Koji Igarashi Kickstarts Bloodstained: Ritual of the Night (2.5D, backdash, 2018)

This looks beautiful! And Iga can swing an imaginary katana all right! So graceful!

I'm so pumped for this. If this game truly delivers even half of what's been promised it could be GOTY material. Jesus!

Keep up the good work, guys!

Also can anyone tell what's Iga using in the video? Is that an XB1 controller? I notice he's using the left stick. Any 2D game should be controlled with the Dpad, lol. Here's hoping the game will let you control Miriam with that too.

Salt and Sanctuary works really well with the analog stick..so it's possible.
 
Development Update 3:

Miriam—and IGA—in Motion
https://www.youtube.com/watch?v=jLpMwEAiw7Q

Katana swings and kicks, here we come.

looking pretty nice already

333617201_2981efbb9e.jpg


Tacos are every bit as dangerous as Cream Pies.

It's from Portrait of Ruin and IIRC, they did dark damage and did a lot of damage to
Richter's memory

it's a fairly easy way to defeat him
 
There is no way Bloodstained is not getting delayed.

The alternative is it releasing feature-incomplete and patching the rest of the stuff in later like Shovel Knight but eehhhhhh.

You're basing this on what exactly?

This isn't exactly the first time IGA has done a game of this style, usually on a shorter time frame and sometimes while working on another game at the same time.

I'm not going to swear it's going to ship on time but I don't see any reason why it's definitely going to be delayed either.
 
There is no way Bloodstained is not getting delayed.

The alternative is it releasing feature-incomplete and patching the rest of the stuff in later like Shovel Knight but eehhhhhh.

I don't see why it would.

It's not like Iga and Inti Creates are completely divided in terms of development. Unlike the case of MN9 which all of the ports are / were being handled in-house with no outsourcing, and there is no telling how badly it was mismanaged to begin with whatever instructions Inafune has in terms of direction.

Iga's team only needs to concern itself with the PS4 / XB1 / PC development only. It's up to Armature to properly port the Wii U and Vita releases, which means that's less work for Iga and the staff need to worry about.

Another thing is Yacht Club is a much smaller studio, which also self published their own work on top of development duties, this is not the case with Bloodstained.

Considering development started back in 2015 with a publisher already on board beyond the initial 500,000 required for the Kickstarter to succeed, there is also the fact this isn't Iga's first time directing this sort of project nor do generally based on history, none of the previous Igavania titles had particularly long dev cycles as opposed to Shovel Knight being Yacht Club's very first game and experience associated with a new studio with some reasonable expectations.

From what I could gather from some interviews about SOTN, which was apparently had a dev cycle of 3 years with minimal assets reused from Rondo of Blood.

Generally hand drawn 2D assets usually take a lot longer to create than modeling and texturing a 3D character, so being generous, If they don't meet their March 2017 estimation, I'd say maybe September, possibly October of that year, but I don't believe in the slightest that Bloodstained will have the same issues that MN9 did.
 
This latest update looks great, just what I wanted, gameplay and a sample of the newer music! The animations seem pretty well along, they could use some polishing, but a little better than I was expecting at this point in time, and they'll have plenty of time to perfect it! The music is a familiar track, but it sounds like it has a bit more going on in it, the bell adds some depth to the song, and there is a bit more stuff going on in the background but the song currently doesn't seem to be mastered right now so it is a little hard to hear that layer.

The kick animation seems a little bit slow, it could use a bit more impact, maybe by having a little bit more "anticipation" or "slow in slow out", I'm no expert though. I think a simple 3 kick combo, activated by pressing the attack button before the previous kick's animation was complete would be a good way to add to the kick attack.

As it is, it does not look like she is putting a lot of weight and strength into the kick. I understand wanting the kick to be quick and thus not putting in a lot of build up to it, but it lacks something currently. She could do more to pivot or spin to add power to the kick with her momentum.

Can't wait to see more regardless, just hoping they tune up that animation and others. Hoping to see more soon, hopefully some enemies being fought in an area with WIP background art instead of development graphics. I don't have any problem with seeing the development assets, it actually is pretty cool at times, but I hope for the next showing we can see Miriam with a weapon, running around an environment like the one shown in the shader voting updates, and taking on some early enemies.
 
Aw yiss, Shano--Miriam's animation is great, jump animation is legit. Am I right to assume they've essentially mapped out the entire castle by this point and have started to implement enemies and assets and such? It kind of sounded that way to me the way he explained it.
 
You're basing this on what exactly?

