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Stellaris |OT| Imperium Universalis

Just linked Rikard Aslund (the Stellaris project lead) to my Paradoxplaza thread about the colour blindness stuff I mentioned earlier in the thread. He said he'll be looking into it next week. Victory for the visually impaired! :D

That's cool man, it looked completely impractical for people with full colour blindness. Great job.
 
i basically think i have to restart. a neighboring group keeps declaring war. i reload a save before they do and start amassing an army. but every time, when they enter my space, they are obnoxiously overpowered compared to me, and just shread me into pieces

Offer vassalage just to buy yourself some time and then pour all your effort into building a massive fleet?
 
I'm trying to diplo-annex a big vassal, is the empire population modifier relative to my own population or is it a fixed number depending on the vassal's size? I.e., would a rapid expansion on my part cut down the time to annex them? It would make more sense if it was tied to the relative disparity, right?
 
Pinning down enemies fleets feels like Cylon vs. Galactica sometimes. It's like I finally have you oh look emergency FTL. Oh and you don't need to use your normal travel method at the edge of the system, huh?

Been following this thread just to get an idea if I should dive in now or wait (leaning towards wait, though I've already bought the game, whee giant backlog), and this was kinda interesting to me as it reminded me of Sins of a Solar Empire. Battles in Sins rarely ended in the outright destruction of a fleet unless it was a 'last stand' situation and the design of the game rather much encouraged pulling your fleet out of a fight it couldn't win, or didn't need to win. Sounds like Stellaris is lacking the Sins combat depth otherwise, though.
 
So I just steamrolled the Unbidden with a 65k fleet. Had to declare war on a lot of empires to get to their portal though.

Is there any reason not to include the weapon you get from them in all my designs?
 
i basically think i have to restart. a neighboring group keeps declaring war. i reload a save before they do and start amassing an army. but every time, when they enter my space, they are obnoxiously overpowered compared to me, and just shread me into pieces

Hah, I restarted yesterday because I was in a war and when I warped into my enemies space I warped right into a bigger army. My entire fleet was torn to shreds within seconds.
 
Is there a consensus on what the game's flaws/weaknesses are so far?

sector system and federations are half-baked.

war ai, particularly that of your allies and federation members, is awful.

diplomacy is pretty much non-existent.

lack of map modes and a ledger with essential information is staggeringly stupid.

the game lacks several obvious touches to improve gameplay, such as there is no way to automate construction ships.
 
Been following this thread just to get an idea if I should dive in now or wait (leaning towards wait, though I've already bought the game, whee giant backlog), and this was kinda interesting to me as it reminded me of Sins of a Solar Empire. Battles in Sins rarely ended in the outright destruction of a fleet unless it was a 'last stand' situation and the design of the game rather much encouraged pulling your fleet out of a fight it couldn't win, or didn't need to win. Sounds like Stellaris is lacking the Sins combat depth otherwise, though.

There are techs you can equip later on that will lengthen engagement times (like interdiction fields) and I think defense platforms can or can equip something that will pull an enemy fleet on top of them. But the emergency FTL is weird mostly since it breaks the rules of every FTL type except Hyperdrive, ie you're not supposed to be able to FTL inside of a gravity well.
 
- Passive enemy AI
- Weak mid to late game
- Very limited diplomacy

sector system and federations are half-baked.

war ai, particularly that of your allies and federation members, is awful.

diplomacy is pretty much non-existent.

lack of map modes and a ledger with essential information is staggeringly stupid.

the game lacks several obvious touches to improve gameplay, such as there is no way to automate construction ships.
Thanks
 
The second Hotfix for Stellaris should go live any minute now!

This Hotfix contains:
- Fixed exploits in species customization which allowed players ignore limits to trait and ethic points etc.
- Improved performance for war demands view
- 'Hostile fleet detected' is now only shown when the fleet is heading towards one of your colonized systems, preventing massive spam in large wars.
- UI fixes in server browser
- It is now possible to connect directly to a server id
- Fixed CTD when renaming sectors
- Fixed CTD when fleets were traveling too far away from the galaxy center
- Fixed CTD when a country was destroyed as a result of combat
- Fixed CTD caused by ships shooting at ships that are not visible
- Fixed an issue where you could not build space ports with some screen resolutions
- It is no longer possible to build robot pops on uncolonized planets
- Game pads are now turned off by default as this caused stuttering on some configurations. Game pads can be enabled again with the -gamepad launch option or the "gamepad" console command


