Uncharted 4 spoiler free early copy impressions

Can I buy the game from the US PS store and play it (especially multiplayer)? I live in Saudi Arabia but have a US account. It's less expensive. The game costs 80 dollars here and deals are scarce.

Should be able to, people where playing the Japanese version of Dark Souls 3 online.
 
Can I buy the game from the US PS store and play it (especially multiplayer)? I live in Saudi Arabia but have a US account. It's less expensive. The game costs 80 dollars here and deals are scarce.

Fucking hope so mate, in the uk and got the game in the Canadian store. Kick in the teeth if mp does not work but meh, even if that happens I ain't missing too much from what I've seen.
 
Can I buy the game from the US PS store and play it (especially multiplayer)? I live in Saudi Arabia but have a US account. It's less expensive. The game costs 80 dollars here and deals are scarce.
Isnt the game on ps store 54 dollars in Saudi Arabia
 
So I just got my copy (PAL/USK edition) but the pre-order code doesn't work. Anyone have a similar issue? Is it not live yet or something?
 
Graphics for this game fucking floor me every single level. Much like naughty dog made the best looking ps3 game with last of us they've done the same for ps4 with this no doubt.

Also I'm really happy with how vertical the gunfights are in this game more than ever before. When you throw the rope into the mix too you end up doing some crazy indiana jones meets john mcclane stuff in here.
 
how is the replay value? still dont know if i should buy it or just rent it for a week. i love me some uncharted, but i never played through any uc game twice (mainly because they were linear/scripted as hell). finished last of us 3 times (more open, more options in combat, upgrade system).
 
Graphics for this game fucking floor me every single level. Much like naughty dog made the best looking ps3 game with last of us they've done the same for ps4 with this no doubt.

I'm dark but are they better than the Order 1886's? because that to me at least for now takes some beating graphics wise.

If anyone can it's ND though. Man I really want to watch footage but I must stay strong lol
 
I'm dark but are they better than the Order 1886's? because that to me at least for now takes some beating graphics wise.

If anyone can it's ND though. Man I really want to watch footage but I must stay strong lol
The one thing UC4 has over TO:1886 is consistency in graphics. Each area looks consistently good. IMO I prefer UC4. If ND went full on realistic graphics route, I'd have said UC4 looks better.

YES, IT LOOKS BETTER!
 
Amazon.uk firmly sitting their asses on my copy... luckily it's steelbook so it should hold. Meanwhile I have a standard copy reserved for Monday afternoon, at least something.
 
Amazon.uk firmly sitting their asses on my copy... luckily it's steelbook so it should hold. Meanwhile I have a standard copy reserved for Monday afternoon, at least something.
My Amazon copy got dispatched for delivery on Monday. Sadly it is a duplicate so it'll be sent back
 
Amazon.uk firmly sitting their asses on my copy... luckily it's steelbook so it should hold. Meanwhile I have a standard copy reserved for Monday afternoon, at least something.
Same, mine was supposed to go out today but they've not dispatched it.
 
The one thing UC4 has over TO:1886 is consistency in graphics. Each area looks consistently good. IMO I prefer UC4. If ND went full on realistic graphics route, I'd have said UC4 looks better.

YES, IT LOOKS BETTER!

I don't doubt Uncharted 4 looking better, but TO visuals pretty quite consistent, tbh.
 
Okay I finished the game. Some very rushed impressions

Now. I'll start with the negatives.

Overall I think the Last of Us is better. There are some story beats in this game that feel a little rushed and a couple of Force Awakens style moments where characters very conveniently find each other.

I also agree there are slight pacing issues at certain points, with some long stretches of gameplay with little combat. This would be fine, but the story doesn't really push forward in an interesting way. There are a many great moments in these sections, but it does slow the game down a bit too much. To clarify, these slower sections are generally fantastic and really add to the game, but a couple of them dragged on a bit too long.

One puzzle also felt over long.

I really liked the villains, definitely the best in the series but I wish we had more of them.

Too many fucking crates and boost moments. These are similar to the wooden planks and helping Ellie on the pallet moments in TLOU.

I have one other negative that would be considered a spoiler.

With that out of the way, here is what I liked.


Easily my favourite Uncharted game and the definitely the best game on PS4.

I'll start of by saying I really liked Sam. They did a phenomenal job introducing him as a character without him feeling shoe horned in. The banter between him and Nate is fantastic.

In fact, all of the characters are great. Neil and Josh did a fantastic job at maturing these characters while still honouring who they are.

They absolutely nailed the tone. Great balance between fun adventure and serious drama and it all just feels very natural.

