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Stellaris |OT| Imperium Universalis

I just wish every war declaration forced a federation vote instead of half the galaxy fighting the other half every a couple of years once a new president decides he wants planets

but paradox grand strategy games always have grim political outcomes so maybe this is intentional
 
Honestly, one of the reasons I went pretty much solo scorched earth is also because I don't really like the way Federations work right now.
 
Good news is he'll soon be the ghost and will have nothing more to worry about.

PbYiUUl.gif
 
Ideally, alliances and Federations would be the preferred method of teaming up with other decent-sized civs rather than enslaving or vassalizing them, but because the AI is dumb as rocks that ends up... less than idea.

I agree.

An alliance means you fight common enemies together and help out if one is attacked.

A federation should mean all working together to expand the Federation as a whole. At the moment it seems more like a Federation is just an alliance without the Influence cost, and when its the AI's turn it'll war dec people, only give its own empire the spoils (hardly a federation!) and then follow you around like a sick puppy while you fight the war!

I don't know if its possible, but I don't want to start a federation where some gimp gets to choose what goes on. I'm the evil tyrant and I want to decide what goes on. Can you invite other races to join your empire? Much like vassalising and then integrating, but they do it of their own accord so its faster. That way I get all their stuff and planets without them crying. They would have joined the big bad freely (instead of being slaughtered).

Thus far I've only played about 6 hours and not entered into an alliance (screw the influence cost) or a federation and don't see it changing. I am the Galactic British Empire and I'll bring you all to heel and into a civilised Galaxy, or kill you trying!
 
I've constructed a bunch of buildings that cost special resources and should give empire-wide bonuses (according to the tool-tip), but instead they only seem to affect the planet they're on. I think it's a bug, I'm not sure if they're not working properly or maybe if it's the tool-tip that's not correct.
 
IMO, you should be able to issue specific commands to planets in sectors, though probably at the cost of some influence per order.

I had a planet in a sector where I had previously built a building that required special resources, but was no longer able to supply this resource. Consequently, the game would spam me with warnings that a sector was missing resources (confusingly showing 2 power and 1 of the special resource), but I was unable to do anything about it due to the planet being in a sector. I ended up removing the planet from the sector (at 25 influence cost), demolished the building, and then re-added it to the sector, to get rid of the spam. Not quite optimal.

Also, those warnings should tell you on which planet there is a problem and / or I really want to be able to search for specific types of buildings, at the very least those using strategic resources. Finding that one planet that was generating the spam messages was a pain in the asteroid, since I had to manually go through every planet in the sector and screen the surface by eye. Not fun.
 
For some reason this is cracking me up. Like is this game or CK2 GPU limited for people, haha

But of course. How else could we cope with the astronomical poly count of the asteroid belts? Those triangles wasn't just going to render by itself. :-P

So sleepy. Stayed up until 4am this morning to play Stellaris. And of course I'll be playing some more after some chores.
 
I think Federations should work in a similar way of the HRE in EU4. It would start as a simple pact of cooperation that players or the AI could reform untill complete unification.


The limitations on members diplomacy for example should be one of the latest reforms, not something standard. It's ridiculous not being able to help my allies in a war because I can not negotiate a military acess with my neighbour.
 
I ended up in control of crystalline fleets with no FTL drives, so I can't merge or move them anywhere. Can they be upgraded with FTL drives when they're not in the ship builder?
 
I've constructed a bunch of buildings that cost special resources and should give empire-wide bonuses (according to the tool-tip), but instead they only seem to affect the planet they're on. I think it's a bug, I'm not sure if they're not working properly or maybe if it's the tool-tip that's not correct.
Basically all you can build on the surface of a planet that gives bonuses does it only for that planet, as far as I know.
 
This doesn't seem like a bug but it is a bug? The description for a species I just uplifted. Where is that pic from Futurama with the neutral guys when you need it.

Not a bug, it's a slug. A smug slug to be precise.

As for the neutrals, that IS a bug, its a placeholder personality for the AI that is generated. It will disappear after 1 day, or at least it should. It's not supposed to show up at all but does for newly generated species.
 