We are aware of an issue where join game via the steam friends menu won't work if the game is password protected. This is still an issue but you should be able to bypass it with the Direct Join button. The host can see the server ID either in the multiplayer lobby or, if the game has started, in the tooltip for the date in the top right.
http://store.steampowered.com/news/?appids=281990
 
Just linked Rikard Aslund (the Stellaris project lead) to my Paradoxplaza thread about the colour blindness stuff I mentioned earlier in the thread. He said he'll be looking into it next week. Victory for the visually impaired! :D

It would be great to have at least a different background for the neutral galaxy, it's sometimes really hard to see what's up. I can handle it but sometimes it takes a lot of time to identify where borders are.
I didn't try out the mod that increases the amount of colours for empires maybe that one helps too.
 
the game lacks several obvious touches to improve gameplay, such as there is no way to automate construction ships.

Oh god, this one so much. Had a large empire, and getting all the mining and research stations set up was an absolute pain, especially as the boundaries grow and I have no clue which ones I have done. Right-click mania.

I wouldn't mind having an icon or something on the galaxy map showing where the pre-sentient etc planets are, I always forget where they are.
 
Oh god, this one so much. Had a large empire, and getting all the mining and research stations set up was an absolute pain, especially as the boundaries grow and I have no clue which ones I have done. Right-click mania.

I wouldn't mind having an icon or something on the galaxy map showing where the pre-sentient etc planets are, I always forget where they are.

I had around 30-50 things to scan for a science ship in one system, it felt like a clicker game.
 
It would be great to have at least a different background for the neutral galaxy, it's sometimes really hard to see what's up. I can handle it but sometimes it takes a lot of time to identify where borders are.
I didn't try out the mod that increases the amount of colours for empires maybe that one helps too.

Yeah, I have the same issue. And yes, the more colour mod certainly helps - they have a bunch of yellows, whites, blues etc., so there's less empires with problematic colours.
 
i can do that?

so i become their vassal, build 100 ships, roll into their capital and smoke em?

There's an option for it in the diplomacy screen, anyway - I wouldn't know if they would accept it if they're launching an imminent invasion, or what're the terms for breaking out of being a vassal, but worth a try anyway.
 
You can do it from in the system, just right click the star.

Although I don't know if that works for anomalies, debris and the like.

Also works from the galaxy map screen or by right-clicking on any surveyable object. You can also queue up several systems (just hold shift, works with build orders for construction ships as well) at once from the galaxy map, but that's not super useful unless you've already cleared the systems from hostiles.
 
Some anomalies yes, but anomalies can lead to things like event chains which can uncover rare technologies/research, etc. Also I believe even there is potential for researching anomalies to lead to disputes like certain empire/species who may have an interest in the anomaly and see it as a symbol for something and that you are violating it etc.

I found an anomaly that gave me the choice between +50 leader lifespan or +15% happiness for all my POP. I hope it's not one of those things where a few years later something catastrophic happens and you lose the modifier, because I really really like that modifier!
 
Is there any way to disable the hyperlane mapping?

I'm playing a wormhole empire but i researched hyperlane mapping so i could have a an advantage if i ever get into a war with a hyperlane empire but i didn't know it would look so messy. So anyway to hide it when i don't want to see it??
 
Had an anomaly where my science ship detected a bunch of energy beings living on a barren planet. They asked me to help them move to another barren planet that was more suitable to them, I'm playing as a bunch of gullible xenophiles so I figured sure why the hell not?
Ten years later they contacted me again asking me if I could move some of them (not all) to yet another barren planet, this time in my home system. Nothing bad is going to come from this, right?
 
'Hostile fleet detected' is now only shown when the fleet is heading towards one of your colonized systems, preventing massive spam in large wars.

Fantastic.

It was getting goddamn annoying to be constantly getting this message every time a hostile fleet popped up. Doubly so when it was entering my allies territory that I can't even reach.
 
Had an anomaly where my science ship detected a bunch of energy beings living on a barren planet. They asked me to help them move to another barren planet that was more suitable to them, I'm playing as a bunch of gullible xenophiles so I figured sure why the hell not?
Ten years later they contacted me again asking me if I could move some of them (not all) to yet another barren planet, this time in my home system. Nothing bad is going to come from this, right?

