2016 Console Screenshot Thread (READ RULES IN OP)

This makes me curious about the difference between screens snapped via the ps plus button vs. direct captures of the same area. Namely, whether when you snap via ps plus (btw, does that cause the game to pause for a second or so? or stutter? I have never used the thing), if it also accumulates more frames in that time for better AA in the final posted screen.

Screengrabs aren't a PS+ feature, it's just the Share button. There's no stutter or anything, it's entirely seamless. I believe there's an entirely separate chip taking care of the Share functionality (constantly recording the last 15 minutes of gameplay, screenshots, streaming, etc). It clearly doesn't add AA, it's a system level feature and taking screenshots of games with poor AA result in screenshots with poor AA. See every Bloodborne screenshot.
 
I'm only going to post either non spoiler shots, or shots of scenes that have already been shown in official press footage. So there shouldn't really be any spoilers for those who have already kept up with media.

*sniiiip*

I dunno - I haven't seen much of the game in advance, so it's all pretty spoilery to me. I'm out of this thread until May 10 I guess.
 
Screengrabs aren't a PS+ feature, it's just the Share button. There's no stutter or anything, it's entirely seamless.
Yeah not ps+, not sure why I wrote that. BUt yeah.
I believe there's an entirely separate chip taking care of the Share functionality (constantly recording the last 15 minutes of gameplay, screenshots, streaming, etc). It clearly doesn't add AA, it's a system level feature and taking screenshots of games with poor AA result in screenshots with poor AA. See every Bloodborne screenshot.
I was not really imagining that the PS4 / (separate?) chip responsible for game captures was adding AA, rather, whether ND has the game accumulate more frames to composite the final screenshot when that button is pressed or something. Kinda like how the screenshots work in Driveclub photomode (where they accumulate).

Either way, I am curious to see how the AA looks in general. Those screens are great. It kinda looks post sharpened a (bit?) on some edges. I also wonder how edges look in motion / when the camera is moving.
Probably. I couldn't notice any when trying to capture tearing in PCars but that a small hiccup would be hard to notice in that game since it's fairly common as is.

Hah. Yeah, PCars framerate on console :/
 
I dunno - I haven't seen much of the game in advance, so it's all pretty spoilery to me. I'm out of this thread until May 10 I guess.

lol

I was waiting on someone to say this. Everything in here is a spoiler, depending on sensitivity levels. At a certain point the "compromises" get a little ridiculous.
 
Yeah not ps+, not sure why I wrote that. BUt yeah.

I was not really imagining that the PS4 / (separate?) chip responsible for game captures was adding AA, rather, whether ND has the game accumulate more frames to composite the final screenshot when that button is pressed or something. Kinda like how the screenshots work in Driveclub photomode (where they accumulate).

Either way, I am curious to see how the AA looks in general. Those screens are great. It kinda looks post sharpened a (bit?) on some edges. I also wonder how edges look in motion / when the camera is moving.
I don't think that would be possible using the system level Share button, since it's just grabbing what's on screen instantly. If there was a functionality inside the game to render a screenshot like how Forza does it (I think? And how Gran Turismo games have done it?), then that would be different. I believe Driveclub photomode actually just builds up the AA and stuff over time when the camera is static, it doesn't happen when you press the button to take the shot. It seems clear based on the released gameplay that Uncharted 4's AA has a temporal component, so taking a screenshot of a static scene will be a bit cleaner than a moving scene. I suppose it's also possible the photomode does something like the Driveclub photomode where it builds up even more AA over time, but that wouldn't apply to nib's shots as they are gameplay.
 
Again, most screenshots here are from released games.

That's great but the only rule regarding spoilers is not to post major plot points from games released within the last 2 months. I'm just asking how far down the rabbit hole we want to go.
 
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UC4 definitely looks better in motion than sitting still. Is it using some type of reconstruction like QB?

Some blurry textures and LOD on a lot of stuff. (not including motion blur)

Tons of dithering in some shots too.

Every game now that has blurry textures and shadow dithering ( for example ) using some type of resolution tricks like QB?

Hm...i saw shadow dithering in SFV. Hey, game is full 1080p.

Anyway. i noticed that game has CA :

 
Every game now that has blurry textures and shadow dithering ( for example ) using some type of resolution tricks like QB?

