SocksAndShoes
Banned
Sounds like your laptop has about the same specs as my 2015 Macbook Air and the game runs better than expected on that. It's certainly playable.
Hmmm, I might have to grab this then and hope it works.
Sounds like your laptop has about the same specs as my 2015 Macbook Air and the game runs better than expected on that. It's certainly playable.
Hmmm, I might have to grab this then and hope it works.
Have a situation that is confusing me. I have an asteroid that has Engineer Research on it. I also have a planet that has Physics Research on it. The asteroid tells me I have to build a Mining Station to get the Engineering and the planet tells me I have to build a Research Station to get the Physics. I would think I would need a Research Station for both. Why is it telling me to build a Mining Station for the asteroid?
The game told me to research something to make some dumb species smarter but I don't know where. Or how. But I think I'll eventually will "get it"
An hour? That's nothing. It took me 7 hours of trying stuff before I was finally ready for an actual Ironman game.Alright, I spent an hour with the game now (this is my first "Grand Strategy" game) and I think I am ready to restart now. I don't think it's as complicated once you get a bit into it but the start is a bit overwhelming with "OH HEY WHAT'S THIS RESEARCH THAT BUT ALSO THAT AND HERE IS A NEW THING AND WHO ARE THOSE GUYS?"
The game told me to research something to make some dumb species smarter but I don't know where. Or how. But I think I'll eventually will "get it"
In any case, I love the music
Have a situation that is confusing me. I have an asteroid that has Engineer Research on it. I also have a planet that has Physics Research on it. The asteroid tells me I have to build a Mining Station to get the Engineering and the planet tells me I have to build a Research Station to get the Physics. I would think I would need a Research Station for both. Why is it telling me to build a Mining Station for the asteroid?
An hour? That's nothing. It took me 7 hours of trying stuff before I was finally ready for an actual Ironman game.
By the way, is anyone else having trouble unlocking achievements?
It's not a big deal, and I'm happy that it's pretty much the only bug I've experienced so far, but I'm not getting any achievements for the game at all, even stuff which I should obviously have like "colonize a planet".
By the way, is anyone else having trouble unlocking achievements?
It's not a big deal, and I'm happy that it's pretty much the only bug I've experienced so far, but I'm not getting any achievements for the game at all, even stuff which I should obviously have like "colonize a planet".
Do you play on Ironman? Cheevos are Ironman Mode only in all Paradox Grand Strategy Games.By the way, is anyone else having trouble unlocking achievements?
It's not a big deal, and I'm happy that it's pretty much the only bug I've experienced so far, but I'm not getting any achievements for the game at all, even stuff which I should obviously have like "colonize a planet".
Completely offtopic, but how the hell is your empire so rich/powerful?! Do you control most of the galaxy?
The buildings that increase happiness like the Paradise Dome and the Zoo don't seem to be working at all.. Has anyone else encountered this problem?.
Are you at the planetary cap? Someone correct me if I am wrong, but I believe they said in one of the Blorg streams that the habitability rating works as the happiness cap for that planet. i.e. if a planet has 60 percent habitability then the max happiness for your pop on that planet is 60 percent. Though you can build building that raise the habitability rating.
I noticed this too and I figured, I dunno, maybe engineering research comes in the form of, like, rocks.
I don't know if it actually matters since Mining Stations and Research Stations are identical in every way right now, but it's a little weird.
Oh god, this one so much. Had a large empire, and getting all the mining and research stations set up was an absolute pain, especially as the boundaries grow and I have no clue which ones I have done. Right-click mania.
No i wasn't at the happness cap but the problem seems to have resolved itself.
Guess it's just a small bug.
If the numbers on the map are white then they've not had a station built yet, and by right clicking on a system from the map you can select build stations and it will do all of them in that system, saving you from manually doing each one.
I love Stellaris but I feel like the bugs and all the anecdotes about stagnant mid-games and broken AI, coupled with the two win conditions are really putting a damper on my enjoyment. Is the AI really fundamentally broken or just bugging out for some?
By the way, is anyone else having trouble unlocking achievements?
It's not a big deal, and I'm happy that it's pretty much the only bug I've experienced so far, but I'm not getting any achievements for the game at all, even stuff which I should obviously have like "colonize a planet".
Ucchedavāda;203377302 said:Are you playing on Ironman? That is required for achievements.
The mid-game is certainly slower but I think thats as much due to the change of scale the game goes through as anything else. I also wouldnt say the AI is broken, it has issues but several of the complaints people have about the AI being "broken" are simply wrong/possibly bugs/due to the poor UI/etc.
Some buildings have more than one possible upgrade (e.g. science labs), which would prevent this from being as easy as it seems.
I actually think the sectors do a pretty good job. I gave my largest sector a research focus, kept pumping minerals into it, and a few years later it's producing far more research for me. I think a lot of people complaining about sector management (not you) are just ignoring their sectors and expecting them to survive on the 2 or 3 minerals they accrue every month. You really have to dump minerals on them if you want them to improve.
