without at least trying to understand why people were confused in the first place. Obviously it wasn't as clear as it was to you and hence the confusion.
What's even crazier is you're viewing 50ppp
in 2016
Now make the same but with a 21:9 aspect ratio.
Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...The point is, who makes 21:9 games for consoles if the current standard is 1080p?
Also, the rounded shape still ignores a lot of pixels even at that ratio.
Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...
Would they sell gloves separately?
The point is, who makes 21:9 games for consoles if the current standard is 1080p?
Also, the rounded shape still ignores a lot of pixels even at that ratio.
I would imagine that they'd do plenty of ergonomic tests before settling on a form factor like that. The back of the device would have ridges to assist in holding it and feeling less akward than it looks (or swappable containers like shown earlier).
If this thing is real, it probably has the Baltic feedback, yes. That won't save it though. Of say they have a bigger bomb on their hands than Wii U.
There you go. I could see them putting out an app that pairs with the new handheld and the gamepad. You account for everyone you need to with that.
If it does come with a clamp on grip, then that would solve that problem, and buttons on that grip (or on the face) would solve the other. Like this mockup:
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Yep. Monster Hunter 4U is a perfect example, because it wasn't just buttons that you could add to the bottom screen. There was an extra D-pad (which could be resized and repositioned), a minimap, a player display, a lock-on button, and all sorts of stuff like that.
Honestly, the 3DS feels like the pinnacle of the DS design. I am satisfied with it and a third clamshell system wouldn't really grab my attention. I'm ready for a new handheld design, especially after watching the Vita get jettisoned.
Bring on the customizable UI.
?
I assume you're referencing the Ppwer Glove, which I don't actually know about. Regardless, they're not going to kill Wii U and then start selling Gamepads separately when they wouldn't do it while the console was alive. This isn't even an argument.
Is that tech for the screen raising really anywhere near ready at mass market price and usability? I'd be astonished if that's happening here. That'd be something.
For some reason, I'm totally expecting Nintendo to go back to DSi-style linear menu as the main menu mode (unlike on 3DS, where it's present but optional and kind of forgotten).
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Rösti;199130900 said:It's certainly rich in POD anyhow.
![]()
So this is what I'm thinking.
This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.
The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.
Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
![]()
So this is what I'm thinking.
This isn't intended for watching the game's action. It's more like the second screen on the DS. Nintendo realized that the screen on Wii U's pad was too much, but the second screen on the DS is useful enough as it is.
The amount of pixels to be ignored in a 16:9 ratio image in this thing is HUGE, so they'd explore a smaller format just for this screen, a extra wide ratio, made for secondary UI.
Since the "nipples" (ahem) are quite small, it'd be easy for your fingers to "arch" over them and reach items in the screen, such as keyboards or buttons for items.
Is that tech for the screen raising really anywhere near ready at mass market price and usability? I'd be astonished if that's happening here. That'd be something.
Was just making a joke at the "Baltic feedback" (or freezing cold) in my quoted post. I'm guessing autocorrect was at play.
For some reason, I'm totally expecting Nintendo to go back to DSi-style linear menu as the main menu mode (unlike on 3DS, where it's present but optional and kind of forgotten).
![]()
I'm not sure if you're just not smart, or trolling, but you can see the monitor in both pictures pretty clearly.
What you see in the controller thing is a reflection of a reflection.
For some reason, I'm totally expecting Nintendo to go back to DSi-style linear menu as the main menu mode (unlike on 3DS, where it's present but optional and kind of forgotten).
![]()
lmao people getting hung up over 16:9 aspect ratio - the concept matters, not the specific numbers.
I think if this is the controller a Pro controller ships along side it.
The PS4 one is decent in my opinionNo thank you. Scrolling through a linear menu is trash.
But why? Why take the performance hit just for some peripheral pixels that will be obscured by hands?Oh my f-ing God, please. There is a thing called 'programming' or 'coding'. Developers can make it 21:9...
At Nintendo there aren't any standards.