I figure I'll ask here. I love Stellaris and liked CK2 a lot especially with GoT mod. Is EU4 worth playing still? Complete edition is only $23, but is that everything?
I still dont get it why special projects and debris analysis take both scientist on the ship and stops the tech research ;/
Doesn't really matter about the tech research as it accumulates the points and basically spends twice as many every month to catch up. So you're not losing out.
Except when your researcher is 102 years old and a specialist in that field. (I've taken such risks.)
Doesn't really matter about the tech research as it accumulates the points and basically spends twice as many every month to catch up. So you're not losing out.
3 slots is not enough for a carrier. I want sections that are all hangers.
Mother of God. What does that thing rate militarily?
the sector system is really destroying most of my enjoyment with this game. colonising new planets is a pain when you know that you either have to suffer penalties for exceeding the number of core planets or to transfer some of your main planets to sectors, and it just feels terrible to hand over planets to be mismanaged by the useless ai (terrible or non-existent building, with one sector having 4000+ minerals they do fuck all with). will probably have to look into those mods with more core planets.
and i really don't like playing with fewer than the allowed number of core planets to have the room to colonise new ones since there is no simple way to access the spaceports of your sectors in the outline. have to manually look them up, which is just terrible.
Won my first game just now via domination, 315 worlds, geez. Will continue playing it for a bit as I hadn't bothered to take on either a fallen empire nor had I experienced a late game crisis. Was mostly just smooth sailing![]()
Maybe they could make it so planets only count towards the limit once they hit 5 pop, the same threshold for planetary administration? They'd need to do some tweaking and re-balancing but it would allow you to develop the initial phase of the colony properly before handing off control without taking the admin efficiency penalty. You'd still be "allowed" to sector them instantly ofc.
Yeah the sectors need improvement. I too feel like they don't manage enough but what I hate most is the fact that they can't upgrade or build buildings that use influence.
Give me the option to provide them with influence like i can provide them with credits and minerals.
Edit:
What year were you at? Because i Just got invaded by theAnd im only at the year 2306.unbidden
That would be a really elegant solution.
I've seen binaries added by using an invisible barycentre object. Think the mod is available...Now put some engines on it.
Edit: I just realized we are missing binary stars. I hope they can add them later.
Much further on, 2370ish maybe? I didn't research any of the red techs, only had the AI one pop up, and I thought better of it![]()
Classic Paradox.
Best release build to date, still needs a billion improvements already implemented in their other games years ago.
True. Having the player feedback should help speed things up and hopefully focus them on the real annoying things first.I somehow get the feeling that it was fast tracked due to the IPO. Reading tweets like these certainly doesn't help:
Rikard Åslund @RikardAslund
Reading all the improvement suggestions for @StellarisGame and knowing that most are already planned tells me we understand our players![]()
Maybe they could make it so planets only count towards the limit once they hit 5 pop, the same threshold for planetary administration? They'd need to do some tweaking and re-balancing but it would allow you to develop the initial phase of the colony properly before handing off control without taking the admin efficiency penalty. You'd still be "allowed" to sector them instantly ofc.
Is there any way to stop revolutions? I don't have any way to purge the population since I'm missing the xenophobic trait, so the only thing I can do right now is keep spending energy to calm them down. I wish they let you murder the leader of the revolution with assassins or kill everyone with your army.
Sounds like you wanna play a Xenophobe.
Your best bet is to gerrymander their planets into sectors of space where they are a minority population so they never gain enough movement to do anything drastic. Also, happiness buildings like Xeno Zoos will help. See if you have any policies you can change to remove other negative happiness modifiers.
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.
Anyone else think that energy is kinda useless? I always find myself lacking minerals, but I always have too much energy. I hope they look at the balance between the 2 resources.
Do you have alot of structures/large fleet/army? Because that will drain your energy like crazy.![]()
Ucchedavāda;203601093 said:so that I can wage war on my neighbors .. there's an empire of "Holy Guardians" north of me, and as a empire ruled through science, I find that upsetting.
Then again, the game really runs like dogshit at this point. I have a 4670k CPU which isn't terrible, but the game lags like nobody's business this far into it. Makes it a real chore to play. Game seems to make very poor use of the different CPU cores.
You are already dead.jpg
Do you have alot of structures/large fleet/army? Because that will drain your energy like crazy.![]()
so uh why the achievements are locked?
yesterday i terminated my 3rd run, it's impressive how fun the game is even if i'm losing
Yeah, Id much rather have no Sectors and be able to manage planets on my own... Or least have an interesting vassal system like in CK2.
My prefered solution would be no sectors, but instead some sort of penalty that occurs based on distance to home planet, or distance to nearest major fleet or something along those lines. I feel like that would be a more interesting way to model "Outer Rim" frontier areas while still letting you have full control over building and things like that.
An auto-develop switch would sort this out. Or just have sectors optional. Just seems strange that you can only directly control 5 planets as the leader of a galactic empire. I'll be fine managing like 10 - 20 on my own without sectors at least.I have like a hundred planets in my current play through. God help me if I had to micro manage them all.
An auto-develop switch would sort this out. Or just have sectors optional. Just seems strange that you can only directly control 5 planets as the leader of a galactic empire.
I have like a hundred planets in my current play through. God help me if I had to micro manage them all.