Hm...i saw shadow dithering in SFV. Hey, game is full 1080p.

Look at Nate's hair/dithering. The dithering wasn't what made me think that though. Look at how blurry the UC4 shots look next to other 1080p shots in here. You'd have to be darn near blind not to see it. Does it use some form of FXAA on top of everything?

It doesn't look like a Native 1080p image. It looks like it has a lot of post processing or some form of heavy handed AA.

Other shots on the last few pages (even the remastered UC games) are much crisper and cleaner looking.


Edit* I suppose we'll have to wait on the DF article for any of that info.
 
Look at how blurry the UC4 shots look next to other 1080p shots in here. You'd have to be darn near blind not to see it. Does it use some form of FXAA on top of everything?

I'm not seeing that at all. Looks very sharp and clean. I mean, not tack sharp to the point it's poking you in the eyes like Bloodborne is with its lack of AA. But you point to something like the GTA V shots posted a page or two back and it looks notably sharper. Looks sharper than The Order to me as well. It's softer than something like Ratchet and Clank, but Ratchet and Clank has some really inconsistent AA with jaggies popping up. AA is inherently gonna soften edges a bit since that's its purpose.

EDIT: Eh, just took this shot into photoshop and did some pixel counting on the gutters along the roof, seems a full 1080p by my count.
 
That's great but the only rule regarding spoilers is not to post major plot points from games released within the last 2 months. I'm just asking how far down the rabbit hole we want to go.

Rules sometimes change when situations change, and today more and more games are unfortunately getting out before the release date. It wouldn't be much to ask to post screenshots only after the release, or post them as links before that.
 
Look at Nate's hair/dithering. The dithering wasn't what made me think that though. Look at how blurry the UC4 shots look next to other 1080p shots in here. You'd have to be darn near blind not to see it. Does it use some form of FXAA on top of everything?

It doesn't look like a Native 1080p image. It looks like it has a lot of post processing or some form of heavy handed AA.

Other shots on the last few pages (even the remastered UC games) are much crisper and cleaner looking.

I noticed dithering in MP too. And?

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Edit* I suppose we'll have to wait on the DF article for any of that info.

Why should we? Because you mentioned QB in previous post, Remedy never said that QB is 1080p before release, unlike Naughty Dog who said that U4 is 1080p in SP campaign and 900p in MP campaign.
 
EDIT: Eh, just took this shot into photoshop and did some pixel counting on the gutters along the roof, seems a full 1080p by my count.

Yep, it is 1080p when counting.

I moved from my laptop to my desktop. On here I just think it's the texture resolution quality/AA that makes it look so blurry. It's not resolution.

The textures on everything just have a blurry look to them. Res is fine.

Textures and LOD were messing with my eyes.

Why should we? Because you mentioned QB in previous post, Remedy never said that QB is 1080p before release, unlike Naughty Dog who said that U4 is 1080p in SP campaign and 900p in MP campaign.

Took the time to switch to a better screen and to do some pixel counting in Photoshop. See the above.
 
Uncharted 4 will look blurry in screenshots because of the TAA, it doesn't mean your experience in gameplay will be affected as badly. It doesn't make sense but that's kind of how TAA works, the worst flaws end up being visible in screenshots, but the way TAA works means that if done well you won't notice the same flaws in motion.
 
Anyway. i noticed that game has CA :

The game actually uses a fair few additive graphical effects and features, that are used usually in pretty unique and specific ways. I can't say more without spoiling things, but let's just say there's some very interesting use of stuff like CA, where in certain levels it's only applied to specific elements that makes for a cool, fitting look.

Yep, it is 1080p when counting.

I moved from my laptop to my desktop. On here I just think it's the texture resolution quality/AA that makes it look so blurry. It's not resolution.

The textures on everything just have a blurry look to them. Res is fine.

Textures and LOD were messing with my eyes.

Took the time to switch to a better screen and to do some pixel counting in Photoshop. See the above.

Really? Looks sharp and detailed on my screens. Certainly considerably sharper than Quantum Break, and even The Witness, though not quite as pristine as Ratchet and Clank. Then again, Uncharted 4 basically has no jaggies, whilst R&C can suffer noticeably from them in specific levels.
 
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