Colin Moriarty of Kinda Funny: source says "most developers are not happy with PS4.5"

Because devs already do this for pc which has 1000 of configurations , I suspect that it takes very little time or effort, to make ps4k games look or run better. I suspect sony will have special development tools to make the process very easy.

Not first party or some smaller Japanese developers thou.
Also PC configurations not exactly same situation. Pc dev lets users do the optimize, console dev have to do the optimize and testing.
 
I honestly hope the upgraded consoles don't catch on. I wish Sony and MS well, but flooding the market with a bunch of hardware revisions will make a lot of the customers feel isolated and will confuse those that aren't well-versed in gaming. Additionally, (and in direct response to this thread), dev time might increase and become more complicated and that usually doesn't bode well for the quality of the game.

Also, I don't want to buy a special edition console only for that console to be overshadowed by a more powerful basic console.
 
It wouldn't break backwards compatibility because all games would still come on regular BDs (which can be played in a UHD BD drive, assuming the PS4k has one) with each featuring a regular or Neo mode, so the discs remain universal. The UHD BD drive would be for media discs only, rather than for games.

I meant it more in terms of parity between both SKUs, but ultimately yeah I guess you're right. On one hand, it'd be kind of a bummer to know that there's a load more storage that a dev could find use for on a UHD BR disc-- I'm not even necessarily thinking gameplay related things either; things like audio commentary or documentary footage, etc.. -- that won't be utilized in order to (understandably) keep parity with non-UHD bearing PS4s, but on the other hand given that we do full disc installs anyway, whatever HDD is going to supplied with the NEO would likely get chewed up even faster if there were games filling up UHD BR discs.

Edit: Again, this is all moot if the Neo doesn't even ship with a UHD drive. However if it does I think it instantly makes the Neo far more attractive as a media console; and one selling at a considerable discount if they bring it in sub $400.
 
I'm sure there are plenty of firmware or middleware tools that will make the adaption of Neo games to PS4 quite painless.

I can't see developers starting with ps4 first but the Neo and using tools to down scale the game (textures, physics, ai etc)

I doubt this will have an overly massive impact on development.
 
Big whoop, it doesn't sound like Sony is forcing the neo versions, carry on As usual. Or just give me a better frame rate and resolution big deal.
 
It's easy to throw a tweet out there claiming something when those who can offer a different opinion can't respond as they are bound by NDA's. Anyways, targeting both Base and Neo is like supporting 1.1 systems as they have the same architecture.

edit: I don't doubt he talked to some disgruntled devs. Claiming 'most' is wrong though without hearing both sides (and the critical ones are the ones most willing to break NDA's like we see time and again).
 
... and if the PS4.5's install base is big enough to warrant it, then most people will end up making 2 versions... Though it sounds like they'd rather just be targeting one.

that got me thinking... just as new revisions of existing consoles replaced old ones - one day Sony would just stop producing the 'old' PS4 and make Neo ones only. well that would defenetely suck like an underpaid prostitute
 
I don't think they have a choice. In the GB article it says all games from October will have both Old and Neo presets.

They don't have the time or money to optimise games properly just for one console, now they are being forced to do it for two. Something has to give and I have a feeling it is going to be old PS4 games running at sub 1080p resolution just to try and hold framerates.

That doesn't make any sense if developers are already working on PS4 games to begin with. They are still optimizing for PS4, and using the same code on PS4K by default because its the exact same components except upgraded. There is no optimization effort necessary beyond even putting the PS4 code on the PS4K. The added power will allow stabler framerate by default
 
Devs for sure wouldn't give a fuck about making games properly on hardware you can't even buy anymore.

The PS4 already has a userbase larger than what the XBone can hope for in years, and developers obviously give a fuck about the quality of those ports, although they are actually harder to do.
We're talking about 40 Million units that won't go anywhere. The original PS4 will most likely stay the dominant platform for a hole 6 year generation cycle.
 
All this PS4K madness going on is almost making me want to take a break from GAF for a couple of months. Can't deal with all the insane hyperbole in every PS4K thread..
 
this means in a lot of case :

More high level api to handle multiple system like on pc
Less time for optimisation for each system with same ressources allocated to go "da metal".

Consequences : High chances of less optimized games.
And sony/microsoft policies controling framerate have been proven lacking so far.

This means bringing one of the last difference existing on pc for console.
 
this means in a lot of case :

More high level api to handle multiple system like on pc
Less time for optimisation for each system with same ressources allocated to go "da metal".

Consequences : High chances of less optimized games.
And sony/microsoft policies controling framerate have been proven lacking so far.

This means bringing one the last difference existing only on pc for console.
These are my thoughts as well. I don't trust Sony to be able to force quality on developers. They let games like Unity to come out.
 
It's easy to throw a tweet out there claiming something when those who can offer a different opinion can't respond as they are bound by NDA's. Anyways, targeting both Base and Neo is like supporting 1.1 systems as they have the same architecture.
I would put a little more than just a grain of salt behind his words though. Like yeah, he's been wrong before, but he also seems like he'd be one of the guys that's have some of the stronger connections in the industry. Just like I tend to put some trust into Klepek as well. They seem to be some of the guys who would have connections that would give them a fairly broad scope of how happy devs are with this.

But I definitely see what you mean. You could totally have devs that are completely on board....but risk a lot if they were to even insinuate that they are happy with this secret project.

Big whoop, it doesn't sound like Sony is forcing the neo versions, carry on As usual. Or just give me a better frame rate and resolution big deal.

Isn't that what they see are doing though? Forcing devs to have an original and "neo" mode? (At least that's what the GBomb article said)
 
Why would colin even bother tweeting about this without factual information.

