PeterLegend
Member
I got another job just to pay for this PS4K.
Take my money!
Take my money!
Cherrypicked? I'm talking in general terms. How is that "cherrypicking?" It's the opposite. If I was stating certain ports being really good, while the majority are bad that would be cherrypicking. When the majority of xb1 ports are decent, how is stating that not a fact? How is stating that the xb1 is a weaker console than the ps4 not a fact? How is stating that the xb1 has sold way less than the ps4 not a fact?Your "facts" are cherrypicked and aren't better than someone else bringing up the many bad ports we have had this generation.
Where did I compare XB1 to last gen ports? The PS4neo is not equivalent to a console generational leap and I never mentioned last gen in any of my posts. I don't consider it to be the same situation as "cross-gen" at all. Especially due to the fact Sony is mandating that the game be developed on the ps4 first and then optimized for the ps4neo later.It's not a fact, you compared the XB1 to last gen ports as if they were equivalent hardware. Look at last gen shadow of mordor or watch dogs or black ops 3 for what considerable sacrifices actually entails. Those consoles had large install bases as well.
Both Giant Bomb & DF has said the PS4K/Neo documentation doesn't state anything at all about PSVR and we've already had 2 years of PSVR titles demonstrated to the public at 60fps/90fps reprojected to 120.
If the 60fps requirement really was putting a big strain on the PS4 not only we would be seeing mutiple reports of users getting sick in comparison to Oculus & Vive but also the documentation wouldn't have stated that devs are required to develop for both the Neo and the base model.
Where did he say that? I must've missed it. But your scenario is just as unfounded. You can't say for sure that they won't be chugging along - And you can't possibly blame me for that interpertation, based on Osiris' quote.
And insiders have been right plenty of times as well... Again, Bish vouching for him lends credence to his story. I wish I shared your positive outlook. And I sure as fuck hope I'm wrong about this. But I guess we'll see.
Of course not, Sony is making it mandatory, holding gun to developers head i.e. publishers want to be on PS4 so they will reluctantly do this (in the beginning anyway).
I just hope developers continue to squeeze what they can out of OG PS4 and not just do simple ports with graphics options, IMO PC ports are already unimpressive as it is currently.
Nope, there is no stipulation that states that. All it says is that it can't run worse on the ps4k. I wouldn't be surprised if we get a good amount of games where the ps4 and ps4k versions are on par. But if a dev has a marketing deal with sony or a stage presence on their e3 (or other) conference, it'd probably be a good idea to work on a better looking/running version on ps4k and have that version be the ones that gets advertised. I think the bigger publishers are very likely to be the ones giving decent improvements on the ps4k versions. Whereas the smaller devs may just go for parity.i think the games are required to WORK on the PS4K, but aren't required to make use of the extra horsepower. so it's entirely likely that a lot of games will just ship looking identical on both systems.
unless i'm missing a stipulation about requiring the games take advantage of the higher spec.
i think the games are required to WORK on the PS4K, but aren't required to make use of the extra horsepower. so it's entirely likely that a lot of games will just ship looking identical on both systems.
unless i'm missing a stipulation about requiring the games take advantage of the higher spec.
yes, but none of that contradicts what i said.
edit: also, you seem to be confused as to what im saying with the 60fps requirement straining devs. i mean that most games on PS4 that have a lot of graphical detail don't run at 60, they run at 30. in order to get those games running at 60 you'd have to cut down on the graphical detail. if you require PSVR games to run at 60fps or they won't be certified, then you have a low ceiling on how pretty your game can be, because you don't have the option of kicking it down to 30fps in order to improve graphics. with the PS4K in the picture now, devs have a higher ceiling for the graphical detail, and can make games look a little more pretty than on the PS4. it's very simple.
Sorry I misread this:Where did I compare XB1 to last gen ports? The PS4neo is not equivalent to a console generational leap and I never mentioned last gen in any of my posts. I don't consider it to be the same situation as "cross-gen" at all. Especially due to the fact Sony is mandating that the game be developed on the ps4 first and then optimized for the ps4neo later.
Again, just stuff made up out of fear. If the Xbox One is getting good ports despite having weaker hardware than ps4 and selling way less, there's no reason to believe that the baseps4 will all of a sudden start getting shafted even if by some miracle ps4k takes it over in sales anytime soon (which is highly unlikely).
It's hard not to get riled up when you read about developers potentially not liking this at all. That, to me, is the thing that bugs me the most.I never made any definitive assumptions on what this means, your first posts reads like those things you said are set in stone. Of course what I am saying is unfounded, that's why I never claimed that they were indeed true.
Yet devs are required to develop for both. If the OG PS4 version doesn't meet the PSVR fps requirements then neither version gets certified. This PS4 spec bump was coming regardless if whether Sony decided to release PSVR or not. The details released for the documentation backs this up.