Friends help friends move. You'll get beer and pizza!
 
what this game really needs is an "upgrade all" button for planets.

and the more i see, the more surprised i am that this sector system made it into the game. the sectors cannot upgrade the spaceship landing/planetary capital/whatever because it costs influence, and sectors have none. and this of course means that the ai can be in charge of a sector for a century and still won't upgrade a thing no matter how many resources you dump on them because the upgrades require a better capital. absolutely bonkers that no one at paradox thought of this, or if they did they decided it was fine.
 
I really really want to play this but my laptop is pretty weak.

Is there anyway my laptop could run this?

2.1 GHz Core i3-5015U
4 GB DDR3L SDRAM
No graphics card, just Intel HD

I really don't care if I'm missing particle effects and whatnot, as long as it runs. I need some sweet 4X sci fi action.
 
I really really want to play this but my laptop is pretty weak.

Is there anyway my laptop could run this?

2.1 GHz Core i3-5015U
4 GB DDR3L SDRAM
No graphics card, just Intel HD

I really don't care if I'm missing particle effects and whatnot, as long as it runs. I need some sweet 4X sci fi action.

intel hd might be REAL rough
 
what this game really needs is an "upgrade all" button for planets.

and the more i see, the more surprised i am that this sector system made it into the game. the sectors cannot upgrade the spaceship landing/planetary capital/whatever because it costs influence, and sectors have none. and this of course means that the ai can be in charge of a sector for a century and still won't upgrade a thing no matter how many resources you dump on them because the upgrades require a better capital. absolutely bonkers that no one at paradox thought of this, or if they did they decided it was fine.

Yea I'm really not liking the sector system. In addition to everything you said, the late game is really dry because you can't manage your planets, you just sit there watching resources accrue.

There is a mod to up the planet cap to 999, I might try that.
 
The mid-game could really use something along the lines of CK2's annual events - whatever the Sci-Fi equivalent of summer fairs, hunts, winter feasts, and pilgrimages to Mecca are.

Also in a tough spot in my game due to the limited diplomatic options - have a neighbor that like me fine but it seems impossible to get them to like me enough to even allow open borders let alone an alliance (-1000, thanks). My empire has been effectively cut in half since a key hyperlane has been taken over by their borders, all I want is safe passage but I'm probably going to have to go to war if there's no other way. It's almost good emergent storytelling, if I didn't feel so limited by my ability to conduct actual diplomacy.
 
what this game really needs is an "upgrade all" button for planets.

and the more i see, the more surprised i am that this sector system made it into the game. the sectors cannot upgrade the spaceship landing/planetary capital/whatever because it costs influence, and sectors have none. and this of course means that the ai can be in charge of a sector for a century and still won't upgrade a thing no matter how many resources you dump on them because the upgrades require a better capital. absolutely bonkers that no one at paradox thought of this, or if they did they decided it was fine.

Yeah, sectors are really odd. I have no idea what you can and cannot do in sectors. You can't build buildings, but you can build spaceports. You can choose to enslave/purge the POPs, but the AI can and will undo it for you.

Also, they're terrible with slaves. The AI kept putting the slaves on the energy and research tiles. *facepalm*
 
I've now encountered about 10 other races/empires, as well as a group of robots aboard an ancient space station.

Everyone is generally happy with we, but for some space vole guys who were angry with me for reasons unknown. I will have to crush them.

One thing I noticed is that the ship builder in Stellaris... doesn't suck? It could be better (auto upgrade doesn't always create the best ship), but it is far easier to use than, say, Star Ruler's.
 
Does the ai ever attack? I'm a rival with a militarist guy next door and he hasn't even done anything for like 20 years. Now I'm larger than him and will crush him.
 
Does the ai ever attack? I'm a rival with a militarist guy next door and he hasn't even done anything for like 20 years. Now I'm larger than him and will crush him.

AIs don't like attacking people who are equivalent or stronger than them, and for good reason.
If you are weaker than them, or entangled in a big war, they will dogpile you though. DDRJake was playing, and when he declared on a 2-people alliance that would possibly have beaten him, like two or three other AIs piled up on him too.
 
Yea I'm really not liking the sector system. In addition to everything you said, the late game is really dry because you can't manage your planets, you just sit there watching resources accrue.

There is a mod to up the planet cap to 999, I might try that.

I don't know that adding the micromanagement hell of direclty controlling another 50 planets is what's needed here.

The game should do a better job at becoming more grand strategy at that point. Planet management should take a back seat to larger issues.