Looking through the comments on that "Min maxers weapons guide" post it seems the OP made a fairly big mistake with the cooldown and its now Battleships with energy lances one should be spamming
 
About to declare war on some dirty space roaches because they refuse to let my scientists collect some mighty jungle tassargoids to complete the intergalactic exhibit of my Zoo.
 
So I just beat a fallen empire, and enslaved the entire population just because the war annoyed me so much. So many lost ships!

But I have a ringworld now, which is nice. For some entirely unexplainable reason this led to a flurry of diplomatic moves and now quite a number of alien races are all allied together. Odd that.
 
So, apparently the crisis I got is bugged and it's currently impossible in Ironman to get planets back from the invaders. Oh well, my Ironman game was fun while it lasted. RIP space Roman Empire.
 
So, apparently the crisis I got is bugged and it's currently impossible in Ironman to get planets back from the invaders. Oh well, my Ironman game was fun while it lasted. RIP space Roman Empire.

There's a fan made mod on the forums and a different one in the steam workshop, any luck with those?
 
So I win a war against a neighbor and now my fleet has no access back to my main empire....sigh.

Somehow I only won the planet on the far side so Im stuck over there...cant even declare ware to get back as you have to wait a certain amount of time.

How does one avoid this?
 
So I win a war against a neighbor and now my fleet has no access back to my main empire....sigh.

Somehow I only won the planet on the far side so Im stuck over there...cant even declare ware to get back as you have to wait a certain amount of time.

How does one avoid this?

You can only get the planets you set your as war goal at the start of the war. That your ships are stuck at this planet is kind of a planing issue on your side. When your ships are in enemy territory at the end of the war and are not able to get back to yours in one jump, they go missing and reappear after a few turns at the nearest system. So in your case you would have to be on the right side for your fleet not to get stuck.
I think you are kind of boned here.
 
I had 4 leaders die within a few months of old age. I guess I need to be more strategic about picking my leaders by age and staggering. Took a huge hit to influence which is really limiting my expansion now.
 
Your fleets in enemy territory when you win a war 'disappear' and then reappear at a somewhat random system. This just screwed me over big, as I'm hyperlane and have a system cut off from everyone else. 3/4ths of my navy just showed up there, and are stuck there for ten years thanks to the settlement truce with everyone around them.

They should just come back to your core planets... same problem with armies.
 
Finished my first full game, 311 years later and the psychic space lampreys (and their mollusk hosts) reign victorious. Great game, going to need to take a break before my next play through. The "one more turn" is too strong with this one (or as it isnt turn based, the one more year I suppose?). Put far too many hours into it this week. Looking forward to seeing it get expanded and polished.

In particular I'd like to see the UI get a big overhaul, it works but theres a lot of room for improvement. The transition from 4X to Grand Strategy drags a bit, but I dont think that's something that can be "fixed" and is the nature of the mash-up beast. Apart from that, and that annoying Crisis bug, I didnt have any major issues. The Diplomacy is a bit anemic, though opposing federations were a pain later on, then again I always find Diplomacy in these type of games underwhelming even when its more robust. There simply isnt a convincing AI diplomacy model out there, so I'd prefer to have something "streamlined" that just works than have to fiddle with something more complex for no real return. I would like to see internal politics have a bit more impact, even if just for the RP potential.

 
I had 4 leaders die within a few months of old age. I guess I need to be more strategic about picking my leaders by age and staggering. Took a huge hit to influence which is really limiting my expansion now.

Yeah its really quite difficult at times.

A little odd to me that leaders cost so much when influence is so limited. You can easily lose 3 or 4 in the space of a year and in that time even if you've spent none at all on anything, you might only have accrued 60 points!
 
Yeah its really quite difficult at times.

A little odd to me that leaders cost so much when influence is so limited. You can easily lose 3 or 4 in the space of a year and in that time even if you've spent none at all on anything, you might only have accrued 60 points!