The writing in general is great, a huge step up for the franchise. Everything has more weight to it and characters have clear motivations, without sacrificing that adventurous feel that Uncharted is known for. Characters actually talk about things other than how to get to the next objective.

The storytelling is just on another level compared to everything out there at the moment. I would put this side by side with TLOU in that regard. Many cool moments between characters that happen during gameplay.

They picked some awesome environments for this game. Great variety and it doesn't have that Uncharted 3 problem where you feel like you are just jumping all over the place. The environments all have a very different feel to them as well.

The opening few hours were fantastic.Did a great job of setting up the characters with some really creative interactive elements to help he storytelling.

The scale of the game is ridiculous. It really feels like you are in a huge world, finding your way through it. It honestly feels bigger than most open world games, even in the more linear sections; it's difficult to explain. It's just you see the distant points of interest, and you have to find your way there. Sorry I couldn't articulate this point better, I'm tired. :P

Gameplay wise, this is definitely the best playing Naughty dog game to date. The game feels terrific to play in terms of both movement and gunplay. It can't be understated how much of an improvement was made in this area. This is complimented by terrific animation and an improved melee system. AI do a good job a flanking and encouraging movement, as does the desturctible cover. Adding to this, the encounter design is brilliant. The game starts of with some fairly classic Uncharted encounters, but as the games goes on you are thrown into some fucking rad set ups. They allow a lot of freedom to utilize Nate's moveset in fun and interesting ways. Particular shout out to a section involving
a rising elevator.
It reminded me of the part in Uncharted 2 where you are hanging on the sign, and have to climb around to take cover. Imagine that, but just at a much larger scale with moving elements and ofc the better game feel. Stealth is also very well implemented, but I do have one criticism about it. I wish there was a way to lure and distract guards. One more thing, there are still some issues with sticky cover.

As far as modern automated platformers go, Uncharted 4 is now the best. For one thing, the controls are so much more refined; it feels more analogue and less sticky than the previous game. The climbing paths are no longer follow the brightly coloured handholds, everything feels natural and part of the world. There are often various ways you can can climb walls etc. The level design in these sections is honestly fantastic. Some really creative climbing paths that also incorporate buddies plus the new mechanics like sliding and the rope.

Now about the rope, it is fucking fantastic. Best mechanic of 2016. It is seriously versatile and is well incorporating throughout the game. Some might feel it is overused, but honestly I just wanted more of it; it is just that much fun.

The vehicles control well and I do feel they were a good addition. The madagascar jeep exploration section from the previews was kinda ruined for me, as I had watched it like a thousand times before playing the game. However, the use of vehicles later on is awesome and really adds to the sense that you are on an adventure.

Jeep chase set piece is the best in the franchise by far. It may not beat out the plane or the ship in terms of pure spectacle, but the rush you get when playing through it is incredible. The feeling you get when being dragged through the mud, shooting out tires and commandeering vehicles is unlike anything I have ever played.

Spectacle is still a very big part of the game, and there is more of it as the game goes on. Anyone concerned about this shouldn't be.

The ending is perfect. Some might not like it for reasons I will not elaborate on due to spoilers.

I actually almost teared up at a couple of points during the game which is crazy. That didn't happen to me once during the last of us.

Music is great, especially during combat. Gets you seriously hyped.

Finally, yeah the graphics are fucking insane.

A couple of other things I want to say, but they would be considered to spoilery. Overall, the game does a brilliant job at both wrapping up the series and evolving it at the same time. Some messy plot elements and pacing issues prevent it from being at the same level as the Last of Us, but overall the game is fantastic and just better than anything out there atm. (for me)

So here are my rankings :P

TLOU>UC4>UC2>UC1>UC3

Thanks, I was waiting for your impressions. It looks like the near perfect narrative/narration and impact left by The Last of Us prevent Uncharted 4 from taking the crown. By the sound of it however, it looks like it's conceivable to prefer one or the other. I mean, it sounds like Uncharted 4 is Naughty Dog's finest work in terms of gameplay, scale, level design, and progression, so it may depend on how you valuate story and gameplay, or which type of game you like the most.

A bit disappointed to see some plot issues. I hope it's not as bad as some scenes in Uncharted 3.

I was a little worried, but I'm really glad to read that people enjoyed the soundtrack. How is the score during the calm moments ? How would you rank the soundtrack of the series.
 
The one thing UC4 has over TO:1886 is consistency in graphics. Each area looks consistently good. IMO I prefer UC4. If ND went full on realistic graphics route, I'd have said UC4 looks better.

YES, IT LOOKS BETTER!

What area do you think looks bad in TO:1886. The Order is the most consistent looking game I've ever seen. Hell I've never even seen a bad screenshot of The Order.

