I didn't like Left Behind to begin with
You are just absolutely cray
I didn't like Left Behind to begin with
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
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Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
So...is it better than TLOU? Because that was GOTG for me.
There's lots of Left Behind inspired stuff in the game. I didn't like Left Behind to begin with, so maybe that hampered my experience of UC4.
To tell you the truth, I was rolling my eyes a bunch during the campaign.
I was rolling my eyes a bunch reading your posts during this thread.![]()
I think the game would have had way more criticism, especially from critics, if it was just wall to wall action.
Also, I'm finishing tonight, so if anyone wants to buy my copy from me tomorrow for a fair price, let me know. I can ship it or you can meet me in Dallas/Fort Worth or my friend in Houston tomorrow.
He doesnt know how to combine gameplay and story without conflict.Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
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Whaaaaaat the hell.![]()
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F U C K Y O U
last time i ever pre-order anything from amazon.
There's lots of Left Behind inspired stuff in the game. I didn't like Left Behind to begin with, so maybe that hampered my experience of UC4.
He doesnt know how to combine gameplay and story without conflict.
In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.
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F U C K Y O U
last time i ever pre-order anything from amazon.
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
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...Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.
Almost every human you meet outside of cutscenes is a target to be killed in TLoU...
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.He doesnt know how to combine gameplay and story without conflict.
In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.
Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.
Almost every human you meet outside of cutscenes is a target to be killed in TLoU.
Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.
Neil didnt revolutionize gameplay and story interaction in anyway,no matter the quality of VA and Cinematography in his games.
Agreed the thing is going by some reviews the number of enemies defeated is still high.Definitely agree with the Left Behind comparison. I absolutely loved it, though, and equally enjoyed this sort of stuff in Uncharted 4.
I definitely understand how it will prove divisive, though. Personally, I'm with Druckmann -- I can get wall-to-wall action from practically all other games. I'm glad they made something that's not afraid to breathe.
He doesnt know how to combine gameplay and story without conflict.
In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.
Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.
Almost every human you meet outside of cutscenes is a target to be killed in TLoU.
Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.
Neil didnt revolutionize
Why would you compare a (mostly) linear action-adventure game with an open world RPG that is 3-10x's the length?Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.
Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.
Neil didnt revolutionize gameplay and story interaction in anyway,no matter the quality of VA and Cinematography in his games.
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F U C K Y O U
last time i ever pre-order anything from amazon.
Well I'm glad you aren't the one the story of these is targeted for. Just seems like it's not your cup of tea and you love to complain / insinuate / insult jokingly when it's not 100% what you want. At least you have the multiplayer.Well, he got what he wanted then, I guess.
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.
I'm in the same boat. I have a sneaking suspicion we've been bumped to the back of the line for jumping on that pricing mistake.![]()
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F U C K Y O U
last time i ever pre-order anything from amazon.
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.
I know, right?Well I'm glad you aren't the one the story of these is targeted for. Just seems like it's not your cup of tea and you love to complain / insinuate / insult jokingly when it's not 100% what you want. At least you have the multiplayer.
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
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F U C K Y O U
last time i ever pre-order anything from amazon.
Just ordered it from Tesco as well, just in case. I will cancel which ever one isn't despatched first lol
Yes?I know, right?
Fuck me for being excited for the single player and then being ultimately disappointed by it.
I will take no part in that, but you're welcome to do things to yourself at your leisure lol. Don't mistake my comment for being an insult, AK. Hell I go into threads and share your videos, man. I just think what you were expecting and wanted just didn't make sense with respect to the developer and what they have done in the past. I'm glad Neil delivered his vision and what his team worked toward, rather than balls to the wall crass.I know, right?
Fuck me for being excited for the single player and then being ultimately disappointed by it.
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.
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For context, how would you rate the other ND games?
Great write up though.
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.
He gets it.