Uncharted 4 spoiler free early copy impressions

Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.

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I'm really excited that the game has a slower pace. My favorite parts in The Last of Us were when you would explore and listen to the characters talk to eachother. I'm going into Gamestop today to finish paying off my special edition preorder. Maybe they'll give it to me early :P
I can dream
 
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.

I think the game would have had way more criticism, especially from critics, if it was just wall to wall action.
 
So...is it better than TLOU? Because that was GOTG for me.

Big TLOU and Uncharted fan, and I liked TLOU just a tad better. U4 has some dips in the pacing, and i liked TLOU's survival minded gameplay a tad more (though U4s action is absolutely incredible) and offcourse the story is way more lighthearted, so it doesn't hit the feels as hard as TLOU. But then again, the final chapter hits home in an amazing way for a fan like me. It is a brilliant send of for the series.

Also, the game takes some Left Behind ideas which works wonders in establishing the world and characters.
 
There's lots of Left Behind inspired stuff in the game. I didn't like Left Behind to begin with, so maybe that hampered my experience of UC4.

To tell you the truth, I was rolling my eyes a bunch during the campaign.

I was rolling my eyes a bunch reading your posts during this thread. :)
 
I think the game would have had way more criticism, especially from critics, if it was just wall to wall action.

Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.
 
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.

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He doesnt know how to combine gameplay and story without conflict.

In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.

Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.

Almost every human you meet outside of cutscenes is a target to be killed in TLoU.

Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.

Neil didnt revolutionize gameplay and story interaction in anyway,no matter the quality of VA and Cinematography in his games.
 
There's lots of Left Behind inspired stuff in the game. I didn't like Left Behind to begin with, so maybe that hampered my experience of UC4.

Definitely agree with the Left Behind comparison. I absolutely loved it, though, and equally enjoyed this sort of stuff in Uncharted 4.

I definitely understand how it will prove divisive, though. Personally, I'm with Druckmann -- I can get wall-to-wall action from practically all other games. I'm glad they made something that's not afraid to breathe.

He doesnt know how to combine gameplay and story without conflict.

In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.

I agree with you on Uncharted, but not on The Last of Us. I think they do a great job in that game setting up Joel's character as someone who's done some bad things and understands it's a kill or be killed world now. I also thought the scavenging systems encouraged the exploration and complemented the survival aspect of the game.
 
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F U C K Y O U

last time i ever pre-order anything from amazon.

Holy shit that sucks.

I have a pre-order from Amazon.ca hope that doesn't happen to me....

Might even just be worth cancelling that order and getting it in the shops.... unless you have the pre-order discounts, that would suck major balls.
 
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.

aqkrJMd.png

I'm on Neil's bandwagon. I really love his approach to video games' stories and pace.
 
...Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.

Almost every human you meet outside of cutscenes is a target to be killed in TLoU...

I perceived that more as just the way their world is. The people you trust and know you humanize with and the rest are though of being out there to get you and whatever you have on you.

For example, when Joel and Ellie come across the two brothers the whole situation has an animalistic kill or be killed- vibe at the beginning until the other party is humanized.

The world is fucked up and humanity along with it.

That said. I can't wait for U4 and what ND has in store for us. I have complete faith in their vision.
 
He doesnt know how to combine gameplay and story without conflict.

In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.

Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.

Almost every human you meet outside of cutscenes is a target to be killed in TLoU.

Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.

Neil didnt revolutionize gameplay and story interaction in anyway,no matter the quality of VA and Cinematography in his games.
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.
 
Definitely agree with the Left Behind comparison. I absolutely loved it, though, and equally enjoyed this sort of stuff in Uncharted 4.

I definitely understand how it will prove divisive, though. Personally, I'm with Druckmann -- I can get wall-to-wall action from practically all other games. I'm glad they made something that's not afraid to breathe.
Agreed the thing is going by some reviews the number of enemies defeated is still high.
 
He doesnt know how to combine gameplay and story without conflict.

In both Uncharted and TLoU there has been massive dissonance between gameplay and story sections.

Its even more dissonant in TLoU where the characters are supposed to be vulnerable emotional humans in the cutscenes but the gameplay consists of nothing but racking up a massive body count by the end of the game.

Almost every human you meet outside of cutscenes is a target to be killed in TLoU.

Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.

Neil didnt revolutionize

Joel in TLoU is a murdering sociopat trying to survive in both the story cutscenes and gameplay sections. There is no dissonance there imo.
 
Compare this with The Witcher 2 and 3 where the interaction with the world is much more believable and sophisticated.

Neil didnt revolutionize gameplay and story interaction in anyway,no matter the quality of VA and Cinematography in his games.

It's not that I don't get what you're saying, but I don't believe Witcher is a good comparison.

As a whole, RPGs, even terribly written ones do the balance you talk about WAY better because interactions with world and characters non-violently is part of the gameplay.

TLOU and Uncharted at the end of the day, are action games. And action games struggle with that.
 