So far in UC4 I've seen some meh looking screenshots with jaggies, some mediocre textures and shadow artifacts.

Don't get me wrong I still think UC4 is more impressive because TO has a very small scope while UC4 has super open area's. Also The Order is not 1080p. However I really don't agree that it's more consistent than The Order.
 
I don't doubt Uncharted 4 looking better, but TO visuals were quite consistent, tbh.
I don't know, I mean, TO was a fucking pretty game. The lighting system is just unreal but I thought areas like the Zeppelin started to falter compared to say the metro bit etc.

I don't know, obviously UC4 is like an open world game compared to TO so things like textures Arendt as good. Overall though, I feel UC4 beats it.

There's literally no jagged edges in game in UC4 AT ALL. I've just finished a 14 hour playthrough and didn't notice any.

The lighting in UC4 is more advanced than TO, UC4 uses tech from The Tomorrow Children.
Geometry in UC4 is miles better, it's not even a competition.
 
Can I buy the game from the US PS store and play it (especially multiplayer)? I live in Saudi Arabia but have a US account. It's less expensive. The game costs 80 dollars here and deals are scarce.

You will have no issues playing multiplayer. I bought number of games from US store and still able to multiplayer with no issues.



Isnt the game on ps store 54 dollars in Saudi Arabia

Yes. Its $54 for the regular one and about $68 for deluxe. So in both casea, its cheaper than retail. I would have given up digital edition if I was able to find retail one early. But since the release date isn't far now, I think I'll stick with the PSN pre-order. The only thing I'm still conflicted is wheather to stick with duluxe edition or the regular.
 
I don't know, I mean, TO was a fucking pretty game. The lighting system is just unreal but I thought areas like the Zeppelin started to falter compared to say the metro bit etc.

I don't know, obviously UC4 is like an open world game compared to TO so things like textures Arendt as good. Overall though, I feel UC4 beats it.

Really? The Zepellin was a highight for me. I felt that's when the visuals started to look even better and never looked back.

Ironically, that sounds like the game was inconsistent, but I thought the overall visual presentation was top notch from beginnig to end. That's one thing TO can't be criticized for imo.

There's literally no jagged edges in game in UC4 AT ALL. I've just finished a 14 hour playthrough and didn't notice any.

TO has no jaggies in sight either. In fact, it's the cleanest game I've played so far. Granted, the game is extremely linear, but that's beside the point.
 
Really? The Zepellin was a highight for me. I felt that's when the visuals started to look even better and never looked back.

Ironically, that sounds like the game was inconsistent, but I thought the overall visual presentation was top notch from beginnig to end. That's one thing TO can't be criticized for imo.
See, I thought later areas looked better than the Zeppelin, that much I agree. I feel that the outside area and the walkways just as you enter the Zeppelin don't compare to other areas.

I'm not saying it looked bad, not at all. TO is still one of the best looking games and probably will be for a long time.
 
See, I thought later areas looked better than the Zeppelin, that much I agree. I feel that the outside area and the walkways just as you enter the Zeppelin don't compare to other areas.

I'm not saying it looked bad, not at all. TO is still one of the best looking games and probably will be for a long time.

Haha I know. I just found it surprising that you thought the game was visually inconsistent, since I felt its consistency was quite apparent.

Anyway, I'm glad many think Uncharted surpassed it. That means I will be in for a eyegsm treat
 
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I know i'm gonna mis-click and enter the wrong thread one of these days.
 
After reading those crushing impressions it's starting to sound like hard is like crushing of past games and crushing is now some demented mode. Hard is tough but not unbearable, you can't really take it easy. If you want to jump around and swing like a maniac it might be best to start on normal.
 
So...there's a big fucking difference between Crushing and all the other difficulty modes:

1. The AI are fucking aggressive as fuck. They will flush you out by constantly rushing you and throwing more grenades than normal.

2. Weapon pickups give you way less ammo. You're always picking up ammo off the ground, which means being holed up behind a single piece of cover (destructible cover anyway, so it isn't a good idea in the first place) taking potshots isn't gonna get you nowhere, unlike the previous Uncharteds

3. Trying to melee enemies is suicide. Two hits from an enemy kills you.

4. They replace some of the normal enemies with armored ones.

5. Crushing has an exclusive enemy type: the Choker. These guys wear gas masks and will bum rush you and choke you. The only way to get out of their grip is by mashing triangle or a buddy helping you out. You cannot melee these guys at all. So the best thing is to blindfire at them while running away.

Sounds like my first disappointment with the game. Unless you can turn off all the marking/highlight stealth stuff without going for Crushing? Anyway, I'll just stick with hard, then.
 
