Compsiox
Banned
I found the Vive's Eve Valkyrie:
http://store.steampowered.com/app/433190/?snr=1_7_7_230_150_1
Looks decent actually!
http://store.steampowered.com/app/433190/?snr=1_7_7_230_150_1
Looks decent actually!
I found the Vive's Eve Valkyrie:
http://store.steampowered.com/app/43..._7_7_230_150_1
Looks decent actually!
link leads to nothing
Probably copy/pasted the link text including the ... from another post. Working link: CDF Starfighter
Probably copy/pasted the link text including the ... from another post. Working link: CDF Starfighter
FOXED!
i'm trying to remember the details/name of a game. A video for it came out last fall, and it got shared to reddit a month ago maybe. Don't think it ever popped up here though.
It was a very clever use of roomscale, sending you through tight winding hallways for long lengths without having to use artificial locomotion. There were laser fields to dodge IIRC.
So...promising horror games for D1? Seated experience or VR scale i got no preference![]()
Albino Lullaby: http://store.steampowered.com/app/355860/
Euclidean: http://store.steampowered.com/app/398180/
Brookhaven Experiment: http://store.steampowered.com/app/440630/?snr=1_7_7_151_150_1
I doubt it will be too long before we see more
3m x 4m? Damn....just have 2,6m x 3,00m. No game for me :/
3m x 4m? Damn....just have 2,6m x 3,00m. No game for me :/
Albino Lullaby: http://store.steampowered.com/app/355860/
Euclidean: http://store.steampowered.com/app/398180/
Brookhaven Experiment: http://store.steampowered.com/app/440630/?snr=1_7_7_151_150_1
I doubt it will be too long before we see more
Also I don't get that video at all. You literally turn right a few times and end up somewhere else. Surely your sense of locarion would tell you that shouldn't be right?
FWIW, I just got an email stating that Descent Underground (prequel to the original) has full VR support for Vive and Rift 1.3 as of today:
I bought it some time ago but have yet to play it. It looks good and so do the reviews. No idea about motion sickness but I can't imagine it would be an issue for what is essentially a space combat type game. We have a number of those (Eve, ED) and motion sickness does not seem to be an issue since the ship you're inside remains stable.
That's an example about how VR can trick your brain.
You go out a door, turn right, turn right again literally two steps later and you're somewhere else? The idea of redirection is intriguing but that seems unlikely?
You go out a door, turn right, turn right again literally two steps later and you're somewhere else? The idea of redirection is intriguing but that seems unlikely?
This will likely hinge on the user's spacial awareness. Some people have next to no sense of direction and will easily be fooled. Others can map things out quite clearly in their head even at large distances. The later type will probably have varying degrees of cognitive dissonance going on when exposed to a situation like that.Also I don't get that video at all. You literally turn right a few times and end up somewhere else. Surely your sense of locarion would tell you that shouldn't be right?
Also I don't get that video at all. You literally turn right a few times and end up somewhere else. Surely your sense of locarion would tell you that shouldn't be right?
Guys-I'm strongly considering canceling my Vive preorder before it ships (May). I was watching some Oculus videos recently, and it didn't seem like a huge enough leap above the GearVR I got for free to justify $600. After flipping through the Vive launch lineup, I don't see anything jumping out at me. I can already play some of the Oculus stuff on my Gear, and one game made me super motion sick (Dreadhalls).
So Gaf, should I just cancel my preorder, sit back, and wait a while... or should my lukewarm opinion of my GearVR along with seemingly poor first impressions of the Rift not scare me away?
Guys-I'm strongly considering canceling my Vive preorder before it ships (May). I was watching some Oculus videos recently, and it didn't seem like a huge enough leap above the GearVR I got for free to justify $600. After flipping through the Vive launch lineup, I don't see anything jumping out at me. I can already play some of the Oculus stuff on my Gear, and one game made me super motion sick (Dreadhalls).
So Gaf, should I just cancel my preorder, sit back, and wait a while... or should my lukewarm opinion of my GearVR along with seemingly poor first impressions of the Rift not scare me away?
Thanks for the input; I'll give it at least a week before making a decision. I'll be anxiously awaiting opinions on this from fellow Gaffers... sans system wars / purchase justification non-sense please![]()
If unseen diplomacy style gameplay becomes big, my downstairs neighbor is going to hate me. And he killed a man once.
I'm right below the space size needed for Unseen Diplomacy. Maybe if I burn the couch?