Lazy ass devs.
Actually it does. You stated the alternative would shrink down the PS4 APU and keep everything as is but PSVR games suffer until PS5. If this was the case not only the documentation would state something regarding PSVR but it wouldn't mandatory for devs to develop for both versions.
Yet devs are required to develop for both. If the OG PS4 version doesn't meet the PSVR fps requirements then neither version gets certified. This PS4 spec bump was coming regardless if whether Sony decided to release PSVR or not. The details released for the documentation backs this up.
It's all good.Sorry I misread this:
I didn't mean to imply that if that's what you got out of it. I was just showing a case where a weaker hardware that has sold significantly less than the ps4 has been getting decent ports, so there's no reason to expect baseps4 ports to be bad all of a sudden as it'll be in a better position against ps4neo, than the xb1 is against the ps4 market wise right now, when all things are considered.But you implied that the difference in power between the Xb1 and the Ps4 is comparable to the jump between the PS4 and PSNeo and that ain't true
This whole PS4.5 this is really depressing. I just want a normal console cycle.
It will result in more longevity out of the PS4, but that's not a good thing, as it means the PS4 will be even more sorely underpowered by generations end, and the PS4K will still be held back by the PS4. 5-6 year cycles are ideal, not only do you get great value for money out of a console, along with consistent pure closed platform focus for it, but the next generation console provides a bigger jump in tech and performance, and is held back by older games and technologies for less time.
Must've... otherwise... yikes.I can't tell if this is serious or not?
Did you forget a /s at the end?
It's all good.I didn't mean to imply that if that's what you got out of it. I was just showing a case where a weaker hardware that has sold significantly less than the ps4 has been getting decent ports, so there's no reason to expect baseps4 ports to be bad all of a sudden as it'll be in a better position against ps4neo, than the xb1 is against the ps4 market wise right now, when all things are considered.
This whole PS4.5 this is really depressing. I just want a normal console cycle.
what's stopping devs treating the PS4K like the New 3DS and just not bother with it and keep targeting the base model?
seems like it worked for most 3DS devs.
i think you're reading way too deep into what i'm saying and extracting make believe information. literally nothing i said has anything to do with what you're saying lol.
it's like im talking about an apple pie recipe and you're getting on my case about marinating the meat for too long.
Sony has decided to include a performance boost because the 60fps PSVR game requirement is going to put a big strain on OG PS4
And if you ignore PS4K's existence, you will still get that. You can wait until PS5 with nothing changing, as PS4 is still the base spec for development and games must continue to fully work on that. Its also easier for devs to continue how they have been doing and port up to PS4K. PS4K will do better with games that have PC graphics settings that go beyond what PS4 and XB1 can do, but otherwise there should be no issue.
The existence of something doesn't make your purchase invalidated. Infact, Sony making sure PS4 is supported until PS5 should cheer you up. It cheered me up.
You can't have an 1:1 equivalent and it was not meant to be taken as an equivalent either. Just describing the general situations. There's also a false equivalent that comes in when talking about the porting process. A PSNeo & PS4 port would be much easier than making a ps4 and xb1 version, as both PSneo and ps4 largely have the same design/instruction set, whereas for the xb1 they'd have to work with different systems/quirks despite it also being x86.Yeah but that's a false equivalence because the PSNeo> PS4 gap is much, much more noticeable than the PS4> XB1 gap
Uhh... you'll still get that?
People, they're not going to stop selling PS4s.
I mean, with how big the PS4's install base is, how small the PS4K's install base will be initially, and how little demand for a new expensive console with be for a lot of that same user base who bought that console not long ago (in comparison with the beginning of a normal console cycle) I don't see why most devs would care to devote much resources to this new console at the moment if it was just a PS4 Slim essentially unless they so anticipate Sony pushing their own resources to this new console and try to push people away from the PS4.
Because devs know that Nintendo won't create a big push for people to upgrade to even be able to play games in the future. It's the definition of optional.
The writing on the wall is that PS4K is a soft launch of a new generation for them. Sony has too much riding on it for it not to be (PSVR, 4K content). They want it to push that stuff like they wanted the PS3 to push Blu-Ray and if history is anything to go by, they don't care how heavy handed their tactics are since the ends justifies the means in their eyes.
I mean, with how big the PS4's install base is, how small the PS4K's install base will be initially, and how little demand for a new expensive console with be for a lot of that same user base who bought that console not long ago (in comparison with the beginning of a normal console cycle) I don't see why most devs would care to devote much resources to this new console at the moment if it was just a PS4 Slim essentially unless they so anticipate Sony pushing their own resources to this new console and try to push people away from the PS4.