Sounds like my first disappointment with the game. Unless you can turn off all the marking/highlight stealth stuff without going for Crushing? Anyway, I'll just stick with hard, then.
You can't go to crushing in your first playthrough. You have to beat the gane first.

And yes, you can turn off marking at any difficulty.
 
Thank God for that. I was tempted to go Normal at first to do crazy rope shenanigans, but in Normal enemies seem deaf dumb and blind while you're in stealth, and I know that Hard has remixed encounters as well.
 
My bundle definitely isn't shipping until Monday. Thanks for getting my hopes up for an early delivery with the estimated ship date, Amazon. :(
 
So...there's a big fucking difference between Crushing and all the other difficulty modes:

1. The AI are fucking aggressive as fuck. They will flush you out by constantly rushing you and throwing more grenades than normal.

2. Weapon pickups give you way less ammo. You're always picking up ammo off the ground, which means being holed up behind a single piece of cover (destructible cover anyway, so it isn't a good idea in the first place) taking potshots isn't gonna get you nowhere, unlike the previous Uncharteds

3. Trying to melee enemies is suicide. Two hits from an enemy kills you.

4. They replace some of the normal enemies with armored ones.

5. Crushing has an exclusive enemy type: the Choker. These guys wear gas masks and will bum rush you and choke you. The only way to get out of their grip is by mashing triangle or a buddy helping you out. You cannot melee these guys at all. So the best thing is to blindfire at them while running away.

This all sounds really great to me, to be honest. Them remixing encounters and even adding new enemies to the difficulty is exactly what I wanted! It sounds like someone did read my posts on here about actually making changes to arenas and what not instead of just a health change.

Though, two hits from an enemy killing you doesn't sound... too great. Are you 100% sure it's two hits and you didn't just get head shot after taking a body shot? I know in Crushing in the old games if you took a body shot and then got head shot you would die. It's possible they aim more for the head in that case.

In relation to point 2, can't you just pick up a different weapon (when it's safe to do so) and then pick up a newly dropped version of the previous weapon you were using to get near full ammo? That's how it worked on Brutal difficulty in Uncharted 1-3 in the NDC. You can get around the low ammo nonsense really easily that way. Assuming they didn't take it out (though it logically makes sense that a new version of a weapon would have more ammo than the one you were just using).

Is is as bad as Brutal? Hopefully not...

Nothing can be worse than Brutal or as bad as that because they didn't rebalance the games around that additional difficulty. They just made it so, if you persevered enough (aka not giving up) and you know the strats to each arena, you could complete it if you gave it your best effort.

This difficulty has the benefit of the game being balanced around it from the off because it's a difficulty they've included with the base game -- not something they've added later like Brutal or Grounded difficulty in TLOU. It'll most likely be harder than the Crushing difficulties in Uncharted 1-3 but it won't be anywhere near as frustrating as Brutal can be. I mean for fuck sake's, in UC2 you can spawn right in on someone shooting you immediately before you can even jump/roll away and you'll die repeatedly until luck is on your side and the enemy doesn't shoot you at the exact same time as before or you get so lucky that their bullets missed in relation to where you jumped/rolled to.

And UC3 on Brutal you can get a checkpoint with the Djinn at the water fountain and before you can even get to cover they'll, 95% of the time, kill you. And even if you manage to get to cover you're never safe during that part of the game because the Djinn can appear right behind you and shoot you down before you have a chance to react.

Like I said, nothing will compare to Brutal. They didn't rebalance the games for it, they just added it and tweaked it to a point where you can beat it (but not beat it easily). They wouldn't have a difficulty in UC4 where most people couldn't complete it (which is what Brutal is, something most people won't or don't or can't complete). It'll be a good challenge by the sounds of things.
 
Game just called me regarding Uncharted 4 pre-order. Just some final confirmations regarding store re-locating to different address. UC4 is slowly becoming reality. Would have been perfect if I received this on Wednesday though as I have had the last two days off.
 
Nice impressions zsynqx.

I agree with the tearing up part. TLOU had an impact on me, but it's emotional impact was far different then UC4s.

And that's a really good write up and I suspect many people's opinions will line up with yours, especially the overall ranking. Good read.
 
My order from the game collection was cancelled yesterday due to a system error so I was worried I wouldn't get the game in time but luckily my local independent game shop got their copies early and I managed to pick up the last copy today!

Just got to chapter 3, I am absolutely floored with how good this looks. I loved the visuals for the order so considering the bigger scope of Uncharted I can't believe ND managed to make a better looking game (in my opinion).

Amazing so far, can't wait to see what happens next.
 
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