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Stellaris |OT| Imperium Universalis

I figure I'll ask here. I love Stellaris and liked CK2 a lot especially with GoT mod. Is EU4 worth playing still? Complete edition is only $23, but is that everything?

What do you mean worth playing still? Paradox is still developing new content for the game and according to their own words just this week isn't planning on stopping anytime soon. Kinda sounds like you are confusing EU4 with EU3, because as far as I know there isn't a complete edition of EU4 available. Anyway if you were talking about EU3 the complete edition is totally worth it, but it only contains the first two expansions if I recall correctly. EU3 collection has everything.
 
I'd still recommend EU4, but I'm not up-to-date on the expansions so maybe things have changed. It's a different kind of fun from CK2, where I go from roleplaying royalty to conquering the world.
 
I still dont get it why special projects and debris analysis take both scientist on the ship and stops the tech research ;/

Doesn't really matter about the tech research as it accumulates the points and basically spends twice as many every month to catch up. So you're not losing out.
 
Doesn't really matter about the tech research as it accumulates the points and basically spends twice as many every month to catch up. So you're not losing out.

Except when your researcher is 102 years old and a specialist in that field. (I've taken such risks.)
 
Except when your researcher is 102 years old and a specialist in that field. (I've taken such risks.)

Ahh, then don't waste him on that thing then!

Tbh it's too much ballache keeping track of them dying or bring promoted. I've only played 6 bloody hours and I've lost count of the times shit stops working and I find out everyone's fucked off for a new job or croaked.

People being promoted pisses me off too. I'm not hiring teens here, they are specialists. Don't give them a new job (that I don't have a position for) and force me to spend yet more influence I dont have on the replacement.
 
Doesn't really matter about the tech research as it accumulates the points and basically spends twice as many every month to catch up. So you're not losing out.

It's worthwhile in the beginning, but further along it is basically a gamble, since you may only get a few research points (if any!) and / or no progress towards any specific project. I've had one debris project that gave nothing at all.
 
Had the Unbidden event bug out on me? I've destroyed all their installations and ships but when I go to their "entry point" there isn't the portal that is supposed to be there.
 
3 slots is not enough for a carrier. I want sections that are all hangers.

ISFvLvh.jpg
 
the sector system is really destroying most of my enjoyment with this game. colonising new planets is a pain when you know that you either have to suffer penalties for exceeding the number of core planets or to transfer some of your main planets to sectors, and it just feels terrible to hand over planets to be mismanaged by the useless ai (terrible or non-existent building, with one sector having 4000+ minerals they do fuck all with). will probably have to look into those mods with more core planets.

and i really don't like playing with fewer than the allowed number of core planets to have the room to colonise new ones since there is no simple way to access the spaceports of your sectors in the outline. have to manually look them up, which is just terrible.
 
Won my first game just now via domination, 315 worlds, geez. Will continue playing it for a bit as I hadn't bothered to take on either a fallen empire nor had I experienced a late game crisis. Was mostly just smooth sailing :P

Then again, the game really runs like dogshit at this point. I have a 4670k CPU which isn't terrible, but the game lags like nobody's business this far into it. Makes it a real chore to play. Game seems to make very poor use of the different CPU cores.
 
the sector system is really destroying most of my enjoyment with this game. colonising new planets is a pain when you know that you either have to suffer penalties for exceeding the number of core planets or to transfer some of your main planets to sectors, and it just feels terrible to hand over planets to be mismanaged by the useless ai (terrible or non-existent building, with one sector having 4000+ minerals they do fuck all with). will probably have to look into those mods with more core planets.

and i really don't like playing with fewer than the allowed number of core planets to have the room to colonise new ones since there is no simple way to access the spaceports of your sectors in the outline. have to manually look them up, which is just terrible.

Yeah the sectors need improvement. I too feel like they don't manage enough but what I hate most is the fact that they can't upgrade or build buildings that use influence.

Give me the option to provide them with influence like i can provide them with credits and minerals.

Edit:
Won my first game just now via domination, 315 worlds, geez. Will continue playing it for a bit as I hadn't bothered to take on either a fallen empire nor had I experienced a late game crisis. Was mostly just smooth sailing :P

What year were you at? Because i Just got invaded by the
unbidden
And im only at the year 2306.
 
