Yoshi
Headmaster of Console Warrior Jugendstrafanstalt
I've recently reviewed Super Monkey Ball Step & Roll and I've always been a big fan of the franchise. The first game was extremely rewarding and demanding, the second game was just a tad worse and Banana Blitz, while not perfect, was a really fun and challenging game, too. Super Monkey Ball Step & Roll is the extreme opposite, though. While it eliminiated boss battles und jumping (my concerns with Banana Blitz), it totally killed of what made Monkey Ball so awesome. Nearly no precision is needed to get through the game, it's piss-easy, there is no bonus for not dieing, it's short as hell... Why did Sega do this series such a big disservice? It can't be all too difficult to create levels in the vein of the original title, and at least giving the dedicated players a bit of a bonus. Imo they really butchered this title awfully.