Well, he got what he wanted then, I guess.
Well I'm glad you aren't the one the story of these is targeted for. Just seems like it's not your cup of tea and you love to complain / insinuate / insult jokingly when it's not 100% what you want. At least you have the multiplayer.
 
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.

Honestly, the slow pacing in the beginning didn't bother me at all, as it has absolutely brilliant moments in those sequences. There are more (small) pacing issues near the end, and not with 'Left Behind' bits.
 
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.


Not to mention the fact that the emotional effects of killing was brought up more than once, like when Ellie asked Joel if
he ever preyed on innocent people like the hunters
 
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.

Ultimately, though, it's not the highest rated game of the generation so far for no reason. It may not be everyone's cup of tea, but that doesn't mean it's bad.

EDIT: Not that you suggested it is bad, of course. I'm just saying. The game's obviously not beyond criticism, but the direction is spot on IMO.
 
Based on impressions, the 'slow' opening is the thing I'm most looking forward to. I'm ultimately here for these characters at this point in their lives. I like the risk. I like the contrast with what the series is known for. I know I'm going to get my spectacle eventually.
 
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.

I think the criticism is sort of off base.

All you have to consider is that Nate is done with the adventuring life. The pacing is warranted by the story. And I enjoyed it tremendously because of that.

But also, there's still plenty of action in the beginning. But like a movie, you need a bit of build up before you can go crazy with the action.

I don't know, maybe it's just me. I loved the pacing. And I already miss playing the game because of it. It felt more like living through the life of Nate then just the adventuring feel of past games.
 
Well I'm glad you aren't the one the story of these is targeted for. Just seems like it's not your cup of tea and you love to complain / insinuate / insult jokingly when it's not 100% what you want. At least you have the multiplayer.
I know, right?

Fuck me for being excited for the single player and then being ultimately disappointed by it.
 
I know, right?

Fuck me for being excited for the single player and then being ultimately disappointed by it.
I will take no part in that, but you're welcome to do things to yourself at your leisure lol. Don't mistake my comment for being an insult, AK. Hell I go into threads and share your videos, man. I just think what you were expecting and wanted just didn't make sense with respect to the developer and what they have done in the past. I'm glad Neil delivered his vision and what his team worked toward, rather than balls to the wall crass.
 
Without giving out any hints or details... How much better than the E3 presentation does it get, visually speaking? Because that was insane!
Most people are saying they're constantly floored by it, but how much does that hold true for you? And... Will my eyes pop out? Because I want them to.
 
Yeah I'm just gonna go ahead and cancel it. I pre ordered due to the price mistake and the price turned out to be $46. GCU is around $51 in SoFla so I don't think waiting for the amazon copy and then returning is worth the hassle.


Do any of the Special Editions come with the triple pack DLC?
 
Neil is being reductive and cheeky here with his statement, but it's not as if he's not aware that he's doing story stuff that has garnered valid criticisms in terms of pacing, more grounded execution, etc.

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This is what I like to hear. Games that are too tailored for the man end up losing some of the creativity. Will be giving the game a spin in August time but seems I will be satisfied when I do play it.
 
For context, how would you rate the other ND games?

Great write up though.

This is probably my rating, for the each title, at time of release:

UC1: 8.0/10
UC2: 9.5/10
UC3: 8.5/10 (controller lag at the time... in remaster version i would give it 9/10)
TLOU: 10/10
UC4: 10/10
 
What are you talking about?? This couldn't be further from the truth. in TLOU, Joel and others are depicted as ruthless beings who will do whatever it takes to live through the next day. Every target in TLOU, are not friendlies. It's dog eat dog world in TLOU. They're vulnerable emotional humans that have to do what needs to be done to survive. Saying there's a disconnect between TLOU's gameplay and story is imo silly. I have no idea how you came to that conclusion.

Yep .
You can say that about UC maybe but TLOU is whole other story .
There is no disconnect between TLOU's gameplay and story .
Which is why we don't see people complain about it like UC .
 
My personal ratings since I've slept on the same now.

UC1: 7/10
UC2: 10/10
UC3: 8.5-9/10
UC4: 10/10

UC2 and UC4 are both great but also really different. Both fit really well within their placements in Nates life.

UC4 is still tied with TLOU for me. ND has just really stepped it up. Looking forward to TLOU2 and their new IP.
 
Even from the ones who aren't looking for wall-to-wall action, the slow pacing of the opening has been criticised, and while it's not a consensus opinion, there are not a few who thinks that Neil may have gone a bit too grounded for their taste.

I think it's a testament to their success that the most readily available criticism is that the opening pacing is slow to some people. I don't think I've ever heard something so specific and so subjective used so often.

I mean, in bad games we can point to lots more than just one specific section as being the main point of contention. Here it's like we have to deconstruct the opening to find a flaw, and even then it's so subjective to be utterly worthless. It's like the uncanny valley of game criticism. The closer a game comes to universal acclaim, the more small issues are in the spotlight.
 
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