This isn't exactly the first time IGA has done a game of this style, usually on a shorter time frame and sometimes while working on another game at the same time.

I'm not going to swear it's going to ship on time but I don't see any reason why it's definitely going to be delayed either.
I do.

1) Kickstarter doesn't let them change the tentative date so that's why it still says May 2017

2) the initial promise was when they were asking for $500,000. They got 1,000% of what they were asking. The scope of the project has grown exponentially since it was initially announced.

I'm not saying it'll be as dramatic to 2018 but I'm telling you right it will definitely get delayed.
 
I don't see why it would.

You're basing this on what exactly?

Dudes, it's a Kickstarter. It will get delayed.

Of the 28 other games I've backed on KS, a single one came out on time. And that was Shadowrun: Hong Kong, a game that the devs already had the engine for, they had already worked on two very similar games recently, and they knew exactly what they wanted to do.

Only two of the other games (that could become three depending on when Detective Di actually releases) even came out within six months of the estimated date. All the others came out much later, often multiple years after the planned date. And that includes games from established studios that have experience in the type of game they were making.

So, yeah, all that is anecdotal, and I know that there are some Kickstarted games that do come out on time, but it's extremely rare. Who knows, maybe Bloodstained will be one of those, but I wouldn't keep my hopes up - especially with the scope of the game with all the stretch goals. Besides, wasn't the March 2017 estimate based on the content of the core game, without all the bonus stuff that was added through stretch goals?
 
I'd watch the hell out of a videogame design documentary narrated by IGA.

Too bad we didn't get to see the scarf in action. Otoh, game's coming along nicely.
 
You're basing this on what exactly?

1. It's a Kickstarter video game.

2. It's a Kickstarter video game whose funding exploded beyond the devs' wildest dreams and had a whole bunch of extra gameplay content that they will add as a result.

Seriously. A playable bosses mode.
 
Looks great! I know there's little to see but they absolutely should get basic gameplay feel down perfectly with simple demo stages like these.
 
Dudes, it's a Kickstarter. It will get delayed.

Of the 28 other games I've backed on KS, a single one came out on time. And that was Shadowrun: Hong Kong, a game that the devs already had the engine for, they had already worked on two very similar games recently, and they knew exactly what they wanted to do.

Only two of the other games (that could become three depending on when Detective Di actually releases) even came out within six months of the estimated date. All the others came out much later, often multiple years after the planned date. And that includes games from established studios that have experience in the type of game they were making.

So, yeah, all that is anecdotal, and I know that there are some Kickstarted games that do come out on time, but it's extremely rare. Who knows, maybe Bloodstained will be one of those, but I wouldn't keep my hopes up - especially with the scope of the game with all the stretch goals. Besides, wasn't the March 2017 estimate based on the content of the core game, without all the bonus stuff that was added through stretch goals?
Yes it was. People here who actually believe it'll ship on time are nuts. The scope of this game absolutely exploded from the initial core design, it's not even funny:

Classic mode
Rogue mode
Boss revenge mode
Retro level
Iga's biggest castle (yes, actual stretch goal reached)
Orquestrated music
A mini game prequel they intend to release before the actual game.

The list goes on. And if they deliver half of the features with high quality it'll be a fantastic videogame. I just don't see how this is not getting delayed from the initial goal of a modest $500,000 KS goal that exploded to $5,750,000 (counting PayPal) venture.
 
Yes it was. People here who actually believe it'll ship on time are nuts. The scope of this game absolutely exploded from the initial core design, it's not even funny:

Classic mode
Rogue mode
Boss revenge mode
Retro level
Iga's biggest castle (yes, actual stretch goal reached)
Orquestrated music
A mini game prequel they intend to release before the actual game.

The list goes on. And if they deliver half of the features with high quality it'll be a fantastic videogame. I just don't see how this is not getting delayed from the initial goal of a modest $500,000 KS goal that exploded to $5,750,000 (counting PayPal) venture.

All of these things will handled by different people though. The orchestrated music for example is completely out of Iga's and Inti Creates hands.

That is a task for Yamane and whatever Orchestra they decide to work with. The fact is the main game itself needs to get done first and any additional extras will be worked on after that.

And a boss revenge mode doesn't seem like something that would add YEARS to a project, if it's nothing more then the base game but you playing as the Villain instead.

Which doesn't seem much more different than say Julius Mode from Aria of Sorrow or even Richter Mode from Portrait of Ruin for example.

Let's not make some of these goals seem larger then they actually are.
 