Maybe they could make it so planets only count towards the limit once they hit 5 pop, the same threshold for planetary administration? They'd need to do some tweaking and re-balancing but it would allow you to develop the initial phase of the colony properly before handing off control without taking the admin efficiency penalty. You'd still be "allowed" to sector them instantly ofc.
 
Maybe they could make it so planets only count towards the limit once they hit 5 pop, the same threshold for planetary administration? They'd need to do some tweaking and re-balancing but it would allow you to develop the initial phase of the colony properly before handing off control without taking the admin efficiency penalty. You'd still be "allowed" to sector them instantly ofc.

That would be a really elegant solution.
 
Yeah the sectors need improvement. I too feel like they don't manage enough but what I hate most is the fact that they can't upgrade or build buildings that use influence.

Give me the option to provide them with influence like i can provide them with credits and minerals.

Edit:

What year were you at? Because i Just got invaded by the
unbidden
And im only at the year 2306.

Much further on, 2370ish maybe? I didn't research any of the red techs, only had the AI one pop up, and I thought better of it :P
 
That would be a really elegant solution.

Additional rule: More than 5 "underdeveloped" planets at the same time gives a different accelerating penalty to prevent some kind of cheese strat where they just never allow food balance to grow beyond 5 and have unlimited control.
 
Much further on, 2370ish maybe? I didn't research any of the red techs, only had the AI one pop up, and I thought better of it :P

I didn't research any of the red techs either, too scared :p

I wonder what triggers there are for these events. Because i don't think I'm close to a victory yet.
 
Classic Paradox.

Best release build to date, still needs a billion improvements already implemented in their other games years ago.

I somehow get the feeling that it was fast tracked due to the IPO. Reading tweets like these certainly doesn't help:

Rikard Åslund @RikardAslund
Reading all the improvement suggestions for @StellarisGame and knowing that most are already planned tells me we understand our players :-)

---

We'll get a dev diary on Monday talking about upcoming content and patches.
 
I somehow get the feeling that it was fast tracked due to the IPO. Reading tweets like these certainly doesn't help:

Rikard Åslund @RikardAslund
Reading all the improvement suggestions for @StellarisGame and knowing that most are already planned tells me we understand our players :-)
True. Having the player feedback should help speed things up and hopefully focus them on the real annoying things first.
 
Maybe they could make it so planets only count towards the limit once they hit 5 pop, the same threshold for planetary administration? They'd need to do some tweaking and re-balancing but it would allow you to develop the initial phase of the colony properly before handing off control without taking the admin efficiency penalty. You'd still be "allowed" to sector them instantly ofc.

Would be nice.

Of course, even better IMO would simply be to give me the possibility to build something myself on a planet inside of a sector if I want to. Or would that brake the game balance too much?
 
I stopped my Ironman save and tried a new one just for fun, 1k stars, 39 AIs, hyperlane only. Managed to curbstomp two AIs in the early game, created an alliance with another two north of me, then kept curbstomping the ones nearby until I found myself surrounded by two Fallen Empires. All the other AIs have green "Pathetic" or "Inferior" fleet/naval forces compared to mine, while both Fallen Empires are Overwhelming at the moment. One is a Holy Empire and the other is an Observer.

Is there any way to stop revolutions? I don't have any way to purge the population since I'm missing the xenophobic trait, so the only thing I can do right now is keep spending energy to calm them down. I wish they let you murder the leader of the revolution with assassins or kill everyone with your army.
 
Is there any way to stop revolutions? I don't have any way to purge the population since I'm missing the xenophobic trait, so the only thing I can do right now is keep spending energy to calm them down. I wish they let you murder the leader of the revolution with assassins or kill everyone with your army.

Sounds like you wanna play a Xenophobe.

Your best bet is to gerrymander their planets into sectors of space where they are a minority population so they never gain enough movement to do anything drastic. Also, happiness buildings like Xeno Zoos will help. See if you have any policies you can change to remove other negative happiness modifiers.
 
Sounds like you wanna play a Xenophobe.

Your best bet is to gerrymander their planets into sectors of space where they are a minority population so they never gain enough movement to do anything drastic. Also, happiness buildings like Xeno Zoos will help. See if you have any policies you can change to remove other negative happiness modifiers.

Yeah I almost went with a purging Xenophobe but I didn't want to be space Hitler. Maybe in the future Paradox will add more ways of dealing with it, I tried almost all of the happiness buildings already.
 