Basically that mid game needs to be beefed up with better diplomacy, more aggressive AI, more in depth internal politics issues that ar enot as easy to sidestep, and a more in depth economical model.

Basically it should go:

1. Exploration/colonization/planet management. The game already doe this well. It then should slowly cede to:
2. Early diplomacy. Skirmishes, early alliances, simple trade deals, building up infrastructure and early, simple, internal plitics. The game pretty much stays here instead of moving to
3. More complex diplomacy. Large scale wars that demand more complex logistics. Internal politics that require attention and decision making and compromise to handle. The ability to help build up and stabilize allies, and destabilize posisble enemies - via espionage/manipulating markets/other diplomatic channels.

You should be in the mid to late game and asking for more plantery micromanagement. There should be plenty of larger scope game mechanics to kepe you busy. And those just aren't in the game yet.

I'm sure they will be, as the beef up that mid and late game, but we'll have to wait.
 
A word of warning:
So I vassalized an annoying neighbor in preparation for a greater invasion (the first attempt of which ended rather badly), and subsequently integrated them into my empire .. that was great and all, except for the part where the embassy I had with them now seems to be permanently inaccessible .. On the empire screen, my embassies are listed as "A, B, and .", and there doesn't seem to be any way for me to recall it.


EDIT: It seems to have fixed itself after I restarted the game.
 
what this game really needs is an "upgrade all" button for planets.

and the more i see, the more surprised i am that this sector system made it into the game. the sectors cannot upgrade the spaceship landing/planetary capital/whatever because it costs influence, and sectors have none. and this of course means that the ai can be in charge of a sector for a century and still won't upgrade a thing no matter how many resources you dump on them because the upgrades require a better capital. absolutely bonkers that no one at paradox thought of this, or if they did they decided it was fine.

Are you sure they dont build planetary administration/capitals? Because I'm almost positive I didnt build it on a lot of the planets in my sectors and checking them they all have one
 
what this game really needs is an "upgrade all" button for planets.

Some buildings have more than one possible upgrade (e.g. science labs), which would prevent this from being as easy as it seems.

and the more i see, the more surprised i am that this sector system made it into the game. the sectors cannot upgrade the spaceship landing/planetary capital/whatever because it costs influence, and sectors have none. and this of course means that the ai can be in charge of a sector for a century and still won't upgrade a thing no matter how many resources you dump on them because the upgrades require a better capital. absolutely bonkers that no one at paradox thought of this, or if they did they decided it was fine.

I actually think the sectors do a pretty good job. I gave my largest sector a research focus, kept pumping minerals into it, and a few years later it's producing far more research for me. I think a lot of people complaining about sector management (not you) are just ignoring their sectors and expecting them to survive on the 2 or 3 minerals they accrue every month. You really have to dump minerals on them if you want them to improve.

The inability to upgrade the capital is an issue, although I usually make sure it's upgraded before I hand a planet over to a sector. You can also temporarily remove a planet from a sector, initiate the upgrade yourself, and then hand the planet over again, although that's a hassle. I'd imagine they'll fix it soon enough (Paradox tend to be quite responsive to these kinds of things). The most sensible way to do it would probably be to give you a popup requesting the necessary influence whenever a sector wants to upgrade:

"Governor X requests 100 influence to upgrade the Planetary Administration on Planet Y to a Planetary Capital

Approve/Deny"
 
The inability to upgrade the capital is an issue, although I usually make sure it's upgraded before I hand a planet over to a sector. You can also temporarily remove a planet from a sector, initiate the upgrade yourself, and then hand the planet over again, although that's a hassle. I'd imagine they'll fix it soon enough (Paradox tend to be quite responsive to these kinds of things). The most sensible way to do it would probably be to give you a popup requesting the necessary influence whenever a sector wants to upgrade:

"Governor X requests 100 influence to upgrade the Planetary Administration on Planet Y to a Planetary Capital

Approve/Deny"
Yeah, that would make sense. Or alternatively, a way to feed some influence (monthly or instantaneously) into sectors.
 
I really really want to play this but my laptop is pretty weak.

Is there anyway my laptop could run this?

2.1 GHz Core i3-5015U
4 GB DDR3L SDRAM
No graphics card, just Intel HD

I really don't care if I'm missing particle effects and whatnot, as long as it runs. I need some sweet 4X sci fi action.

Sounds like your laptop has about the same specs as my 2015 Macbook Air and the game runs better than expected on that. It's certainly playable.
 
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