All of these things will handled by different people though. The orchestrated music for example is completely out of Iga's and Inti Creates hands.

That is a task for Yamane and whatever Orchestra they decide to work with. The fact is the main game itself needs to get done first and any additional extras will be worked on after that.

And a boss revenge mode doesn't seem like something that would add YEARS to a project, if it's nothing more then the base game but you playing as the Villain instead.

Which doesn't seem much more different than say Julius Mode from Aria of Sorrow or even Richter Mode from Portrait of Ruin for example.

Let's not make some of these goals seem larger then they actually are.
*Alex_Mexico will remember this.*

You're setting up for dissapointment. I'll be back here to remind you how wrong you were when they announce its not coming out in the original date they proposed when they were asking only for half a million instead of more than five and a half million.

And yes, some stretch goals will be handled by other people but not all of them. The bigger castle, the retro level, the classic mode, two more additional playable characters, local co-op, all those and more are part of the game and are not coming as free DLC (there's also no reason to believe Boss Revenge and Rogue modes are coming after the fact but I'll give you that benefit of the doubt).

It will get delayed. Hell, it should get delayed if that means we'll get a better game. It's a mathematical certainty. I'll happen and I'll be here to gloat when I'm proven right.
 
2017 is next year.

Only one more year left, not three.
Year of Dreams is a term denoting the end of waiting. This year is DS3, BD2, Cold Steel 2, Squadron 42, Fire Emblem Fates Star Ocean 5, and a bunch of other things. Last year was Trails in the Sky SC after too long a wait, as well as other smaller games with plenty of hype (Etran Odyssey, Bloodborne), and next year we'll see more Star Citizen, Bloodstained Ritual of the Night, Ace Combat 7...Maybe Armored Core!

The hype is overtaking me..it is a good pain!
 
Yeah, coding new animations, movesets, balancing and tweaking their powers, that's easy peasy.

...

You mean like how they had to also code new animations for Richter Mode or Julius Mode and balance their abilities around those specific modes. Hey I think I mentioned those modes in my previous post, but it seems your quote conveniently ignored that, how interesting.

Do you also think Bloodstained in coming out in 3 years too?

Year of Dreams is a term denoting the end of waiting. This year is DS3, BD2, Cold Steel 2, Squadron 42, Fire Emblem Fates Star Ocean 5, and a bunch of other things. Last year was Trails in the Sky SC after too long a wait, as well as other smaller games with plenty of hype (Etran Odyssey, Bloodborne), and next year we'll see more Star Citizen, Bloodstained Ritual of the Night, Ace Combat 7...Maybe Armored Core!

The hype is overtaking me..it is a good pain!

Ah, pardon. I thought your post implied that Bloodstained was coming out in 2019, not the wait of three years since it's announcement in 2015. Thanks for the heads up. Year of Dreams huh, Learn something new every day.
 
Progress is looking good! The kick is nice, however IGA needs to include the one and only DIVEKICK!!!! I loved that in SoN and Shinobi III had it too!
 
Not necessarily, but it's most certain to get delayed for all the reasons previously outlined.

Well I never said it was going to come out in March, but some time in 2017 at least. I was generous considering the scope of the project and said it's possible to be pushed back as far as September, maybe October even.

I mean 2017 doesn't seem unfeasible, but it's definitely likely be much later rather than earlier.

The biggest hurdle is the entirely new assets that need to made of this game. As opposed to Iga's previous works which he could borrow sprites and stuff from previous games. Although SOTN also was mainly comprised of mostly all new assets and had a dev cycle of roughly 3 years or so, so it's debatable if he managed to refine the process of using Caramel Map as a basis before any art assets, enemy placements, items are incorporated.

It's the art assets which seem to be the biggest hurdle though.

I mentioned items on map briefly, which makes me wonder what they are using as the alternative to Hearts for Bloodstained. I don't think they are using breakable candles either as that might hit a little too close to home being Castlevania-inspired.

So I wonder what the in-game breakable object will be for item collection.
 
I don't think it will get delayed.
Sure, they added a lot of stuff during the campaign, but you are crazy if you think they weren't already planning for all of that before they even launched the whole thing. I mean, they can talk all they want about not expecting the kind of support it got, but come on now. They had a pretty good idea. And to be clear, I'm not saying that they knew exactly what they were going to get, but if you seriously think that 500K (+ Deep Silver's investment) was the budget they were planning everything around, you must be nuts.

If it slips, it slips to holiday 2017 at most.
 