Let Sony release the actual vision/product specs and let them pitch the actual idea to the public and let it play out from there, publicly stating "sources said x" before anything has been officially said/released can actually cause irreparable good will and damage in todays current social climate

idk my 2 cents
 
Also, I don't want to buy a special edition console only for that console to be overshadowed by a more powerful basic console.

If nothing else comes from this situation, I hope it will have an effect on consumers to actually consider why they buy the products they buy.
 
So according to what I've read we're not going to see games with exclusive gameplay features that take advantage of the uprated hardware. If that's the case doesn't this limit the potential of the Neo? It will always just be the PS4 that makes games look a bit nicer even tho it can do "more".

True to a point at launch.
By year two I'd be shocked if Neo wasn't getting quite largely better running and looking games. It's by that time frame where the seams will be ripping from the old PS4 tech wise.

And that's ok with me because I'm fine with upgrading in 2017 or early 2018.
Then PS5 in 2020 for the large generational jump.
 
Oh what a crock of shit
Yep. I had the same reaction.

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Battle of the Sources, brah!
 
This is getting way out of hand. We have enough developers on GAF who can tell us how they feel about tiered consoles and longitudinal development pipelines. Do we really need a journalist with developer friends to pour gasoline on the flames of uncertainty?
 
It's easy to throw a tweet out there claiming something when those who can offer a different opinion can't respond as they are bound by NDA's. Anyways, targeting both Base and Neo is like supporting 1.1 systems as they have the same architecture.

edit: I don't doubt he talked to some disgruntled devs. Claiming 'most' is wrong though without hearing both sides (and the critical ones are the ones most willing to break NDA's like we see time and again).


Remember the run up to PS4 and XB1 announcements?

Remember journos sharing 'devs think...' opinions about various boxes?

Remember how off-base those rumours turned out to be?

Selective, small samples that most journos 'survey' are not particularly reliable in the fog of pre-announcement rumours, tbh. Interpretations of what devs say often even less so.
 
I think we should pay attention to one of the biggest PlayStation advocates in the field without calling his statement bullshit.

pretty much, but at this point people are going to believe whatever they wanna believe. we have this and the bioware founder speaking out about it, but people don't see any reason to trust/believe either for some reason.

Yep. I had the same reaction.



Battle of the Sources, brah!

idek what the site you screenshotted is.

also

"More creative scope" seems to be a bizarre reason considering both versions will need to have the same features and options.
 
pretty much, but at this point people are going to believe whatever they wanna believe. we have this and the bioware founder speaking out about it, but people don't see any reason to trust/believe either for some reason.

One is a guy who has already made his position clear against the new upgrade, and has "one" source speaking for "most" the other is a guy who has been brewing beer for 4 years, and probably knows nothing about the PS4 given when he left the industry, let alone all this new stuff with neo's and 4ks.
 
One is a guy who has already made his position clear against the new upgrade, and has "one" source speaking for "most" the other is a guy who has been brewing beer for 4 years, and probably knows nothing about the PS4 given when he left the industry, let alone all this new stuff with neo's and 4ks.

i don't see how the first discredits him anymore so than a person being for it speaking out about it. he's part of a huge sony gaming channel/podcast and considering his last and current job knows more devs than anyone here. i also doubt the founder of a huge gaming development company doesn't still follow the news and have friends that are developers still.

Guys with 'sources' aka friends/contacts that are devs.

ah.
 
i don't see how the first discredits him anymore so than a person being for it speaking out about it. he's part of a huge sony gaming channel/podcast and considering his last and current job knows more devs than anyone here. i also doubt the founder of a huge gaming development company doesn't still follow the news and have friends that are developers still.

I can understand some devs not liking this but saying most is bullshit .
I mean how many devs have access to the devs kits , how many can't say if they like or not because they under NDA .
How are tools and sdk like since that going to matter , plus we have matt saying it's no problem .
Not everyone going to like this but it way to early to be saying most either way .
 
If Sony isn't allowing Neo exclusives, then your creative scope is still the same.

Yeah that's the odd thing.

Maybe we will see things like a shadow of mordor nemesis system axed from OG PS4 in year 3 of the PS4 Neo to allow for things like greater creative scope?

I don't get how bigger creative visions can encapsulate only better frame rate and graphics.
 
Expected.

The PS4K seems like a system made for nobody. Bad for consumers, bad for developers.

The thing is, as a non-PS4 owner who was looking at getting one for PSVR - if they don't release this, I'm not inclined to buy a standard PS4 in case they change their mind at any point in the near future.

PS4K or nothing for me, I'm afraid.
 
Oh what a crock of shit
Thank you, it's funny how we take a simple tweet with no references and corroboration and stretch it this far. At this point this tweet from Colin is just propaganda because he is against the idea of mid-gen refreshes and of course all those who agree will use this as leverage when they really should not. Again, nobody knows who these devs are....
 
Thank you, it's funny how we take a simple tweet with no references and corroboration and stretch it this far. At this point this tweet from Colin is just propaganda because he is against the idea of mid-gen refreshes and of course all those who agree will use this as leverage when they really should not.
So, everything not in line with your point of view is propaganda? Wow.

I mean, this guy is (afaik) part of a Playstation podcast, that's enough reason for me to think that he isn't some kind of fanboyish troll.

Again, nobody knows who these devs are....
https://en.wikipedia.org/wiki/Non-disclosure_agreement
 
Oh what a crock of shit

I can't see what benefit this would have to developers. The PS4 is already selling gang busters, and their not going to sell any more copies of their games because of the PS4K. If anything they'll just be giving themselves more work, effort, cost and less time, to cater to a consumer base that would have existed either way, only without requiring all the added effort.

It's not like they actually genuinely have much more "creative scope" either, because they're still being held back by the PS4. The only thing they'll likely be getting more creative with is extra graphical bells and whistles, resolution and/or performance.
 
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