Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

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Tacos are every bit as dangerous as Cream Pies.
Gross.
 
Salivating for dat March update.

You guys think we'll see Bloodstained in any form on this E3? It'll also be the game's 1 year anniversary since it was Kickstarted! Too soon for a trailer maybe but an NX announcement? A new character? More music? Or nothing at all until 2017?
 
Salivating for dat March update.

You guys think we'll see Bloodstained in any form on this E3? It'll also be the game's 1 year anniversary since it was Kickstarted! Too soon for a trailer maybe but an NX announcement? A new character? More music? Or nothing at all until 2017?
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I guess I was the only one who thought of this first.
You guys make me sick.

Not the only one. Look above your post.

Vertical slice's my dude.

It'd be great if they could pull off a trailer to show off the game by E3. I just expect a little clip of gameplay and maybe some more music to just debut on their KS page however. I think they probably need more time.

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Let's hope they confirm support soon after the reveal. For now, they probably have no idea of the specifics of the machine.
 
We're in April. I need the march update in my veinssssss! In the official Bloodstained forums the CM said they had sent since yesterday everything to Fangamer! I'd say any minute now but they'll probably wait until Monday.... :( hopefully I'm wrong.
 
Looks absolutely awesome! And Miriam's looking much better in motion as well! The sparkle effect trailing her is cool too!

Is it just me, or have they brought her bust size down to be more in line with the original art? Specifically, I noticed it when she's running through the castle, not during the first sword motion... That looks unchanged.

Overall, great update!
 
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Looking great! I'm so happy to see how this is coming together. Animation looking pretty good too, I was afraid it would look cheap or overly stilted. Glad to see that classic Castlevania slide kick (sorry Alucard) is in.

I'd probably disable the UI map if given the option though. I just prefer the old map screen and learning the castle layout by heart. Plus more free screen space to enjoy what I hope will be very good looking backgrounds.

Now that umbrella had better end up being a weapon.
 
hopefully this will put to rest the boob complaints. Virtual nonexistant here. Or at least very hard to see.

Character model probably hasn't changed. It's just she's small due to gameplay portions due to the camera being zoomed out to see enemies and stage environments on screen.

If there is a cutscene or something that zooms in on the character up close such as an NPC dialog conversation or something, such detail would much more visible and someone would try to bring up that issue again.
 
This looks beautiful! And Iga can swing an imaginary katana all right! So graceful!

I'm so pumped for this. If this game truly delivers even half of what's been promised it could be GOTY material. Jesus!

Keep up the good work, guys!

Also can anyone tell what's Iga using in the video? Is that an XB1 controller? I notice he's using the left stick. Any 2D game should be controlled with the Dpad, lol. Here's hoping the game will let you control Miriam with that too.
 
Development Update 3:

Miriam—and IGA—in Motion
https://www.youtube.com/watch?v=jLpMwEAiw7Q

Katana swings and kicks, here we come.

Very good.
Animation seems ok , but i'm sure they can improve it even more.
EVerything feels already like it should so the progress is clearly here.

Much satisfied.

Not sure how i feel about the kick, does that mean that the sword is going to have a better range ?
Is it tied with some mecanics with only some ennemies ? away to keep stamina but at a certain cost (risk?) ?
The question keep coming but it's fine.
Too bad about the scarf, wanted to see that in motion too.
 
I wanna say she looks slow but I can't tell if its because she's actually slow or just because I'm too used to maximizing movement in these games and watching speed runs. I can also see why they added those ribbons. She looks a bit "off" without some flowing garment.

Looks absolutely awesome! And Miriam's looking much better in motion as well! The sparkle effect trailing her is cool too!

Is it just me, or have they brought her bust size down to be more in line with the original art? Specifically, I noticed it when she's running through the castle, not during the first sword motion... That looks unchanged.

Overall, great update!

I obviously don't know anything but I feel pretty confident in that this non-issue becomes even more of a non-issue when you look at and manipulate your character at actual game zoom rather than super-duper up close :P
 
Looks absolutely awesome! And Miriam's looking much better in motion as well! The sparkle effect trailing her is cool too!

Is it just me, or have they brought her bust size down to be more in line with the original art? Specifically, I noticed it when she's running through the castle, not during the first sword motion... That looks unchanged.

Overall, great update!

Considering she doesn't have the scarf, it was probably an old model, you really can't make a conclusion out of that
 
I wanna say she looks slow but I can't tell if its because she's actually slow or just because I'm too used to maximizing movement in these games and watching speed runs.

I think it's just the usual side-effect of going from 2D to 2.5D--characters can often seem slower or floatier in polygonal form, even if the movement values are identical. I did a quick and totally unscientific eyeball of Miriam vs. Alucard and they seem pretty close in terms of standard walk speed.
 
It looks great and it's only an pre-alpha version.

Can't wait to see the perfected version. Hopefully they'll show more videos like this, where we see the development coming together slowly.

Level design wise... I think we have nothing to be worried. Let's hope they'll have lots of verticality like SOTN too.


BTW: have you guys heard the bells in the music? Was it there the first time they revealed the game?
 
Looking better than MN9 already.

Hard to tell if Miriam's proportions have changed. This is our first time getting a really good look at a distance, and with normal animations involved. She does look a little less busty to me, but I can't say for certain. Part of design can mean exaggeration so they look good at a certain distance, angle, and/or camera focal length.

The run animation looks a little stiff, but with the flowing scarf it might look better.
 
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