I may be mistaken but this got like 10M budget? I think the publisher was providing an amount besides the kickstarter money.

This is true. Deep Silver was willing to provide 10 times the initial funding goal, as long as Iga could raise the initial 500,000 himself.

So Iga managed to raise it to 5.5 Million via the Kickstarter, plus with Deep Silver's publisher funding, that's a 10.5 Million development budget.

Let's be real. 5 million isn't some super amazing budget. I'm sure C:SOTN cost more due to its sprites.

Symphony of the Night had a budget of roughly 3 to 5 Million, this was back in 1997 mind you.

http://www.neogaf.com/forum/showpost.php?p=171560144&postcount=11191

Even if we factor Inflation. The 10.5 Million budget of Bloodstained is still higher.
http://data.bls.gov/cgi-bin/cpicalc.pl
 
It's very possible that the game will still be on time. We don't know the actual work schedule, work process, or overall schedule to it. That said, it wouldn't surprise me if it slipped past march 2017 just to make sure the project was polished.
 
I would be pleasantly surprised if it launched on time, but I'm not expecting it, that's all it boils down to for me. If IGA sends an update email saying that it's delayed, I won't be mad.
 
I'm just trying to forget about this game until it appears in my mailbox/e-mail inbox. Don't care when it happens as long as it is this century and it is good and polished.

I guess checking this thread isn't doing me any favors with forgetting about it though!
 
I would be pleasantly surprised if it launched on time, but I'm not expecting it, that's all it boils down to for me. If IGA sends an update email saying that it's delayed, I won't be mad.

I'm expecting it to come out when they said it will but if it gets delayed I'm not going to get upset about it.

If it sees delay after delay and becomes a running gag like Mighty Number 9 I might though.
 
I hope this game has the depth and quirky details and secrets that sotn had. All this was unfortunately missing in the gba and ds games.
 
Have they put out the reward survey yet? I back the physical copy tier, but have yet to select PS4/XBone/WiiU/etc.

EDIT: j/k, I'm dumb. Found it in my email. And apparently I already did it.
 
I'm expecting it to come out when they said it will but if it gets delayed I'm not going to get upset about it.

If it sees delay after delay and becomes a running gag like Mighty Number 9 I might though.
Their initial promise was when they were asking for $500,000 so I think it's safe to assume that a delay is a given after they got more than 1,000% of the initial budget.

A Mighty No 9 fiasco this won't be. Wouldn't worry about. By this point in time MN9 was already showing doubts and yet Bloodstained hasn't.
 
I don't think it will get delayed.
Sure, they added a lot of stuff during the campaign, but you are crazy if you think they weren't already planning for all of that before they even launched the whole thing. I mean, they can talk all they want about not expecting the kind of support it got, but come on now. They had a pretty good idea. And to be clear, I'm not saying that they knew exactly what they were going to get, but if you seriously think that 500K (+ Deep Silver's investment) was the budget they were planning everything around, you must be nuts.

If it slips, it slips to holiday 2017 at most.
I believe them when they said they didn't expect anything close to $5.7 million dollars. No one expected it to fail but they insist that not even the loftiest of expectations got past $3 million. Hell, they didn't even think they'd need a 5.5m stretch goal since they thought the $5m one was going to last enough through the last few hours.
 
Their initial promise was when they were asking for $500,000 so I think it's safe to assume that a delay is a given after they got more than 1,000% of the initial budget.

A Mighty No 9 fiasco this won't be. Wouldn't worry about. By this point in time MN9 was already showing doubts and yet Bloodstained hasn't.

They've added staff and none of the additional features really seem like they would cause the project to get pushed back. IGA used to put out multiple CV games a year, I don't think it's unreasonable to expect them to keep the same timeframe.
 
Their initial promise was when they were asking for $500,000 so I think it's safe to assume that a delay is a given after they got more than 1,000% of the initial budget.

A Mighty No 9 fiasco this won't be. Wouldn't worry about. By this point in time MN9 was already showing doubts and yet Bloodstained hasn't.

Keep in mind, that $500k they were asking for was only 10% of the funding they would need for the game. The other 90% was coming from investors if they could raise that much. So the fact that they raised $5 million means that they only doubled their budget.
 
They've added staff and none of the additional features really seem like they would cause the project to get pushed back. IGA used to put out multiple CV games a year, I don't think it's unreasonable to expect them to keep the same timeframe.
Part of what facilitated that was engine and asset reuse, which for obvious reasons isn't happening here. Apples and oranges.
 
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