Guys-I'm strongly considering canceling my Vive preorder before it ships (May). I was watching some Oculus videos recently, and it didn't seem like a huge enough leap above the GearVR I got for free to justify $600. After flipping through the Vive launch lineup, I don't see anything jumping out at me. I can already play some of the Oculus stuff on my Gear, and one game made me super motion sick (Dreadhalls).
So Gaf, should I just cancel my preorder, sit back, and wait a while... or should my lukewarm opinion of my GearVR along with seemingly poor first impressions of the Rift not scare me away?
Anything? If seeing games like Hover Junkers / Budget Cuts / The Gallery / Raw Data / etc don't get you excited... Then there's the more experimental/creative type things like Fantastic Contraption / Modbox / Tiltbrush, and silly inane like Job Simulator. Granted, not all of these are available right at launch, but still. If none of those experiences - experiences impossible before VR - look interesting to you, I'm not sure if VR is your thing.
When will it ship when I order a Vive now?
On that list, the one that I find most appealing is Budget Cuts. I'm really not trying to be critical, but a lot of the games (ex: raw data and Hover Junkers) look like great ideas in need of a full game. In other words, they appear small and tech-demo like, rather than full fledged games. I'll be happy to eat crow if I'm wrong, since I have my PC ready to go (6700k / 980ti / 16GB) and a Vive on preorder.Anything? If seeing games like Hover Junkers / Budget Cuts / The Gallery / Raw Data / etc don't get you excited... Then there's the more experimental/creative type things like Fantastic Contraption / Modbox / Tiltbrush, and silly inane like Job Simulator. Granted, not all of these are available right at launch, but still. If none of those experiences - experiences impossible before VR - look interesting to you, I'm not sure if VR is your thing.
Actually I'm not sure people should be that confident about it. While the wording in the basket say that your pre-order will be shipped in May, the mail you receive to confirm your order can be read differently ( at least in french, so maybe it's just a bad translation ? ). It say that they will begin the deliveries in May, then say that the time of your delivery will be based on the date of your shipping advice.
It's VR man. Gotta try it to believe for a lot of folks. People like me are taking it on faith for now. Others with tighter pockets can't be blamed if their faith shakes right now. Especially after that Giant Bomb cast.
I can see it potentially looking that way. Many of the things available in the near future, while I wouldn't necessarily call tech demos, certainly channel a more arcade vibe. We'll need more dev time for long full narrative type games to show up. Even then, there's a real question on whether the stuff we look for in a "full" game in traditional gaming holds for VR. That's something that'll only be answered with time. The control and fatigue differences might change our outlooks.On that list, the one that I find most appealing is Budget Cuts. I'm really not trying to be critical, but a lot of the games (ex: raw data and Hover Junkers) look like great ideas in need of a full game. In other words, they appear small and tech-demo like, rather than full fledged games. I'll be happy to eat crow if I'm wrong, since I have my PC ready to go (6700k / 980ti / 16GB) and a Vive on preorder.
On that list, the one that I find most appealing is Budget Cuts. I'm really not trying to be critical, but a lot of the games (ex: raw data and Hover Junkers) look like great ideas in need of a full game. In other words, they appear small and tech-demo like, rather than full fledged games. I'll be happy to eat crow if I'm wrong, since I have my PC ready to go (6700k / 980ti / 16GB) and a Vive on preorder.
The comment read more to me like the content didn't even look interesting, not that they were concerned that it might turn out not so fun in the end. I wouldn't expect somebody that was totally unconvinced about VR to have a preorder for an $800 device in the first place. Those that need to try it before they regard it as more than a screen strapped to their face, typically aren't early adopters.
UK editor @ Destructoid:
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https://twitter.com/LaurakBuzz/status/715468439351996416
it begins.
I mean a lot of the games DO look simplistic enough to not appear to be compelling or particularly interesting at a glance or even a long watch. Like, hype has to be absorbed from how they're reacting to what they are playing because otherwise you'd just be left wondering why they're playing some of these games more than 3 minutes and 38 seconds.
I mean a lot of the games DO look simplistic enough to not appear to be compelling or particularly interesting at a glance or even a long watch. Like, hype has to be absorbed from how they're reacting to what they are playing because otherwise you'd just be left wondering why they're playing some of these games more than 3 minutes and 38 seconds.
And at some point you have to ask yourself, "...maybe there's something here that I cannot grasp just from being a bystander". Especially when you have an overwhelming amount of the users playing what looks like throwaway software, for hours.
I mean a lot of the games DO look simplistic enough to not appear to be compelling or particularly interesting at a glance or even a long watch. Like, hype has to be absorbed from how they're reacting to what they are playing because otherwise you'd just be left wondering why they're playing some of these games more than 3 minutes and 38 seconds.