This is about as optional as the DS was when Nintendo said the Gameboy line would still exist and the DS was the "3rd pillar".
just like the ps3 and 360 were then?
http://www.eurogamer.net/articles/digitalfoundry-far-cry-3-face-off
https://www.youtube.com/watch?v=7wTbxWxkThc
https://www.youtube.com/watch?v=YwD2ty2UfBM
https://www.youtube.com/watch?v=EopiqKacEP0
and thats just looking at framerate so many games started drastically dropping the resolution.
ofcourse there are many great examples fo where this doesnt happen, the 1st party stuff on both platforms are mostly all strong performers. But the power of the previous gen was really being stretched thin by the end of last gen.
It's more of the fact that you stated this:
When both Giant Bomb & DF went out of their way to state that nothing in the documentation mentions PSVR. We're almost past the point of speculation phase. We now have two publications go into detail about what Sony is requiring from devs for this device. From suggestions to reach 4K/UltraHD resolutions to requiring no gameplay exclusive features. Making this about PSVR is extracting make believe information.
It's nice to see one of the people that was vehemently against this come around. I hope some others start to see things this way or at least stop panicking.
I just feel that the ps4k is a result of the launch of psvr, and sony wanting to extend the generation by an extra year or so, so that the ps5 will be a significant jump compared to the ps4.Absolutely. That generation overstayed it's welcome and went on far too long, and I feel like as a result of the PS4K, this one may also do the same.
It's more of the fact that you stated this:
When both Giant Bomb & DF went out of their way to state that nothing in the documentation mentions PSVR. We're almost past the point of speculation phase. We now have two publications go into detail about what Sony is requiring from devs for this device. From suggestions to reach 4K/UltraHD resolutions to requiring no gameplay exclusive features. Making this about PSVR is extracting make believe information.
All PSVR titles need to be 60fps minimum (which will be reprojected to 120fps) or it won't be certified by Sony. Since the Base version and Neo are required to be supported for all titles starting this October, we are looking at either:
a) Prettier Neo VR titles at 60fps re projected to 120
b) 90fps/120fps Neo VR titles with the base version receiving 60fps re projected to 120 and both versions looking similar fidelity wise.
Absolutely. That generation overstayed it's welcome and went on far too long, and I feel like as a result of the PS4K, this one may also do the same.
My fears were assuaged by the news that there won't be PS4K exclusives, but I still can't help but feel like "New PS4" and "New Xbone" are going to bomba. Or at the very least, fail to meet expectations. Outside of enthusiasts (GAF) and those who don't already have the first iteration of the system, it's hard to imagine most owners being willing to shell out more money for the same console just for a comparatively negligible increase in power. I'll be very surprised if this is successful.
You would have a point if Sony stop selling normal PS4 which they won't .
Sony is not going to give up having a $250 to $200 consoles this black friday or next for $400 only piece of hardware .
I'd imagine devs are viewing this as a, "pain in the ass" simply because it means more work. More work that can possibly slow down their timeline and cost more money.
okay, this is becoming a bit comical.
one last try: i'm trying to discern why Sony would include performance increases in their Slim PS4 rather than just release a Slim PS4 that is a simple die shrink and nothing more. my theory here is that the 60fps minimum requirement Sony has in place for all PSVR games has created a situation where PSVR games aren't looking as pretty as generic PS4 games, because in order to get *ANY* game to run at a higher fps you have to sacrifice some graphical fidelity. thus, PS4 games WILL be looking better on average than PSVR games. with the PS4K in the picture now, PSVR devs have the opportunity to have their games look a little better on PS4K than they would on a PS4og. that's it. that's all. that's the entire theory. nothing about devs being forced to do anything. nothing about documentation saying devs have to do anything with PSVR. nata. that's why i said you're taking crazy pills because the documentation not talking about PSVR doesn't mean that devs making PSVR games can't make their PSVR games work better on a PS4K than a PS4og.
i'm going to leave it here because i'm starting to think that i'm being trolled and you're not actually trying to engage in any sort of productive discussion and are hung up on some weird points that you can't wrap your head around. i'm not trying to rile you up or rustle your jimmies here, i'm just genuinely baffled as to how you can't get it despite me clarifying things again and again.
so yeah, i have zero idea why this is even a debate/argument/whatever at this point.
I hope Sony is listening to this feedback and decides to not release the PS4.5.
But Sony also had their 10 year plans for past Playstations. You could still buy those older consoles when the next generation launched, but it didn't mean that Sony, the rest of the industry, and most of the user base didn't already move on.
Maybe some devs here can chime in...
How is this any different than Ultra/High/Medium settings for PC games? Most 3rd party games come out on multiple systems with variable settings already anyway.
It's nice to see one of the people that was vehemently against this come around. I hope some others start to see things this way or at least stop panicking.
This is what I don't understand about ANY complaints relating to gaming. Just don't buy it.
DLC
New consoles
Original (better) Xbox One
Season pass
New accessories
Remasters
Don't like it? Don't buy it.