The inability to upgrade the capital is an issue, although I usually make sure it's upgraded before I hand a planet over to a sector. You can also temporarily remove a planet from a sector, initiate the upgrade yourself, and then hand the planet over again, although that's a hassle. I'd imagine they'll fix it soon enough (Paradox tend to be quite responsive to these kinds of things). The most sensible way to do it would probably be to give you a popup requesting the necessary influence whenever a sector wants to upgrade:
"Governor X requests 100 influence to upgrade the Planetary Administration on Planet Y to a Planetary Capital
Approve/Deny"
I only have about 12 hours in but I don't think it's clicked for me yet.
I'm a big 4X guy and I still want to fire up MoO2 every now and then because that game is rad. I love Stellaris but I feel like the bugs and all the anecdotes about stagnant mid-games and broken AI, coupled with the two win conditions are really putting a damper on my enjoyment. Is the AI really fundamentally broken or just bugging out for some?
I really want to love this game, but the negative buzz I see online about it is really bumming me out and driving me away from the Paradox community.![]()
Another problem that annoys me with the sectors is that you lose the influence even when the game is paused. I was messing around turning the sectors on and off a few times trying to get these two planets that were near to each other into the same sector and lost all my 200 odd stored influence all while the game was paused.
In general it's weird how pause works in this game. Its not like other games where when you pause your just queuing up actions and they activate when unpaused. I've had events appear when paused, and I dont mean straight away, I mean I do a few actions wait a while and then this random event pops up like time had been running all along. You can also speak to other aliens while paused.
Yeah, that would make sense. Or alternatively, a way to feed some influence (monthly or instantaneously) into sectors.
Ucchedavāda;203377302 said:Are you playing on Ironman? That is required for achievements.
Well, that explains it.You only get achievements in Iron Man mode. Also most mods disable them as well.
I think that influence is such a precious resource I'd be hesitant to feed much of it into my sectors, especially if it turns out they don't have anything to spend it on.
I actually think influence is a really weird resource right now, because there are no particular ways to get more influence but you need a ton of it for most empire management tasks. It's not just about resettling or building administration buildings -- you need it to have scientists! Basically the game really strongly incentivizes you to rival everybody and never ally anybody, because those are major contributors to your income. This seems like a really big problem for pacifists, actually.
I think there probably need to be some planetary unique buildings or something to give more influence so that if I need to engage in a huge resettlement program I can actually invest in that.
Glad people in the OT are cool and reasonable, the Stellaris subreddit and the Paradox forums are full of threads about how Paradox is going to nickel and dime everyone with DLC that should have been in at launch, and how the game is "literally" broken and unplayable.
There are various research options that increase your influence gain, I've never rivaled another empire and Influence hasnt been an issue since the early game. The random nature of the tech tree means that people are likely having fairly different first experiences with the game.
It's not the tech tree, I'm well aware of those options.
I am not really sure what you're doing to improve your influence if that's the case, frankly. Are you using the frontier outpost in sector exploit? My influence income has been consistently around 5-6 while doing pretty much everything available to gain influence, avoiding alliances, and building very few frontier outposts. (The design where if you build too many frontier outposts you run out of income and can never hire leaders again is also just badly considered, but that's kind of separate.)
Meanwhile it's 100 influence to upgrade a planet to planetary administration and 35 influence per pop I want to resettle (which means 70 per tile, because after I ship the aliens off to slavery I need to send Fremen in to take over). That's with the largest resettlement cost reductions available. Doesn't leave a lot of room for enacting edicts at 127 per planet or 0.85 per month for the empire!
That is a significant influence gate when I need to ship twenty dudes to Arrakis. It is by far the most limiting resource I have to deal with right now, because I've built enough buildings to make energy and minerals irrelevant, but there's nothing I can do to improve influence income.
So I've never gone into a war,but I want to start one with my dick neighbor who has gobbled up some good planets near by. Can I just declare war, stomp him, then turn him into a vassal so I can colonize some planets in his former region?
Are there any direct consequences to this?
The other option would be to physically demand those regions as a consequence of losing the war, but them I'm just randomly stuck with those pissed off civilians?
Direct consequence of war is that it puts a negative "threat" dispostion buff to every other race around you. It goes down with time after a war. You can't colonize land in a vassals territory, however after 10 years you can begin to integrate them into your empire and make them a part of your empire proper.
By the way, is anyone else having trouble unlocking achievements?
It's not a big deal, and I'm happy that it's pretty much the only bug I've experienced so far, but I'm not getting any achievements for the game at all, even stuff which I should obviously have like "colonize a planet".
So I integrate them at 10 years, then I can colonize that area too? Or that area is just gone indefinitely?
Conversely, what would be the downsides of taking those systems in order to stop the war? Could I then colonize those planets? What happens to the citizens from the former empire in that scenario?
He is arid, I'm tropical BTW, so I'm not colonizing the same planets he is on.
Didnt realise you were aware of those options, so when you said there are no particular ways to get influence you meant no particular ways to get immediate boosts?
However I have never resettled a pop, not really sure why you would. Dont use edicts that much either.
The way it works is that you get his pops, so you can colonize Arid. And the after 10 years things starts an integration process that takes a couple years in which you're continously spending some of your influence income to integrate his pops. You then get his territory and populations(that are arid) under your control, and you can colonize the other planets in his territory.