Is this what it's come to? Having betas for single player games? Is this just a fancy way of doing a demo?
Just look at them, they dont look nearly as polished as the first, probably due to the fact that the game is an open world game now..
The graphics look way worse than the first one, at least on this gameplay, also hate the new huge flashy orbs/pathfinder and all that, just takes away the realism...why is the red so saturated, that there are no shadows at all?
what a disapointment
Ugh those animations look so stilted. Why EA? Just should have kept combat out of this game, especially third person "press A for awesome" takedowns...
Ugh those animations look so stilted. Why EA? Just should have kept combat out of this game, especially third person "press A for awesome" takedowns...
You don't "press A for awesome" it triggers automatically at the end of combat
Just look at them, they dont look nearly as polished as the first, probably due to the fact that the game is an open world game now.
I'm a little lost on the need for a beta with a game like this.
Game looked absolutely terrible in the video I watched.
Absolutely terrible? What video??
I want to try that beta just to see how's performance on PC, i really hope that it's well optimized.
I find it odd that enemies have health bars :/
Slowly getting boiled like a frogWhere were you these last years?![]()
I find it odd that enemies have health bars :/
Looks okay. Definitely one of my most hyped games of the year but I have a few little issues.
Third person take downs are jarring and really break the flow. I always liked how the original was first person regardless of what you were doing. It kept the flow.
Also, game seems a lot more arcadey. There seems to be less impact and everything looked unnaturally fast to me. I'm sure it's fine but I always loved Mirror's Edge for how accurately it portrayed real life parkour.
Also, maybe I just didn't watch enough of the clips but is there no more rolling? Every soft landing just seems to look like a normal landing. Minor gripe but I always loved the rolling in first person regardless of how motion sickness inducing it was.
The graphics look way worse than the first one, at least on this gameplay, also hate the new huge flashy orbs/pathfinder and all that, just takes away the realism...why is the red so saturated, that there are no shadows at all?
what a disapointment
Run past them?Ugh those animations look so stilted. Why EA? Just should have kept combat out of this game, especially third person "press A for awesome" takedowns...
Pieces of the parkour are now in an upgrade tree? I saw someone even mention on twitter that the rolling is locked behind this skill tree? This seems really strange
Pieces of the parkour are now in an upgrade tree? I saw someone even mention on twitter that the rolling is locked behind this skill tree? This seems really strange
Yeah correct. But i believe its a early unlock tho.
Yeah, seems like Cheat Engine is the way to go out of the gate to get all that back. I hope we don't have to edit hidden variables to take away the HUD, too.
That's still really damn weird though :/ Early unlock or not, why do I have to unlock her natural parkour moves?
I can understand if you were unlocking fight moves/takedowns/combos but the basic parkour? That's dumb
That's still really damn weird though :/ Early unlock or not, why do I have to unlock her natural parkour moves?
I can understand if you were unlocking fight moves/takedowns/combos but the basic parkour? That's dumb
My main worry now is that the world will be full of easy puzzles so people who don't unlock all of her skills can still solve everything.
:/
That's still really damn weird though :/ Early unlock or not, why do I have to unlock her natural parkour moves?
I can understand if you were unlocking fight moves/takedowns/combos but the basic parkour? That's dumb
Such an odd base design choice though. not every game you make needs skill trees and unlocks DICE
Yup.
In the original, it always felt like there was a limitation of you being this nimble bag of meat and bone, and then there was a high you'd hit when you found the perfect place to surpass that and become... one with the wind or some shit. It's hard to describe, but creating more of a feeling of vulnerability creates a bigger feeling of power when you hit onto it.
It's in the exploration video, but they've tweaked it. Now instead of feeling the world roll around you, it's like Faith "edits" the full roll out. It's a little disorienting because it messes with perception. I know they did it to cut down on motion sickness, but...
Fucking RPG systems infecting everything as usual. Ugh.Pieces of the parkour are now in an upgrade tree? I saw someone even mention on twitter that the rolling is locked behind this skill tree? This seems really strange
Incredible... not only is rolling locked behind EXP, but so is quick turn, coiling, hanging on pipes and wires...
I might understand if we started the game with Faith as a little kid or something, but this? What IS this? Gotta grind side missions and do what I can only assume is the MrE equivalent of finding chests and collecting feathers, just to play the game the way it's meant to be played. So the game world's gotta be designed around unlocks now, right?! The fuck!?
Well this is reboot. They say it's telling Faith's origin story so i can understand this.
Excitement has gone wayyyy down. What the fuck is this skill tree shit.