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.
 
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.

Do you have alot of structures/large fleet/army? Because that will drain your energy like crazy. :)
 
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.

The majority of my entire run it was the opposite for me, excess minerals not enough energy, it was only late in the mid game that changed.
 
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.

I thought so too... until I started having 200+ ships and colonizing like crazy.
I went down to -96 credits/month...

Meanwhile, I reached my 18k minerals cap, and don't know what to do with them.
 
Do you have alot of structures/large fleet/army? Because that will drain your energy like crazy. :)

The moment I try to field my navy, my energy balance goes into the negative (orbiting the fleets lowers resource usage quite a bit). So my current goal is to build up an energy reserve so that I can wage war on my neighbors .. there's an empire of "Holy Guardians" north of me, and as a empire ruled through science, I find that upsetting.
 
Then again, the game really runs like dogshit at this point. I have a 4670k CPU which isn't terrible, but the game lags like nobody's business this far into it. Makes it a real chore to play. Game seems to make very poor use of the different CPU cores.

Yesterday I had to use ctrl + alt + delete do close something while Stellaris was running and noticed the Stellaris exe was in 32bit mode. Was disappointed to see that.
 
You are already dead.jpg

Sure, my fleet strength is currently "pathetic" compared to theirs, but only one other (non-fallen) empire is even equivalent to me in fleet strength, so I will simply have to convince the rest of the galaxy to become my collaborators on this project. I'm sure we'll get some high-impact publications out of this, if you know what I mean.
 
Done my first war finally. Took 3 planets. Was a bit surprised they just handed the third one over without an invasion. Do wars automatically end at 100 warscore or something and just give you your demands?

Taken their other planets will be more tricky, they joined an alliance now with a larger neighbor.

And I'm now over the planet limit. What are you guys doing? First developing the planets and have all tiles in place before starting a sector or just add them and hope for the best? Too bad sectors aren't optional, I'd rather just manage it myself.
 
Yeah, Id much rather have no Sectors and be able to manage planets on my own... Or least have an interesting vassal system like in CK2.

My prefered solution would be no sectors, but instead some sort of penalty that occurs based on distance to home planet, or distance to nearest major fleet or something along those lines. I feel like that would be a more interesting way to model "Outer Rim" frontier areas while still letting you have full control over building and things like that.
 
Yeah, Id much rather have no Sectors and be able to manage planets on my own... Or least have an interesting vassal system like in CK2.

My prefered solution would be no sectors, but instead some sort of penalty that occurs based on distance to home planet, or distance to nearest major fleet or something along those lines. I feel like that would be a more interesting way to model "Outer Rim" frontier areas while still letting you have full control over building and things like that.

I have like a hundred planets in my current play through. God help me if I had to micro manage them all.
 
I am usually horrible at space 4x games like endless space, but am usually all right at the land ones like endless legend.

Would I probably suck at this game?
 
I have like a hundred planets in my current play through. God help me if I had to micro manage them all.
An auto-develop switch would sort this out. Or just have sectors optional. Just seems strange that you can only directly control 5 planets as the leader of a galactic empire. I'll be fine managing like 10 - 20 on my own without sectors at least.
 
I think conceptually sectors are fine, it makes more sense to have localised/sector wide administrative centers as opposed to having your entire galaxy wide empire running off one planet. It would also be wildly unweildy if you had to micromanage the amount of planets you end up with. I would like to be able to "tweak" buildings, but the AI does an ok job of upgrading what should be upgraded. It might not absolutely maximise efficiency but the trade offs for playability are ok. So I'd like to see the Sector system kept, but tweaked.
 
An auto-develop switch would sort this out. Or just have sectors optional. Just seems strange that you can only directly control 5 planets as the leader of a galactic empire.

It seems weird to directly control more than one. I'm the leader of an empire. I have an empire to worry about. I don't wanna fuss about upgrading power planet 1s to power plant 2s. For the record I almost always auto govern planets in my 4xs.

I also don't even know the names of all the races in my empire, lol.
 
I have like a hundred planets in my current play through. God help me if I had to micro manage them all.

You could set an AI to manage them if you want. I just think the fact that Paradox forces you to give planets to AI is silly. I would love to micromanage all 100 of my planets if I could...
 
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