Maybe as a secret strength of democracies? Filling those mandates give a good amount of influence and generally isn't too tough.
 
jump drives and FTL snares are doing real work now, especially when the AI knows to run away from your fleets. Jump a sector ahead if they're using warp drives and park your interdictor in the exit, then wait to mop up. I wish the readouts on the enemy fleets were more detailed, though, since I don't care which fleet they're following I just want to know where they are going and when they will get there. CK2 and EU4 were much better in that regard, I guess it's something that got trimmed for accessibility.

I thinking having balanced fleets is actually working out better than my battleships-only phase. I figured since battleships are more likely to survive battles I won't have as much attrition on my fleet, but then I started losing battles against navies with lower ratings than mine just on the evasion difference.
 
So, any advice on what I should be doing after expanding and surveying as much as I can? I'm at this point in the game where literally nothing is happening. The races that want to fight me are on the other side of the galaxy and all my neighbours love me. I'm just sitting here researching stuff.
 
I think I've worked out what I'd need to mod to make military stations give you an extension of your border. Ideally I think it would be no border for the smallest one, then a small border for the next size up etc.

No idea if that part is possible, but adding some kind of border certainly looks easy enough.

Thoughts?

As I said before, if you park a big gun on a system so that you can build some mining stations, that system should really be yours.



On the subject of mods, I've added my first selections. one makes the colour palette 120 colours so you've got a lot more choice when making your empire, two is a load of new emblems including national ones, and the last just makes the tech picker window bigger so I don;t have to scroll if there are more than 3 available.
 
Good part of genocide: Your newly conquered planets are much easier to manage even if they (the last pop I leave alive on a planet) need to rebuild from scratch

Bad part of genocide: You're basically Space Nazis and people will be really upset (I have -90 from my purges)
 
I just got my first vassal integrated and now I'm getting a message that the sector I made is missing 10 energy and won't operate its stations. How can I fix this?

Edit:

Transfer energy to that sector, from the F2 menu. Then pray that they can balance the books on their own, or else you'll need to keep doing it manually.

Thanks, I'll try that.
 
I just got my first vassal integrated and now I'm getting a message that the sector I made is missing 10 energy and won't operate its stations. How can I fix this?

Transfer energy to that sector, from the F2 menu. Then pray that they can balance the books on their own, or else you'll need to keep doing it manually.
 
Hmm I lost my embarked armies after annexing an empire. They just disappeared even though they were in orbit.

Also, I have a Holy World near my borders, but I have never seen the Fallen Empire yet. Should I take the chance?
 
Man, war scores suck. It's way too hard to get them after you already annihilated the entire enemies fleet.

Now I have micromanage troop invasions and bombardment just so I can scrape some warscores. And also, warscore limit sucks too.
 
Being a fanatical collectivist empire that's also xenophilic is tough. I now have to go to war with a rival nation to help a single (event spoiler)
gas giant
get back to its home.

How many billions must die for this? Well, I'm about to find out...
How are
Xenomorphs
NOT considered dangerous tech?!

Ahahaha. Expansions gotta go somewhere, I guess.
 
This is the best start possible, never will have a better one. Just lost my two biggest fleets (50ks each) to a fallen empire, but they ended up ceding all their planets to me. My output is through the roof. Time to rebuild my fleets and attempt to find another empire.

I kind of cheated by having only warp travel, 1000 stars, and 10 advanced AI empire only. Got a lucky placement honestly, but man was it fun. I have 40 planets.
 
I'm playing a large map with wormhole tech.

Since there's no tech victory or diplomatic victory, I'm just going xenophobia and purging the shit out of the galaxy, especially the primitive scum.
 
My pacifist run ended because of an early Scourge invasion (90 years in-game). The bug that stops you from retaking their planets really screwed me: the militarist next door who had simply pulled his large fleets back decided to attack me and the bombardment fleets. The Scourge rebuilt and 40 years after the initial invasion I was buried under goop.
 
I figure I'll ask here. I love Stellaris and liked CK2 a lot especially with GoT mod. Is EU4 worth playing still? Complete edition is only $23, but is that everything?
 
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